I had planned on retreating the tank from Amur. Oh well.
13L G40 Eggman (allies +9) vs Last Jack
-
That was careless, I should have left behind some blocker Infantry.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 submarine moved from 125 Sea Zone to 110 Sea ZoneCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Production/PUs Summary :
Germans : 55 / 88
Russians : 11 / 0
Japanese : 44 / 51
Americans : 63 / 84
Chinese : 9 / 6
British : 34 / 43
UK_Pacific : 12 / 12
Italians : 8 / 9
ANZAC : 22 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Chahar to Kwangsi
1 mech_infantry moved from Kwangtung to Hunan
1 fighter moved from Chahar to Hunan
5 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Kwangtung to 35 Sea Zone
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Timguska to Urals
Japanese take Urals from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Chahar to Kwangsi
1 mech_infantry moved from Kwangtung to Hunan
1 fighter moved from Chahar to Hunan
5 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Kwangtung to 35 Sea Zone
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Timguska to Urals
Japanese take Urals from RussiansCombat - Japanese
Battle in Hunan
Japanese attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 5 destroyers, 3 fighters and 4 tactical_bombers
ANZAC defend with 2 transports; Americans defend with 1 carrier, 5 destroyers, 1 fighter and 1 tactical_bomber
Japanese win with 2 bombers, 1 carrier, 5 destroyers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 49
Casualties for Japanese: 2 fighters and 2 tactical_bombers
Casualties for ANZAC: 2 transports
Casualties for Americans: 1 carrier, 5 destroyers, 1 fighter and 1 tactical_bomberNon Combat Move - Japanese
1 aaGun, 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 armour, 3 artilleries, 4 infantry, 1 mech_infantry and 6 transports moved from 6 Sea Zone to 20 Sea Zone
1 aaGun, 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
2 bombers moved from 35 Sea Zone to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Hunan to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 carrier and 2 destroyers placed in 20 Sea Zone
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 49 PUs; end with 50 PUs total -
I knew that Philippines battle would be rough; I didn’t expect to be wiped out in one roll!
-
I got super lucky there.
Thanks for playing btw. This has been really fun, and I have learned a lot.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 1 bomber, 4 destroyers, 1 factory_minor, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
3 destroyers and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from 45 Sea Zone to 35 Sea Zone
2 fighters moved from Java to 35 Sea Zone
1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from Gibraltar to 92 Sea Zone
2 mech_infantrys and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 3 infantry moved from Norway to Finland
Americans take Finland from Germans
2 artilleries and 2 infantry moved from Bulgaria to Romania
1 bomber moved from Greece to Ukraine
1 fighter moved from Greece to Romania
1 fighter moved from Greece to Romania -
@Last:
I got super lucky there.
Thanks for playing btw. This has been really fun, and I have learned a lot.
I’m still waiting for my shot to have the luck even out…
This has been a fun game, it’s nice to play with a fast responder. You’ll be quite a popular guy.
I need to know if you want to use Kamikazes in SZ35, and if so, how many and on what ships.
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2 kamikazes on each destroyer
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 1 bomber, 4 destroyers, 1 factory_minor, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
3 destroyers and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from 45 Sea Zone to 35 Sea Zone
2 fighters moved from Java to 35 Sea Zone
1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from Gibraltar to 92 Sea Zone
2 mech_infantrys and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 3 infantry moved from Norway to Finland
Americans take Finland from Germans
2 artilleries and 2 infantry moved from Bulgaria to Romania
1 bomber moved from Greece to Ukraine
1 fighter moved from Greece to Romania
1 fighter moved from Greece to RomaniaCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2,5
Battle in Holland Belgium
Battle in Normandy Bordeaux
Strategic bombing raid in Ukraine
AA guns fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.
Battle in Romania
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Romania, round 1 : 2/6 hits
Germans roll dice for 1 mech_infantry in Romania, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Romania
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Romania from Germans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 125 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 2 destroyers, 4 fighters and 1 submarine
Japanese defend with 1 carrier, 5 destroyers, 1 fighter and 1 tactical_bomber
Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 2 destroyers and 4 fighters in 35 Sea Zone, round 1 : 2/6 hits
Japanese roll dice for 1 carrier, 5 destroyers, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 1 : 2/8 hits
2 destroyers owned by the Americans and 3 destroyers owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 35 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/5 hits
1 submarine owned by the Americans , 2 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese and 2 destroyers owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 2 fighters in 35 Sea Zone, round 3 : 2/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 1 fighter in 35 Sea Zone, round 3 : 2/2 hits
2 fighters owned by the Americans and 1 fighter owned by the Japanese lost in 35 Sea Zone
Japanese win with 1 carrier remaining. Battle score for attacker is -1
Casualties for Japanese: 5 destroyers, 1 fighter and 1 tactical_bomber
Casualties for Americans: 2 destroyers, 4 fighters and 1 submarineNon Combat Move - Americans
1 carrier, 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Ukraine to Bulgaria
1 carrier, 2 destroyers and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 125 Sea Zone to 110 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 99 Sea Zone to 92 Sea Zone
2 fighters moved from 99 Sea Zone to Bulgaria
1 aaGun and 2 infantry moved from Greece to Bulgaria
2 fighters moved from Romania to Bulgaria
1 aaGun moved from Bulgaria to RomaniaPlace Units - Americans
1 bomber and 2 mech_infantrys placed in Greece
2 fighters placed in Western United States
4 destroyers placed in 10 Sea Zone
1 factory_minor placed in NorwayTurn Complete - Americans
Americans collect 73 PUs; end with 73 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUsProduction/PUs Summary :
Germans : 45 / 88
Russians : 9 / 0
Japanese : 49 / 50
Americans : 73 / 98
Chinese : 6 / 6
British : 34 / 43
UK_Pacific : 12 / 12
Italians : 8 / 9
ANZAC : 22 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 11 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3.404
Median : 3.000
Variance : 0.978
Standard Deviation : 0.989
Total rolls : 47Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.619
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 21Germans Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.455
Median : 3.000
Variance : 1.524
Standard Deviation : 1.234
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Yunnan to Hunan
1 artillery moved from Tsinghai to Shensi
1 artillery and 1 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 2 artilleries and 1 infantry in Shensi, round 1 : 0/3 hits
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 1 : 3/3 hits
2 artilleries owned by the Chinese and 1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -11
Casualties for Chinese: 2 artilleries and 1 infantry
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Hunan, round 1 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 1 : 0/1 hits
Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Hunan, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsProduction/PUs Summary :
Germans : 45 / 88
Russians : 9 / 0
Japanese : 48 / 50
Americans : 73 / 98
Chinese : 7 / 15
British : 34 / 43
UK_Pacific : 12 / 12
Italians : 8 / 9
ANZAC : 22 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 16 times
3 was rolled 12 times
4 was rolled 6 times
5 was rolled 12 times
6 was rolled 10 times
Average roll : 3.400
Median : 3.000
Variance : 0.953
Standard Deviation : 0.976
Total rolls : 65Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.481
Median : 3.000
Variance : 1.269
Standard Deviation : 1.127
Total rolls : 27Germans Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.583
Median : 3.500
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.455
Median : 3.000
Variance : 1.524
Standard Deviation : 1.234
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British buy 7 mech_infantrys and 2 submarines; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Caucasus to Volgograd
British take Volgograd from Germans
1 mech_infantry moved from Kazakhstan to Samara
British take Samara from Germans
1 bomber moved from Bulgaria to Germany
1 artillery and 2 infantry moved from Shan State to Siam
1 infantry moved from French Indo China to KwangsiCombat - British
Battle in Siam
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Siam, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Siam, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Strategic bombing raid in Germany
AA guns fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.Non Combat Move - British
1 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Bulgaria to Yugoslavia
6 infantry moved from Greece to Bulgaria
4 infantry moved from Northwest Persia to Caucasus
1 armour and 5 mech_infantrys moved from Iraq to Caucasus
3 mech_infantrys moved from Persia to Caucasus
3 mech_infantrys moved from Egypt to Iraq
3 transports moved from 99 Sea Zone to 81 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Germany to Bulgaria
1 aaGun and 6 infantry moved from Yunnan to Shan State
1 fighter and 4 infantry moved from Burma to Shan State
2 artilleries and 1 infantry moved from India to BurmaPlace Units - British
2 submarines placed in 98 Sea Zone
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
1 mech_infantry placed in EgyptTurn Complete - British
British collect 37 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 4 infantryProduction/PUs Summary :
Germans : 42 / 88
Russians : 9 / 0
Japanese : 47 / 50
Americans : 73 / 98
Chinese : 7 / 15
British : 37 / 45
UK_Pacific : 13 / 13
Italians : 8 / 9
ANZAC : 22 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 18 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 12 times
6 was rolled 10 times
Average roll : 3.270
Median : 3.000
Variance : 0.822
Standard Deviation : 0.907
Total rolls : 74Null / Other
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
1 was rolled 3 times
2 was rolled 10 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.429
Median : 3.000
Variance : 1.630
Standard Deviation : 1.277
Total rolls : 28Germans Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.250
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.583
Median : 3.500
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.455
Median : 3.000
Variance : 1.524
Standard Deviation : 1.234
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
4 artilleries moved from Southern Italy to Northern Italy
4 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
4 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,6,5,2
Italians collect 1 PU (7 lost to blockades); end with 1 PU total -
Italy feeling bold enough to move out, I see…
I’m worried that I’ve blown the game but we’ll see how it goes. I might be able to turn it around.
-
Benito is most likely feigning a move. The weather is too nice to leave the peninsula. :-D
As far as blowing the game I thought I was doing OK until you sank my navy after the ill fated Malayan invasion. Lots of Japanese boats and planes on the Pacific floor, and Germany has its hands full. When we finish I would love to talk strategy about this one.
This is a very complex game. Much different than the old version I remember playing. Seems like we used to just buy stuff and smash it into each other. Lots of thinking required with this one. The naval and air bases really make a difference. i have to pay close attention.
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Yeah, the majority of my losses as the Allies come from losing a naval battle that I didn’t expect. Some of that is impatience coming from the fact that it just takes forever and a day to get a major attack into play- and while you are sitting back marshaling your forces, the Axis is running rampant. I actually invaded the Balkans 1 turn earlier than I really wanted since it seemed Russia could use a little immediate relief.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 bomber moved from Java to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 carrier
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 bomber in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier in 35 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 carrier in 35 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 carrier
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 carrier moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 bomber moved from 35 Sea Zone to Queensland
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian SudanPlace Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUsProduction/PUs Summary :
Germans : 42 / 88
Russians : 9 / 0
Japanese : 47 / 50
Americans : 73 / 98
Chinese : 7 / 15
British : 37 / 45
UK_Pacific : 13 / 13
Italians : 8 / 1
ANZAC : 22 / 34
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
1 infantry moved from Northwest Persia to CaucasusNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 42 / 88
Russians : 9 / 0
Japanese : 47 / 50
Americans : 73 / 98
Chinese : 7 / 15
British : 37 / 45
UK_Pacific : 13 / 13
Italians : 8 / 1
ANZAC : 22 / 34
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 3 factory_majors and 3 factory_minors; Remaining resources: 82 PUs;
Germans buy 3 armour, 1 artillery, 7 infantry, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
7 armour moved from Russia to Volgograd
1 armour, 3 infantry and 1 mech_infantry moved from Rostov to Caucasus
4 tactical_bombers moved from Smolensk to Caucasus
2 bombers moved from Smolensk to Caucasus
1 fighter moved from Smolensk to Caucasus
1 armour moved from Russia to Samara
1 armour moved from Russia to Samara
1 armour moved from Russia to Volgograd
1 artillery and 2 infantry moved from Archangel to Belarus
6 armour and 6 mech_infantrys moved from Slovakia Hungary to Romania
2 mech_infantrys moved from Western Germany to Yugoslavia
1 armour moved from Western Germany to Yugoslavia
2 fighters moved from Western Germany to Yugoslavia
2 armour moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
3 infantry moved from France to Holland Belgium
2 armour moved from Western Germany to Normandy Bordeaux
2 mech_infantrys moved from France to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 3 factory_majors and 3 factory_minors; Remaining resources: 82 PUs;
Germans buy 3 armour, 1 artillery, 7 infantry, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
7 armour moved from Russia to Volgograd
1 armour, 3 infantry and 1 mech_infantry moved from Rostov to Caucasus
4 tactical_bombers moved from Smolensk to Caucasus
2 bombers moved from Smolensk to Caucasus
1 fighter moved from Smolensk to Caucasus
1 armour moved from Russia to Samara
1 armour moved from Russia to Samara
1 armour moved from Russia to Volgograd
1 artillery and 2 infantry moved from Archangel to Belarus
6 armour and 6 mech_infantrys moved from Slovakia Hungary to Romania
2 mech_infantrys moved from Western Germany to Yugoslavia
1 armour moved from Western Germany to Yugoslavia
2 fighters moved from Western Germany to Yugoslavia
2 armour moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
3 infantry moved from France to Holland Belgium
2 armour moved from Western Germany to Normandy Bordeaux
2 mech_infantrys moved from France to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy BordeauxCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 8 armour
British defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from British with 8 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Americans defend with 1 mech_infantry
Germans win, taking Holland Belgium from Americans with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Yugoslavia
Germans attack with 1 armour, 2 fighters and 2 mech_infantrys
British defend with 2 infantry
Germans win, taking Yugoslavia from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Normandy Bordeaux from Americans with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Romania
Germans attack with 6 armour and 6 mech_infantrys
Americans defend with 1 aaGun, 2 artilleries and 1 infantry
Germans win, taking Romania from Americans with 6 armour and 5 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 aaGun, 2 artilleries and 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 4 tactical_bombers
French defend with 1 infantry; British defend with 1 armour, 4 infantry and 8 mech_infantrys
Russians win with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is -70
Casualties for Germans: 1 armour, 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 4 tactical_bombers
Casualties for French: 1 infantry
Casualties for British: 4 infantry and 3 mech_infantrys
Battle in Samara
Germans attack with 2 armour
British defend with 1 mech_infantry
Germans win, taking Samara from British with 2 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
2 artilleries and 2 infantry moved from Ukraine to Rostov
2 fighters moved from Yugoslavia to Western Germany
4 armour moved from Western Germany to Slovakia Hungary
2 artilleries and 2 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Smolensk to Russia
1 aaGun moved from Smolensk to Belarus
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in France
2 infantry, 4 mech_infantrys and 1 tactical_bomber placed in Western Germany
3 armour and 3 mech_infantrys placed in Germany
Germans undo move 3.
2 infantry, 1 mech_infantry and 1 tactical_bomber placed in Western Germany
3 mech_infantrys placed in Ukraine
Germans undo move 3.
3 mech_infantrys placed in Germany
3 armour placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,2,1,1,5
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 69 PUs





