G40 2e Entek (axis) vs Captain Walker (allies) no tech, no bid

  • '20 '19 '18 '17 '16

    @captain:

    ok…ready for Germany. I don’t think they’ll be taking Normandy back this turn but they could re-group and still cause major problems for the allies.

    It’s getting pretty close to the trap closing around Germany/Italy.

  • '20 '19 '18 '17 '16

    I’m about to sign off.  I’m going to be busy tomorrow, an not on over the weekend.  I’ll see you on Monday, and hopefully we can finish this up.  Salute!  Thanks for teaching and playing!

  • '23 '21 '20 '19 '17 '16 '15 '13

    ok. Have a good weekend and I’ll see you on Monday!

  • '20 '19 '18 '17 '16

    You’re up as Russia!

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                1 armour moved from Ukraine to Romania
                      Russians take Romania from Germans
                2 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                2 infantry moved from Bryansk to Belarus
                2 fighters and 1 tactical_bomber moved from Russia to Belarus
                4 armour and 4 artilleries moved from Russia to Smolensk
                20 infantry moved from Russia to Smolensk
                1 artillery moved from Bryansk to Western Ukraine
                2 infantry moved from Bryansk to Western Ukraine
                3 infantry moved from Bryansk to Belarus

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 4 armour, 4 artilleries and 20 infantry
                    Germans defend with 1 aaGun, 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
                        Russians roll dice for 4 armour, 4 artilleries and 20 infantry in Smolensk, round 1 :  5/28 hits
                        Germans roll dice for 1 aaGun, 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys in Smolensk, round 1 :  7/11 hits
                        7 infantry owned by the Russians , 4 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Smolensk
                        Russians roll dice for 4 armour, 4 artilleries and 13 infantry in Smolensk, round 2 :  7/21 hits
                        Germans roll dice for 2 armour, 2 artilleries and 3 mech_infantrys in Smolensk, round 2 :  2/7 hits
                        2 infantry owned by the Russians , 2 armour owned by the Germans , 3 mech_infantrys owned by the Germans and 2 artilleries owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 4 armour, 4 artilleries and 11 infantry remaining. Battle score for attacker is 22
                    Casualties for Germans: 1 aaGun, 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
                    Casualties for Russians: 9 infantry
                Battle in Belarus
                    Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Belarus, round 1 :  2/8 hits
                        Germans roll dice for 1 infantry in Belarus, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Belarus to Russia
                1 mech_infantry moved from Russia to Kazakhstan
                1 armour and 2 infantry moved from Volgograd to Kazakhstan
                1 artillery and 1 infantry moved from Rostov to Ukraine
                6 infantry moved from Russia to Vologda
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan

    Place Units - Russians
                1 armour and 2 infantry placed in Ukraine
                1 artillery and 1 mech_infantry placed in Volgograd
                1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 52 PUs

    Territory Summary for Russians :

    Manchuria : 5 infantry
        Kazakhstan : 1 armour, 2 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 mech_infantry
        Romania : 1 flag, 1 armour
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Belarus : 4 infantry
        Nenetsia : 1 infantry
        Bessarabia : 1 infantry
        Russia : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 6 infantry and 1 tactical_bomber
        Ukraine : 1 armour, 1 artillery, 1 factory_minor and 3 infantry
        Western Ukraine : 1 artillery and 4 infantry
        Vologda : 7 infantry
        Volgograd : 1 artillery, 1 factory_minor and 1 mech_infantry
        Smolensk : 4 armour, 4 artilleries and 11 infantry
        Iraq : 1 flag
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 39 / 56
        Russians : 37 / 52
        Japanese : 35 / 37
        Americans : 59 / 73
        Chinese : 9 / 14
        British : 35 / 40
        UK_Pacific : 17 / 17
        Italians : 12 / 4
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 1 armour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                2 infantry moved from Alaska to 2 Sea Zone
                2 infantry and 1 transport moved from 2 Sea Zone to 10 Sea Zone
                2 infantry moved from 10 Sea Zone to Mexico
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 armour moved from Kweichow to Szechwan
                1 infantry moved from Shensi to Szechwan
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                2 artilleries moved from Korea to Manchuria
                1 fighter and 1 tactical_bomber moved from Japan to Manchuria
                1 mech_infantry moved from Jehol to Manchuria

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 5 infantry
                        Japanese roll dice for 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 1 :  4/7 hits
                        Chinese roll dice for 5 infantry in Manchuria, round 1 :  3/5 hits
                        4 infantry owned by the Russians , 1 infantry owned by the Japanese , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Manchuria
                        Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Manchuria, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry
                    Casualties for Russians: 5 infantry
                Battle in Mexico
                Battle in Kwangsi
                    Japanese attack with 2 infantry and 1 mech_infantry
                    British defend with 1 artillery; Chinese defend with 1 airfield and 1 harbour
                        Japanese roll dice for 2 infantry and 1 mech_infantry in Kwangsi, round 1 :  1/3 hits
                        Chinese roll dice for 1 artillery in Kwangsi, round 1 :  0/1 hits
                        1 artillery owned by the British lost in Kwangsi
                    Japanese win, taking Mexico from Americans, taking Kwangsi from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Szechwan
                    Japanese attack with 1 armour and 1 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour and 1 infantry in Szechwan, round 1 :  1/2 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                        Japanese roll dice for 1 armour in Szechwan, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour in Szechwan, round 3 :  1/1 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                4 infantry and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 42 PUs; end with 42 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry
        Korea : 1 aaGun
        Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 tactical_bomber
        Manchuria : 1 artillery
        Shensi : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag, 1 armour
        Chahar : 1 flag
        Anhwe : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Mexico : 1 flag, 2 infantry
        Guam : 1 flag, 1 airfield
        Alaska : 1 flag
        44 Sea Zone : 1 flag
        36 Sea Zone : 1 carrier and 1 transport
        35 Sea Zone : 1 cruiser
        10 Sea Zone : 1 transport
        19 Sea Zone : 1 transport
        6 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport

    Production/PUs Summary :

    Germans : 39 / 56
        Russians : 37 / 52
        Japanese : 42 / 42
        Americans : 57 / 73
        Chinese : 4 / 14
        British : 35 / 40
        UK_Pacific : 17 / 17
        Italians : 12 / 4
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 1 carrier, 8 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from British Columbia to Alaska
                      Americans take Alaska from Japanese
                1 submarine moved from 2 Sea Zone to 10 Sea Zone
                1 armour, 1 artillery, 1 bomber and 1 infantry moved from Western United States to Mexico
                1 mech_infantry moved from British Columbia to Mexico
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Southern France
                1 bomber moved from United Kingdom to Southern France
                2 fighters moved from 91 Sea Zone to Southern France
                1 armour, 1 artillery and 4 infantry moved from Normandy Bordeaux to Southern France
                1 infantry moved from Normandy Bordeaux to Southern France

    Combat - Americans
                Battle in Mexico
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Mexico, round 1 :  1/5 hits
                        Japanese roll dice for 2 infantry in Mexico, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Mexico
                        Americans roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Mexico, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Mexico, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Mexico
                    Americans win, taking Mexico from Japanese with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Southern France
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 5 infantry and 1 tactical_bomber
                    Italians defend with 1 aaGun, 1 factory_minor, 1 harbour and 5 infantry
                        AA guns fire in Southern France :  2/3 hits
                        2 fighters owned by the Americans lost in Southern France
                        Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber in Southern France, round 1 :  3/10 hits
                        Italians roll dice for 1 aaGun and 5 infantry in Southern France, round 1 :  0/5 hits
                        1 aaGun owned by the Italians and 2 infantry owned by the Italians lost in Southern France
                        Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber in Southern France, round 2 :  4/10 hits
                        Italians roll dice for 3 infantry in Southern France, round 2 :  1/3 hits
                        1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France
                    Americans win, taking Southern France from Italians with 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 aaGun and 5 infantry
                    Casualties for Americans: 2 fighters and 1 infantry

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 10 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from Southern France to 110 Sea Zone
                1 bomber moved from Southern France to United Kingdom
                1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 3 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
                1 armour, 3 artilleries, 6 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 3 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
                5 transports moved from 110 Sea Zone to 91 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
                5 transports moved from 91 Sea Zone to 101 Sea Zone
                1 bomber moved from Mexico to Western United States
                1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                3 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from Hawaiian Islands to Midway
                1 bomber moved from Hawaiian Islands to Queensland
                1 fighter moved from Hawaiian Islands to Queensland

    Place Units - Americans
                3 armour placed in Normandy Bordeaux
                2 artilleries and 8 infantry placed in Eastern United States
                1 carrier and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 65 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    Territory Summary for Americans :

    Borneo : 2 infantry
        Queensland : 1 bomber and 1 fighter
        Mexico : 1 armour, 1 artillery and 1 mech_infantry
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
        Alaska : 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield, 1 artillery, 2 fighters and 1 infantry
        Java : 1 flag, 1 artillery and 2 infantry
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        26 Sea Zone : 1 flag
        25 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
        10 Sea Zone : 1 carrier, 2 submarines and 1 transport
        1 Sea Zone : 1 flag
        54 Sea Zone : 1 cruiser, 4 destroyers and 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 8 infantry
        Gibraltar : 1 artillery and 5 infantry
        United Kingdom : 1 bomber
        Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 7 armour, 4 artilleries, 1 factory_minor, 1 harbour, 7 infantry and 2 mech_infantrys
        Algeria : 1 flag
        Southern France : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
        Tunisia : 1 flag
        92 Sea Zone : 1 destroyer
        101 Sea Zone : 5 transports
        Brazil : 1 flag
        91 Sea Zone : 1 carrier and 8 transports
        110 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 5 transports

    Production/PUs Summary :

    Germans : 39 / 56
        Russians : 37 / 52
        Japanese : 38 / 42
        Americans : 64 / 85
        Chinese : 4 / 14
        British : 35 / 40
        UK_Pacific : 17 / 17
        Italians : 9 / 4
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 artillery and 3 infantry moved from Yunnan to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 artillery and 3 infantry in Szechwan, round 1 :  0/4 hits
                        Japanese roll dice for 1 armour in Szechwan, round 1 :  0/1 hits
                        Chinese roll dice for 1 artillery and 3 infantry in Szechwan, round 2 :  1/4 hits
                        Japanese roll dice for 1 armour in Szechwan, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Territory Summary for Chinese :

    Yunnan : 5 infantry
        Szechwan : 1 artillery and 3 infantry

    Production/PUs Summary :

    Germans : 39 / 56
        Russians : 37 / 52
        Japanese : 37 / 42
        Americans : 64 / 85
        Chinese : 5 / 13
        British : 35 / 40
        UK_Pacific : 17 / 17
        Italians : 9 / 4
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - British
                British buy 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 5 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 artillery, 3 infantry and 1 mech_infantry moved from Yunnan to Kwangsi
                1 tactical_bomber moved from Burma to Kwangsi
                1 bomber moved from India to Kwangsi

    Combat - British
                Battle in Kwangsi
                    British attack with 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry
                        British roll dice for 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 1 :  2/7 hits
                        Japanese roll dice for 2 infantry and 1 mech_infantry in Kwangsi, round 1 :  1/3 hits
                        1 infantry owned by the British and 2 infantry owned by the Japanese lost in Kwangsi
                        British roll dice for 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 :  2/6 hits
                        Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 2 infantry and 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Holland Belgium
                    British attack with 1 artillery, 2 fighters and 5 infantry
                    Germans defend with 3 infantry
                        British roll dice for 2 cruisers in Holland Belgium, round 1 :  0/2 hits
                        British roll dice for 1 artillery, 2 fighters and 5 infantry in Holland Belgium, round 1 :  2/8 hits
                        Germans roll dice for 3 infantry in Holland Belgium, round 1 :  0/3 hits
                        2 infantry owned by the Germans lost in Holland Belgium
                        British roll dice for 1 artillery, 2 fighters and 5 infantry in Holland Belgium, round 2 :  0/8 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        British roll dice for 1 artillery, 2 fighters and 5 infantry in Holland Belgium, round 3 :  3/8 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry

    Non Combat Move - British
                2 fighters moved from Holland Belgium to United Kingdom
                1 artillery and 3 infantry moved from Burma to Yunnan
                1 tactical_bomber moved from Kwangsi to Burma
                1 bomber moved from Kwangsi to India
                4 infantry moved from India to Burma
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Trans-Jordan
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 infantry moved from Greece to Bulgaria
                1 armour and 1 artillery moved from Greece to Albania
                2 transports moved from 99 Sea Zone to 98 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece
                2 mech_infantrys moved from Egypt to Iraq

    Place Units - British
                1 artillery and 1 infantry placed in Union of South Africa
                1 armour placed in Egypt
                2 mech_infantrys placed in Egypt
                1 armour, 1 artillery and 3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Kwangsi : 1 artillery, 2 infantry and 1 mech_infantry
        Siam : 1 flag
        Yunnan : 1 artillery and 3 infantry
        Hunan : 1 infantry
        Burma : 4 infantry and 1 tactical_bomber
        India : 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
        Malaya : 1 harbour and 3 infantry
        French Indo China : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield and 1 mech_infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 1 airfield, 2 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 9 infantry
        Holland Belgium : 1 flag, 1 artillery and 5 infantry
        Albania : 1 flag, 1 armour and 1 artillery
        Ethiopia : 1 flag
        Eire : 1 flag
        Bulgaria : 1 flag, 1 infantry
        109 Sea Zone : 1 flag
        Greece : 1 flag, 1 armour, 1 artillery and 2 infantry
        99 Sea Zone : 1 battleship, 1 destroyer and 2 transports
        97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
        Iraq : 2 mech_infantrys
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 transport
        Persia : 1 flag
        110 Sea Zone : 2 cruisers, 3 destroyers and 3 transports

    Production/PUs Summary :

    Germans : 36 / 56
        Russians : 37 / 52
        Japanese : 35 / 42
        Americans : 64 / 85
        Chinese : 7 / 13
        British : 38 / 43
        UK_Pacific : 17 / 17
        Italians : 9 / 4
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Italians
                Italians buy 1 artillery; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 mech_infantry moved from Yugoslavia to Southern Italy

    Place Units - Italians
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,6,6,4,2,2
                Italians collect 4 PUs (5 lost to blockades); end with 4 PUs total

    Territory Summary for Italians :

    Northern Italy : 1 artillery, 1 factory_major, 1 infantry and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        93 Sea Zone : 1 flag
        Yugoslavia : 1 flag, 1 mech_infantry

    Production/PUs Summary :

    Germans : 36 / 56
        Russians : 37 / 52
        Japanese : 35 / 42
        Americans : 64 / 85
        Chinese : 7 / 13
        British : 38 / 43
        UK_Pacific : 17 / 17
        Italians : 9 / 4
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    I think that’s pretty much game, but I’ll hang about and see how long I can ward off Germany and Italy. Unless you want to call it.

  • '23 '21 '20 '19 '17 '16 '15 '13

    i could have taken Germany last turn. Your sub doesn’t block other ships.
    The US would have taken Denmark and then the UK moves into unoccupied Germany. I didn’t see that Germany was open until after I did the UK move. But that is something to watch  for in the future.
    We can keep playing this game or start another…it doesn’t matter to me.

  • '20 '19 '18 '17 '16

    @captain:

    i could have taken Germany last turn. Your sub doesn’t block other ships.
    The US would have taken Denmark and then the UK moves into unoccupied Germany. I didn’t see that Germany was open until after I did the UK move. But that is something to watch  for in the future.
    We can keep playing this game or start another…it doesn’t matter to me.

    You’re right.  I was relying on Denmark to block for Germany.  :-o

    Let’s start another.  Want to switch sides or keep them the same?

  • '23 '21 '20 '19 '17 '16 '15 '13

    Are you familiar with the bid process for playing?
    If not we can do that and you’ll learn how that works on the forums.
    Typically when someone plays the allies they’ll get a bid…which more or less means they get a starting bonus.

  • '20 '19 '18 '17 '16

    @captain:

    Are you familiar with the bid process for playing?
    If not we can do that and you’ll learn how that works on the forums.
    Typically when someone plays the allies they’ll get a bid…which more or less means they get a starting bonus.

    I am familiar with it but I’ve never used it.

  • '23 '21 '20 '19 '17 '16 '15 '13

    Usually one player starts bidding for allies for example they’ll say that they’ll play the allies for ten. Which means they’ll get 10 pu’s in units or money to start…if the other player thinks that’s too high then they’ll bid lower…like nine.
    I’ll give you a bid of eight if you want to play allies. That will give you an additional destroyer or an art and mech.etc.
    What would you like to have? Keep in mind that what you get in your bid is something you need for first round action…something that you think will give you an edge in the beginning of the game.

  • '20 '19 '18 '17 '16

    @captain:

    Usually one player starts bidding for allies for example they’ll say that they’ll play the allies for ten. Which means they’ll get 10 pu’s in units or money to start…if the other player thinks that’s too high then they’ll bid lower…like nine.
    I’ll give you a bid of eight if you want to play allies. That will give you an additional destroyer or an art and mech.etc.
    What would you like to have? Keep in mind that what you get in your bid is something you need for first round action…something that you think will give you an edge in the beginning of the game.

    And it’s for the allies as a whole right?  For example, say the bid was 7 I could add an Infantry to somewhere in china and a artillery somewhere for the UK?  Or do I have that incorrectly?

  • '23 '21 '20 '19 '17 '16 '15 '13

    That is correct. But it’s really best to get something that will benefit you in the first round. When I get a bid of eight I’ll usually put another destroyer with the one in canada…if I get a six then I’ll put a UK sub in 98 so I can use it to attack the Italian fleet. Think of it as something that you can use offensively on your first turn…some guys do use their bid for defense, but I feel it’s best to use it for first round offense.

  • '20 '19 '18 '17 '16

    @captain:

    That is correct. But it’s really best to get something that will benefit you in the first round. When I get a bid of eight I’ll usually put another destroyer with the one in canada…if I get a six then I’ll put a UK sub in 98 so I can use it to attack the Italian fleet. Think of it as something that you can use offensively on your first turn…some guys do use their bid for defense, but I feel it’s best to use it for first round offense.

    That makes sense.  The original version of Europe had something similar.  The Allies got 12 IPC’s to share and Germany got either 10 or 12 I forget.  The allied stuff usually went to the Soviets to booster there Front lines, but sometimes an extra fighter got added to Malta to help out in the Med!.

    I’ll bid 7!

  • '23 '21 '20 '19 '17 '16 '15 '13

    You can have allies for eight.
    Let me know what you want and I’ll set up another game.

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