Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 2 artilleries and 4 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern France to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Normandy Bordeaux to Northern Italy
2 aaGuns, 3 armour, 2 artilleries and 3 infantry moved from Southern France to Northern Italy
Place Units - Italians
1 armour, 1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
3 destroyers moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 fighter moved from Yunnan to Kwangsi
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
3 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Territory Summary for ANZAC :
Kwangsi : 1 fighter
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 2 infantry
44 Sea Zone : 1 transport
33 Sea Zone : 3 destroyers
35 Sea Zone : 1 cruiser
20 Sea Zone : 1 flag, 1 destroyer
18 Sea Zone : 1 destroyer
17 Sea Zone : 1 destroyer
62 Sea Zone : 3 destroyers
Egypt : 2 infantry
Production/PUs Summary :
Germans : 43 / 59
Russians : 31 / 47
Japanese : 29 / 37
Americans : 57 / 82
Chinese : 10 / 14
British : 34 / 41
UK_Pacific : 24 / 30
Italians : 14 / 14
ANZAC : 17 / 31
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 infantry moved from Morocco to Algeria
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
Algeria : 1 infantry
Production/PUs Summary :
Germans : 43 / 59
Russians : 31 / 47
Japanese : 29 / 37
Americans : 57 / 82
Chinese : 10 / 14
British : 34 / 41
UK_Pacific : 24 / 30
Italians : 14 / 14
ANZAC : 17 / 31
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Western Germany to Holland Belgium
4 fighters moved from Western Germany to Holland Belgium
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 fighter moved from 115 Sea Zone to Archangel
1 tactical_bomber moved from 115 Sea Zone to Archangel
2 bombers moved from Western Germany to Belarus
1 bomber moved from Western Germany to Eastern Poland
1 bomber moved from Eastern Poland to Belarus
2 artilleries, 8 infantry and 3 mech_infantrys moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Western Germany to Holland Belgium
4 fighters moved from Western Germany to Holland Belgium
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 fighter moved from 115 Sea Zone to Archangel
1 tactical_bomber moved from 115 Sea Zone to Archangel
2 bombers moved from Western Germany to Belarus
1 bomber moved from Western Germany to Eastern Poland
1 bomber moved from Eastern Poland to Belarus
2 artilleries, 8 infantry and 3 mech_infantrys moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
Combat - Germans
Battle in Archangel
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 4 fighters and 3 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Eastern Poland
Germans attack with 2 artilleries, 8 infantry and 7 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 2 artilleries, 7 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 bombers moved from Belarus to Germany
1 fighter moved from Archangel to 115 Sea Zone
1 tactical_bomber moved from Archangel to 115 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
4 fighters moved from Holland Belgium to Western Germany
3 armour moved from Poland to Novgorod
1 aaGun moved from Poland to Eastern Poland
6 infantry moved from Germany to Poland
4 infantry moved from Western Germany to France
Place Units - Germans
3 infantry placed in France
2 artilleries and 8 infantry placed in Western Germany
3 artilleries placed in Novgorod
2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,1,1,3,4,5,4,2,6,2
Germans collect 42 PUs (6 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Tobruk to Libya
Russians take Libya from Italians
2 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Kazakhstan to Novosibirsk
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 1 : 2/5 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Russia
2 infantry moved from Volgograd to Samara
1 infantry moved from Ukraine to Bryansk
2 artilleries and 8 infantry moved from Russia to Bryansk
Place Units - Russians
1 armour, 2 artilleries and 7 infantry placed in Russia
2 armour placed in Volgograd
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 48 PUs
Territory Summary for Russians :
Kansu : 1 infantry
Anglo Egyptian Sudan : 1 armour
Tobruk : 1 flag
Libya : 1 flag, 1 mech_infantry
Italian Somaliland : 1 flag
Belarus : 2 infantry
Bryansk : 4 aaGuns, 21 artilleries and 45 infantry
Russia : 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 7 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor
Novosibirsk : 1 infantry
Volgograd : 2 armour and 1 factory_minor
Samara : 2 infantry and 1 mech_infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 47 / 52
Russians : 31 / 48
Japanese : 28 / 37
Americans : 57 / 82
Chinese : 11 / 14
British : 31 / 41
UK_Pacific : 24 / 30
Italians : 13 / 14
ANZAC : 17 / 31
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
3 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
3 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
2 tactical_bombers moved from 6 Sea Zone to Manchuria
5 fighters moved from 6 Sea Zone to Manchuria
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 tactical_bomber moved from Anhwe to Manchuria
1 bomber moved from Kiangsu to Manchuria
2 tactical_bombers moved from Kiangsu to 19 Sea Zone
3 fighters moved from Kiangsu to 19 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
3 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
3 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
2 tactical_bombers moved from 6 Sea Zone to Manchuria
5 fighters moved from 6 Sea Zone to Manchuria
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 tactical_bomber moved from Anhwe to Manchuria
1 bomber moved from Kiangsu to Manchuria
2 tactical_bombers moved from Kiangsu to 19 Sea Zone
3 fighters moved from Kiangsu to 19 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Americans defend with 1 destroyer and 2 transports
Japanese win, taking 19 Sea Zone from Americans with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber, 5 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 1 infantry; Americans defend with 1 armour and 1 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Japanese
3 fighters moved from Manchuria to 6 Sea Zone
3 tactical_bombers moved from Manchuria to 6 Sea Zone
1 fighter moved from 19 Sea Zone to Kiangsu
1 fighter moved from 19 Sea Zone to Kiangsu
1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 mech_infantry moved from Kweichow to Kiangsu
1 armour moved from Shensi to Chahar
1 mech_infantry moved from Shensi to Chahar
2 fighters moved from Manchuria to Kiangsu
1 bomber moved from Manchuria to Kiangsu
Place Units - Japanese
1 artillery placed in Japan
3 destroyers placed in 6 Sea Zone
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 4 artilleries, 8 infantry and 6 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 carriers, 3 destroyers, 7 fighters, 6 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 4 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 3 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 45 Sea Zone
Airborne Attack Move - Americans
choose casualties and complete battle.
My ool is carrier, 7 dds (save one), subs.
Lose tacticals on the last japan fire. If battle still rages past all subs dead, lose 1 carrier then 2 air, 1 carrier then 2 air. etc.
land norway air on london then my turn is done. place units east usa/central.
I been getting busy lately, I apologize, the play by play might take me some time so I will just do it this way.
Oh yes hollywood carrier can land 2 air.
Do not worry if my OOL is not perfect when you choose them. I will not complain. what survives for me is not very important, because aznac is far away from doing anything else and my ships cannot conquer capitals.
Actually I am silly. Make my OOL subs before DDs. I realize there will not be many boats after this.
no worries if you rolled already.
Well I did roll and got thoroughly smashed (pretty much what happened all game :-D
I think it best if I just surrender.
I need to do some more studying and gain some more experience and then maybe a rematch?
Thanks for the game
Good game.
Rematch will have to be during the summer. I am not starting more league games for some time. I will let you know when I do!