@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
13L G40 Eggman (allies +9) vs Last Jack
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsProduction/PUs Summary :
Germans : 45 / 51
Russians : 36 / 36
Japanese : 45 / 47
Americans : 50 / 67
Chinese : 7 / 13
British : 30 / 37
UK_Pacific : 11 / 10
Italians : 13 / 14
ANZAC : 14 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
1 destroyer moved from 78 Sea Zone to 76 Sea Zone
1 fighter moved from United Kingdom to GibraltarNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 45 / 51
Russians : 36 / 36
Japanese : 45 / 47
Americans : 50 / 67
Chinese : 7 / 13
British : 30 / 37
UK_Pacific : 11 / 10
Italians : 13 / 14
ANZAC : 14 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 5 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour, 2 artilleries and 9 infantry moved from Romania to Eastern Poland
9 infantry moved from Finland to Karelia
Germans take Karelia from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 5 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour, 2 artilleries and 9 infantry moved from Romania to Eastern Poland
9 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Eastern Poland
Germans attack with 3 armour, 2 artilleries and 9 infantry
Russians defend with 2 infantry
Germans winRussians win with no units remaining, taking Eastern Poland from Russians with 3 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
6 artilleries moved from Poland to Baltic States
5 armour moved from Germany to Baltic States
9 artilleries and 1 infantry moved from Germany to Poland
8 mech_infantrys moved from Western Germany to Poland
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Germany to Western Germany
2 bombers moved from Southern Italy to Western Germany
1 tactical_bomber moved from Germany to Southern Italy
2 tactical_bombers moved from Germany to Baltic States
1 mech_infantry moved from Normandy Bordeaux to FrancePlace Units - Germans
3 infantry placed in France
4 infantry placed in Western Germany
5 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
16 infantry moved from Amur to Manchuria
1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Caucasus to Iraq
2 mech_infantrys moved from Northwest Persia to IraqCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Iraq
Russians attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Iraq, round 1 : 1/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 2/3 hits
1 infantry owned by the Neutral_Axis and 2 mech_infantrys owned by the Russians lost in Iraq
Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/4 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 2/2 hits
1 armour owned by the Russians , 1 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the Russians lost in Iraq
retreated to Iraq
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Neutral_Axis: 2 infantry
Casualties for Russians: 1 armour and 3 mech_infantrys
Battle in Manchuria
Russians attack with 16 infantry
Japanese defend with 1 aaGun and 9 infantry
Russians roll dice for 16 infantry in Manchuria, round 1 : 4/16 hits
Japanese roll dice for 1 aaGun and 9 infantry in Manchuria, round 1 : 4/9 hits
4 infantry owned by the Russians , 3 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 12 infantry in Manchuria, round 2 : 4/12 hits
Japanese roll dice for 6 infantry in Manchuria, round 2 : 2/6 hits
2 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 10 infantry in Manchuria, round 3 : 1/10 hits
Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 10 infantry in Manchuria, round 4 : 1/10 hits
Japanese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 9 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 9 infantry
Casualties for Russians: 7 infantryNon Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
2 aaGuns, 3 artilleries and 21 infantry moved from Novgorod to Archangel
1 artillery and 4 infantry moved from Russia to BryanskPlace Units - Russians
3 artilleries and 7 infantry placed in Russia
1 infantry placed in UkraineTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Russians collect 37 PUs; end with 37 PUs totalProduction/PUs Summary :
Germans : 47 / 52
Russians : 37 / 37
Japanese : 39 / 47
Americans : 50 / 67
Chinese : 10 / 13
British : 30 / 37
UK_Pacific : 11 / 10
Italians : 13 / 14
ANZAC : 14 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 20 times
3 was rolled 9 times
4 was rolled 19 times
5 was rolled 24 times
6 was rolled 15 times
Average roll : 3.634
Median : 4.000
Variance : 1.430
Standard Deviation : 1.196
Total rolls : 101Null / Other
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.632
Median : 4.000
Variance : 1.389
Standard Deviation : 1.179
Total rolls : 19Neutral_Axis Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Japanese Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.632
Median : 4.000
Variance : 1.389
Standard Deviation : 1.179
Total rolls : 19Russians Combat
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 14 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.776
Median : 4.000
Variance : 1.123
Standard Deviation : 1.060
Total rolls : 58 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Hopei to Kweichow
1 infantry moved from Hopei to Kweichow
7 fighters and 4 tactical_bombers moved from Kwangsi to Kweichow
1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
1 cruiser moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from Kiangsu to Manchuria
1 tactical_bomber moved from Kiangsu to Manchuria
2 bombers moved from Kwangsi to Manchuria
3 fighters moved from Japan to Manchuria
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Manchuria
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 37 Sea Zone to Sumatra
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 21 Sea Zone to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Hopei to Kweichow
1 infantry moved from Hopei to Kweichow
7 fighters and 4 tactical_bombers moved from Kwangsi to Kweichow
1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
1 cruiser moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from Kiangsu to Manchuria
1 tactical_bomber moved from Kiangsu to Manchuria
2 bombers moved from Kwangsi to Manchuria
3 fighters moved from Japan to Manchuria
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Manchuria
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 37 Sea Zone to Sumatra
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 21 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 3 artilleries, 2 bombers, 5 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 9 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery, 2 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 2 artilleries and 3 infantry
Casualties for Russians: 2 aaGuns and 9 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 7 fighters, 1 infantry and 4 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 45 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone
1 carrier moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
4 fighters moved from Manchuria to Jehol
2 bombers moved from Manchuria to Jehol
1 tactical_bomber moved from Manchuria to Jehol
1 fighter moved from Sumatra to 41 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
2 fighters moved from Kweichow to Kiangsi
5 fighters moved from Kweichow to Kiangsi
4 tactical_bombers moved from Kweichow to Kiangsi
2 infantry moved from Hunan to Anhwe
1 artillery moved from Hunan to Anhwe
1 infantry moved from Kwangtung to Kiangsi
1 destroyer moved from 21 Sea Zone to 45 Sea ZonePlace Units - Japanese
2 destroyers and 2 transports placed in 6 Sea Zone
1 armour, 2 artilleries and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Americans
Americans buy 5 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Queensland to 54 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 42 Sea Zone
3 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 bomber moved from Queensland to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 1 : 3/8 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 1 : 1/6 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/6 hits
1 submarine owned by the Americans , 1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 3 : 3/6 hits
Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 42 Sea Zone, round 3 : 2/2 hits
1 transport owned by the Japanese , 1 cruiser owned by the Americans , 1 bomber owned by the Americans , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 40
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Casualties for Americans: 1 bomber, 2 cruisers, 1 destroyer and 1 submarine
Battle in Java
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Java, round 1 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 : 0/2 hits
Americans roll dice for 1 artillery and 3 infantry in Java, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Java
Americans roll dice for 1 artillery and 2 infantry in Java, round 3 : 0/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits
1 infantry owned by the Americans lost in Java
Americans roll dice for 1 artillery and 1 infantry in Java, round 4 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits
1 infantry owned by the Americans lost in Java
Americans roll dice for 1 artillery in Java, round 5 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 5 : 1/2 hits
1 artillery owned by the Americans lost in Java
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -13
Casualties for Americans: 1 artillery and 3 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 fighter placed in Western United States
4 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsProduction/PUs Summary :
Germans : 47 / 52
Russians : 37 / 37
Japanese : 52 / 52
Americans : 52 / 73
Chinese : 5 / 13
British : 30 / 37
UK_Pacific : 7 / 10
Italians : 13 / 14
ANZAC : 10 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 14 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 14 times
Average roll : 3.790
Median : 4.000
Variance : 0.754
Standard Deviation : 0.868
Total rolls : 62Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.640
Median : 4.000
Variance : 0.458
Standard Deviation : 0.677
Total rolls : 25Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 12 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.892
Median : 3.000
Variance : 1.972
Standard Deviation : 1.404
Total rolls : 37 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
8 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 8 infantry
Japanese defend with 1 artillery
Chinese roll dice for 8 infantry in Kweichow, round 1 : 3/8 hits
Japanese roll dice for 1 artillery in Kweichow, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 8 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Burma to YunnanPlace Units - Chinese
3 artilleries placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsProduction/PUs Summary :
Germans : 47 / 52
Russians : 37 / 37
Japanese : 49 / 52
Americans : 52 / 73
Chinese : 8 / 15
British : 30 / 37
UK_Pacific : 7 / 10
Italians : 13 / 14
ANZAC : 10 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 15 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 15 times
Average roll : 3.718
Median : 4.000
Variance : 0.643
Standard Deviation : 0.802
Total rolls : 71Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.615
Median : 4.000
Variance : 0.320
Standard Deviation : 0.566
Total rolls : 26Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 12 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.892
Median : 3.000
Variance : 1.972
Standard Deviation : 1.404
Total rolls : 37 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - British
British buy 1 aaGun, 1 airfield, 1 destroyer and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Persia to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 bomber moved from Gibraltar to Southern FranceCombat - British
Battle in Iraq
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 1 : 2/5 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 1 infantry
Casualties for British: 1 infantry
Strategic bombing raid in Southern France
AA guns fire in Southern France : 0/1 hits
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.Non Combat Move - British
1 bomber moved from Southern France to Gibraltar
1 fighter moved from Gibraltar to Egypt
1 artillery moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 armour moved from Tunisia to Tobruk
1 fighter moved from Morocco to Gibraltar
1 fighter moved from Iraq to Egypt
1 tactical_bomber moved from Iraq to Egypt
2 infantry moved from Tanganyika Territory to Rhodesia
1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
6 infantry moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan State
1 aaGun, 2 artilleries and 3 infantry moved from Burma to Shan State
1 fighter moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 aaGun and 1 airfield placed in Egypt
1 destroyer and 1 transport placed in 98 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 fighterProduction/PUs Summary :
Germans : 47 / 52
Russians : 37 / 37
Japanese : 47 / 52
Americans : 52 / 73
Chinese : 8 / 15
British : 32 / 34
UK_Pacific : 9 / 9
Italians : 13 / 14
ANZAC : 10 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 16 times
4 was rolled 13 times
5 was rolled 13 times
6 was rolled 17 times
Average roll : 3.600
Median : 4.000
Variance : 0.202
Standard Deviation : 0.450
Total rolls : 85Null / Other
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Neutral_Axis Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.615
Median : 4.000
Variance : 0.320
Standard Deviation : 0.566
Total rolls : 26Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 12 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.892
Median : 3.000
Variance : 1.972
Standard Deviation : 1.404
Total rolls : 37 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 artillery and 2 infantry moved from Kenya to Belgian Congo
1 armour moved from Baltic States to Belarus
Italians take Belarus from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 artillery and 2 infantry moved from Kenya to Belgian Congo
1 armour moved from Baltic States to Belarus
Italians take Belarus from RussiansCombat - Italians
Non Combat Move - Italians
2 aaGuns, 2 artilleries and 2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to Java
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Egypt to Anglo Egyptian SudanCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 cruiser in Java, round 1 : 0/1 hits
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery and 2 fighters in Java, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 fighter and 1 infantryNon Combat Move - ANZAC
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 infantry moved from South Australia to New South Wales
1 artillery moved from South Australia to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsProduction/PUs Summary :
Germans : 47 / 52
Russians : 36 / 37
Japanese : 43 / 52
Americans : 52 / 73
Chinese : 8 / 15
British : 32 / 34
UK_Pacific : 9 / 9
Italians : 14 / 15
ANZAC : 14 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.636
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.875
Median : 4.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to Algeria
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 76 Sea Zone to 98 Sea ZoneNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 47 / 52
Russians : 36 / 37
Japanese : 43 / 52
Americans : 52 / 73
Chinese : 8 / 15
British : 32 / 34
UK_Pacific : 9 / 9
Italians : 14 / 15
ANZAC : 14 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.636
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.875
Median : 4.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
8 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
8 infantry moved from Karelia to Novgorod
Germans take Novgorod from RussiansCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians SubmergedNon Combat Move - Germans
3 armour, 2 artilleries and 8 infantry moved from Eastern Poland to Belarus
3 aaGuns, 5 armour, 9 artilleries, 16 infantry and 2 tactical_bombers moved from Baltic States to Belarus
1 infantry moved from Poland to Eastern Poland
8 mech_infantrys moved from Poland to Belarus
5 armour moved from Germany to Baltic States
4 infantry moved from Western Germany to France
1 fighter and 2 tactical_bombers moved from Western Germany to Belarus
9 artilleries moved from Poland to Eastern PolandPlace Units - Germans
3 infantry placed in France
3 infantry placed in Western Germany
5 armour and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
2 aaGuns, 3 artilleries and 21 infantry moved from Archangel to Vologda
2 aaGuns, 1 armour, 3 artilleries, 14 infantry and 1 mech_infantry moved from Bryansk to Russia
1 fighter moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Caucasus to Russia
1 infantry moved from Korea to AmurPlace Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,3,4,3,4,6
Russians collect 31 PUs (3 lost to blockades); end with 31 PUs totalProduction/PUs Summary :
Germans : 49 / 58
Russians : 34 / 31
Japanese : 43 / 52
Americans : 52 / 73
Chinese : 8 / 15
British : 32 / 34
UK_Pacific : 9 / 9
Italians : 14 / 15
ANZAC : 14 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Null / Other
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Amur
1 artillery and 2 infantry moved from Anhwe to Kweichow
2 bombers, 4 fighters and 1 tactical_bomber moved from Jehol to Kweichow
1 fighter moved from Kiangsi to 42 Sea Zone
1 fighter moved from Kiangsi to 42 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Kiangsi to Hunan
1 fighter moved from Kiangsi to Hunan
4 fighters and 4 tactical_bombers moved from Kiangsi to Kweichow
1 battleship moved from 19 Sea Zone to 36 Sea Zone
1 cruiser moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Amur
1 infantry moved from 5 Sea Zone to Amur
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Soviet Far East
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea -
OOL in sz42? I got 5 hits
-
Both DDs, CA, BB, Fighters.





