X-DAP-05 TeamBoldDutch vs. DairyQryn

  • TripleA

    I also did not put Veqryn’s or dutch’s email in yet.

  • '12

    @Cow:

    our game ID is 30447 but the dice coming over say it is game 30270.� what’s up with that?

    Oh? If you load the file it has 30270 as our game ID. Change that to 30447.

    yeah, i see that now, no biggie just got confused thinking it was a different game rolling there for a minute.

    anyway, can we agree to post move summary before rolling dice?

    we will put in the other emails when we do our moves.  what was Veqryn’s email again?  :-P

  • '12

    @Boldfresh:

    @Cow:

    our game ID is 30447 but the dice coming over say it is game 30270.� what’s up with that?

    Oh? If you load the file it has 30270 as our game ID. Change that to 30447.

    yeah, i see that now, no biggie just got confused thinking it was a different game rolling there for a minute.

    anyway, can we agree to post move summary before rolling dice?

    we will put in the other emails when we do our moves.  what was Veqryn’s email again?   :-P

    was especially confused when i saw only china attacks coming across… i figured there was no way that was cow passing up a J1 DOW…  :-o

  • TripleA

    You can put anything you want for Game ID, all it does is tell you which game it is for when you get your marty emails. The topic ID is what matters, because that determines where stuffs gets posted to.

    But yeah, I have another game going with ID 30270 so when I get dice rolls in, it will just be confusing for me to check.

    Change that ID so I know which game to check, because I do not check marty rolls from my league games. I checked the major battles from my previous tournament games, but most of it I was too lazy. Yeah I guess I should check marty rolls. Veqryn does not check them either so I should do that, someone has got to make sure things went down right.

  • TripleA

    Why would I do a J1 DoW when Russia is setting itself up to hold Yunnan? I invented the J1 dow, of course I know how to pre emptively counter myself. It is in my Allies Playbook.

    Here I changed topic id to match game id. Finally added the other emails in.

    But yeah when I initally made this game, I put Bold’s email and my email, because that is all I had. Copy pasted over topic ID and forgot about the game ID.

  • TripleA

    I have read every comment on all my playbooks and answered every question pmed to me about it.

    So yeah I had to stop sucking with Germany and the allies to write the other playbooks, because people kept asking me to make new ones.

    My allies playbook is incomplete, because describing strategies for the allies is tricky because it is difficult to predict who is at war and when. Plus I do not have all the answers with the allies yet. Zhukov is good playing the more conservative approach and I tried to mimic him in the tournament, but I like attacking which is my problem so I ended up being able to do neither… in the end I took big risks in order to turn things around… and I managed to just barely get by.

  • TripleA

    ~
    I am not posting combat moves unless I need scramble orders/intercept/OOL. This website does not have infinite space for infinite uploads. We just reached upload capacity again.

    Do not post combat moves unless you need scramble orders, intercept, or OOL. No one looks at those because they are pointless. It is improbable for someone to recreate the same dice rolls in single player as the ones received by marty in order to take empty territories you forgot to take or to change your casualties from a battle you did previously. etc etc.

    Since we are already checking marty emails it is pointless to post combat move unnecessarily.

  • '12

    an unscrupulous person could also change the BUY.  so how about we just post the buy if there is no scramble intercept ool needed?

  • '12

    the buy can simply be typed into a forum post.  then i’m cool.

  • TripleA

    You go back and change the buy, you would still have to reroll all the battles, hope to get the exact same dice rolls.

    Yeah that is not likely.

  • TripleA

    I prefer you not to post combat moves unless OOL/intercept/scramble is needed. Honey badger does not care.

  • '12

    @Cow:

    You go back and change the buy, you would still have to reroll all the battles, hope to get the exact same dice rolls.

    Yeah that is not likely.

    as usual, you don’t get it.  you would not have to get all the same rolls.  many times i have had tripleA freeze up in the middle of combat or noncombat and i have to close out and recreate the entire move.  when this happens, there is no way to prove what you purchased unless you have posted the combat move prior to rolling.  the only other way is to state the buy before rolling dice, which is what i am suggesting.  read this post over carefully before just shooting off another half baked thought.

  • '12

    the other thing you cannot prove is any walkin or any transport autokill since there are no dice rolled.

  • TripleA

    Ok well if my turn does not freeze it will not matter.

  • TripleA

    You can post combat moves since your turns freeze. I have had power outages. Fine we can post combat moves, this is a tournament game, I accept.

    For a league game I would tell you to gtfo.

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - Americans
                Americans buy 3 carriers; Remaining resources: 4 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Philippines: 1 fighter
                EDIT: Turning off Edit Mode
                1 submarine moved from 35 Sea Zone to 23 Sea Zone
                1 carrier moved from 10 Sea Zone to 7 Sea Zone
                1 bomber moved from Central United States to Eastern United States
                1 armour moved from Central United States to Southeast Mexico
                1 infantry moved from Central United States to Southeast Mexico
                1 fighter moved from Western United States to Eastern United States
                1 fighter moved from 10 Sea Zone to Eastern United States
                1 tactical_bomber moved from 10 Sea Zone to Western United States
                1 fighter moved from Hawaiian Islands to Western United States
                1 fighter moved from Hawaiian Islands to 7 Sea Zone
                1 transport moved from 10 Sea Zone to 89 Sea Zone
                1 destroyer moved from 10 Sea Zone to 89 Sea Zone
                1 battleship and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun moved from Eastern United States to Central United States
                1 aaGun moved from Western United States to Central United States
                1 mech_infantry moved from Central United States to Western United States
                1 mech_infantry moved from Central United States to Western United States
                1 infantry moved from Western United States to Central United States
                1 infantry moved from Eastern United States to Central United States
                1 artillery moved from Eastern United States to Central United States

    Place Units - Americans
                3 carriers placed in 101 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 7 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 52 PUs; end with 56 PUs total

  • '10

    Wouldn’t move plane from Phil correctly so I had to edit it.

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 1 :  2/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 :  1/2 hits
                        1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan
                1 infantry moved from Shensi to Szechwan
                1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

  • '10

    Someone’s email address is buggered. I think probably Veq’s, because I got the marti emails and he and I were the two that were added.

    Bold tied up, posting UK…

  • '10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Combat Move - British
                1 armour, 1 artillery and 2 infantry moved from Alexandria to Tobruk
                1 mech_infantry moved from Egypt to Tobruk
                1 fighter moved from Malta to Tobruk
                1 tactical_bomber moved from 98 Sea Zone to Tobruk
                1 submarine moved from 98 Sea Zone to 96 Sea Zone
                1 cruiser moved from 98 Sea Zone to 96 Sea Zone
                1 fighter moved from Gibraltar to 110 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 fighter moved from Scotland to 110 Sea Zone
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                1 bomber moved from United Kingdom to 106 Sea Zone
                1 cruiser moved from 91 Sea Zone to 106 Sea Zone

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