X-DAP-05 TeamBoldDutch vs. DairyQryn

  • '12

    cow, i need you to post your combat move before rolling your dice.  it’s easy, you just click “post move summary” before you roll.

    let’s just all get in the habit.

  • '12

    our game ID is 30447 but the dice coming over say it is game 30270.  what’s up with that?

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - Japanese
                Japanese buy 1 artillery and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                1 fighter moved from Formosa to Hunan
                2 bombers moved from Japan to Yunnan

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 1 :  2/9 hits
                        Chinese roll dice for 2 infantry in Hunan, round 1 :  0/2 hits
                        2 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 :  4/8 hits
                        Chinese roll dice for 4 infantry in Yunnan, round 1 :  2/4 hits
                        2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Japanese
                2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Jehol to Chahar
                1 mech_infantry moved from Manchuria to Anhwe
                1 artillery and 2 infantry moved from Shantung to Anhwe
                1 artillery and 3 infantry moved from Kiangsu to Kiangsi
                1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
                1 fighter moved from Okinawa to Kwangsi
                1 fighter moved from Korea to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangsi
                1 fighter and 2 tactical_bombers moved from Japan to 36 Sea Zone
                1 fighter moved from Japan to Kwangsi
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
                2 carriers moved from 6 Sea Zone to 36 Sea Zone
                1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 battleship moved from 19 Sea Zone to 20 Sea Zone
                1 aaGun and 6 infantry moved from Manchuria to Jehol
                4 infantry moved from Korea to Manchuria
                1 destroyer and 1 submarine moved from 19 Sea Zone to 20 Sea Zone

    Place Units - Japanese
                3 transports placed in 6 Sea Zone
                1 artillery placed in Japan

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 31 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 armour, 1 artillery, 2 bombers, 8 fighters, 2 infantry and 5 tactical_bombers
        Kiangsi : 1 artillery and 3 infantry
        Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 5 infantry
        Jehol : 1 aaGun and 6 infantry
        Siam : 2 infantry
        Manchuria : 4 infantry
        Yunnan : 1 flag, 1 artillery and 1 infantry
        Hunan : 1 flag, 1 artillery and 3 infantry
        Chahar : 1 flag, 1 artillery and 2 infantry
        Anhwe : 1 flag, 1 artillery, 3 infantry and 1 mech_infantry
        36 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 2 transports
        20 Sea Zone : 1 battleship, 1 destroyer, 1 submarine and 1 transport
        6 Sea Zone : 3 transports

    Production/PUs Summary :

    Germans : 42 / 69
        Russians : 37 / 38
        Japanese : 30 / 41
        Americans : 52 / 52
        Chinese : 8 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • TripleA

    our game ID is 30447 but the dice coming over say it is game 30270.  what’s up with that?

    Oh? If you load the file it has 30270 as our game ID. Change that to 30447.

  • TripleA

    I also did not put Veqryn’s or dutch’s email in yet.

  • '12

    @Cow:

    our game ID is 30447 but the dice coming over say it is game 30270.� what’s up with that?

    Oh? If you load the file it has 30270 as our game ID. Change that to 30447.

    yeah, i see that now, no biggie just got confused thinking it was a different game rolling there for a minute.

    anyway, can we agree to post move summary before rolling dice?

    we will put in the other emails when we do our moves.  what was Veqryn’s email again?  :-P

  • '12

    @Boldfresh:

    @Cow:

    our game ID is 30447 but the dice coming over say it is game 30270.� what’s up with that?

    Oh? If you load the file it has 30270 as our game ID. Change that to 30447.

    yeah, i see that now, no biggie just got confused thinking it was a different game rolling there for a minute.

    anyway, can we agree to post move summary before rolling dice?

    we will put in the other emails when we do our moves.  what was Veqryn’s email again?   :-P

    was especially confused when i saw only china attacks coming across… i figured there was no way that was cow passing up a J1 DOW…  :-o

  • TripleA

    You can put anything you want for Game ID, all it does is tell you which game it is for when you get your marty emails. The topic ID is what matters, because that determines where stuffs gets posted to.

    But yeah, I have another game going with ID 30270 so when I get dice rolls in, it will just be confusing for me to check.

    Change that ID so I know which game to check, because I do not check marty rolls from my league games. I checked the major battles from my previous tournament games, but most of it I was too lazy. Yeah I guess I should check marty rolls. Veqryn does not check them either so I should do that, someone has got to make sure things went down right.

  • TripleA

    Why would I do a J1 DoW when Russia is setting itself up to hold Yunnan? I invented the J1 dow, of course I know how to pre emptively counter myself. It is in my Allies Playbook.

    Here I changed topic id to match game id. Finally added the other emails in.

    But yeah when I initally made this game, I put Bold’s email and my email, because that is all I had. Copy pasted over topic ID and forgot about the game ID.

  • TripleA

    I have read every comment on all my playbooks and answered every question pmed to me about it.

    So yeah I had to stop sucking with Germany and the allies to write the other playbooks, because people kept asking me to make new ones.

    My allies playbook is incomplete, because describing strategies for the allies is tricky because it is difficult to predict who is at war and when. Plus I do not have all the answers with the allies yet. Zhukov is good playing the more conservative approach and I tried to mimic him in the tournament, but I like attacking which is my problem so I ended up being able to do neither… in the end I took big risks in order to turn things around… and I managed to just barely get by.

  • TripleA

    ~
    I am not posting combat moves unless I need scramble orders/intercept/OOL. This website does not have infinite space for infinite uploads. We just reached upload capacity again.

    Do not post combat moves unless you need scramble orders, intercept, or OOL. No one looks at those because they are pointless. It is improbable for someone to recreate the same dice rolls in single player as the ones received by marty in order to take empty territories you forgot to take or to change your casualties from a battle you did previously. etc etc.

    Since we are already checking marty emails it is pointless to post combat move unnecessarily.

  • '12

    an unscrupulous person could also change the BUY.  so how about we just post the buy if there is no scramble intercept ool needed?

  • '12

    the buy can simply be typed into a forum post.  then i’m cool.

  • TripleA

    You go back and change the buy, you would still have to reroll all the battles, hope to get the exact same dice rolls.

    Yeah that is not likely.

  • TripleA

    I prefer you not to post combat moves unless OOL/intercept/scramble is needed. Honey badger does not care.

  • '12

    @Cow:

    You go back and change the buy, you would still have to reroll all the battles, hope to get the exact same dice rolls.

    Yeah that is not likely.

    as usual, you don’t get it.  you would not have to get all the same rolls.  many times i have had tripleA freeze up in the middle of combat or noncombat and i have to close out and recreate the entire move.  when this happens, there is no way to prove what you purchased unless you have posted the combat move prior to rolling.  the only other way is to state the buy before rolling dice, which is what i am suggesting.  read this post over carefully before just shooting off another half baked thought.

  • '12

    the other thing you cannot prove is any walkin or any transport autokill since there are no dice rolled.

  • TripleA

    Ok well if my turn does not freeze it will not matter.

  • TripleA

    You can post combat moves since your turns freeze. I have had power outages. Fine we can post combat moves, this is a tournament game, I accept.

    For a league game I would tell you to gtfo.

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - Americans
                Americans buy 3 carriers; Remaining resources: 4 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Philippines: 1 fighter
                EDIT: Turning off Edit Mode
                1 submarine moved from 35 Sea Zone to 23 Sea Zone
                1 carrier moved from 10 Sea Zone to 7 Sea Zone
                1 bomber moved from Central United States to Eastern United States
                1 armour moved from Central United States to Southeast Mexico
                1 infantry moved from Central United States to Southeast Mexico
                1 fighter moved from Western United States to Eastern United States
                1 fighter moved from 10 Sea Zone to Eastern United States
                1 tactical_bomber moved from 10 Sea Zone to Western United States
                1 fighter moved from Hawaiian Islands to Western United States
                1 fighter moved from Hawaiian Islands to 7 Sea Zone
                1 transport moved from 10 Sea Zone to 89 Sea Zone
                1 destroyer moved from 10 Sea Zone to 89 Sea Zone
                1 battleship and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun moved from Eastern United States to Central United States
                1 aaGun moved from Western United States to Central United States
                1 mech_infantry moved from Central United States to Western United States
                1 mech_infantry moved from Central United States to Western United States
                1 infantry moved from Western United States to Central United States
                1 infantry moved from Eastern United States to Central United States
                1 artillery moved from Eastern United States to Central United States

    Place Units - Americans
                3 carriers placed in 101 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 7 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 52 PUs; end with 56 PUs total

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