X-DAP-05 TeamBoldDutch vs. DairyQryn

  • TripleA

    ~
    I am not posting combat moves unless I need scramble orders/intercept/OOL. This website does not have infinite space for infinite uploads. We just reached upload capacity again.

    Do not post combat moves unless you need scramble orders, intercept, or OOL. No one looks at those because they are pointless. It is improbable for someone to recreate the same dice rolls in single player as the ones received by marty in order to take empty territories you forgot to take or to change your casualties from a battle you did previously. etc etc.

    Since we are already checking marty emails it is pointless to post combat move unnecessarily.

  • '12

    an unscrupulous person could also change the BUY.  so how about we just post the buy if there is no scramble intercept ool needed?

  • '12

    the buy can simply be typed into a forum post.  then i’m cool.

  • TripleA

    You go back and change the buy, you would still have to reroll all the battles, hope to get the exact same dice rolls.

    Yeah that is not likely.

  • TripleA

    I prefer you not to post combat moves unless OOL/intercept/scramble is needed. Honey badger does not care.

  • '12

    @Cow:

    You go back and change the buy, you would still have to reroll all the battles, hope to get the exact same dice rolls.

    Yeah that is not likely.

    as usual, you don’t get it.  you would not have to get all the same rolls.  many times i have had tripleA freeze up in the middle of combat or noncombat and i have to close out and recreate the entire move.  when this happens, there is no way to prove what you purchased unless you have posted the combat move prior to rolling.  the only other way is to state the buy before rolling dice, which is what i am suggesting.  read this post over carefully before just shooting off another half baked thought.

  • '12

    the other thing you cannot prove is any walkin or any transport autokill since there are no dice rolled.

  • TripleA

    Ok well if my turn does not freeze it will not matter.

  • TripleA

    You can post combat moves since your turns freeze. I have had power outages. Fine we can post combat moves, this is a tournament game, I accept.

    For a league game I would tell you to gtfo.

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - Americans
                Americans buy 3 carriers; Remaining resources: 4 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Philippines: 1 fighter
                EDIT: Turning off Edit Mode
                1 submarine moved from 35 Sea Zone to 23 Sea Zone
                1 carrier moved from 10 Sea Zone to 7 Sea Zone
                1 bomber moved from Central United States to Eastern United States
                1 armour moved from Central United States to Southeast Mexico
                1 infantry moved from Central United States to Southeast Mexico
                1 fighter moved from Western United States to Eastern United States
                1 fighter moved from 10 Sea Zone to Eastern United States
                1 tactical_bomber moved from 10 Sea Zone to Western United States
                1 fighter moved from Hawaiian Islands to Western United States
                1 fighter moved from Hawaiian Islands to 7 Sea Zone
                1 transport moved from 10 Sea Zone to 89 Sea Zone
                1 destroyer moved from 10 Sea Zone to 89 Sea Zone
                1 battleship and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun moved from Eastern United States to Central United States
                1 aaGun moved from Western United States to Central United States
                1 mech_infantry moved from Central United States to Western United States
                1 mech_infantry moved from Central United States to Western United States
                1 infantry moved from Western United States to Central United States
                1 infantry moved from Eastern United States to Central United States
                1 artillery moved from Eastern United States to Central United States

    Place Units - Americans
                3 carriers placed in 101 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 7 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 52 PUs; end with 56 PUs total

  • '10

    Wouldn’t move plane from Phil correctly so I had to edit it.

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 1 :  2/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 :  1/2 hits
                        1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan
                1 infantry moved from Shensi to Szechwan
                1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

  • '10

    Someone’s email address is buggered. I think probably Veq’s, because I got the marti emails and he and I were the two that were added.

    Bold tied up, posting UK…

  • '10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Combat Move - British
                1 armour, 1 artillery and 2 infantry moved from Alexandria to Tobruk
                1 mech_infantry moved from Egypt to Tobruk
                1 fighter moved from Malta to Tobruk
                1 tactical_bomber moved from 98 Sea Zone to Tobruk
                1 submarine moved from 98 Sea Zone to 96 Sea Zone
                1 cruiser moved from 98 Sea Zone to 96 Sea Zone
                1 fighter moved from Gibraltar to 110 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 fighter moved from Scotland to 110 Sea Zone
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                1 bomber moved from United Kingdom to 106 Sea Zone
                1 cruiser moved from 91 Sea Zone to 106 Sea Zone

  • '10

    Forgot to hit “post” button before I hit “done”.

    Sorry.

    01Fuk.tsvg

  • '10

    Italy up.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Politics - Italians

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 infantry moved from Ethiopia to British Somaliland
                      Italians take British Somaliland from British
                1 infantry moved from Ethiopia to Italian Somaliland
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                1 battleship moved from 97 Sea Zone to 93 Sea Zone
                1 cruiser moved from 95 Sea Zone to 93 Sea Zone
                1 destroyer moved from 95 Sea Zone to 96 Sea Zone
                1 fighter moved from Southern Italy to 99 Sea Zone
                1 bomber moved from Northern Italy to 99 Sea Zone
                1 fighter moved from Southern Italy to 96 Sea Zone
                1 cruiser moved from 97 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                2 artilleries and 2 infantry moved from 97 Sea Zone to Greece
                2 infantry moved from Albania to Greece
                1 armour moved from Albania to Greece
                1 armour moved from Northern Italy to Slovakia Hungary

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 destroyer, 1 fighter and 1 submarine
                    British defend with 1 cruiser and 1 submarine
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the British lost in 96 Sea Zone
                        Italians roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 cruiser in 96 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
                    Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser and 1 submarine
                    Casualties for Italians: 1 submarine
                Battle in 93 Sea Zone
                    Italians attack with 1 battleship and 2 cruisers
                    French defend with 1 cruiser and 1 destroyer
                        Italians roll dice for 1 battleship and 2 cruisers in 93 Sea Zone, round 1 :  1/3 hits
                        French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the Italians
                        1 destroyer owned by the French lost in 93 Sea Zone
                        Italians roll dice for 1 battleship and 2 cruisers in 93 Sea Zone, round 2 :  1/3 hits
                        French roll dice for 1 cruiser in 93 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the French lost in 93 Sea Zone
                    Italians win, taking 93 Sea Zone from Neutral with 1 battleship and 2 cruisers remaining. Battle score for attacker is 20
                    Casualties for French: 1 cruiser and 1 destroyer
                Battle in Greece
                    Italians attack with 1 armour, 2 artilleries and 4 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Greece, round 1 :  1/7 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 1 :  1/4 hits
                        1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                        Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Greece, round 2 :  2/6 hits
                        Neutral_Allies roll dice for 3 infantry in Greece, round 2 :  0/3 hits
                        2 infantry owned by the Neutral_Allies lost in Greece
                        Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Greece, round 3 :  1/6 hits
                        Neutral_Allies roll dice for 1 infantry in Greece, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_Allies lost in Greece
                    Italians win, taking Greece from Neutral_Allies with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 1 infantry
                Battle in Tobruk
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 armour
                        Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 1 :  1/2 hits
                        British roll dice for 1 armour in Tobruk, round 1 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Italians lost in Tobruk
                    Italians win, taking Tobruk from British with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 infantry
                Battle in 99 Sea Zone
                    Italians attack with 1 bomber and 1 fighter
                    British defend with 1 destroyer
                        Italians roll dice for 1 bomber and 1 fighter in 99 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 destroyer in 99 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 99 Sea Zone
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                1 fighter moved from 96 Sea Zone to Southern Italy
                1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy
                2 infantry moved from Northern Italy to Yugoslavia
                2 aaGuns moved from Northern Italy to Southern France
                1 aaGun moved from Southern Italy to Northern Italy
                2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
                Italians collect 13 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for Italians :

    British Somaliland : 1 flag, 1 infantry
        Kenya : 1 flag, 1 infantry
        Southern France : 2 aaGuns
        Slovakia Hungary : 1 armour
        Tobruk : 1 artillery
        Northern Italy : 1 aaGun, 1 factory_major and 2 infantry
        Italian Somaliland : 1 infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
        Ethiopia : 1 artillery
        96 Sea Zone : 1 destroyer
        93 Sea Zone : 1 flag, 1 battleship and 2 cruisers
        Greece : 1 flag, 1 armour, 2 artilleries and 3 infantry
        97 Sea Zone : 1 destroyer and 2 transports
        Yugoslavia : 2 infantry

    Production/PUs Summary :

    Germans : 42 / 69
        Russians : 37 / 38
        Japanese : 29 / 41
        Americans : 52 / 56
        Chinese : 9 / 15
        British : 27 / 34
        UK_Pacific : 21 / 21
        Italians : 13 / 20
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from Queensland to Java
                2 fighters moved from New Zealand to Java
                1 aaGun moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total

  • '10

    Waiting to here back from Bold on a minor French issue…. yes, all French issue are minor.

  • TripleA

    I have not fully decided which cole train for Germany to hop on yet.

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