L13 G40 Last Jack (axis) vs Cow (allies +6)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour, 2 artilleries and 4 infantry moved from Romania to Bessarabia
                      Italians take Bessarabia from Russians
                1 infantry moved from Southern France to Normandy Bordeaux
                1 fighter moved from Southern France to Normandy Bordeaux
                1 bomber moved from Southern France to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 bomber, 1 fighter and 1 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Normandy Bordeaux from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Normandy Bordeaux to Northern Italy
                1 fighter moved from Normandy Bordeaux to Northern Italy
                2 aaGuns, 3 armour, 2 artilleries and 3 infantry moved from Southern France to Northern Italy

    Place Units - Italians
                1 armour, 1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 33 Sea Zone to 18 Sea Zone
                1 destroyer moved from 33 Sea Zone to 17 Sea Zone
                3 destroyers moved from 62 Sea Zone to 33 Sea Zone
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                1 fighter moved from Yunnan to Kwangsi

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for ANZAC :

    Kwangsi : 1 fighter
        Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        44 Sea Zone : 1 transport
        33 Sea Zone : 3 destroyers
        35 Sea Zone : 1 cruiser
        20 Sea Zone : 1 flag, 1 destroyer
        18 Sea Zone : 1 destroyer
        17 Sea Zone : 1 destroyer
        62 Sea Zone : 3 destroyers
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 43 / 59
        Russians : 31 / 47
        Japanese : 29 / 37
        Americans : 57 / 82
        Chinese : 10 / 14
        British : 34 / 41
        UK_Pacific : 24 / 30
        Italians : 14 / 14
        ANZAC : 17 / 31
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Morocco to Algeria

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 1 fighter and 2 infantry
        Algeria : 1 infantry

    Production/PUs Summary :

    Germans : 43 / 59
        Russians : 31 / 47
        Japanese : 29 / 37
        Americans : 57 / 82
        Chinese : 10 / 14
        British : 34 / 41
        UK_Pacific : 24 / 30
        Italians : 14 / 14
        ANZAC : 17 / 31
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Western Germany to Holland Belgium
                4 fighters moved from Western Germany to Holland Belgium
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                1 fighter moved from 115 Sea Zone to Archangel
                1 tactical_bomber moved from 115 Sea Zone to Archangel
                2 bombers moved from Western Germany to Belarus
                1 bomber moved from Western Germany to Eastern Poland
                1 bomber moved from Eastern Poland to Belarus
                2 artilleries, 8 infantry and 3 mech_infantrys moved from Poland to Eastern Poland
                3 mech_infantrys moved from Germany to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Western Germany to Holland Belgium
                4 fighters moved from Western Germany to Holland Belgium
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                1 fighter moved from 115 Sea Zone to Archangel
                1 tactical_bomber moved from 115 Sea Zone to Archangel
                2 bombers moved from Western Germany to Belarus
                1 bomber moved from Western Germany to Eastern Poland
                1 bomber moved from Eastern Poland to Belarus
                2 artilleries, 8 infantry and 3 mech_infantrys moved from Poland to Eastern Poland
                3 mech_infantrys moved from Germany to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 3 bombers and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 4 fighters and 3 infantry
                    British defend with 2 infantry
                    Germans win, taking Holland Belgium from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Eastern Poland
                    Germans attack with 2 artilleries, 8 infantry and 7 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Eastern Poland from Russians with 2 artilleries, 7 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 bombers moved from Belarus to Germany
                1 fighter moved from Archangel to 115 Sea Zone
                1 tactical_bomber moved from Archangel to 115 Sea Zone
                2 infantry moved from Finland to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                4 fighters moved from Holland Belgium to Western Germany
                3 armour moved from Poland to Novgorod
                1 aaGun moved from Poland to Eastern Poland
                6 infantry moved from Germany to Poland
                4 infantry moved from Western Germany to France

    Place Units - Germans
                3 infantry placed in France
                2 artilleries and 8 infantry placed in Western Germany
                3 artilleries placed in Novgorod
                2 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,1,1,3,4,5,4,2,6,2
                Germans collect 42 PUs (6 lost to blockades); end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 3 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Tobruk to Libya
                      Russians take Libya from Italians
                2 infantry moved from Bryansk to Belarus
                2 fighters and 1 tactical_bomber moved from Russia to Belarus
                1 infantry moved from Novosibirsk to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Kazakhstan to Novosibirsk

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 1 :  2/5 hits
                        Germans roll dice for 1 infantry in Belarus, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Belarus to Russia
                2 infantry moved from Volgograd to Samara
                1 infantry moved from Ukraine to Bryansk
                2 artilleries and 8 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 armour, 2 artilleries and 7 infantry placed in Russia
                2 armour placed in Volgograd

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 48 PUs

    Territory Summary for Russians :

    Kansu : 1 infantry
        Anglo Egyptian Sudan : 1 armour
        Tobruk : 1 flag
        Libya : 1 flag, 1 mech_infantry
        Italian Somaliland : 1 flag
        Belarus : 2 infantry
        Bryansk : 4 aaGuns, 21 artilleries and 45 infantry
        Russia : 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 7 infantry and 1 tactical_bomber
        Ukraine : 1 factory_minor
        Novosibirsk : 1 infantry
        Volgograd : 2 armour and 1 factory_minor
        Samara : 2 infantry and 1 mech_infantry
        125 Sea Zone : 1 submarine
        Iraq : 1 flag
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 47 / 52
        Russians : 31 / 48
        Japanese : 28 / 37
        Americans : 57 / 82
        Chinese : 11 / 14
        British : 31 / 41
        UK_Pacific : 24 / 30
        Italians : 13 / 14
        ANZAC : 17 / 31
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 destroyers and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                3 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                3 destroyers moved from 6 Sea Zone to 19 Sea Zone
                1 battleship moved from 6 Sea Zone to 19 Sea Zone
                1 cruiser moved from 6 Sea Zone to 19 Sea Zone
                1 carrier moved from 6 Sea Zone to 19 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                3 infantry moved from 19 Sea Zone to Manchuria
                1 artillery moved from 19 Sea Zone to Manchuria
                2 tactical_bombers moved from 6 Sea Zone to Manchuria
                5 fighters moved from 6 Sea Zone to Manchuria
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 tactical_bomber moved from Anhwe to Manchuria
                1 bomber moved from Kiangsu to Manchuria
                2 tactical_bombers moved from Kiangsu to 19 Sea Zone
                3 fighters moved from Kiangsu to 19 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 destroyers and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                3 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                3 destroyers moved from 6 Sea Zone to 19 Sea Zone
                1 battleship moved from 6 Sea Zone to 19 Sea Zone
                1 cruiser moved from 6 Sea Zone to 19 Sea Zone
                1 carrier moved from 6 Sea Zone to 19 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                3 infantry moved from 19 Sea Zone to Manchuria
                1 artillery moved from 19 Sea Zone to Manchuria
                2 tactical_bombers moved from 6 Sea Zone to Manchuria
                5 fighters moved from 6 Sea Zone to Manchuria
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 tactical_bomber moved from Anhwe to Manchuria
                1 bomber moved from Kiangsu to Manchuria
                2 tactical_bombers moved from Kiangsu to 19 Sea Zone
                3 fighters moved from Kiangsu to 19 Sea Zone

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 2 transports
                    Americans defend with 1 destroyer and 2 transports
                    Japanese win, taking 19 Sea Zone from Americans with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 22
                    Casualties for Americans: 1 destroyer and 2 transports
                Battle in Manchuria
                    Japanese attack with 1 artillery, 1 bomber, 5 fighters, 3 infantry and 3 tactical_bombers
                    Chinese defend with 1 infantry; Americans defend with 1 armour and 1 infantry
                    Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                    Casualties for Americans: 1 armour and 1 infantry

    Non Combat Move - Japanese
                3 fighters moved from Manchuria to 6 Sea Zone
                3 tactical_bombers moved from Manchuria to 6 Sea Zone
                1 fighter moved from 19 Sea Zone to Kiangsu
                1 fighter moved from 19 Sea Zone to Kiangsu
                1 tactical_bomber moved from 19 Sea Zone to Kiangsu
                1 mech_infantry moved from Kweichow to Kiangsu
                1 armour moved from Shensi to Chahar
                1 mech_infantry moved from Shensi to Chahar
                2 fighters moved from Manchuria to Kiangsu
                1 bomber moved from Manchuria to Kiangsu

    Place Units - Japanese
                1 artillery placed in Japan
                3 destroyers placed in 6 Sea Zone
                3 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 4 artilleries, 8 infantry and 6 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 carriers, 3 destroyers, 7 fighters, 6 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                1 submarine moved from 18 Sea Zone to 6 Sea Zone
                2 destroyers moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 destroyer moved from 7 Sea Zone to 6 Sea Zone
                1 destroyer moved from 4 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from 6 Sea Zone to Korea
                1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                1 artillery and 3 infantry moved from 3 Sea Zone to Soviet Far East
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                1 carrier moved from 91 Sea Zone to 112 Sea Zone
                2 fighters moved from 91 Sea Zone to 112 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from United Kingdom to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 transport moved from 35 Sea Zone to 45 Sea Zone

    Airborne Attack Move - Americans

  • TripleA

    choose casualties and complete battle.

    My ool is carrier, 7 dds (save one), subs.

    Lose tacticals on the last japan fire. If battle still rages past all subs dead, lose 1 carrier then 2 air,  1 carrier then 2 air. etc.

  • TripleA

    land norway air on london then my turn is done. place units east usa/central.

  • TripleA

    I been getting busy lately, I apologize, the play by play might take me some time so I will just do it this way.

  • TripleA

    Oh yes hollywood carrier can land 2 air.

    Do not worry if my OOL is not perfect when you choose them. I will not complain. what survives for me is not very important, because aznac is far away from doing anything else and my ships cannot conquer capitals.

  • TripleA

    Actually I am silly. Make my OOL subs before DDs. I realize there will not be many boats after this.

  • TripleA

    no worries if you rolled already.


  • Well I did roll and got thoroughly smashed (pretty much what happened all game  :-D

    I think it best if I just surrender.

    I need to do some more studying and gain some more experience and then maybe a rematch?


  • Thanks for the game

  • TripleA

    Good game.

    Rematch will have to be during the summer. I am not starting more league games for some time. I will let you know when I do!

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