13L G40 Eggman (allies +9) vs Last Jack

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Tsinghai to Sikang
                1 artillery moved from Kansu to Tsinghai

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 1 :  0/3 hits
                        Japanese roll dice for 1 artillery in Sikang, round 1 :  0/1 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Sikang, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 3 :  1/2 hits
                        Japanese roll dice for 1 artillery in Sikang, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

    Production/PUs Summary :

    Germans : 49 / 71
        Russians : 16 / 17
        Japanese : 51 / 51
        Americans : 61 / 84
        Chinese : 6 / 6
        British : 34 / 40
        UK_Pacific : 10 / 11
        Italians : 9 / 2
        ANZAC : 22 / 32
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.692
            Median : 4.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

    Null / Other
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.000
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Chinese Combat
                2 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.625
            Median : 3.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - British
                British buy 9 mech_infantrys; Remaining resources: 4 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Greece to Volgograd
                1 mech_infantry moved from Northwest Persia to Kazakhstan
                1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Yunnan to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                2 infantry moved from Burma to Shan State
                1 artillery moved from Burma to Shan State
                4 infantry moved from India to Burma
                3 infantry moved from Persia to Northwest Persia
                2 mech_infantrys moved from Egypt to Iraq
                1 armour moved from Egypt to Iraq
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo

    Combat - British
                Strategic bombing raid in Volgograd
                        AA guns fire in Volgograd :  0/1 hits
                    Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 6 damage total.

    Non Combat Move - British
                1 aaGun, 1 armour, 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber moved from Greece to Bulgaria
                1 bomber moved from Volgograd to Bulgaria
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                3 transports moved from 99 Sea Zone to 98 Sea Zone
                6 infantry moved from Egypt to 98 Sea Zone
                6 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
                6 infantry moved from 99 Sea Zone to Greece

    Place Units - British
                3 mech_infantrys placed in Persia
                3 mech_infantrys placed in Iraq
                3 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 34 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                2 artilleries and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 12 PUs; end with 12 PUs total
                Some Units in India change ownership: 2 artilleries and 1 infantry

    Production/PUs Summary :

    Germans : 49 / 71
        Russians : 16 / 17
        Japanese : 46 / 51
        Americans : 61 / 84
        Chinese : 9 / 6
        British : 34 / 43
        UK_Pacific : 12 / 12
        Italians : 9 / 2
        ANZAC : 22 / 32
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.385
            Median : 3.000
            Variance : 0.417
            Standard Deviation : 0.645
            Total rolls : 13

    Null / Other
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.000
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                2 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.625
            Median : 3.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Southern Italy to Yugoslavia
                2 fighters moved from Southern Italy to Yugoslavia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Southern Italy to Yugoslavia
                2 fighters moved from Southern Italy to Yugoslavia

    Combat - Italians
                Battle in Yugoslavia
                    Italians attack with 2 fighters and 1 mech_infantry
                    Americans defend with 1 infantry
                    Italians win with 2 fighters remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Yugoslavia to Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,6,6,6
                Italians collect 7 PUs (2 lost to blockades); end with 9 PUs total

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                1 bomber moved from Java to 44 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 46 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Italian Somaliland to Ethiopia

    Combat - ANZAC
                Battle in Philippines
                Battle in 44 Sea Zone
                    ANZAC attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
                    ANZAC win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - ANZAC
                1 bomber moved from 44 Sea Zone to Java
                1 carrier and 2 fighters moved from 62 Sea Zone to 45 Sea Zone

    Place Units - ANZAC
                2 submarines placed in 54 Sea Zone
                1 fighter placed in Queensland
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    Production/PUs Summary :

    Germans : 49 / 71
        Russians : 16 / 17
        Japanese : 44 / 51
        Americans : 63 / 84
        Chinese : 9 / 6
        British : 34 / 43
        UK_Pacific : 12 / 12
        Italians : 9 / 9
        ANZAC : 22 / 32
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - French
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 49 / 71
        Russians : 16 / 17
        Japanese : 44 / 51
        Americans : 63 / 84
        Chinese : 9 / 6
        British : 34 / 43
        UK_Pacific : 12 / 12
        Italians : 9 / 9
        ANZAC : 22 / 32
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 5 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Novgorod to Archangel
                9 armour, 20 artilleries, 2 bombers, 1 fighter, 29 infantry, 7 mech_infantrys and 4 tactical_bombers moved from Smolensk to Russia
                1 armour moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Russia
                5 armour and 5 mech_infantrys moved from Volgograd to Russia
                      Germans take Tambov from Russians
                3 infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Bessarabia to Rostov
                1 armour moved from Bessarabia to Rostov


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 5 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Novgorod to Archangel
                9 armour, 20 artilleries, 2 bombers, 1 fighter, 29 infantry, 7 mech_infantrys and 4 tactical_bombers moved from Smolensk to Russia
                1 armour moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Russia
                5 armour and 5 mech_infantrys moved from Volgograd to Russia
                      Germans take Tambov from Russians
                3 infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Bessarabia to Rostov
                1 armour moved from Bessarabia to Rostov

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Archangel
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 mech_infantry
                    Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Rostov
                    Germans attack with 1 armour, 3 infantry and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                    Germans win, taking Rostov from Russians with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Russia
                    Germans attack with 15 armour, 20 artilleries, 2 bombers, 1 fighter, 29 infantry, 12 mech_infantrys and 4 tactical_bombers
                    Russians defend with 4 aaGuns, 1 airfield, 11 artilleries, 1 factory_major, 2 fighters, 52 infantry, 9 mech_infantrys and 1 tactical_bomber
                    Germans captures 17PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 10 armour, 2 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 42
                    Casualties for Germans: 5 armour, 20 artilleries, 29 infantry and 12 mech_infantrys
                    Casualties for Russians: 4 aaGuns, 11 artilleries, 2 fighters, 52 infantry, 9 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Germans
                1 fighter moved from Russia to Smolensk
                2 tactical_bombers moved from Russia to Smolensk
                2 tactical_bombers moved from Russia to Smolensk
                2 bombers moved from Russia to Smolensk
                4 armour and 3 mech_infantrys moved from Romania to Slovakia Hungary
                1 infantry moved from Western Ukraine to Ukraine
                3 mech_infantrys moved from Western Germany to Slovakia Hungary
                2 armour moved from Western Germany to Slovakia Hungary

    Place Units - Germans
                2 artilleries and 1 infantry placed in Ukraine
                1 artillery and 2 infantry placed in France
                2 artilleries and 2 infantry placed in Western Germany
                Germans undo move 3.
                2 artilleries and 2 infantry placed in Germany
                4 armour and 3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
                Germans collect 56 PUs (1 lost to blockades); end with 73 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs

  • 12

    That was careless, I should have left behind some blocker Infantry.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - Russians
                1 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Italians
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 submarine moved from 125 Sea Zone to 110 Sea Zone

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Production/PUs Summary :

    Germans : 55 / 88
        Russians : 11 / 0
        Japanese : 44 / 51
        Americans : 63 / 84
        Chinese : 9 / 6
        British : 34 / 43
        UK_Pacific : 12 / 12
        Italians : 8 / 9
        ANZAC : 22 / 32
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Yenisey to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Kwangtung to Kwangsi
                1 tactical_bomber moved from Chahar to Kwangsi
                1 mech_infantry moved from Kwangtung to Hunan
                1 fighter moved from Chahar to Hunan
                5 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from 6 Sea Zone to 35 Sea Zone
                2 bombers, 2 fighters and 3 tactical_bombers moved from Kwangtung to 35 Sea Zone
                1 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                1 artillery and 1 infantry moved from Hopei to Shensi
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 armour moved from Timguska to Urals
                      Japanese take Urals from Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Yenisey to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Kwangtung to Kwangsi
                1 tactical_bomber moved from Chahar to Kwangsi
                1 mech_infantry moved from Kwangtung to Hunan
                1 fighter moved from Chahar to Hunan
                5 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from 6 Sea Zone to 35 Sea Zone
                2 bombers, 2 fighters and 3 tactical_bombers moved from Kwangtung to 35 Sea Zone
                1 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                1 artillery and 1 infantry moved from Hopei to Shensi
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 armour moved from Timguska to Urals
                      Japanese take Urals from Russians

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 fighter and 1 mech_infantry
                    British defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 35 Sea Zone
                    Japanese attack with 2 bombers, 1 carrier, 5 destroyers, 3 fighters and 4 tactical_bombers
                    ANZAC defend with 2 transports; Americans defend with 1 carrier, 5 destroyers, 1 fighter and 1 tactical_bomber
                    Japanese win with 2 bombers, 1 carrier, 5 destroyers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 49
                    Casualties for Japanese: 2 fighters and 2 tactical_bombers
                    Casualties for ANZAC: 2 transports
                    Casualties for Americans: 1 carrier, 5 destroyers, 1 fighter and 1 tactical_bomber

    Non Combat Move - Japanese
                1 aaGun, 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
                1 aaGun, 1 armour, 3 artilleries, 4 infantry, 1 mech_infantry and 6 transports moved from 6 Sea Zone to 20 Sea Zone
                1 aaGun, 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
                2 bombers moved from 35 Sea Zone to Kwangtung
                1 tactical_bomber moved from Kwangsi to Kwangtung
                1 fighter moved from Hunan to 20 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 20 Sea Zone
                3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 50 PUs total

  • 12

    I knew that Philippines battle would be rough; I didn’t expect to be wiped out in one roll!


  • I got super lucky there.

    Thanks for playing btw. This has been really fun, and I have learned a lot.

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 1 bomber, 4 destroyers, 1 factory_minor, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 destroyers and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
                2 fighters moved from 45 Sea Zone to 35 Sea Zone
                2 fighters moved from Java to 35 Sea Zone
                1 mech_infantry moved from Gibraltar to 92 Sea Zone
                1 mech_infantry moved from Gibraltar to 92 Sea Zone
                2 mech_infantrys and 2 transports moved from 92 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 fighter moved from 112 Sea Zone to 125 Sea Zone
                1 artillery and 3 infantry moved from Norway to Finland
                      Americans take Finland from Germans
                2 artilleries and 2 infantry moved from Bulgaria to Romania
                1 bomber moved from Greece to Ukraine
                1 fighter moved from Greece to Romania
                1 fighter moved from Greece to Romania

  • 12

    @Last:

    I got super lucky there.

    Thanks for playing btw. This has been really fun, and I have learned a lot.

    I’m still waiting for my shot to have the luck even out…

    This has been a fun game, it’s nice to play with a fast responder.  You’ll be quite a popular guy.

    I need to know if you want to use Kamikazes in SZ35, and if so, how many and on what ships.


  • 2 kamikazes on each destroyer

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 1 bomber, 4 destroyers, 1 factory_minor, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 destroyers and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
                2 fighters moved from 45 Sea Zone to 35 Sea Zone
                2 fighters moved from Java to 35 Sea Zone
                1 mech_infantry moved from Gibraltar to 92 Sea Zone
                1 mech_infantry moved from Gibraltar to 92 Sea Zone
                2 mech_infantrys and 2 transports moved from 92 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 fighter moved from 112 Sea Zone to 125 Sea Zone
                1 artillery and 3 infantry moved from Norway to Finland
                      Americans take Finland from Germans
                2 artilleries and 2 infantry moved from Bulgaria to Romania
                1 bomber moved from Greece to Ukraine
                1 fighter moved from Greece to Romania
                1 fighter moved from Greece to Romania

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4,4
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4,6
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2,5
                Battle in Holland Belgium
                Battle in Normandy Bordeaux
                Strategic bombing raid in Ukraine
                        AA guns fire in Ukraine :  0/1 hits
                    Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 3 damage total.
                Battle in Romania
                    Americans attack with 2 artilleries, 2 fighters and 2 infantry
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Romania, round 1 :  2/6 hits
                        Germans roll dice for 1 mech_infantry in Romania, round 1 :  1/1 hits
                        1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Romania
                    Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Romania from Germans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in 125 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 1 :  1/2 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 125 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 35 Sea Zone
                    Americans attack with 2 destroyers, 4 fighters and 1 submarine
                    Japanese defend with 1 carrier, 5 destroyers, 1 fighter and 1 tactical_bomber
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 2 destroyers and 4 fighters in 35 Sea Zone, round 1 :  2/6 hits
                        Japanese roll dice for 1 carrier, 5 destroyers, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 1 :  2/8 hits
                        2 destroyers owned by the Americans and 3 destroyers owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 4 fighters in 35 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 :  3/5 hits
                        1 submarine owned by the Americans , 2 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese and 2 destroyers owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 2 fighters in 35 Sea Zone, round 3 :  2/2 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier and 1 fighter in 35 Sea Zone, round 3 :  2/2 hits
                        2 fighters owned by the Americans and 1 fighter owned by the Japanese lost in 35 Sea Zone
                    Japanese win with 1 carrier remaining. Battle score for attacker is -1
                    Casualties for Japanese: 5 destroyers, 1 fighter and 1 tactical_bomber
                    Casualties for Americans: 2 destroyers, 4 fighters and 1 submarine

    Non Combat Move - Americans
                1 carrier, 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Ukraine to Bulgaria
                1 carrier, 2 destroyers and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from 125 Sea Zone to 110 Sea Zone
                6 transports moved from 91 Sea Zone to 101 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 99 Sea Zone to 92 Sea Zone
                2 fighters moved from 99 Sea Zone to Bulgaria
                1 aaGun and 2 infantry moved from Greece to Bulgaria
                2 fighters moved from Romania to Bulgaria
                1 aaGun moved from Bulgaria to Romania

    Place Units - Americans
                1 bomber and 2 mech_infantrys placed in Greece
                2 fighters placed in Western United States
                4 destroyers placed in 10 Sea Zone
                1 factory_minor placed in Norway

    Turn Complete - Americans
                Americans collect 73 PUs; end with 73 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs

    Production/PUs Summary :

    Germans : 45 / 88
        Russians : 9 / 0
        Japanese : 49 / 50
        Americans : 73 / 98
        Chinese : 6 / 6
        British : 34 / 43
        UK_Pacific : 12 / 12
        Italians : 8 / 9
        ANZAC : 22 / 32
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 11 times
                3 was rolled 10 times
                4 was rolled 4 times
                5 was rolled 10 times
                6 was rolled 6 times
            Average roll : 3.404
            Median : 3.000
            Variance : 0.978
            Standard Deviation : 0.989
            Total rolls : 47

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 7 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.619
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 21

    Germans Combat
                1 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.333
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 8 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.455
            Median : 3.000
            Variance : 1.524
            Standard Deviation : 1.234
            Total rolls : 22

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Yunnan to Hunan
                1 artillery moved from Tsinghai to Shensi
                1 artillery and 1 infantry moved from Sikang to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 2 artilleries and 1 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Chinese roll dice for 2 artilleries and 1 infantry in Shensi, round 1 :  0/3 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 1 :  3/3 hits
                        2 artilleries owned by the Chinese and 1 infantry owned by the Chinese lost in Shensi
                    Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -11
                    Casualties for Chinese: 2 artilleries and 1 infantry
                Battle in Hunan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 3 infantry in Hunan, round 1 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 1 :  0/1 hits
                        Chinese roll dice for 3 infantry in Hunan, round 2 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Hunan, round 3 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Production/PUs Summary :

    Germans : 45 / 88
        Russians : 9 / 0
        Japanese : 48 / 50
        Americans : 73 / 98
        Chinese : 7 / 15
        British : 34 / 43
        UK_Pacific : 12 / 12
        Italians : 8 / 9
        ANZAC : 22 / 32
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 16 times
                3 was rolled 12 times
                4 was rolled 6 times
                5 was rolled 12 times
                6 was rolled 10 times
            Average roll : 3.400
            Median : 3.000
            Variance : 0.953
            Standard Deviation : 0.976
            Total rolls : 65

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 9 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.481
            Median : 3.000
            Variance : 1.269
            Standard Deviation : 1.127
            Total rolls : 27

    Germans Combat
                1 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.333
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.583
            Median : 3.500
            Variance : 0.182
            Standard Deviation : 0.426
            Total rolls : 12

    Americans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 8 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.455
            Median : 3.000
            Variance : 1.524
            Standard Deviation : 1.234
            Total rolls : 22

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - British
                British buy 7 mech_infantrys and 2 submarines; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Caucasus to Volgograd
                      British take Volgograd from Germans
                1 mech_infantry moved from Kazakhstan to Samara
                      British take Samara from Germans
                1 bomber moved from Bulgaria to Germany
                1 artillery and 2 infantry moved from Shan State to Siam
                1 infantry moved from French Indo China to Kwangsi

    Combat - British
                Battle in Siam
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 2 infantry in Siam, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Siam, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Siam
                    British win, taking Siam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Strategic bombing raid in Germany
                        AA guns fire in Germany :  0/1 hits
                    Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in Germany causes 3 damage total.

    Non Combat Move - British
                1 infantry moved from Bulgaria to Yugoslavia
                1 infantry moved from Bulgaria to Yugoslavia
                6 infantry moved from Greece to Bulgaria
                4 infantry moved from Northwest Persia to Caucasus
                1 armour and 5 mech_infantrys moved from Iraq to Caucasus
                3 mech_infantrys moved from Persia to Caucasus
                3 mech_infantrys moved from Egypt to Iraq
                3 transports moved from 99 Sea Zone to 81 Sea Zone
                1 artillery moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 bomber moved from Germany to Bulgaria
                1 aaGun and 6 infantry moved from Yunnan to Shan State
                1 fighter and 4 infantry moved from Burma to Shan State
                2 artilleries and 1 infantry moved from India to Burma

    Place Units - British
                2 submarines placed in 98 Sea Zone
                3 mech_infantrys placed in Persia
                3 mech_infantrys placed in Iraq
                1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 37 PUs; end with 40 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Some Units in India change ownership: 4 infantry

    Production/PUs Summary :

    Germans : 42 / 88
        Russians : 9 / 0
        Japanese : 47 / 50
        Americans : 73 / 98
        Chinese : 7 / 15
        British : 37 / 45
        UK_Pacific : 13 / 13
        Italians : 8 / 9
        ANZAC : 22 / 32
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 18 times
                3 was rolled 14 times
                4 was rolled 8 times
                5 was rolled 12 times
                6 was rolled 10 times
            Average roll : 3.270
            Median : 3.000
            Variance : 0.822
            Standard Deviation : 0.907
            Total rolls : 74

    Null / Other
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.250
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 10 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.429
            Median : 3.000
            Variance : 1.630
            Standard Deviation : 1.277
            Total rolls : 28

    Germans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.250
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.250
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.583
            Median : 3.500
            Variance : 0.182
            Standard Deviation : 0.426
            Total rolls : 12

    Americans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 8 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.455
            Median : 3.000
            Variance : 1.524
            Standard Deviation : 1.234
            Total rolls : 22

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Axis & Allies Boardgaming Custom Painted Miniatures

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