Scramble 3 fighters to 99.
L13 G40 PGMatt (axis) vs Gamer (allies +10) +tech game 2
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You should establish that you want to change your buy before rolling dice.
I normally post what I want to change with my buy, and then post the combat move. This shows your opponent you did the change before rolling dice.
I will allow it, this time…
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@PGMatt:
Now, the USA!
Alright, comin’ at ya now!
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I’ve missed all 11 tech dice thrown vs. Allweneedislove so far, and all dice thrown in this game.
Just warning you, the floodgates will open one of these days.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesResearch Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 fighters, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 fighters moved from 16 Sea Zone to Amur
1 battleship and 2 cruisers moved from 16 Sea Zone to 5 Sea Zone
3 bombers moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 16 Sea Zone to 5 Sea Zone
1 artillery and 3 infantry moved from 5 Sea Zone to Amur
1 infantry, 1 mech_infantry and 1 transport moved from 16 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Korea
1 fighter moved from 16 Sea Zone to Amur
1 fighter moved from 16 Sea Zone to 6 Sea Zone -
Need scramble decision for Zone 6
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AAAAAGH! Stuck in limbo in the middle of a huge turn
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Game on
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Can’t blame a guy for wanting to keep all his shiny jets intact
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Blistering defense everywhere….
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesResearch Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 fighters, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 fighters moved from 16 Sea Zone to Amur
1 battleship and 2 cruisers moved from 16 Sea Zone to 5 Sea Zone
3 bombers moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 16 Sea Zone to 5 Sea Zone
1 artillery and 3 infantry moved from 5 Sea Zone to Amur
1 infantry, 1 mech_infantry and 1 transport moved from 16 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Korea
1 fighter moved from 16 Sea Zone to Amur
1 fighter moved from 16 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in Siberia
Battle in 6 Sea Zone
Americans attack with 3 bombers, 2 fighters, 4 submarines and 2 transports
Japanese defend with 2 destroyers
Americans win, taking Siberia from Japanese, taking 6 Sea Zone from Japanese with 3 bombers, 2 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 4
Casualties for Japanese: 2 destroyers
Casualties for Americans: 2 submarines
Battle in Korea
Battle in Amur
Americans attack with 1 artillery, 3 fighters and 3 infantry
Japanese defend with 2 artilleries and 3 infantry
Americans win, taking Korea from Japanese, taking Amur from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 3 infantry
Casualties for Americans: 3 infantryNon Combat Move - Americans
3 fighters moved from Amur to 5 Sea Zone
2 carriers moved from 16 Sea Zone to 5 Sea Zone
1 fighter moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from 6 Sea Zone to Chahar
1 destroyer moved from 16 Sea Zone to 19 Sea Zone
1 destroyer moved from 16 Sea Zone to 18 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 6 Sea Zone to Chahar
1 infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from Central United States to Eastern United States
1 aaGun moved from Western United States to British Columbia
1 mech_infantry moved from Central United States to Alberta Saskatchewan Manitoba
1 cruiser moved from 89 Sea Zone to 91 Sea Zone
2 bombers moved from 6 Sea Zone to Midway
1 submarine moved from 63 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Scotland
1 bomber moved from Western United States to ScotlandPlace Units - Americans
2 fighters placed in Western United States
1 transport placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 infantry placed in Central United States
1 armour and 2 infantry placed in Western United States
1 mech_infantry placed in Western United States
1 infantry placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Chahar to Jehol
1 artillery moved from Chahar to Jehol
2 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
4 artilleries and 4 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 3 infantry
Chinese win, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 4 artilleries and 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Chahar
1 infantry moved from Suiyuyan to ChaharPlace Units - Chinese
3 infantry placed in Anhwe
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
Ooh - the Chinese sure got the better of 'em that time
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Research Technology - British
UK_Pacific spend 5 on tech rolls
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British buy 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 submarine moved from 91 Sea Zone to 119 Sea Zone
3 fighters moved from United Kingdom to 119 Sea Zone
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 armour moved from Algeria to Libya
British take Libya from Italians
1 fighter moved from India to 41 Sea Zone
1 tactical_bomber moved from India to 41 Sea Zone
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to EthiopiaCombat - British
Battle in 119 Sea Zone
British attack with 1 destroyer, 3 fighters and 1 submarine
Germans defend with 1 submarine
British win, taking 119 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 41 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - British
3 fighters moved from 119 Sea Zone to United Kingdom
1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to Suriname
British take Suriname from Dutch
4 aaGuns and 2 infantry moved from United Kingdom to Scotland
2 infantry moved from Kenya to 72 Sea Zone
2 infantry moved from Ethiopia to 76 Sea Zone
1 destroyer moved from 77 Sea Zone to 81 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 aaGuns moved from Burma to Yunnan
1 aaGun moved from Burma to India
1 armour moved from Shensi to Chahar
1 mech_infantry moved from Shensi to Chahar
1 fighter moved from Chahar to Korea
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
2 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Burma to Yunnan
1 armour moved from Burma to Yunnan
6 infantry moved from Burma to Yunnan
4 infantry moved from Burma to India
1 artillery moved from Egypt to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Shensi to KweichowPlace Units - British
1 carrier, 2 destroyers and 1 submarine placed in 110 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,3,6,1,2
UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in 92 Sea Zone
Italians attack with 2 submarines
French defend with 1 cruiser; British defend with 2 destroyers
Italians roll dice for 2 submarines in 92 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 cruiser and 2 destroyers in 92 Sea Zone, round 1 : 0/3 hits
1 destroyer owned by the British lost in 92 Sea Zone
2 submarines owned by the Italians retreated to 93 Sea Zone
British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Alexandria
Italians attack with 1 armour and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Alexandria, round 1 : 1/2 hits
British roll dice for 1 infantry in Alexandria, round 1 : 1/1 hits
1 infantry owned by the French and 1 mech_infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 armour remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer
EDIT: Removing units owned by Italians from 93 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 95 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun, 2 artilleries and 2 infantry moved from France to Northern Italy
5 infantry moved from Albania to Bulgaria
2 armour moved from Albania to Northern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs totalProduction/PUs Summary :
Germans : 47 / 58
Russians : 25 / 24
Japanese : 50 / 63
Americans : 53 / 74
Chinese : 13 / 20
British : 35 / 40
UK_Pacific : 8 / 5
Italians : 15 / 16
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
OK if I decide to swap out the French cruiser for a UK destroyer?
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OK if I decide to swap out the French cruiser for a UK destroyer?
I undid the whole move I think, I didn’t see the UK DD’s in the space, I thought it was just the cruiser and I could sink it for the NO without risking air strike.
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Oh, right! I hadn’t opened the map.
I see now you adding the destroyer back and that’s why you moved the subs back.Yeah, the facilities in Gibraltar do a really good job of hiding boats in 92! Part of the allied advantage :evil:
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Oh, right! I hadn’t opened the map.
I see now you adding the destroyer back and that’s why you moved the subs back.Yeah, the facilities in Gibraltar do a really good job of hiding boats in 92! Part of the allied advantage :evil:
That and haste and assumptions and such. I should have known better than assume you would leave a capitol ship without an escort.
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Actually, it’s quite possible. Maybe leave it there to draw in a sub or two and then counterattack with destroyers. You never know





