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L13 G40 Last Jack (axis) vs Cow (allies +6)

  • TripleA

    OOL for my fleet in the med should you attack it.

    dd cruiser tactical fighter tilt carrier fighter fighter tilt carrier bship.

    That will suffice, it would slow the game down too much to do that round by round so that is a good balance of what could happen.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour, 2 artilleries and 4 infantry moved from Romania to Bessarabia
                      Italians take Bessarabia from Russians
                1 infantry moved from Southern France to Normandy Bordeaux
                1 fighter moved from Southern France to Normandy Bordeaux
                1 bomber moved from Southern France to Normandy Bordeaux


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour, 2 artilleries and 4 infantry moved from Romania to Bessarabia
                      Italians take Bessarabia from Russians
                1 infantry moved from Southern France to Normandy Bordeaux
                1 fighter moved from Southern France to Normandy Bordeaux
                1 bomber moved from Southern France to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 bomber, 1 fighter and 1 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Normandy Bordeaux from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Normandy Bordeaux to Northern Italy
                1 fighter moved from Normandy Bordeaux to Northern Italy
                2 aaGuns, 3 armour, 2 artilleries and 3 infantry moved from Southern France to Northern Italy

    Place Units - Italians
                1 armour, 1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 33 Sea Zone to 18 Sea Zone
                1 destroyer moved from 33 Sea Zone to 17 Sea Zone
                3 destroyers moved from 62 Sea Zone to 33 Sea Zone
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                1 fighter moved from Yunnan to Kwangsi

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for ANZAC :

    Kwangsi : 1 fighter
        Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        44 Sea Zone : 1 transport
        33 Sea Zone : 3 destroyers
        35 Sea Zone : 1 cruiser
        20 Sea Zone : 1 flag, 1 destroyer
        18 Sea Zone : 1 destroyer
        17 Sea Zone : 1 destroyer
        62 Sea Zone : 3 destroyers
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 43 / 59
        Russians : 31 / 47
        Japanese : 29 / 37
        Americans : 57 / 82
        Chinese : 10 / 14
        British : 34 / 41
        UK_Pacific : 24 / 30
        Italians : 14 / 14
        ANZAC : 17 / 31
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Morocco to Algeria

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 1 fighter and 2 infantry
        Algeria : 1 infantry

    Production/PUs Summary :

    Germans : 43 / 59
        Russians : 31 / 47
        Japanese : 29 / 37
        Americans : 57 / 82
        Chinese : 10 / 14
        British : 34 / 41
        UK_Pacific : 24 / 30
        Italians : 14 / 14
        ANZAC : 17 / 31
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Western Germany to Holland Belgium
                4 fighters moved from Western Germany to Holland Belgium
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                1 fighter moved from 115 Sea Zone to Archangel
                1 tactical_bomber moved from 115 Sea Zone to Archangel
                2 bombers moved from Western Germany to Belarus
                1 bomber moved from Western Germany to Eastern Poland
                1 bomber moved from Eastern Poland to Belarus
                2 artilleries, 8 infantry and 3 mech_infantrys moved from Poland to Eastern Poland
                3 mech_infantrys moved from Germany to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Western Germany to Holland Belgium
                4 fighters moved from Western Germany to Holland Belgium
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                1 fighter moved from 115 Sea Zone to Archangel
                1 tactical_bomber moved from 115 Sea Zone to Archangel
                2 bombers moved from Western Germany to Belarus
                1 bomber moved from Western Germany to Eastern Poland
                1 bomber moved from Eastern Poland to Belarus
                2 artilleries, 8 infantry and 3 mech_infantrys moved from Poland to Eastern Poland
                3 mech_infantrys moved from Germany to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 3 bombers and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 4 fighters and 3 infantry
                    British defend with 2 infantry
                    Germans win, taking Holland Belgium from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Eastern Poland
                    Germans attack with 2 artilleries, 8 infantry and 7 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Eastern Poland from Russians with 2 artilleries, 7 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 bombers moved from Belarus to Germany
                1 fighter moved from Archangel to 115 Sea Zone
                1 tactical_bomber moved from Archangel to 115 Sea Zone
                2 infantry moved from Finland to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                4 fighters moved from Holland Belgium to Western Germany
                3 armour moved from Poland to Novgorod
                1 aaGun moved from Poland to Eastern Poland
                6 infantry moved from Germany to Poland
                4 infantry moved from Western Germany to France

    Place Units - Germans
                3 infantry placed in France
                2 artilleries and 8 infantry placed in Western Germany
                3 artilleries placed in Novgorod
                2 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,1,1,3,4,5,4,2,6,2
                Germans collect 42 PUs (6 lost to blockades); end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 3 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Tobruk to Libya
                      Russians take Libya from Italians
                2 infantry moved from Bryansk to Belarus
                2 fighters and 1 tactical_bomber moved from Russia to Belarus
                1 infantry moved from Novosibirsk to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Kazakhstan to Novosibirsk

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 1 :  2/5 hits
                        Germans roll dice for 1 infantry in Belarus, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Belarus to Russia
                2 infantry moved from Volgograd to Samara
                1 infantry moved from Ukraine to Bryansk
                2 artilleries and 8 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 armour, 2 artilleries and 7 infantry placed in Russia
                2 armour placed in Volgograd

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 48 PUs

    Territory Summary for Russians :

    Kansu : 1 infantry
        Anglo Egyptian Sudan : 1 armour
        Tobruk : 1 flag
        Libya : 1 flag, 1 mech_infantry
        Italian Somaliland : 1 flag
        Belarus : 2 infantry
        Bryansk : 4 aaGuns, 21 artilleries and 45 infantry
        Russia : 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 7 infantry and 1 tactical_bomber
        Ukraine : 1 factory_minor
        Novosibirsk : 1 infantry
        Volgograd : 2 armour and 1 factory_minor
        Samara : 2 infantry and 1 mech_infantry
        125 Sea Zone : 1 submarine
        Iraq : 1 flag
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 47 / 52
        Russians : 31 / 48
        Japanese : 28 / 37
        Americans : 57 / 82
        Chinese : 11 / 14
        British : 31 / 41
        UK_Pacific : 24 / 30
        Italians : 13 / 14
        ANZAC : 17 / 31
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 destroyers and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                3 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                3 destroyers moved from 6 Sea Zone to 19 Sea Zone
                1 battleship moved from 6 Sea Zone to 19 Sea Zone
                1 cruiser moved from 6 Sea Zone to 19 Sea Zone
                1 carrier moved from 6 Sea Zone to 19 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                3 infantry moved from 19 Sea Zone to Manchuria
                1 artillery moved from 19 Sea Zone to Manchuria
                2 tactical_bombers moved from 6 Sea Zone to Manchuria
                5 fighters moved from 6 Sea Zone to Manchuria
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 tactical_bomber moved from Anhwe to Manchuria
                1 bomber moved from Kiangsu to Manchuria
                2 tactical_bombers moved from Kiangsu to 19 Sea Zone
                3 fighters moved from Kiangsu to 19 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 destroyers and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                3 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                3 destroyers moved from 6 Sea Zone to 19 Sea Zone
                1 battleship moved from 6 Sea Zone to 19 Sea Zone
                1 cruiser moved from 6 Sea Zone to 19 Sea Zone
                1 carrier moved from 6 Sea Zone to 19 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                3 infantry moved from 19 Sea Zone to Manchuria
                1 artillery moved from 19 Sea Zone to Manchuria
                2 tactical_bombers moved from 6 Sea Zone to Manchuria
                5 fighters moved from 6 Sea Zone to Manchuria
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 tactical_bomber moved from Anhwe to Manchuria
                1 bomber moved from Kiangsu to Manchuria
                2 tactical_bombers moved from Kiangsu to 19 Sea Zone
                3 fighters moved from Kiangsu to 19 Sea Zone

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 2 transports
                    Americans defend with 1 destroyer and 2 transports
                    Japanese win, taking 19 Sea Zone from Americans with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 22
                    Casualties for Americans: 1 destroyer and 2 transports
                Battle in Manchuria
                    Japanese attack with 1 artillery, 1 bomber, 5 fighters, 3 infantry and 3 tactical_bombers
                    Chinese defend with 1 infantry; Americans defend with 1 armour and 1 infantry
                    Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                    Casualties for Americans: 1 armour and 1 infantry

    Non Combat Move - Japanese
                3 fighters moved from Manchuria to 6 Sea Zone
                3 tactical_bombers moved from Manchuria to 6 Sea Zone
                1 fighter moved from 19 Sea Zone to Kiangsu
                1 fighter moved from 19 Sea Zone to Kiangsu
                1 tactical_bomber moved from 19 Sea Zone to Kiangsu
                1 mech_infantry moved from Kweichow to Kiangsu
                1 armour moved from Shensi to Chahar
                1 mech_infantry moved from Shensi to Chahar
                2 fighters moved from Manchuria to Kiangsu
                1 bomber moved from Manchuria to Kiangsu

    Place Units - Japanese
                1 artillery placed in Japan
                3 destroyers placed in 6 Sea Zone
                3 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 4 artilleries, 8 infantry and 6 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 carriers, 3 destroyers, 7 fighters, 6 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                1 submarine moved from 18 Sea Zone to 6 Sea Zone
                2 destroyers moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 destroyer moved from 7 Sea Zone to 6 Sea Zone
                1 destroyer moved from 4 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from 6 Sea Zone to Korea
                1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                1 artillery and 3 infantry moved from 3 Sea Zone to Soviet Far East
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                1 carrier moved from 91 Sea Zone to 112 Sea Zone
                2 fighters moved from 91 Sea Zone to 112 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from United Kingdom to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 transport moved from 35 Sea Zone to 45 Sea Zone

    Airborne Attack Move - Americans

  • TripleA

    choose casualties and complete battle.

    My ool is carrier, 7 dds (save one), subs.

    Lose tacticals on the last japan fire. If battle still rages past all subs dead, lose 1 carrier then 2 air,  1 carrier then 2 air. etc.

  • TripleA

    land norway air on london then my turn is done. place units east usa/central.

  • TripleA

    I been getting busy lately, I apologize, the play by play might take me some time so I will just do it this way.

  • TripleA

    Oh yes hollywood carrier can land 2 air.

    Do not worry if my OOL is not perfect when you choose them. I will not complain. what survives for me is not very important, because aznac is far away from doing anything else and my ships cannot conquer capitals.

  • TripleA

    Actually I am silly. Make my OOL subs before DDs. I realize there will not be many boats after this.

  • TripleA

    no worries if you rolled already.


  • Well I did roll and got thoroughly smashed (pretty much what happened all game  :-D

    I think it best if I just surrender.

    I need to do some more studying and gain some more experience and then maybe a rematch?


  • Thanks for the game

  • TripleA

    Good game.

    Rematch will have to be during the summer. I am not starting more league games for some time. I will let you know when I do!

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