X-DAP-05 TeamBoldDutch vs. DairyQryn

  • '12

    We will post this week.  turns out my screwup with the Russian sub changes are entire master plan.

  • '10

    The summit of leaders from the Allied nations have adjourned.  The battle plan has been determined.

    When I get done with work for the day (which I don’t do for a living, according to Me1945) and get to my happy Dutchy place, we will launch our attack.

    Moo, I will need scramble orders for z6… again. Yes.   Â

  • TripleA

    I do not even know what you are attacking with!

  • '12

    @Cow:

    I do not even know what you are attacking with!

    Scramble?  Kamikazees?

  • '10

    @Cow:

    I do not even know what you are attacking with!

    Moo wonder. Moo.

  • TripleA

    so you attack with your entire fleet? 1 kami each

  • Liaison TripleA '11 '10

    @Cow:

    so you attack with your entire fleet? 1 kami each

    FAIL.

  • TripleA

    make that 2 for the bship. k thx.

  • TripleA

    What garg? I got 5/6 kamis before, not in this tournament but it could happen. :)

  • '10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 7 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from Western United States to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                2 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from 6 Sea Zone to Korea
                1 bomber moved from Gibraltar to 99 Sea Zone

  • '12

    let’s see how your kamis would have done if we had sent fleet:

    DiceRolls: 6@2; Total Hits: 16@2: (3, 6, 5, 3, 5, 1)

  • '12

    ooohh bad omen for you Cow…  :|

  • Liaison TripleA '11 '10

    The EPIC FAIL omen…

  • TripleA

    No scramble.

    Also kamis are just something extra japan gets, they are not units so it is best to use them when you get a chance to, preferably early in the game.

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 7 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from Western United States to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                2 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from 6 Sea Zone to Korea
                1 bomber moved from Gibraltar to 99 Sea Zone

    Combat - Americans
                Battle in Korea
                Battle in 99 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 99 Sea Zone
                    Americans win, taking Korea from Japanese with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - Americans
                1 cruiser moved from 16 Sea Zone to 19 Sea Zone
                3 carriers and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                1 fighter moved from 6 Sea Zone to Amur
                1 tactical_bomber moved from 6 Sea Zone to Amur
                1 carrier moved from 16 Sea Zone to 6 Sea Zone
                1 armour, 2 carriers, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour moved from 26 Sea Zone to Hawaiian Islands
                1 battleship, 1 cruiser and 1 destroyer moved from 16 Sea Zone to 7 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 fighter moved from 91 Sea Zone to Morocco
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 bomber moved from 99 Sea Zone to Volgograd
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Americans
                7 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

  • TripleA

    I understand the whole “multiple zones of defense” concept. In most games kamis are not even used and when Japan wants to push out and win kamis are a non factor because Japan is attacking.

  • '10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 4 infantry moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Kweichow

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 4 infantry moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 1 :  2/5 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 1 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 3 infantry in Kweichow, round 1 :  0/3 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 1 :  0/1 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total

  • '10

    I know Honey Badger don’t care, but my fighter and tach are supposed to be in z7.  Not sure how they ended in Amur.  I just noticed it. I will ask anyway so you can get a kick out of saying that Honey Badger don’t care again.

  • TripleA

    You just did china bro. Answer: No.

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