@oysteilo
any scramble?
L13 G40 PGMatt (axis) vs Gamer (allies +10) +tech game 2
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Oops - just realized I didn’t download your latest file.
I just added 2 infantry to Berlin and removed 2 from North Italy as you had on your map.
This one has that correction.
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Isn’t it like three am local for you? You should be in bed!b
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The dice were very strange in Ukraine, but ended up about average.
I played the hit and run perfectly, and then realized when I had you down to one tank that I didn’t want to retreat to Bryansk after all.
I forgot to establish the retreat route through Rostov, so I kinda screwed it up.So I ended up with (if I remember correctly) really close to the average result and left them for you to wipe out in the Ukraine. Probably the right thing to do anyway, especially since you have increased production.
My edits are messier than yours, sorry
To summarize:
Edited 2 fighters from Bryansk to Russia
Moved 1 infantry from Yen to Nov, and 1 from Yen to TimI only collected 24?? AAAAAA! You cut off my lifeline in Z125 at last
Continuing to waste a ton of money on tech. You seem to have immunity to my extreme tech luck.
Oh well. Should sleep well tonight knowing 9 tanks and 22 German units overall are gone.Now……
What are you going to do with Japan??
I made a rash USA3 move - can you prevent disaster? -
@PGMatt:
Isn’t it like three am local for you? You should be in bed!b
No, 2:00.
I don’t have to be at work until at least 9:00I saw you had made the German move right when I was going to retire. I couldn’t just leave it!
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The dice were very strange in Ukraine, but ended up about average.
I only collected 24?? Â AAAAAA! Â You cut off my lifeline in Z125 at last
Now……
What are you going to do with Japan??
I made a rash USA3 move - can you prevent disaster?At this point in my game play (overall), I think I’m making tiny mistakes that are killing me against the T1 players. I set up the Ukraine knowing that it was a saw off battle and now you have put me into a position where I pretty much have to counter your counter attack, setting up another trade if you want it.
The z125 is a perfect example of oversite; missed the boat (HAH!) on it and it takes like 2 turns to set up to block it again.
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You know, I’ve been thinking that your play is improving considerably, man.
The little things will absolutely kill you - you are so right
'Course the big things’ll get ya too! :-)
Whatchagonnado with Japan!!??
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I probably should have established the retreat route through Rostov and then retreated, leaving you one tank in Ukraine. I did not want to retreat to Bryansk (painted myself into that corner by forgetting to drive through Rostov).
But you know what? I also forgot to attack Hong Kong with the mech and armor the last Russia turn and it turned out to be the better move to hold them back.
Was probably better for me that I didn’t hit and run Ukraine because of the 2 IPC’s for Ukraine, 1 more German tank dead (was nice of him to miss in the last round), and to stop the production of FOUR more German units in my back yard. Not to mention you can’t land aircraft in Ukraine to protect…
I don’t know, man, we all have a LOT to learn about this game. It is waaaaay more complex than any previous A&A
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If you are stll having second thoughts about the battle, I dont mind changing it. It wont change Japan’s move at all. Just make the swap however you like.
I dont know about Japan yet, I have just had a chance to open the board now.
This AA has so many roads to victory that it isn’t a cookie cutter game forsure. The West board has legit allied plays vs both Germany and Italy, and both Axis powers have two pretty reasonable roads.
I still don’t see a legit road to 6 VCs for Japan in the East. 5 is pretty easy, but that sixth one looks very difficult to actually get.
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Oh, it can definitely be done. I lost one that way to Karl (barely) and vowed “never again”. I had a huge stack on Paris and everything. It really sucks to lose that way, with the Axis not required to capture a major capital anywhere. Just taking India, New South Wales and Hawaii and winning, really feels wrong. But you’re right - it’s normally hard to get the 6th (NSW or Honolulu, usually), and well it should.
Surely you are kidding about re-doing Ukraine. I’m not having any second thoughts. Happy I won with ground units left over.
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Just taking India, New South Wales and Hawaii and winning, really feels wrong.
Correction! Just taking India and then EITHER NSW OR Hawaii
Definitely feels wrong!
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Oh, it can definitely be done. I lost one that way to Karl (barely) and vowed “never again”. I had a huge stack on Paris and everything. It really sucks to lose that way, with the Axis not required to capture a major capital anywhere. Just taking India, New South Wales and Hawaii and winning, really feels wrong. But you’re right - it’s normally hard to get the 6th (NSW or Honolulu, usually), and well it should.
Surely you are kidding about re-doing Ukraine. I’m not having any second thoughts. Happy I won with ground units left over.
I wasn’t talking about redoing the dice, just the decesion to retreat when and where you did. If you want to retreat with 1 German armour left or whatever it was and fall back to someplace you could have had a path to, go for it. It’s too easy to make move mistakes when games are played broken up.
Sorry, I have sketched out a kinda plan for Japan but I have the kids tonight while Emma is busy so I wont be posting a move until after they go to bed. This afternoon didn’t go as planned, my honeydo was large, and my folks ended up coming over for dinner too.
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Ah, thanks for the explanation.
It was probably better to do what I actually did, anyway.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 3 destroyers, 9 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Java to 42 Sea Zone
1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 42 Sea Zone to 62 Sea Zone
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Philippines
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kwangsi to Hunan
3 tactical_bombers moved from Kwangtung to Hunan
3 fighters and 3 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
2 bombers moved from Amur to Jehol
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R.Combat - Japanese
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 1 : 1/6 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 3/5 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Hunan
Japanese attack with 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 3 tactical_bombers in Hunan, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 1 : 1/4 hits
British roll dice for 1 destroyer in 41 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Sumatra
Battle in Malaya
Battle in Borneo
Battle in Jehol
Japanese attack with 2 bombers, 3 fighters and 3 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 2 bombers, 3 fighters and 3 infantry in Jehol, round 1 : 4/8 hits
Chinese roll dice for 1 mech_infantry in Jehol, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Jehol
Japanese win, taking Sumatra from Dutch, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific, taking Jehol from Chinese with 2 bombers, 3 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 62 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
2 fighters moved from 62 Sea Zone to 61 Sea Zone
1 carrier and 1 destroyer moved from 42 Sea Zone to 61 Sea Zone
2 carriers moved from 42 Sea Zone to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
2 bombers and 3 fighters moved from Jehol to Japan
2 fighters moved from Kwangtung to Japan
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 transports moved from 19 Sea Zone to 20 Sea Zone
2 battleships, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 aaGun and 1 infantry moved from Amur to Manchuria
3 tactical_bombers moved from Hunan to Kwangtung
2 artilleries and 3 infantry moved from Buryatia to Amur
1 artillery and 3 infantry moved from Kwangsi to Kwangtung
1 aaGun moved from Kwangsi to KwangtungPlace Units - Japanese
3 destroyers placed in 20 Sea Zone
9 infantry and 1 mech_infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 4 infantry and 1 mech_infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 destroyers
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Kwangsi : 2 infantry and 1 mech_infantry
Japan : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 6 fighters, 1 harbour and 14 infantry
Jehol : 3 infantry
Manchuria : 1 aaGun and 1 infantry
Yunnan : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 3 tactical_bombers
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 2 artilleries and 3 infantry
Yakut S.S.R. : 1 flag, 1 armour, 1 artillery and 2 infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 flag, 1 destroyer and 1 transport
43 Sea Zone : 1 transport
37 Sea Zone : 1 transport
35 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
39 Sea Zone : 2 carriers, 2 fighters and 1 tactical_bomber
20 Sea Zone : 2 battleships, 1 cruiser, 4 destroyers and 2 transports
6 Sea Zone : 2 destroyers
61 Sea Zone : 1 carrier, 1 destroyer and 2 fightersProduction/PUs Summary :
Germans : 47 / 58
Russians : 23 / 24
Japanese : 58 / 63
Americans : 50 / 77
Chinese : 10 / 16
British : 33 / 38
UK_Pacific : 8 / 15
Italians : 17 / 17
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Now, the USA! I did a end of turn edit on my purchase rather than replot all the combat moves. In hindsight I probably bought one DD too many.
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You should establish that you want to change your buy before rolling dice.
I normally post what I want to change with my buy, and then post the combat move. This shows your opponent you did the change before rolling dice.
I will allow it, this time…
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@PGMatt:
Now, the USA!
Alright, comin’ at ya now!
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I’ve missed all 11 tech dice thrown vs. Allweneedislove so far, and all dice thrown in this game.
Just warning you, the floodgates will open one of these days.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesResearch Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 fighters, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 fighters moved from 16 Sea Zone to Amur
1 battleship and 2 cruisers moved from 16 Sea Zone to 5 Sea Zone
3 bombers moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 16 Sea Zone to 5 Sea Zone
1 artillery and 3 infantry moved from 5 Sea Zone to Amur
1 infantry, 1 mech_infantry and 1 transport moved from 16 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Korea
1 fighter moved from 16 Sea Zone to Amur
1 fighter moved from 16 Sea Zone to 6 Sea Zone -
Need scramble decision for Zone 6
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AAAAAGH! Stuck in limbo in the middle of a huge turn





