TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
13L G40 Tyzoq (Axis) vs Boldfresh (Allies +6)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 artillery and 7 infantry moved from Novgorod to Belarus
1 aaGun moved from Belarus to Novgorod
1 fighter moved from Russia to Novgorod
2 armour and 2 mech_infantrys moved from Bryansk to Novgorod
2 aaGuns moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
3 artilleries moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Ukraine
2 aaGuns and 17 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
3 infantry placed in Novgorod
3 artilleries placed in Ukraine
Russians undo move 1.
1 artillery and 2 infantry placed in Novgorod
5 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 5 infantry
EDIT: Adding units owned by Russians to Bryansk: 5 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Yakut S.S.R. : 2 aaGuns and 17 infantry
Belarus : 2 aaGuns, 2 artilleries and 18 infantry
Bryansk : 5 infantry
Russia : 1 airfield, 1 factory_major and 5 infantry
Ukraine : 3 artilleries, 1 factory_minor and 2 infantry
Western Ukraine : 5 artilleries and 9 infantry
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 2 mech_infantrys
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 28 / 39
Americans : 52 / 52
Chinese : 10 / 16
British : 26 / 33
UK_Pacific : 21 / 21
Italians : 17 / 21
ANZAC : 14 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 harbour, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
1 armour moved from Korea to Sakha
Japanese take Amur from Russians
Japanese take Sakha from Russians
1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Siam to Shan State
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
2 bombers moved from Kwangsi to India
1 fighter and 1 tactical_bomber moved from Jehol to Yunnan
1 fighter and 1 tactical_bomber moved from Jehol to Kwangtung
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan StateCombat - Japanese
Battle in Philippines
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 1 : 2/2 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 46 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in 46 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Strategic bombing raid in India
AA guns fire in India : 1/2 hits
1 bomber killed by AA guns
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in India causes 3 damage total.
Battle in 34 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 1 : 1/6 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 1 : 0/2 hits
1 infantry owned by the British lost in Shan State
Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 4/6 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Shan State
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 1 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 0/2 hits
1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
1 bomber moved from India to Kwangsi
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 carrier moved from 33 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 battleship and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
1 fighter moved from 34 Sea Zone to 43 Sea Zone
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Jehol to Japan
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
3 artilleries and 4 infantry moved from Japan to 6 Sea Zone
3 infantry moved from Korea to 6 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from 36 Sea Zone to French Indo China
2 artilleries and 3 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 aaGun, 1 artillery and 7 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea Zone
1 fighter moved from Shan State to KwangsiPlace Units - Japanese
6 infantry placed in Japan
1 submarine placed in 6 Sea Zone
1 harbour placed in HainanTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Paulau Island : 1 infantry
Kwangsi : 2 artilleries, 1 bomber, 5 fighters, 2 infantry and 4 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
Jehol : 1 aaGun, 1 artillery and 7 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 2 artilleries and 4 infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Sakha : 1 flag, 1 armour
Amur : 1 flag
French Indo China : 1 flag, 1 artillery and 6 infantry
43 Sea Zone : 1 carrier, 3 destroyers and 2 fighters
46 Sea Zone : 1 submarine
37 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
36 Sea Zone : 1 carrier, 1 cruiser, 2 tactical_bombers and 5 transports
35 Sea Zone : 1 battleship, 1 cruiser and 1 transport
34 Sea Zone : 1 submarine
6 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 41 / 51
Russians : 35 / 37
Japanese : 42 / 42
Americans : 50 / 52
Chinese : 5 / 16
British : 26 / 33
UK_Pacific : 18 / 21
Italians : 17 / 21
ANZAC : 14 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
keep in mind that strat and tac bombing combat is the first in the order of combat. technically you should have run the india bombing first, in which case you would have had both bombers shot down since your two first dice (bombards) were two ones. :-P
the order of combat is:
1. strat and tac bombing raids (in any order)
2. amphibious assaults, preceeded by any sea battles in landing zones (in any order)
3. all other combat (in any order)this round will stand as rolled no problem, but in the future, please be sure to proceed with your battles in this order. it is specified in the rules clearly, and it does make a significant difference sometimes.
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this is another thing tripleA does not properly enforce, which it could so easily, i should think. anyway, it’s been relayed to the development team i believe.
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Yes, I ran my amphious assault, and one other battle before remembering I had a strategic bombing raid. I will do my best to keep to the order, but I can’t guarantee I won’t make mistakes.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter moved from Szechwan to Kweichow
2 infantry moved from Shensi to Kweichow
3 artilleries and 8 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 3 artilleries and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 8 infantry in Yunnan, round 1 : 4/11 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to TsinghaiPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsTerritory Summary for Chinese :
Yunnan : 3 artilleries and 13 infantry
Kweichow : 2 infantry
Tsinghai : 1 fighterProduction/PUs Summary :
Germans : 41 / 51
Russians : 35 / 37
Japanese : 40 / 42
Americans : 50 / 70
Chinese : 7 / 14
British : 26 / 33
UK_Pacific : 18 / 21
Italians : 17 / 21
ANZAC : 14 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
4 was rolled 4 times
6 was rolled 5 times
Average roll : 3.500
Median : 4.000
Variance : 1.733
Standard Deviation : 1.317
Total rolls : 16Japanese Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Chinese Combat
1 was rolled 4 times
2 was rolled 3 times
4 was rolled 4 times
6 was rolled 3 times
Average roll : 3.143
Median : 3.000
Variance : 1.385
Standard Deviation : 1.177
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - British
British buy 1 airfield, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Egypt to Alexandria
2 cruisers moved from 92 Sea Zone to 98 Sea ZoneCombat - British
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 2 cruisers in Alexandria, round 1 : 0/2 hits
British roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 1 : 1/8 hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 1 : 1/6 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/7 hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 0/5 hits
2 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Alexandria, round 3 : 2/7 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 3 : 0/3 hits
1 artillery owned by the Italians and 1 mech_infantry owned by the Italians lost in Alexandria
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry retreated to Egypt
British roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits
Italians roll dice for 1 armour in Alexandria, round 4 : 1/1 hits
1 infantry owned by the British lost in Alexandria
Italians win with 1 armour remaining. Battle score for attacker is 11
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from 79 Sea Zone: 1 battleship
EDIT: Adding units owned by UK_Pacific to 38 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 cruiser and 2 destroyers moved from 76 Sea Zone to 81 Sea Zone
1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 carrier moved from 92 Sea Zone to 98 Sea Zone
3 fighters moved from Gibraltar to Egypt
1 fighter and 1 tactical_bomber moved from Algeria to 98 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
2 infantry moved from Rhodesia to Tanganyika Territory
3 aaGuns, 1 artillery, 2 fighters, 8 infantry and 1 tactical_bomber moved from Burma to Yunnan
1 armour and 2 mech_infantrys moved from India to Yunnan
1 infantry moved from India to Burma
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_AlliesPlace Units - British
1 submarine placed in 106 Sea Zone
1 airfield and 1 factory_minor placed in EgyptTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
3 infantry and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5,5,1,2,6,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,2,3,2,1
UK_Pacific collect 10 PUs (8 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 3 infantry and 3 mech_infantrysTerritory Summary for British, UK_Pacific :
Yunnan : 3 aaGuns, 1 armour, 1 artillery, 2 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
Burma : 1 infantry
India : 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 3 mech_infantrys
Malaya : 1 harbour
Sumatra : 1 flag, 2 infantry
38 Sea Zone : 1 battleship
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Tanganyika Territory : 2 infantry
Algeria : 2 aaGuns
106 Sea Zone : 1 submarine and 1 transport
86 Sea Zone : 1 transport
Eastern Persia : 1 flag
Brazil : 1 flag, 4 infantry
Persia : 1 flag, 3 infantry
98 Sea Zone : 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 41 / 51
Russians : 35 / 37
Japanese : 40 / 42
Americans : 50 / 70
Chinese : 7 / 14
British : 30 / 30
UK_Pacific : 18 / 10
Italians : 17 / 21
ANZAC : 14 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 15 times
4 was rolled 4 times
5 was rolled 12 times
6 was rolled 6 times
Average roll : 3.696
Median : 3.000
Variance : 2.489
Standard Deviation : 1.578
Total rolls : 46Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6British Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 9 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 2.042
Standard Deviation : 1.429
Total rolls : 25Italians Combat
1 was rolled 1 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.733
Median : 3.000
Variance : 2.214
Standard Deviation : 1.488
Total rolls : 15 -
well i made out like a bandit there. retribution for you stealing the middle east from me in the last AA50 game we played! if my memory serves me, which it usually doesn’t. :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 2 destroyers and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to SyriaCombat - Italians
Battle in Syria
Battle in GibraltarNon Combat Move - Italians
1 armour moved from Southern France to Yugoslavia
1 aaGun moved from Yugoslavia to Northern Italy
1 aaGun moved from Yugoslavia to Albania
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone
2 artilleries and 1 infantry moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Tobruk to AlexandriaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 destroyer placed in 95 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,5,6,4,6,6,2,2
Italians collect 17 PUs (1 lost to blockades); end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 armour, 1 artillery and 1 infantry
Gibraltar : 1 flag, 1 airfield, 1 harbour and 1 infantry
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 artillery and 3 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 2 infantry
Albania : 1 aaGun
Northern Italy : 1 aaGun, 2 artilleries, 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
95 Sea Zone : 1 destroyer
Greece : 1 flag, 1 armour and 1 infantry
99 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
97 Sea Zone : 1 destroyer
92 Sea Zone : 1 transport
Yugoslavia : 1 armourProduction/PUs Summary :
Germans : 41 / 51
Russians : 35 / 37
Japanese : 40 / 42
Americans : 50 / 70
Chinese : 7 / 14
British : 30 / 30
UK_Pacific : 18 / 10
Italians : 18 / 24
ANZAC : 14 / 18
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Franzac2
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scramble orders
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scramble 3 ftrs
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I’ve looked at sealion twice and I can’t imagine it actually working out well. I was hoping to finally try a sealion again but I’m too skeptical.
High risk high reward
I’m not a risky person
you LIE my friend! :-P
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every battle is risky but here I can retreat in round 1 if I need to. If I go for sea lion I am commited for the rest of the game…
Although I looked at the board closer and I might have started sealion this round if I had though about it, considering all your planes in Egypt out of reach of UK. oh well lets see how these dice go.
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7 hits in round 1 please choose your casualties.
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keep cruiser, 4 ftr, tac.
and whatever you do, don’t roll me way down! :wink:
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you did not get rolled way down :-o, but I’m glad I asked before rolling. I was figuring I would retreat if you took both hits to the AC and that roll doesn’t give me much choice.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 2 artilleries, 12 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
2 bombers, 3 fighters and 4 tactical_bombers moved from Southern Italy to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Eastern Poland to Baltic States
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Germans attack with 2 bombers, 5 fighters and 5 tactical_bombers
French defend with 1 destroyer; British defend with 1 carrier, 3 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 1 transport
Germans roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in 98 Sea Zone, round 1 : 7/12 hits
British roll dice for 1 carrier, 3 cruisers, 3 destroyers, 4 fighters, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 1 : 9/12 hits
2 cruisers owned by the British , 4 tactical_bombers owned by the Germans , 1 destroyer owned by the French , 1 carrier owned by the British , 5 fighters owned by the Germans and 2 destroyers owned by the British lost in 98 Sea Zone
retreated to 98 Sea Zone
British win with 1 cruiser, 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -30
Casualties for Germans: 5 fighters and 4 tactical_bombers
Casualties for French: 1 destroyer
Casualties for British: 1 carrier, 2 cruisers and 2 destroyers
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
1 tactical_bomber owned by the British and 1 fighter owned by the British forced to land in EgyptNon Combat Move - Germans
2 bombers moved from 98 Sea Zone to Western Germany
1 tactical_bomber moved from 98 Sea Zone to Syria
3 aaGuns, 2 armour, 3 artilleries and 13 infantry moved from Poland to Baltic States
5 infantry moved from Finland to Karelia
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 artilleries and 7 infantry moved from Slovakia Hungary to Poland
5 infantry moved from Romania to Slovakia Hungary
2 aaGuns, 6 armour, 6 artilleries and 5 infantry moved from Germany to Poland
6 armour moved from Poland to Baltic States
1 mech_infantry moved from Holland Belgium to Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
3 artilleries and 5 infantry moved from Western Germany to Germany
1 infantry moved from Holland Belgium to Western GermanyPlace Units - Germans
1 submarine placed in 112 Sea Zone
10 infantry placed in Germany
2 artilleries and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Germans collect 44 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 tactical_bomber
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Slovakia Hungary : 5 infantry
Western Germany : 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Poland : 2 aaGuns, 8 artilleries and 12 infantry
Germany : 3 artilleries, 1 factory_major, 15 infantry and 1 mech_infantry
Karelia : 1 flag, 6 infantry
Baltic States : 1 flag, 3 aaGuns, 9 armour, 3 artilleries and 14 infantry
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 flag
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
125 Sea Zone : 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 44 / 50
Russians : 32 / 37
Japanese : 40 / 42
Americans : 50 / 70
Chinese : 7 / 14
British : 30 / 30
UK_Pacific : 18 / 10
Italians : 18 / 24
ANZAC : 14 / 23
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
you did not get rolled way down :-o, but I’m glad I asked before rolling. I was figuring I would retreat if you took both hits to the AC and that roll doesn’t give me much choice.
yeah, since i USUALLY roll way down, i didn’t want to get greedy. i figured if i won the battle, i could easily afford a new acc or two. :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys moved from Novgorod to Karelia
1 armour moved from Novgorod to KareliaCombat - Russians
Battle in Karelia
Russians attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys
Germans defend with 6 infantry
Russians roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys in Karelia, round 1 : 3/7 hits
Germans roll dice for 6 infantry in Karelia, round 1 : 3/6 hits
2 infantry owned by the Russians , 3 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Karelia
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Karelia, round 2 : 0/4 hits
Germans roll dice for 3 infantry in Karelia, round 2 : 0/3 hits
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Karelia, round 3 : 1/4 hits
Germans roll dice for 3 infantry in Karelia, round 3 : 0/3 hits
1 infantry owned by the Germans lost in Karelia
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Karelia, round 4 : 2/4 hits
Germans roll dice for 2 infantry in Karelia, round 4 : 0/2 hits
2 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 6 infantry
Casualties for Russians: 2 infantry and 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Karelia to Belarus
1 aaGun and 1 armour moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
5 infantry moved from Bryansk to Belarus
5 infantry moved from Russia to Bryansk
5 artilleries and 8 infantry moved from Western Ukraine to Bryansk
3 artilleries and 2 infantry moved from Ukraine to Bryansk
2 aaGuns and 17 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 artillery and 7 infantry placed in Russia
3 mech_infantrys placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 infantry
EDIT: Adding units owned by Russians to Bessarabia: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs totalTerritory Summary for Russians :
Yenisey : 2 aaGuns and 17 infantry
Belarus : 4 aaGuns, 1 armour, 2 artilleries, 1 fighter and 23 infantry
Karelia : 1 armour, 1 artillery and 1 mech_infantry
Bryansk : 8 artilleries and 14 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major and 7 infantry
Ukraine : 1 factory_minor and 3 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
123 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 42 / 50
Russians : 34 / 34
Japanese : 40 / 42
Americans : 50 / 70
Chinese : 7 / 14
British : 30 / 30
UK_Pacific : 18 / 10
Italians : 18 / 24
ANZAC : 14 / 23
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.909
Median : 4.000
Variance : 1.156
Standard Deviation : 1.075
Total rolls : 33Germans Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14Russians Combat
1 was rolled 1 times
2 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.842
Median : 4.000
Variance : 1.389
Standard Deviation : 1.179
Total rolls : 19