There’s no point leaving a CV, 2 fgs., and a TT in 50. ANZAC could attack with 3 figs, DD, and CA and stand a 83% chance of winning. I’d rather have 3 figs and 2 tacs on the Solomons. Will revise tomorrow.
13L G40 Eggman (allies +9) vs Last Jack
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 5 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour, 2 artilleries and 9 infantry moved from Romania to Eastern Poland
9 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Eastern Poland
Germans attack with 3 armour, 2 artilleries and 9 infantry
Russians defend with 2 infantry
Germans winRussians win with no units remaining, taking Eastern Poland from Russians with 3 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
6 artilleries moved from Poland to Baltic States
5 armour moved from Germany to Baltic States
9 artilleries and 1 infantry moved from Germany to Poland
8 mech_infantrys moved from Western Germany to Poland
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Germany to Western Germany
2 bombers moved from Southern Italy to Western Germany
1 tactical_bomber moved from Germany to Southern Italy
2 tactical_bombers moved from Germany to Baltic States
1 mech_infantry moved from Normandy Bordeaux to FrancePlace Units - Germans
3 infantry placed in France
4 infantry placed in Western Germany
5 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
16 infantry moved from Amur to Manchuria
1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Caucasus to Iraq
2 mech_infantrys moved from Northwest Persia to IraqCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Iraq
Russians attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Iraq, round 1 : 1/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 2/3 hits
1 infantry owned by the Neutral_Axis and 2 mech_infantrys owned by the Russians lost in Iraq
Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/4 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 2/2 hits
1 armour owned by the Russians , 1 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the Russians lost in Iraq
retreated to Iraq
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Neutral_Axis: 2 infantry
Casualties for Russians: 1 armour and 3 mech_infantrys
Battle in Manchuria
Russians attack with 16 infantry
Japanese defend with 1 aaGun and 9 infantry
Russians roll dice for 16 infantry in Manchuria, round 1 : 4/16 hits
Japanese roll dice for 1 aaGun and 9 infantry in Manchuria, round 1 : 4/9 hits
4 infantry owned by the Russians , 3 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 12 infantry in Manchuria, round 2 : 4/12 hits
Japanese roll dice for 6 infantry in Manchuria, round 2 : 2/6 hits
2 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 10 infantry in Manchuria, round 3 : 1/10 hits
Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 10 infantry in Manchuria, round 4 : 1/10 hits
Japanese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 9 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 9 infantry
Casualties for Russians: 7 infantryNon Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
2 aaGuns, 3 artilleries and 21 infantry moved from Novgorod to Archangel
1 artillery and 4 infantry moved from Russia to BryanskPlace Units - Russians
3 artilleries and 7 infantry placed in Russia
1 infantry placed in UkraineTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Russians collect 37 PUs; end with 37 PUs totalProduction/PUs Summary :
Germans : 47 / 52
Russians : 37 / 37
Japanese : 39 / 47
Americans : 50 / 67
Chinese : 10 / 13
British : 30 / 37
UK_Pacific : 11 / 10
Italians : 13 / 14
ANZAC : 14 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 20 times
3 was rolled 9 times
4 was rolled 19 times
5 was rolled 24 times
6 was rolled 15 times
Average roll : 3.634
Median : 4.000
Variance : 1.430
Standard Deviation : 1.196
Total rolls : 101Null / Other
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.632
Median : 4.000
Variance : 1.389
Standard Deviation : 1.179
Total rolls : 19Neutral_Axis Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Japanese Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.632
Median : 4.000
Variance : 1.389
Standard Deviation : 1.179
Total rolls : 19Russians Combat
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 14 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.776
Median : 4.000
Variance : 1.123
Standard Deviation : 1.060
Total rolls : 58 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Hopei to Kweichow
1 infantry moved from Hopei to Kweichow
7 fighters and 4 tactical_bombers moved from Kwangsi to Kweichow
1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
1 cruiser moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from Kiangsu to Manchuria
1 tactical_bomber moved from Kiangsu to Manchuria
2 bombers moved from Kwangsi to Manchuria
3 fighters moved from Japan to Manchuria
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Manchuria
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 37 Sea Zone to Sumatra
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 21 Sea Zone to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Hopei to Kweichow
1 infantry moved from Hopei to Kweichow
7 fighters and 4 tactical_bombers moved from Kwangsi to Kweichow
1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
1 cruiser moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from Kiangsu to Manchuria
1 tactical_bomber moved from Kiangsu to Manchuria
2 bombers moved from Kwangsi to Manchuria
3 fighters moved from Japan to Manchuria
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Manchuria
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 37 Sea Zone to Sumatra
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 21 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 3 artilleries, 2 bombers, 5 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 9 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery, 2 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 2 artilleries and 3 infantry
Casualties for Russians: 2 aaGuns and 9 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 7 fighters, 1 infantry and 4 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 45 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone
1 carrier moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
4 fighters moved from Manchuria to Jehol
2 bombers moved from Manchuria to Jehol
1 tactical_bomber moved from Manchuria to Jehol
1 fighter moved from Sumatra to 41 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
2 fighters moved from Kweichow to Kiangsi
5 fighters moved from Kweichow to Kiangsi
4 tactical_bombers moved from Kweichow to Kiangsi
2 infantry moved from Hunan to Anhwe
1 artillery moved from Hunan to Anhwe
1 infantry moved from Kwangtung to Kiangsi
1 destroyer moved from 21 Sea Zone to 45 Sea ZonePlace Units - Japanese
2 destroyers and 2 transports placed in 6 Sea Zone
1 armour, 2 artilleries and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Americans
Americans buy 5 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Queensland to 54 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 42 Sea Zone
3 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 bomber moved from Queensland to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 1 : 3/8 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 1 : 1/6 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/6 hits
1 submarine owned by the Americans , 1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 3 : 3/6 hits
Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 42 Sea Zone, round 3 : 2/2 hits
1 transport owned by the Japanese , 1 cruiser owned by the Americans , 1 bomber owned by the Americans , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 40
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Casualties for Americans: 1 bomber, 2 cruisers, 1 destroyer and 1 submarine
Battle in Java
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Java, round 1 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 : 0/2 hits
Americans roll dice for 1 artillery and 3 infantry in Java, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Java
Americans roll dice for 1 artillery and 2 infantry in Java, round 3 : 0/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits
1 infantry owned by the Americans lost in Java
Americans roll dice for 1 artillery and 1 infantry in Java, round 4 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits
1 infantry owned by the Americans lost in Java
Americans roll dice for 1 artillery in Java, round 5 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 5 : 1/2 hits
1 artillery owned by the Americans lost in Java
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -13
Casualties for Americans: 1 artillery and 3 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 fighter placed in Western United States
4 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsProduction/PUs Summary :
Germans : 47 / 52
Russians : 37 / 37
Japanese : 52 / 52
Americans : 52 / 73
Chinese : 5 / 13
British : 30 / 37
UK_Pacific : 7 / 10
Italians : 13 / 14
ANZAC : 10 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 14 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 14 times
Average roll : 3.790
Median : 4.000
Variance : 0.754
Standard Deviation : 0.868
Total rolls : 62Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.640
Median : 4.000
Variance : 0.458
Standard Deviation : 0.677
Total rolls : 25Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 12 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.892
Median : 3.000
Variance : 1.972
Standard Deviation : 1.404
Total rolls : 37 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
8 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 8 infantry
Japanese defend with 1 artillery
Chinese roll dice for 8 infantry in Kweichow, round 1 : 3/8 hits
Japanese roll dice for 1 artillery in Kweichow, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 8 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Burma to YunnanPlace Units - Chinese
3 artilleries placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsProduction/PUs Summary :
Germans : 47 / 52
Russians : 37 / 37
Japanese : 49 / 52
Americans : 52 / 73
Chinese : 8 / 15
British : 30 / 37
UK_Pacific : 7 / 10
Italians : 13 / 14
ANZAC : 10 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 15 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 15 times
Average roll : 3.718
Median : 4.000
Variance : 0.643
Standard Deviation : 0.802
Total rolls : 71Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.615
Median : 4.000
Variance : 0.320
Standard Deviation : 0.566
Total rolls : 26Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 12 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.892
Median : 3.000
Variance : 1.972
Standard Deviation : 1.404
Total rolls : 37 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - British
British buy 1 aaGun, 1 airfield, 1 destroyer and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Persia to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 bomber moved from Gibraltar to Southern FranceCombat - British
Battle in Iraq
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 1 : 2/5 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 1 infantry
Casualties for British: 1 infantry
Strategic bombing raid in Southern France
AA guns fire in Southern France : 0/1 hits
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.Non Combat Move - British
1 bomber moved from Southern France to Gibraltar
1 fighter moved from Gibraltar to Egypt
1 artillery moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 armour moved from Tunisia to Tobruk
1 fighter moved from Morocco to Gibraltar
1 fighter moved from Iraq to Egypt
1 tactical_bomber moved from Iraq to Egypt
2 infantry moved from Tanganyika Territory to Rhodesia
1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
6 infantry moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan State
1 aaGun, 2 artilleries and 3 infantry moved from Burma to Shan State
1 fighter moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 aaGun and 1 airfield placed in Egypt
1 destroyer and 1 transport placed in 98 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 fighterProduction/PUs Summary :
Germans : 47 / 52
Russians : 37 / 37
Japanese : 47 / 52
Americans : 52 / 73
Chinese : 8 / 15
British : 32 / 34
UK_Pacific : 9 / 9
Italians : 13 / 14
ANZAC : 10 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 16 times
4 was rolled 13 times
5 was rolled 13 times
6 was rolled 17 times
Average roll : 3.600
Median : 4.000
Variance : 0.202
Standard Deviation : 0.450
Total rolls : 85Null / Other
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Neutral_Axis Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.615
Median : 4.000
Variance : 0.320
Standard Deviation : 0.566
Total rolls : 26Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 12 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.892
Median : 3.000
Variance : 1.972
Standard Deviation : 1.404
Total rolls : 37 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 artillery and 2 infantry moved from Kenya to Belgian Congo
1 armour moved from Baltic States to Belarus
Italians take Belarus from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 artillery and 2 infantry moved from Kenya to Belgian Congo
1 armour moved from Baltic States to Belarus
Italians take Belarus from RussiansCombat - Italians
Non Combat Move - Italians
2 aaGuns, 2 artilleries and 2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to Java
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Egypt to Anglo Egyptian SudanCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 cruiser in Java, round 1 : 0/1 hits
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery and 2 fighters in Java, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 fighter and 1 infantryNon Combat Move - ANZAC
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 infantry moved from South Australia to New South Wales
1 artillery moved from South Australia to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsProduction/PUs Summary :
Germans : 47 / 52
Russians : 36 / 37
Japanese : 43 / 52
Americans : 52 / 73
Chinese : 8 / 15
British : 32 / 34
UK_Pacific : 9 / 9
Italians : 14 / 15
ANZAC : 14 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.636
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.875
Median : 4.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to Algeria
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 76 Sea Zone to 98 Sea ZoneNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 47 / 52
Russians : 36 / 37
Japanese : 43 / 52
Americans : 52 / 73
Chinese : 8 / 15
British : 32 / 34
UK_Pacific : 9 / 9
Italians : 14 / 15
ANZAC : 14 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.636
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.875
Median : 4.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
8 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
8 infantry moved from Karelia to Novgorod
Germans take Novgorod from RussiansCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians SubmergedNon Combat Move - Germans
3 armour, 2 artilleries and 8 infantry moved from Eastern Poland to Belarus
3 aaGuns, 5 armour, 9 artilleries, 16 infantry and 2 tactical_bombers moved from Baltic States to Belarus
1 infantry moved from Poland to Eastern Poland
8 mech_infantrys moved from Poland to Belarus
5 armour moved from Germany to Baltic States
4 infantry moved from Western Germany to France
1 fighter and 2 tactical_bombers moved from Western Germany to Belarus
9 artilleries moved from Poland to Eastern PolandPlace Units - Germans
3 infantry placed in France
3 infantry placed in Western Germany
5 armour and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
2 aaGuns, 3 artilleries and 21 infantry moved from Archangel to Vologda
2 aaGuns, 1 armour, 3 artilleries, 14 infantry and 1 mech_infantry moved from Bryansk to Russia
1 fighter moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Caucasus to Russia
1 infantry moved from Korea to AmurPlace Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,3,4,3,4,6
Russians collect 31 PUs (3 lost to blockades); end with 31 PUs totalProduction/PUs Summary :
Germans : 49 / 58
Russians : 34 / 31
Japanese : 43 / 52
Americans : 52 / 73
Chinese : 8 / 15
British : 32 / 34
UK_Pacific : 9 / 9
Italians : 14 / 15
ANZAC : 14 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Null / Other
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Amur
1 artillery and 2 infantry moved from Anhwe to Kweichow
2 bombers, 4 fighters and 1 tactical_bomber moved from Jehol to Kweichow
1 fighter moved from Kiangsi to 42 Sea Zone
1 fighter moved from Kiangsi to 42 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Kiangsi to Hunan
1 fighter moved from Kiangsi to Hunan
4 fighters and 4 tactical_bombers moved from Kiangsi to Kweichow
1 battleship moved from 19 Sea Zone to 36 Sea Zone
1 cruiser moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Amur
1 infantry moved from 5 Sea Zone to Amur
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Soviet Far East
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea -
OOL in sz42? I got 5 hits
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Both DDs, CA, BB, Fighters.
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Which one is CA?
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The Cruiser.
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Sorry man I don’t want to mess this up. 2 destroyers, 1 cruiser, 1 battleship, and a fighter?





