Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
For those interested in this game:
Narushima kindly agreed on playing full dice!
And it’s worked for me so far! ;)
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Freefolk
Freefolk buy 1 hobbits and 3 lightCavalrys; Remaining resources: 0 PUs;
Combat Move - Freefolk
1 archers and 1 spearInfantry moved from S. Arthedain to Minhiriath
2 hobbitss moved from Shire to Minhiriath
1 archers moved from Breelands to E. Arnor
1 lightCavalry moved from Breelands to E. Arnor
Combat - Freefolk
Battle in Minhiriath
Freefolk attack with 1 archers, 2 hobbitss and 1 spearInfantry
Neutral defend with 1 spearInfantry
Freefolk roll dice for 1 archers, 2 hobbitss and 1 spearInfantry in Minhiriath, round 1 : 0/3 hits
Neutral roll dice for 1 spearInfantry in Minhiriath, round 1 : 0/1 hits
Freefolk roll dice for 1 archers, 2 hobbitss and 1 spearInfantry in Minhiriath, round 2 : 0/3 hits
Neutral roll dice for 1 spearInfantry in Minhiriath, round 2 : 1/1 hits
1 hobbits owned by the Freefolk lost in Minhiriath
Freefolk roll dice for 1 archers, 1 hobbits and 1 spearInfantry in Minhiriath, round 3 : 0/3 hits
Neutral roll dice for 1 spearInfantry in Minhiriath, round 3 : 0/1 hits
Freefolk roll dice for 1 archers, 1 hobbits and 1 spearInfantry in Minhiriath, round 4 : 0/3 hits
Neutral roll dice for 1 spearInfantry in Minhiriath, round 4 : 1/1 hits
1 hobbits owned by the Freefolk lost in Minhiriath
Freefolk roll dice for 1 archers and 1 spearInfantry in Minhiriath, round 5 : 2/2 hits
Neutral roll dice for 1 spearInfantry in Minhiriath, round 5 : 0/1 hits
1 spearInfantry owned by the Neutral lost in Minhiriath
Freefolk win, taking Minhiriath from Neutral with 1 archers and 1 spearInfantry remaining. Battle score for attacker is -1
Casualties for Freefolk: 2 hobbitss
Casualties for Neutral: 1 spearInfantry
Battle in E. Arnor
Freefolk attack with 1 archers and 1 lightCavalry
Neutral defend with 1 spearInfantry
Freefolk roll dice for 1 archers and 1 lightCavalry in E. Arnor, round 1 : 1/2 hits
Neutral roll dice for 1 spearInfantry in E. Arnor, round 1 : 0/1 hits
1 spearInfantry owned by the Neutral lost in E. Arnor
Freefolk win, taking E. Arnor from Neutral with 1 archers and 1 lightCavalry remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearInfantry
2 archerss and 3 spearInfantrys moved from Bree to S. Downs
2 hobbitss moved from Hobbiton to Shire
1 archers and 2 spearInfantrys moved from Fornost to Breelands
Place Units - Freefolk
3 lightCavalrys placed in Bree
1 hobbits placed in Fornost
Turn Complete - Freefolk
Freefolk collect 16 PUs; end with 16 PUs total
Territory Summary for Freefolk :
Minhiriath : 1 flag, 1 archers and 1 spearInfantry
E. Arnor : 1 flag, 1 archers and 1 lightCavalry
Fornost : 1 castle and 1 hobbits
Breelands : 1 archers and 2 spearInfantrys
Bree : 1 castle, 2 fortificationss and 3 lightCavalrys
S. Downs : 2 archerss and 3 spearInfantrys
Shire : 2 hobbitss
Hobbiton : 1 castle
Production/PUs Summary :
Saruman : 11 / 11
Freefolk : 16 / 16
Mordor : 20 / 20
Rohan : 18 / 18
Goblins : 12 / 12
Elves : 22 / 22
Haradrim : 18 / 18
Gondor : 33 / 33
Rhun : 12 / 12
Dale : 9 / 9
Khand : 10 / 10
Dwarves : 16 / 16
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Mordor
Mordor buy 4 orcss and 1 trolls; Remaining resources: 2 PUs;
Combat Move - Mordor
3 orcss, 1 siegeTower and 2 trollss moved from Dol Goldur to S. Mirkwood
2 orcss moved from Udun to Dagorlad
Mordor take Dagorlad from Neutral
1 nazgul moved from Barad Dur to Dagorlad
6 orcss moved from Gorgoroth to Minas Morgul
7 orcss moved from Minas Morgul to N. Ithilien
Mordor take N. Ithilien from Gondor
1 orcs moved from Minas Morgul to S. Ithilien
Mordor take S. Ithilien from Gondor
3 siegeTowers moved from Minas Morgul to N. Ithilien
3 siegeTowers moved from Minas Morgul to S. Ithilien
2 trollss moved from Minas Morgul to N. Ithilien
1 trolls moved from Minas Morgul to S. Ithilien
2 nazguls moved from Barad Dur to Minas Morgul
Combat - Mordor
Battle in S. Mirkwood
Mordor attack with 3 orcss, 1 siegeTower and 2 trollss
Elves defend with 2 entss and 2 hunterss
Mordor win, taking S. Mirkwood from Elves with 2 orcss, 1 siegeTower and 2 trollss remaining. Battle score for attacker is 5
Casualties for Mordor: 1 orcs
Casualties for Elves: 2 entss and 2 hunterss
Non Combat Move - Mordor
1 nazgul moved from Dagorlad to Udun
Place Units - Mordor
3 orcss placed in Dol Goldur
1 orcs and 1 trolls placed in Barad Dur
Turn Complete - Mordor
Mordor collect 23 PUs; end with 25 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Rohan
Rohan buy 6 spearInfantrys; Remaining resources: 0 PUs;
Combat Move - Rohan
1 lightCavalry moved from E. Emnet to Anduin East Bank
Rohan take Anduin East Bank from Neutral
1 lightCavalry moved from E. Emnet to Celebran
Rohan take Celebran from Neutral
Combat - Rohan
Non Combat Move - Rohan
1 spearInfantry moved from Westfold to Fangorn
2 heavyCavalrys and 6 lightCavalrys moved from E. Emnet to Westfold
1 spearInfantry moved from Helms Deep to Westfold
1 heavyCavalry and 4 spearInfantrys moved from Eastfold to Westfold
Place Units - Rohan
4 spearInfantrys placed in Eastfold
2 spearInfantrys placed in Helms Deep
Turn Complete - Rohan
Rohan collect 20 PUs; end with 20 PUs total
Territory Summary for Rohan :
Fangorn : 1 spearInfantry
Helms Deep : 1 castle, 6 fortificationss, 2 spearInfantrys and 1 tower
Westfold : 3 heavyCavalrys, 6 lightCavalrys and 5 spearInfantrys
Eastfold : 1 castle, 4 fortificationss and 4 spearInfantrys
Anduin East Bank : 1 flag, 1 lightCavalry
Celebran : 1 flag, 1 lightCavalry
Production/PUs Summary :
Saruman : 11 / 11
Freefolk : 16 / 16
Mordor : 23 / 25
Rohan : 20 / 20
Goblins : 12 / 12
Elves : 21 / 22
Haradrim : 18 / 18
Gondor : 31 / 33
Rhun : 12 / 12
Dale : 9 / 9
Khand : 10 / 10
Dwarves : 16 / 16
The game wouldn’t let me post this turn, so here it is:
Game History
Round :1
Purchase Units - Goblins
Goblins buy 6 stabberss; Remaining resources: 0 PUs;Combat Move - Goblins
1 wargs moved from Dol Goldur to Rhovanion
Goblins take Rhovanion from Neutral
2 wargss moved from Dol Goldur to Anduin East Bank
1 bats, 5 shooterss, 8 stabberss, 2 trollss and 2 wargss moved from Moria to Drimrill Dale
Goblins take Drimrill Dale from Neutral
1 bats, 2 shooterss, 3 stabberss and 2 wargss moved from N. Caves to Drimrill Dale
1 shooters, 1 stabbers and 1 wargs moved from S. Caves to N. DunlandCombat - Goblins
Battle in Anduin East Bank
Goblins attack with 2 wargss
Rohan defend with 1 lightCavalry
Goblins win, taking Anduin East Bank from Rohan with 1 wargs remaining. Battle score for attacker is -1
Casualties for Rohan: 1 lightCavalry
Casualties for Goblins: 1 wargs
Battle in N. Dunland
Goblins attack with 1 shooters, 1 stabbers and 1 wargs
Neutral defend with 1 spearInfantry
Goblins win, taking N. Dunland from Neutral with 1 shooters and 1 wargs remaining. Battle score for attacker is 1
Casualties for Neutral: 1 spearInfantry
Casualties for Goblins: 1 stabbersNon Combat Move - Goblins
1 wargs moved from Dol Goldur to Drimrill Dale
2 batss moved from Drimrill Dale to MoriaPlace Units - Goblins
6 stabberss placed in MoriaTurn Complete - Goblins
Goblins collect 16 PUs; end with 16 PUs total
And now the forum won’t let me attach the turn file… I’ll retry in a few hours.
Yes, looks like the upload capacity has reached it’s limit (again).
You can of course send the savegame by email as along as it can’t be uploaded here. Or just wait - I will not be able to move until late this evening (if ever today).
Here it is.
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Elves
Elves buy 5 hobbitss and 3 hunterss; Remaining resources: 0 PUs;
Combat Move - Elves
1 hunters moved from Lorien to Anduin East Bank
2 eagless moved from Lorien to Anduin East Bank
1 eagles moved from W. Mirkwood to Anduin East Bank
1 eagles moved from E. Mirkwood to Anduin East Bank
1 ents moved from W. Mirkwood to Gladden
Elves take Gladden from Neutral
2 wizards moved from Rivendell to Cardolan
6 hunterss moved from Rivendell to Cardolan
1 hobbits moved from Rivendell to Eregion
Elves take Eregion from Neutral
1 ents moved from High Mirkwood to Carrock
Elves take Carrock from Neutral
Combat - Elves
Battle in Anduin East Bank
Elves attack with 4 eagless and 1 hunters
Goblins defend with 1 wargs
Elves roll dice for 4 eagless and 1 hunters in Anduin East Bank, round 1 : 1/5 hits
Goblins roll dice for 1 wargs in Anduin East Bank, round 1 : 0/1 hits
1 wargs owned by the Goblins lost in Anduin East Bank
Elves win, taking Anduin East Bank from Goblins with 4 eagless and 1 hunters remaining. Battle score for attacker is 5
Casualties for Goblins: 1 wargs
Battle in Cardolan
Elves attack with 6 hunterss and 2 wizards
Neutral defend with 1 spearInfantry
Elves roll dice for 6 hunterss and 2 wizards in Cardolan, round 1 : 2/8 hits
Neutral roll dice for 1 spearInfantry in Cardolan, round 1 : 0/1 hits
1 spearInfantry owned by the Neutral lost in Cardolan
Elves win, taking Cardolan from Neutral with 6 hunterss and 2 wizards remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearInfantry
Non Combat Move - Elves
2 hunterss moved from Lorien to Celebran
3 hunterss moved from Lorien to Gladden
2 wizards moved from Lorien to Gladden
6 hunterss and 2 wizards moved from High Mirkwood to Gladden
2 hunterss moved from N. Mirkwood to Gladden
1 ents moved from E. Mirkwood to W. Mirkwood
1 ents moved from N. Mirkwood to W. Mirkwood
4 eagless moved from Anduin East Bank to W. Mirkwood
3 entss moved from Fangorn to Celebran
Place Units - Elves
5 hobbitss and 3 hunterss placed in Rivendell
Turn Complete - Elves
Elves collect 26 PUs; end with 26 PUs total
Territory Summary for Elves :
Rivendell : 1 castle, 12 fortificationss, 5 hobbitss, 3 hunterss and 2 towers
High Mirkwood : 1 castle, 2 fortificationss and 1 tower
W. Mirkwood : 4 eagless and 2 entss
Lorien : 1 castle and 3 towers
Anduin East Bank : 1 flag, 1 hunters
Gladden : 1 flag, 1 ents, 11 hunterss and 4 wizards
Carrock : 1 flag, 1 ents
Celebran : 3 entss and 2 hunterss
Eregion : 1 flag, 1 hobbits
Cardolan : 1 flag, 6 hunterss and 2 wizards
Production/PUs Summary :
Saruman : 11 / 11
Freefolk : 16 / 16
Mordor : 23 / 25
Rohan : 19 / 20
Goblins : 15 / 16
Elves : 26 / 26
Haradrim : 18 / 18
Gondor : 31 / 33
Rhun : 12 / 12
Dale : 9 / 9
Khand : 10 / 10
Dwarves : 16 / 16
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Haradrim
Haradrim buy 2 galleons and 1 raft; Remaining resources: 0 PUs;
Combat Move - Haradrim
4 galleons moved from Bay of Harad to Umbar Peninsula Coast
1 galleon moved from Harnen to Umbar Peninsula Coast
3 corsairss and 3 spearInfantrys moved from City of Corsairs to Umbar
2 oliphants moved from Harad Road to S. Gondor
4 spearInfantrys moved from Harad Road to S. Ithilien
4 corsairss moved from Minas Morgul to S. Ithilien
Combat - Haradrim
Battle in S. Gondor
Haradrim attack with 2 oliphants
Gondor defend with 1 spearInfantry
Haradrim win, taking S. Gondor from Gondor with 2 oliphants remaining. Battle score for attacker is 3
Casualties for Gondor: 1 spearInfantry
Non Combat Move - Haradrim
Place Units - Haradrim
2 galleons and 1 raft placed in Bay of Harad
Turn Complete - Haradrim
Haradrim collect 19 PUs; end with 19 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Gondor
Gondor buy 9 rafts and 5 spearInfantrys; Remaining resources: 0 PUs;
Non Combat Move - Gondor
10 undeads moved from Paths of the Dead to Lamedon
2 heavyCavalrys and 2 spearInfantrys moved from E. Osg. to W. Osg.
3 heavyCavalrys moved from Minas Tirith to W. Osg.
3 spearInfantrys, 4 towerGuards and 3 trebuches moved from Minas Tirith to Lossarnach
3 spearInfantrys and 1 towerGuard moved from Andrast to Lefnui
3 spearInfantrys moved from Anfalas to Morthond
2 galleons and 3 spearInfantrys moved from Morthond to Anduin Mouth
1 spearInfantry moved from Tolfolas to Anduin Mouth
2 galleons, 3 spearInfantrys and 1 towerGuard moved from Lefnui to Morthond
2 galleons moved from S. Gondor Coast to Morthond
1 caravel moved from S. Gondor Coast to S. W. Central Sea Zone
1 caravel moved from S. Gondor Coast to N. W. Central Sea Zone
1 galleon moved from Gilrain to Morthond
1 spearInfantry moved from Belfalas to Gilrain
1 galleon and 1 spearInfantry moved from Gilrain to Anduin Mouth
3 heavyCavalrys moved from Anfalas to Lebennin
3 spearInfantrys and 1 towerGuard moved from Morthond to Lebennin
5 spearInfantrys moved from Anduin Mouth to W. Osg.
Place Units - Gondor
2 rafts placed in Anduin Mouth
2 rafts placed in Anduin Mouth
3 rafts placed in Morthond
1 raft placed in Andrast Coast
1 raft placed in Lefnui
5 spearInfantrys placed in Minas Tirith
Turn Complete - Gondor
Gondor collect 30 PUs; end with 30 PUs total
Territory Summary for Gondor :
E. Osg. : 1 castle and 1 spearInfantry
W. Osg. : 1 castle, 5 heavyCavalrys, 9 spearInfantrys and 2 trebuches
Minas Tirith : 1 castle, 7 fortificationss, 5 spearInfantrys and 4 towers
Lossarnach : 3 spearInfantrys, 4 towerGuards and 3 trebuches
Lebennin : 3 heavyCavalrys, 3 spearInfantrys and 1 towerGuard
Lamedon : 10 undeads
Anfalas : 1 castle and 3 fortificationss
Andrast : 1 castle and 4 fortificationss
Anduin Mouth : 3 galleons and 4 rafts
Lefnui : 1 raft
Morthond : 5 galleons and 3 rafts
Andrast Coast : 1 raft
S. W. Central Sea Zone : 1 caravel
N. W. Central Sea Zone : 1 caravel
Production/PUs Summary :
Saruman : 11 / 11
Freefolk : 16 / 16
Mordor : 23 / 25
Rohan : 19 / 20
Goblins : 15 / 16
Elves : 26 / 26
Haradrim : 19 / 19
Gondor : 30 / 30
Rhun : 12 / 12
Dale : 9 / 9
Khand : 10 / 10
Dwarves : 16 / 16
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Rhun
Rhun buy 1 spearInfantry and 1 warWagon; Remaining resources: 1 PUs;
Combat Move - Rhun
1 spearInfantry moved from Rhun to E. Rhovanion
Rhun take E. Rhovanion from Neutral
4 chariotArcherss, 6 spearInfantrys and 2 warChariots moved from N. Rhun to Iron Hills
1 spearInfantry moved from Rhun to Celduin
1 chariotArchers moved from Rhun to Celduin
1 chariotArchers moved from Rhun to Celduin
2 spearInfantrys moved from S. Rhun to S. E. Rhovanion
Rhun take S. E. Rhovanion from Neutral
3 chariotArcherss moved from S. Rhun to S. Rhovanion
Rhun take S. Rhovanion from Neutral
2 warChariots moved from Udun to S. Rhovanion
Combat - Rhun
Battle in Iron Hills
Rhun attack with 4 chariotArcherss, 6 spearInfantrys and 2 warChariots
Dwarves defend with 3 axeInfantrys, 2 berzerkerss, 1 castle and 4 fortificationss
Rhun win, taking Iron Hills from Dwarves with 4 chariotArcherss, 4 spearInfantrys and 2 warChariots remaining. Battle score for attacker is 24
Casualties for Rhun: 2 spearInfantrys
Casualties for Dwarves: 3 axeInfantrys, 2 berzerkerss and 4 fortificationss
Battle in Celduin
Rhun attack with 2 chariotArcherss and 1 spearInfantry
Neutral defend with 1 spearInfantry
Rhun win, taking Celduin from Neutral with 2 chariotArcherss remaining. Battle score for attacker is 0
Casualties for Rhun: 1 spearInfantry
Casualties for Neutral: 1 spearInfantry
Non Combat Move - Rhun
Place Units - Rhun
1 spearInfantry and 1 warWagon placed in Rhun
Turn Complete - Rhun
Rhun collect 21 PUs; end with 22 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Dale
Dale buy 2 lightCavalrys; Remaining resources: 1 PUs;
Combat Move - Dale
1 heavyCavalry moved from N. Dale to N. Rhun
Dale take N. Rhun from Rhun
1 heavyCavalry moved from N. Rhun to N. Dale
Combat - Dale
Non Combat Move - Dale
1 spearInfantry moved from N. Dale to N. Rhun
1 archers moved from S. Dale to N. Dale
1 spearInfantry moved from N. Dale to S. Dale
3 archerss and 3 spearInfantrys moved from Lake Town to N. Dale
Place Units - Dale
2 lightCavalrys placed in Lake Town
Turn Complete - Dale
Dale collect 12 PUs; end with 13 PUs total
Territory Summary for Dale :
N. Rhun : 1 flag, 1 spearInfantry
S. Dale : 1 spearInfantry
N. Dale : 4 archerss, 1 heavyCavalry and 3 spearInfantrys
Lake Town : 1 castle, 4 fortificationss and 2 lightCavalrys
:wink:
Hello? Are you still playing?
I am, sorry about that. Turn coming up.
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Khand
Khand buy 2 trebuches; Remaining resources: 2 PUs;
Combat Move - Khand
3 raiderss moved from S. Khand to Khand
2 raiderCavalrys, 4 raiderss, 1 warWolves and 2 xbowInfantrys moved from Khand to Harad Road
2 raiderCavalrys and 1 warWolves moved from Harad Road to S. Ithilien
Non Combat Move - Khand
Place Units - Khand
2 trebuches placed in Khand
Turn Complete - Khand
Khand collect 10 PUs; end with 12 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Dwarves
Dwarves buy 2 axeInfantrys and 1 zepplin; Remaining resources: 0 PUs;
Non Combat Move - Dwarves
6 axeInfantrys, 2 cannons and 2 phalanxs moved from Lonely Mtn. to N. Dale
Place Units - Dwarves
2 axeInfantrys and 1 zepplin placed in Lonely Mtn.
Turn Complete - Dwarves
Dwarves collect 12 PUs; end with 12 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :2
Purchase Units - Saruman
Saruman buy 1 siegeTower and 1 urukhai; Remaining resources: 2 PUs;
Combat Move - Saruman
1 orcs moved from S. Dunland to Enedwaith
Saruman take Enedwaith from Neutral
1 urukhai moved from Dol Goldur to N. Brown Lands
Saruman take N. Brown Lands from Neutral
3 urukhais moved from Dol Goldur to Anduin East Bank
1 urukhai moved from Isengard to Enedwaith
Combat - Saruman
Battle in Anduin East Bank
Saruman attack with 3 urukhais
Elves defend with 1 hunters
Saruman win, taking Anduin East Bank from Elves with 2 urukhais remaining. Battle score for attacker is -1
Casualties for Saruman: 1 urukhai
Casualties for Elves: 1 hunters
Non Combat Move - Saruman
Place Units - Saruman
1 siegeTower and 1 urukhai placed in Isengard
Turn Complete - Saruman
Saruman collect 13 PUs; end with 15 PUs total