X-DAP-05 TeamBoldDutch vs. DairyQryn

  • Liaison TripleA '11 '10

    4 Chitlin Destroyers? Interesting…

  • Liaison TripleA '11 '10

    Wow @ Cyprus capture… lol

  • '12

    @Gargantua:

    Wow @ Cyprus capture… lol

    I think cow is drinkin too much of grandmas cough medicing… I REALLY hope his luck holds up for quite a while or this ones going to be over way too quick…  :|

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 aaGuns, 1 artillery and 2 infantry moved from Queensland to South Australia
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                3 fighters moved from Java to South Australia
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                2 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 78 Sea Zone to 38 Sea Zone
                2 infantry moved from Morocco to Algeria
                1 fighter moved from United Kingdom to Gibraltar
                1 infantry moved from Nigeria to French Equatorial Africa

    Turn Complete - French

  • Customizer

    i’m back from my little trip,

    please forgive how slowly I post, as I suck and will probably be communicating with cow before each of my posts

    since i am in China, that means there is a time lag, most likely resulting in a one or two day wait for my turn

    sorry in advance

  • '12

    @Veqryn:

    i’m back from my little trip,

    please forgive how slowly I post, as I suck and will probably be communicating with cow before each of my posts

    since i am in China, that means there is a time lag, most likely resulting in a one or two day wait for my turn

    sorry in advance

    whoops tere goes the neighborhood…  :-P

  • TripleA

    Veqryn defend Italy with Germany air units!

    I hope you find this to be a reasonable spot for Germany and Italy to be in.

  • TripleA

    Remember Veqryn, BALL TILL WE FALL!

  • TripleA

    THE COLE TRAIN JUST TAKES WHAT HE WANTS. WOO!

  • TripleA

    Please read your messages veqryn. 2 inf 1 arty 1 armor, 4 fighter, 1 bomber can attack Italy. I planned your turn to have germany defend it. Which is why I hate doing Italy’s turn for someone else.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour and 7 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Western Germany to France
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 artillery moved from Germany to 113 Sea Zone
                1 artillery and 2 transports moved from 113 Sea Zone to 115 Sea Zone
                5 infantry moved from Finland to 115 Sea Zone
                1 artillery and 5 infantry moved from 115 Sea Zone to Novgorod
                1 destroyer moved from 113 Sea Zone to 114 Sea Zone
                2 fighters moved from 115 Sea Zone to 114 Sea Zone
                2 tactical_bombers moved from 113 Sea Zone to 114 Sea Zone
                1 infantry moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 infantry moved from Romania to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 armour moved from Poland to Novgorod
                      Germans take Novgorod from Russians
                2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
                2 bombers moved from Western Germany to 114 Sea Zone

    Combat - Germans
                Battle in Novgorod
                Battle in 114 Sea Zone
                    Germans attack with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers
                    Russians defend with 1 submarine
                    Germans win with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Germans
                1 submarine moved from 110 Sea Zone to 119 Sea Zone
                1 submarine moved from 110 Sea Zone to 113 Sea Zone
                1 carrier and 1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                1 mech_infantry moved from Holland Belgium to Germany
                1 tactical_bomber moved from Finland to Western Germany
                1 aaGun moved from Baltic States to Novgorod
                1 aaGun moved from Baltic States to Eastern Poland
                2 artilleries and 9 infantry moved from Romania to Eastern Poland
                2 armour moved from Poland to Eastern Poland
                8 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                2 mech_infantrys moved from Yugoslavia to Eastern Poland
                3 artilleries and 17 infantry moved from Baltic States to Eastern Poland
                1 bomber moved from 114 Sea Zone to Western Germany
                1 bomber, 2 fighters and 2 tactical_bombers moved from 114 Sea Zone to Western Germany
                1 infantry moved from Germany to Western Germany
                1 infantry moved from Germany to Poland

    Place Units - Germans
                3 armour and 7 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

  • TripleA

    I apologize Veqryn. Axis and allies gets weird when you got to take over a country from someone. But it is cool to have some naval.

  • '10

    Hey Veq, do you and Bung have any plans to tackle the tripleA map for Axis&Allies WWI?  Just got mine fresh off the mint board game Friday. It is beautiful. Playing my first practice f2f later today. Pretty pumped.

  • Customizer

    bung will probably not take any part in it (for global he only did the map side of things for the OOB version. I was the one responsible for both the 2nd edition version, and also for all the triplea engine changes that actually made the map play)

    i have plans to start on 1914 sometime next month

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Caucasus to Iraq
                2 infantry moved from Northwest Persia to Iraq
                1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
                1 fighter moved from Caucasus to India
                1 fighter moved from Szechwan to India
                1 mech_infantry moved from Szechwan to French Indo China
                      Russians take French Indo China from Japanese

    Combat - Russians
                Battle in Iraq
                    Russians attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        Russians roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 1 :  2/5 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  2/3 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Neutral_Axis lost in Iraq
                        Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 :  1/3 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 2 :  1/1 hits
                        1 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the Russians lost in Iraq
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for Russians: 2 infantry and 1 mech_infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
                4 infantry moved from Russia to Bryansk
                2 armour and 4 mech_infantrys moved from Bryansk to Russia
                1 aaGun and 8 infantry moved from Archangel to Vologda
                6 infantry moved from Yenisey to Timguska

    Place Units - Russians
                10 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total

    Territory Summary for Russians :

    Szechwan : 1 armour
        India : 2 fighters
        Amur : 2 aaGuns and 12 infantry
        Timguska : 6 infantry
        French Indo China : 1 flag, 1 mech_infantry
        Bryansk : 3 aaGuns, 3 artilleries and 21 infantry
        Russia : 1 airfield, 3 armour, 1 factory_major, 10 infantry and 9 mech_infantrys
        Ukraine : 1 factory_minor
        Vologda : 1 aaGun and 8 infantry
        Volgograd : 1 factory_minor and 2 infantry
        Caucasus : 1 fighter, 1 mech_infantry and 1 tactical_bomber
        123 Sea Zone : 1 submarine
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 33 / 33
        Japanese : 44 / 49
        Americans : 50 / 70
        Chinese : 7 / 13
        British : 29 / 30
        UK_Pacific : 10 / 10
        Italians : 13 / 18
        ANZAC : 14 / 15
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '12

    how do you guys come out ahead on every battle?  no single battle has been crushing so far (with the exception of the z6 laugher) but these little 2 inf here, 1 mech there, etc has added up to a pretty significant difference.  again, not begruding you, i’m glad the dice are going your way… it’s just weird how it keeps happening again, and again, and again…  :wink:

  • TripleA

    Well I like to send overwhelming odds to improve my luck

  • '12

    @Cow:

    Well I like to send overwhelming odds to improve my luck

    overwhelming odds don’t decrease the percentage that the defender should hit in 1 round.  I have often thought that when the odds are overwhelming the defender should have a penalty against their ability tohit so the attacker cant hit 100 times Iin round 1 and the defender still gets a 1 I 3 chance to hit but thats how it is…  unless u figured out some way to penalize the defender…( can anyone say veq back door programming?)  :?

  • '12

    Course in z6 when WE had overwhelming odds u hit twice with no loss…. just sayin… its weird  :roll:

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