99% sure open communication is allowed. The extent to which it’s allowed is up to you, though. With my play-group we cut it off at “talk of general strategy is allowed, anything more specific is not.” We do it this way because of bad experiences where multi-player games would devolve into the “good” Axis Player and the “good” Allies Player forcing their teammates to obey their orders on what to do each turn, effectively turning the game into a 1v1 with a peanut gallery. That’s not much fun for anyone.
Sub/Transport Question
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Say the situation arises where at the end of Japans’ turn, they have 1 transport in a sz along with 2 or more ANZAC subs. On ANZACS turn, if 1 sub stays to kill the transport can the others move out? Or does the fact that the tt was attacked mean that the other sub(s) have to remain due to the fact that there was technically combat?
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It is legal for one to stay and the others to leave.
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@wittmann:
It is legal for one to stay and the others to leave.
Provided that they move out during the combat movement phase.
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@Eggman:
@wittmann:
It is legal for one to stay and the others to leave.
Provided that they move out during the combat movement phase.
I thought you could only move on the combat phase if combat was involved.
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Hi Larrie. On page 12 of Pacific rules it explains that a Sea Unit can move in Combat Move if it is in a Hostile SZ and wishes to avoid combat.
It is one of 4 occasions that a unit can end its combat in a Friendly Zone during Combat Move.
Hope that helps.
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Hi Wittman, That does help and thank you.