Several edits as usual. I did want to call your attention to one in particular. I apparently didn’t unload the mech from SZ54 to Queensland, as was my intent. As a result, I used the mech to take Celebs, leaving behind the inf. I realized the mech may actually have some utility in Australia, so I made the edit to swap them. Please let me know if you’re not OK with that one, and feel free to swap them back on Italy’s turn.
13L G40 Eggman (allies +9) vs Last Jack
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Scramble in SZ112?
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No sir
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 3 PUs;Combat Move - Americans
1 artillery moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 fighter, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 infantry moved from Albania to Yugoslavia
Americans take Yugoslavia from GermansCombat - Americans
Battle in NorwayNon Combat Move - Americans
1 aaGun, 1 artillery and 2 infantry moved from Greece to Bulgaria
1 aaGun moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 aaGun moved from 99 Sea Zone to Greece
2 transports moved from 99 Sea Zone to 92 Sea Zone
4 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry, 4 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 4 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 destroyers moved from 37 Sea Zone to 35 Sea Zone
1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
3 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 62 Sea Zone
1 fighter moved from Java to 62 Sea ZonePlace Units - Americans
1 bomber and 2 fighters placed in Greece
1 carrier, 3 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Americans collect 61 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsProduction/PUs Summary :
Germans : 49 / 71
Russians : 16 / 17
Japanese : 52 / 51
Americans : 61 / 84
Chinese : 5 / 9
British : 34 / 40
UK_Pacific : 10 / 11
Italians : 9 / 2
ANZAC : 22 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Tsinghai to Sikang
1 artillery moved from Kansu to TsinghaiCombat - Chinese
Battle in Sikang
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 1 : 0/3 hits
Japanese roll dice for 1 artillery in Sikang, round 1 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs totalProduction/PUs Summary :
Germans : 49 / 71
Russians : 16 / 17
Japanese : 51 / 51
Americans : 61 / 84
Chinese : 6 / 6
British : 34 / 40
UK_Pacific : 10 / 11
Italians : 9 / 2
ANZAC : 22 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.692
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.625
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 9 mech_infantrys; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Greece to Volgograd
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
4 infantry moved from India to Burma
3 infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Union of South Africa to Belgian CongoCombat - British
Strategic bombing raid in Volgograd
AA guns fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.Non Combat Move - British
1 aaGun, 1 armour, 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber moved from Greece to Bulgaria
1 bomber moved from Volgograd to Bulgaria
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
3 transports moved from 99 Sea Zone to 98 Sea Zone
6 infantry moved from Egypt to 98 Sea Zone
6 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
6 infantry moved from 99 Sea Zone to GreecePlace Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 34 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs total
Some Units in India change ownership: 2 artilleries and 1 infantryProduction/PUs Summary :
Germans : 49 / 71
Russians : 16 / 17
Japanese : 46 / 51
Americans : 61 / 84
Chinese : 9 / 6
British : 34 / 43
UK_Pacific : 12 / 12
Italians : 9 / 2
ANZAC : 22 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.385
Median : 3.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.625
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 mech_infantry moved from Southern Italy to Yugoslavia
2 fighters moved from Southern Italy to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 mech_infantry moved from Southern Italy to Yugoslavia
2 fighters moved from Southern Italy to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 2 fighters and 1 mech_infantry
Americans defend with 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from Yugoslavia to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,6,6,6
Italians collect 7 PUs (2 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Java to 44 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 46 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to EthiopiaCombat - ANZAC
Battle in Philippines
Battle in 44 Sea Zone
ANZAC attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
ANZAC win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
1 bomber moved from 44 Sea Zone to Java
1 carrier and 2 fighters moved from 62 Sea Zone to 45 Sea ZonePlace Units - ANZAC
2 submarines placed in 54 Sea Zone
1 fighter placed in Queensland
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsProduction/PUs Summary :
Germans : 49 / 71
Russians : 16 / 17
Japanese : 44 / 51
Americans : 63 / 84
Chinese : 9 / 6
British : 34 / 43
UK_Pacific : 12 / 12
Italians : 9 / 9
ANZAC : 22 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 49 / 71
Russians : 16 / 17
Japanese : 44 / 51
Americans : 63 / 84
Chinese : 9 / 6
British : 34 / 43
UK_Pacific : 12 / 12
Italians : 9 / 9
ANZAC : 22 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 5 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
9 armour, 20 artilleries, 2 bombers, 1 fighter, 29 infantry, 7 mech_infantrys and 4 tactical_bombers moved from Smolensk to Russia
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Russia
5 armour and 5 mech_infantrys moved from Volgograd to Russia
Germans take Tambov from Russians
3 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to Rostov
1 armour moved from Bessarabia to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 5 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
9 armour, 20 artilleries, 2 bombers, 1 fighter, 29 infantry, 7 mech_infantrys and 4 tactical_bombers moved from Smolensk to Russia
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Russia
5 armour and 5 mech_infantrys moved from Volgograd to Russia
Germans take Tambov from Russians
3 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to Rostov
1 armour moved from Bessarabia to RostovCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Germans attack with 1 armour, 3 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans win, taking Rostov from Russians with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Russia
Germans attack with 15 armour, 20 artilleries, 2 bombers, 1 fighter, 29 infantry, 12 mech_infantrys and 4 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 11 artilleries, 1 factory_major, 2 fighters, 52 infantry, 9 mech_infantrys and 1 tactical_bomber
Germans captures 17PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 10 armour, 2 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Germans: 5 armour, 20 artilleries, 29 infantry and 12 mech_infantrys
Casualties for Russians: 4 aaGuns, 11 artilleries, 2 fighters, 52 infantry, 9 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
1 fighter moved from Russia to Smolensk
2 tactical_bombers moved from Russia to Smolensk
2 tactical_bombers moved from Russia to Smolensk
2 bombers moved from Russia to Smolensk
4 armour and 3 mech_infantrys moved from Romania to Slovakia Hungary
1 infantry moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Western Germany to Slovakia Hungary
2 armour moved from Western Germany to Slovakia HungaryPlace Units - Germans
2 artilleries and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in France
2 artilleries and 2 infantry placed in Western Germany
Germans undo move 3.
2 artilleries and 2 infantry placed in Germany
4 armour and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Germans collect 56 PUs (1 lost to blockades); end with 73 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs -
That was careless, I should have left behind some blocker Infantry.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 submarine moved from 125 Sea Zone to 110 Sea ZoneCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Production/PUs Summary :
Germans : 55 / 88
Russians : 11 / 0
Japanese : 44 / 51
Americans : 63 / 84
Chinese : 9 / 6
British : 34 / 43
UK_Pacific : 12 / 12
Italians : 8 / 9
ANZAC : 22 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Chahar to Kwangsi
1 mech_infantry moved from Kwangtung to Hunan
1 fighter moved from Chahar to Hunan
5 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Kwangtung to 35 Sea Zone
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Timguska to Urals
Japanese take Urals from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Chahar to Kwangsi
1 mech_infantry moved from Kwangtung to Hunan
1 fighter moved from Chahar to Hunan
5 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Kwangtung to 35 Sea Zone
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Timguska to Urals
Japanese take Urals from RussiansCombat - Japanese
Battle in Hunan
Japanese attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 5 destroyers, 3 fighters and 4 tactical_bombers
ANZAC defend with 2 transports; Americans defend with 1 carrier, 5 destroyers, 1 fighter and 1 tactical_bomber
Japanese win with 2 bombers, 1 carrier, 5 destroyers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 49
Casualties for Japanese: 2 fighters and 2 tactical_bombers
Casualties for ANZAC: 2 transports
Casualties for Americans: 1 carrier, 5 destroyers, 1 fighter and 1 tactical_bomberNon Combat Move - Japanese
1 aaGun, 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 armour, 3 artilleries, 4 infantry, 1 mech_infantry and 6 transports moved from 6 Sea Zone to 20 Sea Zone
1 aaGun, 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
2 bombers moved from 35 Sea Zone to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Hunan to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 carrier and 2 destroyers placed in 20 Sea Zone
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 49 PUs; end with 50 PUs total -
I knew that Philippines battle would be rough; I didn’t expect to be wiped out in one roll!
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I got super lucky there.
Thanks for playing btw. This has been really fun, and I have learned a lot.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 1 bomber, 4 destroyers, 1 factory_minor, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
3 destroyers and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from 45 Sea Zone to 35 Sea Zone
2 fighters moved from Java to 35 Sea Zone
1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from Gibraltar to 92 Sea Zone
2 mech_infantrys and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 3 infantry moved from Norway to Finland
Americans take Finland from Germans
2 artilleries and 2 infantry moved from Bulgaria to Romania
1 bomber moved from Greece to Ukraine
1 fighter moved from Greece to Romania
1 fighter moved from Greece to Romania -
@Last:
I got super lucky there.
Thanks for playing btw. This has been really fun, and I have learned a lot.
I’m still waiting for my shot to have the luck even out…
This has been a fun game, it’s nice to play with a fast responder. You’ll be quite a popular guy.
I need to know if you want to use Kamikazes in SZ35, and if so, how many and on what ships.
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2 kamikazes on each destroyer





