BotA R5 Gekkepop (Evil) vs Most Holy (Good)

  • Customizer

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Dale
                Dale buy 3 archerss; Remaining resources: 0 PUs;

    Combat Move - Dale
                1 spearInfantry moved from N. Dale to Withered Heath
                      Dale take Withered Heath from Neutral
                1 spearInfantry moved from N. Dale to N. Rhun
                      Dale take N. Rhun from Rhun

    Combat - Dale

    Non Combat Move - Dale
                3 archerss and 3 spearInfantrys moved from Lake Town to N. Dale

    Place Units - Dale
                3 archerss placed in Lake Town

    Turn Complete - Dale
                Dale collect 10 PUs; end with 10 PUs total

    Territory Summary for Dale :

    N. Rhun : 1 flag, 1 spearInfantry
        N. Dale : 3 archerss, 1 heavyCavalry and 3 spearInfantrys
        Lake Town : 3 archerss, 1 castle and 4 fortificationss
        Withered Heath : 1 flag, 1 spearInfantry

    Production/PUs Summary :

    Saruman : 10 / 14
        Freefolk : 15 / 15
        Mordor : 23 / 27
        Rohan : 18 / 20
        Goblins : 19 / 21
        Elves : 20 / 23
        Haradrim : 19 / 19
        Gondor : 32 / 32
        Rhun : 20 / 23
        Dale : 10 / 10
        Khand : 10 / 10
        Dwarves : 12 / 16


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Khand
                Khand buy 1 trebuche and 2 warWolvess; Remaining resources: 0 PUs;

    Combat Move - Khand
                4 raiderss and 2 xbowInfantrys moved from Khand to Harad Road
                1 warWolves moved from Khand to S. Ithilien
                1 raiderCavalry moved from Khand to N. Ithilien
                3 raiderss moved from S. Khand to Khand
                1 raiderCavalry moved from Khand to N. Ithilien

    Combat - Khand

    Non Combat Move - Khand

    Place Units - Khand
                1 trebuche and 2 warWolvess placed in Khand

    Turn Complete - Khand
                Khand collect 10 PUs; end with 10 PUs total

  • Customizer

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Dwarves
                Dwarves buy 2 axeInfantrys and 1 cannon; Remaining resources: 3 PUs;

    Combat Move - Dwarves

    Non Combat Move - Dwarves
                6 axeInfantrys, 1 cannon and 2 phalanxs moved from Lonely Mtn. to N. Dale
                1 cannon moved from Lonely Mtn. to N. Dale

    Place Units - Dwarves
                2 axeInfantrys and 1 cannon placed in Lonely Mtn.

    Turn Complete - Dwarves
                Dwarves collect 12 PUs; end with 15 PUs total

    Territory Summary for Dwarves :

    N. Dale : 6 axeInfantrys, 2 cannons and 2 phalanxs
        Lonely Mtn. : 2 axeInfantrys, 1 cannon, 1 castle and 6 fortificationss

    Production/PUs Summary :

    Saruman : 10 / 14
        Freefolk : 15 / 15
        Mordor : 23 / 27
        Rohan : 18 / 20
        Goblins : 19 / 21
        Elves : 20 / 23
        Haradrim : 19 / 19
        Gondor : 32 / 32
        Rhun : 20 / 23
        Dale : 10 / 10
        Khand : 10 / 10
        Dwarves : 12 / 15


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Saruman
                Saruman buy 2 orcss and 2 siegeTowers; Remaining resources: 0 PUs;

    Combat Move - Saruman
                1 urukhai moved from Isengard to S. Dunland
                      Saruman take S. Dunland from Neutral
                2 orcss, 1 siegeTower and 3 urukhais moved from Isengard to Westfold

    Combat - Saruman
                Battle in Westfold
                    Saruman attack with 2 orcss, 1 siegeTower and 3 urukhais
                    Rohan defend with 5 spearInfantrys
                    Saruman win, taking Westfold from Rohan with 3 urukhais remaining. Battle score for attacker is 5
                    Casualties for Rohan: 5 spearInfantrys
                    Casualties for Saruman: 2 orcss and 1 siegeTower

    Non Combat Move - Saruman

    Place Units - Saruman
                2 orcss and 2 siegeTowers placed in Isengard

    Turn Complete - Saruman
                Saruman collect 15 PUs; end with 15 PUs total

  • Customizer

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Freefolk
                Freefolk buy 1 archers and 3 lightCavalrys; Remaining resources: 0 PUs;

    Combat Move - Freefolk
                2 hobbitss and 1 lightCavalry moved from Minhiriath to N. Enedwaith
                      Freefolk take N. Enedwaith from Neutral
                3 archerss moved from S. Downs to Cardolan
                3 spearInfantrys moved from S. Downs to Cardolan

    Combat - Freefolk
                Battle in Cardolan
                    Freefolk attack with 3 archerss and 3 spearInfantrys
                    Neutral defend with 1 spearInfantry
                        Freefolk roll dice for 3 archerss and 3 spearInfantrys in Cardolan, round 1 :  2/1 hits
                        Neutral roll dice for 1 spearInfantry in Cardolan, round 1 :  1/1 hits
                        1 archers owned by the Freefolk and 1 spearInfantry owned by the Neutral lost in Cardolan
                    Freefolk win, taking Cardolan from Neutral with 2 archerss and 3 spearInfantrys remaining. Battle score for attacker is 0
                    Casualties for Freefolk: 1 archers
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Freefolk
                1 archers and 2 hobbitss moved from Bree to S. Downs
                1 archers moved from Breelands to S. Downs
                2 spearInfantrys moved from Breelands to S. Downs
                1 lightCavalry moved from Hobbiton to S. Downs
                1 archers, 2 hobbitss and 1 spearInfantry moved from Shire to S. Downs
                1 archers moved from Hobbiton to Shire

    Place Units - Freefolk
                1 archers and 2 lightCavalrys placed in Bree
                1 lightCavalry placed in Hobbiton

    Turn Complete - Freefolk
                Freefolk collect 17 PUs; end with 17 PUs total

    Territory Summary for Freefolk :

    N. Enedwaith : 1 flag, 2 hobbitss and 1 lightCavalry
        Minhiriath : 1 flag
        Cardolan : 1 flag, 2 archerss and 3 spearInfantrys
        Fornost : 1 castle
        Bree : 1 archers, 1 castle, 2 fortificationss and 2 lightCavalrys
        S. Downs : 3 archerss, 4 hobbitss, 1 lightCavalry and 3 spearInfantrys
        Shire : 1 archers
        Hobbiton : 1 castle and 1 lightCavalry

    Production/PUs Summary :

    Saruman : 15 / 15
        Freefolk : 17 / 17
        Mordor : 23 / 27
        Rohan : 14 / 20
        Goblins : 19 / 21
        Elves : 20 / 23
        Haradrim : 19 / 19
        Gondor : 32 / 32
        Rhun : 20 / 23
        Dale : 10 / 10
        Khand : 10 / 10
        Dwarves : 12 / 15


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Mordor
                Mordor buy 1 nazgul; Remaining resources: 0 PUs;

    Combat Move - Mordor
                8 orcss, 6 siegeTowers and 2 trollss moved from N. Ithilien to Anorien
                3 nazguls moved from Udun to Anorien
                6 orcss and 1 siegeTower moved from Minas Morgul to N. Ithilien
                2 orcss moved from Dagorlad to N. Ithilien
                1 trolls moved from Debatable Land to N. Ithilien
                1 siegeTower and 2 trollss moved from S. Mirkwood to Dol Goldur

    Combat - Mordor
                Battle in Anorien
                    Mordor attack with 3 nazguls, 8 orcss, 6 siegeTowers and 2 trollss
                    Gondor defend with 3 spearInfantrys, 4 towerGuards and 3 trebuches
                    Units damaged: 3 nazguls owned by the Mordor
                    Mordor win, taking Anorien from Gondor with 3 nazguls, 6 orcss, 6 siegeTowers and 2 trollss remaining. Battle score for attacker is 31
                    Casualties for Gondor: 3 spearInfantrys, 4 towerGuards and 3 trebuches
                    Casualties for Mordor: 2 orcss

    Non Combat Move - Mordor
                3 nazguls moved from Anorien to N. Ithilien

    Place Units - Mordor
                1 nazgul placed in Minas Morgul

    Turn Complete - Mordor
                Mordor collect 24 PUs; end with 24 PUs total
                3 units repaired.

  • Customizer

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Rohan
                Rohan buy 1 heavyCavalry and 5 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rohan
                4 heavyCavalrys, 7 lightCavalrys and 3 spearInfantrys moved from Helms Deep to Westfold

    Combat - Rohan
                Battle in Westfold
                    Rohan attack with 4 heavyCavalrys, 7 lightCavalrys and 3 spearInfantrys
                    Saruman defend with 3 urukhais
                        Rohan roll dice for 4 heavyCavalrys, 7 lightCavalrys and 3 spearInfantrys in Westfold, round 1 :  5/1 hits
                        Saruman roll dice for 3 urukhais in Westfold, round 1 :  1/0 hits
                        3 urukhais owned by the Saruman and 1 spearInfantry owned by the Rohan lost in Westfold
                    Rohan win, taking Westfold from Saruman with 4 heavyCavalrys, 7 lightCavalrys and 2 spearInfantrys remaining. Battle score for attacker is 12
                    Casualties for Rohan: 1 spearInfantry
                    Casualties for Saruman: 3 urukhais

    Non Combat Move - Rohan

    Place Units - Rohan
                4 spearInfantrys placed in Eastfold
                1 heavyCavalry and 1 spearInfantry placed in Helms Deep

    Turn Complete - Rohan
                Rohan collect 18 PUs; end with 18 PUs total

    Territory Summary for Rohan :

    Helms Deep : 1 castle, 6 fortificationss, 1 heavyCavalry, 1 spearInfantry and 1 tower
        Westfold : 4 heavyCavalrys, 7 lightCavalrys and 2 spearInfantrys
        Eastfold : 1 castle, 4 fortificationss and 4 spearInfantrys

    Production/PUs Summary :

    Saruman : 11 / 15
        Freefolk : 17 / 17
        Mordor : 24 / 24
        Rohan : 18 / 18
        Goblins : 19 / 21
        Elves : 20 / 23
        Haradrim : 19 / 19
        Gondor : 31 / 32
        Rhun : 20 / 23
        Dale : 10 / 10
        Khand : 10 / 10
        Dwarves : 12 / 15


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Goblins
                Goblins buy 4 shooterss and 6 stabberss; Remaining resources: 1 PUs;

    Combat Move - Goblins
                1 shooters moved from Drimrill Dale to Gladden
                      Goblins take Gladden from Neutral
                8 shooterss and 11 stabberss moved from Celebran to Lorien
                2 wargss moved from Anduin East Bank to Lorien
                2 batss moved from S. Mirkwood to Lorien
                1 wargs moved from Fangorn to E. Emnet
                      Goblins take Wold from Rohan
                      Goblins take E. Emnet from Rohan
                1 wargs moved from E. Emnet to S. Brown Lands
                      Goblins take S. Brown Lands from Neutral
                2 trollss and 2 wargss moved from Celebran to Lorien
                1 wargs moved from N. Dunland to Lorien
                1 wargs moved from Fangorn to Lorien
                1 wargs moved from Anduin West Bank to Lorien

    Combat - Goblins
                Battle in Lorien
                    Goblins attack with 2 batss, 8 shooterss, 11 stabberss, 2 trollss and 7 wargss
                    Elves defend with 1 castle, 2 eagless, 6 hunterss, 3 towers and 2 wizards
                    Goblins win, taking Lorien from Elves with 2 batss, 4 shooterss, 4 stabberss, 2 trollss and 7 wargss remaining. Battle score for attacker is 45
                    Casualties for Goblins: 4 shooterss and 7 stabberss
                    Casualties for Elves: 2 eagless, 6 hunterss, 3 towers and 2 wizards

    Non Combat Move - Goblins
                2 batss moved from Lorien to Moria

    Place Units - Goblins
                3 shooterss and 5 stabberss placed in Moria
                1 shooters and 1 stabbers placed in N. Caves

    Turn Complete - Goblins
                Goblins collect 28 PUs; end with 29 PUs total

  • Customizer

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Elves
                Elves buy 1 griffin, 2 hobbitss, 1 hunters and 1 wizard; Remaining resources: 0 PUs;

    Combat Move - Elves
                1 hunters moved from W. Mirkwood to S. Mirkwood
                      Elves take S. Mirkwood from Mordor
                1 hunters moved from W. Mirkwood to E. Mirkwood
                2 entss, 6 hunterss and 2 wizards moved from W. Mirkwood to S. Mirkwood

    Combat - Elves

    Non Combat Move - Elves
                1 eagles moved from High Mirkwood to S. Mirkwood
                1 ents moved from N. Mirkwood to W. Mirkwood
                1 griffin moved from High Mirkwood to S. Mirkwood
                1 griffin moved from S. Mirkwood to W. Mirkwood
                1 eagles moved from S. Mirkwood to W. Mirkwood

    Place Units - Elves
                1 griffin, 1 hobbits and 1 wizard placed in High Mirkwood
                1 hobbits and 1 hunters placed in Rivendell

    Turn Complete - Elves
                Elves collect 17 PUs; end with 17 PUs total

    Territory Summary for Elves :

    Rivendell : 1 castle, 12 fortificationss, 1 hobbits, 4 hunterss and 2 towers
        High Mirkwood : 1 castle, 2 fortificationss, 1 griffin, 1 hobbits, 1 tower and 1 wizard
        W. Mirkwood : 1 eagles, 1 ents and 1 griffin
        E. Mirkwood : 1 hunters
        S. Mirkwood : 2 entss, 7 hunterss and 2 wizards
        Eregion : 1 flag, 1 hobbits, 6 hunterss and 2 wizards

    Production/PUs Summary :

    Saruman : 11 / 15
        Freefolk : 17 / 17
        Mordor : 23 / 24
        Rohan : 14 / 18
        Goblins : 28 / 29
        Elves : 17 / 17
        Haradrim : 19 / 19
        Gondor : 31 / 32
        Rhun : 20 / 23
        Dale : 10 / 10
        Khand : 10 / 10
        Dwarves : 12 / 15


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Haradrim
                Haradrim buy 1 corsairs, 1 oliphant and 1 spearInfantry; Remaining resources: 0 PUs;

    Combat Move - Haradrim
                1 spearInfantry moved from S. Ithilien to E. Osg.
                      Haradrim take E. Osg. from Gondor
                2 corsairss and 3 spearInfantrys moved from S. Ithilien to N. Ithilien
                3 oliphants moved from S. Ithilien to Anorien
                1 oliphant moved from S. Gondor to N. Ithilien
                4 spearInfantrys moved from Debatable Land to S. Ithilien
                3 corsairss and 3 spearInfantrys moved from Umbar to Debatable Land
                1 oliphant moved from City of Corsairs to Debatable Land
                2 spearInfantrys moved from City of Corsairs to Umbar

    Combat - Haradrim

    Non Combat Move - Haradrim

    Place Units - Haradrim
                1 corsairs, 1 oliphant and 1 spearInfantry placed in City of Corsairs

    Turn Complete - Haradrim
                Haradrim collect 21 PUs; end with 21 PUs total

  • Customizer

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Gondor
                Gondor buy 4 spearInfantrys and 5 towerGuards; Remaining resources: 0 PUs;

    Combat Move - Gondor
                2 galleons moved from Druwaith Coast to Isen
                1 heavyCavalry moved from Angren Bank to Enedwaith
                      Gondor take Enedwaith from Neutral
                1 heavyCavalry moved from Angren Bank to Enedwaith
                1 towerGuard moved from Druwaith Laur to Enedwaith Coast
                      Gondor take Enedwaith Coast from Neutral
                3 spearInfantrys moved from Druwaith Laur to Enedwaith

    Combat - Gondor

    Non Combat Move - Gondor
                3 heavyCavalrys moved from W. Osg. to Minas Tirith
                1 trebuche moved from W. Osg. to Lossarnach
                4 spearInfantrys moved from W. Osg. to Lossarnach
                10 undeads moved from Lamedon to Lebennin
                1 heavyCavalry moved from Anfalas to Lebennin
                1 trebuche moved from W. Osg. to Lossarnach

    Place Units - Gondor
                4 spearInfantrys and 5 towerGuards placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 31 PUs; end with 31 PUs total

    Territory Summary for Gondor :

    W. Osg. : 1 castle
        Minas Tirith : 1 castle, 7 fortificationss, 4 heavyCavalrys, 8 spearInfantrys, 4 towers and 5 towerGuards
        Lossarnach : 4 spearInfantrys and 2 trebuches
        Lebennin : 1 heavyCavalry and 10 undeads
        Anfalas : 1 castle, 3 fortificationss and 1 heavyCavalry
        Andrast : 1 castle and 4 fortificationss
        Druwaith Laur : 1 flag
        Angren Bank : 1 flag
        Enedwaith : 1 flag, 2 heavyCavalrys and 3 spearInfantrys
        Enedwaith Coast : 1 flag, 1 towerGuard
        Anduin Mouth : 2 caravels and 6 galleons
        Isen : 2 galleons

    Production/PUs Summary :

    Saruman : 11 / 15
        Freefolk : 17 / 17
        Mordor : 23 / 24
        Rohan : 14 / 18
        Goblins : 28 / 29
        Elves : 17 / 17
        Haradrim : 21 / 21
        Gondor : 31 / 31
        Rhun : 20 / 23
        Dale : 10 / 10
        Khand : 10 / 10
        Dwarves : 12 / 15


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Rhun
                Rhun buy 1 chariotArchers, 4 spearInfantrys and 1 warChariot; Remaining resources: 0 PUs;

    Combat Move - Rhun
                1 chariotArchers and 1 spearInfantry moved from Celduin to E. Mirkwood
                1 spearInfantry and 1 trebuche moved from Rhun to N. Rhun
                1 spearInfantry moved from E. Rhovanion to Celduin
                1 spearInfantry moved from S. E. Rhovanion to Rhovanion
                      Rhun take Rhovanion from Neutral
                1 spearInfantry moved from S. E. Rhovanion to E. Rhovanion

    Combat - Rhun
                Battle in N. Rhun
                    Rhun attack with 1 spearInfantry and 1 trebuche
                    Dale defend with 1 spearInfantry
                    Rhun win, taking N. Rhun from Dale with 1 spearInfantry and 1 trebuche remaining. Battle score for attacker is 3
                    Casualties for Dale: 1 spearInfantry
                Battle in E. Mirkwood
                    Rhun attack with 1 chariotArchers and 1 spearInfantry
                    Elves defend with 1 hunters
                    Rhun win, taking E. Mirkwood from Elves with 1 chariotArchers remaining. Battle score for attacker is 1
                    Casualties for Rhun: 1 spearInfantry
                    Casualties for Elves: 1 hunters

    Non Combat Move - Rhun
                3 chariotArcherss moved from E. Rhovanion to Rhun
                1 chariotArchers moved from Rhun to Iron Hills
                1 chariotArchers moved from S. Dale to Iron Hills
                2 warChariots moved from S. Rhovanion to E. Rhovanion

    Place Units - Rhun
                4 spearInfantrys placed in Iron Hills
                1 chariotArchers and 1 warChariot placed in Rhun

    Turn Complete - Rhun
                Rhun collect 25 PUs; end with 25 PUs total

  • Customizer

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Dale
                Dale buy 3 archerss; Remaining resources: 1 PUs;

    Combat Move - Dale
                3 spearInfantrys moved from N. Dale to Celduin
                1 heavyCavalry moved from N. Dale to Celduin

    Combat - Dale
                Battle in Celduin
                    Dale attack with 1 heavyCavalry and 3 spearInfantrys
                    Rhun defend with 1 spearInfantry
                        Dale roll dice for 1 heavyCavalry and 3 spearInfantrys in Celduin, round 1 :  1/0 hits
                        Rhun roll dice for 1 spearInfantry in Celduin, round 1 :  0/1 hits
                        1 spearInfantry owned by the Rhun lost in Celduin
                    Dale win, taking Celduin from Rhun with 1 heavyCavalry and 3 spearInfantrys remaining. Battle score for attacker is 3
                    Casualties for Rhun: 1 spearInfantry

    Non Combat Move - Dale
                3 archerss moved from Lake Town to N. Dale

    Place Units - Dale
                3 archerss placed in Lake Town

    Turn Complete - Dale
                Dale collect 9 PUs; end with 10 PUs total

    Territory Summary for Dale :

    Celduin : 1 flag, 1 heavyCavalry and 3 spearInfantrys
        N. Dale : 6 archerss
        Lake Town : 3 archerss, 1 castle and 4 fortificationss
        Withered Heath : 1 flag, 1 spearInfantry

    Production/PUs Summary :

    Saruman : 11 / 15
        Freefolk : 17 / 17
        Mordor : 23 / 24
        Rohan : 14 / 18
        Goblins : 28 / 29
        Elves : 16 / 17
        Haradrim : 21 / 21
        Gondor : 31 / 31
        Rhun : 23 / 25
        Dale : 9 / 10
        Khand : 10 / 10
        Dwarves : 12 / 15


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Khand
                Khand buy 2 raiderCavalrys; Remaining resources: 0 PUs;

    Combat Move - Khand
                1 warWolves moved from S. Ithilien to Anorien
                4 raiderss and 2 xbowInfantrys moved from Harad Road to S. Ithilien
                3 raiderss, 1 trebuche and 2 warWolvess moved from Khand to Harad Road
                2 warWolvess moved from Harad Road to S. Ithilien
                2 raiderCavalrys moved from N. Ithilien to Anorien

    Non Combat Move - Khand

    Place Units - Khand
                2 raiderCavalrys placed in Khand

    Turn Complete - Khand
                Khand collect 10 PUs; end with 10 PUs total

  • Customizer

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Dwarves
                Dwarves buy 2 berzerkerss and 1 cannon; Remaining resources: 0 PUs;

    Combat Move - Dwarves
                1 axeInfantry and 1 cannon moved from N. Dale to S. Dale
                1 axeInfantry moved from N. Dale to S. Dale

    Combat - Dwarves
                Battle in S. Dale
                    Dwarves attack with 2 axeInfantrys and 1 cannon
                    Rhun defend with 1 spearInfantry
                        Dwarves roll dice for 2 axeInfantrys and 1 cannon in S. Dale, round 1 :  1/0 hits
                        Rhun roll dice for 1 spearInfantry in S. Dale, round 1 :  0/1 hits
                        1 spearInfantry owned by the Rhun lost in S. Dale
                    Dwarves win, taking S. Dale from Rhun with 2 axeInfantrys and 1 cannon remaining. Battle score for attacker is 3
                    Casualties for Rhun: 1 spearInfantry

    Non Combat Move - Dwarves
                2 axeInfantrys and 1 cannon moved from Lonely Mtn. to N. Dale

    Place Units - Dwarves
                2 berzerkerss and 1 cannon placed in Lonely Mtn.

    Turn Complete - Dwarves
                Dwarves collect 12 PUs; end with 12 PUs total

    Territory Summary for Dwarves :

    S. Dale : 2 axeInfantrys and 1 cannon
        N. Dale : 6 axeInfantrys, 2 cannons and 2 phalanxs
        Lonely Mtn. : 2 berzerkerss, 1 cannon, 1 castle and 6 fortificationss

    Production/PUs Summary :

    Saruman : 11 / 15
        Freefolk : 17 / 17
        Mordor : 23 / 24
        Rohan : 14 / 18
        Goblins : 28 / 29
        Elves : 16 / 17
        Haradrim : 21 / 21
        Gondor : 31 / 31
        Rhun : 21 / 25
        Dale : 11 / 10
        Khand : 10 / 10
        Dwarves : 12 / 12


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Saruman
                Saruman buy 2 orcss, 1 siegeTower and 1 urukhai; Remaining resources: 0 PUs;

    Combat Move - Saruman
                1 urukhai moved from S. Dunland to Isengard

    Non Combat Move - Saruman

    Place Units - Saruman
                2 orcss, 1 siegeTower and 1 urukhai placed in Isengard

    Turn Complete - Saruman
                Saruman collect 11 PUs; end with 11 PUs total

  • Customizer

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Freefolk
                Freefolk buy 2 catapults and 2 lightCavalrys; Remaining resources: 1 PUs;

    Combat Move - Freefolk
                2 archerss and 3 spearInfantrys moved from Cardolan to Tharbad
                1 lightCavalry moved from S. Downs to Tharbad
                2 lightCavalrys moved from Bree to Tharbad

    Combat - Freefolk
                Battle in Tharbad
                    Freefolk attack with 2 archerss, 3 lightCavalrys and 3 spearInfantrys
                    Neutral defend with 1 castle, 3 fortificationss and 3 spearInfantrys
                        Freefolk roll dice for 2 archerss, 3 lightCavalrys and 3 spearInfantrys in Tharbad, round 1 :  2/1 hits
                        Neutral roll dice for 3 fortificationss and 3 spearInfantrys in Tharbad, round 1 :  1/1 hits
                        1 spearInfantry owned by the Freefolk and 2 fortificationss owned by the Neutral lost in Tharbad
                        Freefolk roll dice for 2 archerss, 3 lightCavalrys and 2 spearInfantrys in Tharbad, round 2 :  2/0 hits
                        Neutral roll dice for 1 fortifications and 3 spearInfantrys in Tharbad, round 2 :  1/1 hits
                        1 archers owned by the Freefolk , 1 spearInfantry owned by the Neutral and 1 fortifications owned by the Neutral lost in Tharbad
                        Freefolk roll dice for 1 archers, 3 lightCavalrys and 2 spearInfantrys in Tharbad, round 3 :  2/1 hits
                        Neutral roll dice for 2 spearInfantrys in Tharbad, round 3 :  0/1 hits
                        2 spearInfantrys owned by the Neutral lost in Tharbad
                    Freefolk win, taking Tharbad from Neutral with 1 archers, 3 lightCavalrys and 2 spearInfantrys remaining. Battle score for attacker is 9
                    Casualties for Freefolk: 1 archers and 1 spearInfantry
                    Casualties for Neutral: 3 fortificationss and 3 spearInfantrys

    Non Combat Move - Freefolk
                3 archerss moved from S. Downs to Cardolan
                4 hobbitss and 3 spearInfantrys moved from S. Downs to Cardolan
                1 archers moved from Bree to S. Downs
                1 archers moved from Shire to S. Downs
                1 lightCavalry moved from Hobbiton to Cardolan

    Place Units - Freefolk
                2 catapults and 1 lightCavalry placed in Bree
                1 lightCavalry placed in Hobbiton

    Turn Complete - Freefolk
                Freefolk collect 19 PUs; end with 20 PUs total

    Territory Summary for Freefolk :

    N. Enedwaith : 1 flag, 2 hobbitss and 1 lightCavalry
        Tharbad : 1 flag, 1 archers, 1 castle, 3 lightCavalrys and 2 spearInfantrys
        Minhiriath : 1 flag
        Cardolan : 1 flag, 3 archerss, 4 hobbitss, 1 lightCavalry and 3 spearInfantrys
        Fornost : 1 castle
        Bree : 1 castle, 2 catapults, 2 fortificationss and 1 lightCavalry
        S. Downs : 2 archerss
        Hobbiton : 1 castle and 1 lightCavalry

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 19 / 20
        Mordor : 23 / 24
        Rohan : 14 / 18
        Goblins : 28 / 29
        Elves : 16 / 17
        Haradrim : 21 / 21
        Gondor : 31 / 31
        Rhun : 21 / 25
        Dale : 11 / 10
        Khand : 10 / 10
        Dwarves : 12 / 12


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Mordor
                Mordor buy 4 orcss and 3 siegeTowers; Remaining resources: 0 PUs;

    Combat Move - Mordor
                2 orcss moved from Anorien to Eastfold
                3 nazguls moved from N. Ithilien to Eastfold
                1 nazgul moved from Minas Morgul to Eastfold
                8 orcss, 1 siegeTower and 1 trolls moved from N. Ithilien to Anorien
                1 trolls moved from Anorien to W. Osg.
                      Mordor take W. Osg. from Gondor

    Combat - Mordor
                Battle in Eastfold
                    Mordor attack with 4 nazguls and 2 orcss
                    Rohan defend with 1 castle, 4 fortificationss and 4 spearInfantrys
                    Units damaged: 2 nazguls owned by the Mordor
                    Units damaged: 2 nazguls owned by the Mordor
                    Mordor win, taking Eastfold from Rohan with 4 nazguls and 1 orcs remaining. Battle score for attacker is 17
                    Casualties for Rohan: 4 fortificationss and 4 spearInfantrys
                    Casualties for Mordor: 1 orcs

    Non Combat Move - Mordor
                4 nazguls moved from Eastfold to Anorien

    Place Units - Mordor
                2 orcss and 2 siegeTowers placed in Dol Goldur
                2 orcss and 1 siegeTower placed in Minas Morgul

    Turn Complete - Mordor
                Mordor collect 29 PUs; end with 29 PUs total
                4 units repaired.

  • Customizer

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Rohan
                Rohan buy 1 heavyCavalry, 3 spearInfantrys and 1 trebuche; Remaining resources: 0 PUs;

    Combat Move - Rohan
                1 heavyCavalry moved from Westfold to E. Emnet
                      Rohan take E. Emnet from Goblins
                1 heavyCavalry moved from E. Emnet to Eastfold
                1 spearInfantry moved from Westfold to Eastfold
                1 spearInfantry moved from Westfold to Eastfold
                1 lightCavalry moved from Westfold to Fangorn
                      Elves take Fangorn from Goblins
                1 lightCavalry moved from Fangorn to Westfold

    Combat - Rohan
                Battle in Eastfold
                    Rohan attack with 1 heavyCavalry and 2 spearInfantrys
                    Mordor defend with 1 castle and 1 orcs
                        Rohan roll dice for 1 heavyCavalry and 2 spearInfantrys in Eastfold, round 1 :  1/1 hits
                        Mordor roll dice for 1 orcs in Eastfold, round 1 :  0/1 hits
                        1 orcs owned by the Mordor lost in Eastfold
                    Rohan win, taking Eastfold from Mordor with 1 heavyCavalry and 2 spearInfantrys remaining. Battle score for attacker is 3
                    Casualties for Mordor: 1 orcs

    Non Combat Move - Rohan
                1 heavyCavalry and 1 spearInfantry moved from Helms Deep to Westfold

    Place Units - Rohan
                1 heavyCavalry, 3 spearInfantrys and 1 trebuche placed in Helms Deep

    Turn Complete - Rohan
                Rohan collect 18 PUs; end with 18 PUs total

    Territory Summary for Rohan :

    Helms Deep : 1 castle, 6 fortificationss, 1 heavyCavalry, 3 spearInfantrys, 1 tower and 1 trebuche
        Westfold : 4 heavyCavalrys, 7 lightCavalrys and 1 spearInfantry
        Eastfold : 1 castle, 1 heavyCavalry and 2 spearInfantrys

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 19 / 20
        Mordor : 25 / 29
        Rohan : 18 / 18
        Goblins : 22 / 29
        Elves : 18 / 17
        Haradrim : 21 / 21
        Gondor : 29 / 31
        Rhun : 21 / 25
        Dale : 11 / 10
        Khand : 10 / 10
        Dwarves : 12 / 12


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Goblins
                Goblins buy 1 balrog, 2 shooterss and 1 stabbers; Remaining resources: 1 PUs;

    Combat Move - Goblins
                1 wargs moved from S. Brown Lands to E. Emnet
                      Goblins take E. Emnet from Rohan
                1 wargs moved from E. Emnet to Fangorn
                      Goblins take Fangorn from Elves
                4 shooterss and 4 stabberss moved from Lorien to Anduin East Bank
                1 shooters moved from Gladden to Carrock
                      Goblins take Carrock from Neutral
                1 stabbers moved from Drimrill Dale to Gladden
                2 stabberss moved from Drimrill Dale to N. Caves
                7 wargss moved from Lorien to Celebran
                2 trollss moved from Lorien to Celebran
                5 shooterss and 9 stabberss moved from Moria to Eregion
                2 batss moved from Moria to Eregion
                3 wargss moved from Celebran to Eregion
                1 wargs moved from Celebran to Eregion

    Combat - Goblins
                Battle in Eregion
                    Goblins attack with 2 batss, 5 shooterss, 9 stabberss and 4 wargss
                    Elves defend with 1 hobbits, 6 hunterss and 2 wizards
                    3 shooterss, 4 stabberss and 4 wargss retreated to Moria
                    Elves win with 1 wizard remaining. Battle score for attacker is 20
                    Casualties for Goblins: 2 shooterss and 5 stabberss
                    Casualties for Elves: 1 hobbits, 6 hunterss and 1 wizard

    Non Combat Move - Goblins
                2 batss moved from Eregion to Celebran
                2 batss, 2 trollss and 3 wargss moved from Celebran to Anduin East Bank

    Place Units - Goblins
                1 balrog, 2 shooterss and 1 stabbers placed in Moria

    Turn Complete - Goblins
                Goblins collect 29 PUs; end with 30 PUs total

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