I should update you,
Christmases
Recovering from Christmases
Back twist Saturday
And not gonna lie, long range with Japan is fairly initimidating
And today, need to work to not fall behind as much
As agreed, rolling for sides:
1, 3, 5 –> Lala will command The Eye
2, 4, 6 --> Lala will be commanded by Galadriel
Rolls: 1@1; Total Hits: 01@1: (5)
LL or full dice yet to be agreed upon, Lala pls decide.
Its Mordor for you. Lovely this time of the year!
Test summary from TripleA, engine version: 1.6.1.4, time: 02:18:43
Test summary from TripleA, engine version: 1.6.1.4, time: 02:19:42
Hey, what’s your email for the dice roller?
PM sent
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Saruman
Saruman buy 2 orcss and 1 siegeTower; Remaining resources: 0 PUs;
Combat Move - Saruman
4 urukhais moved from Dol Goldur to S. Mirkwood
2 orcss, 3 raiderss, 6 urukhais and 1 wizard moved from Isengard to Fangorn
1 raiders and 1 urukhai moved from Isengard to Westfold
Combat - Saruman
Battle in S. Mirkwood
Saruman attack with 4 urukhais
Elves defend with 2 entss and 2 hunterss
2 urukhais retreated to Dol Goldur
Elves win with 1 ents and 2 hunterss remaining. Battle score for attacker is -10
Casualties for Saruman: 2 urukhais
Casualties for Elves: 1 ents
Battle in Fangorn
Saruman attack with 2 orcss, 3 raiderss, 6 urukhais and 1 wizard
Elves defend with 8 entss
5 urukhais and 1 wizard retreated to Isengard
Elves win with 1 ents remaining. Battle score for attacker is -23
Casualties for Saruman: 2 orcss, 3 raiderss and 1 urukhai
Casualties for Elves: 7 entss
Battle in Westfold
Saruman attack with 1 raiders and 1 urukhai
Rohan defend with 1 spearInfantry
Saruman win, taking Westfold from Rohan with 1 urukhai remaining. Battle score for attacker is -1
Casualties for Rohan: 1 spearInfantry
Casualties for Saruman: 1 raiders
Non Combat Move - Saruman
Place Units - Saruman
2 orcss and 1 siegeTower placed in Isengard
Turn Complete - Saruman
Saruman collect 14 PUs; end with 14 PUs total
Let the battle for Middle Earth begin! Also I am on American EST time, not European. Just a nighthawk…
The Free Peoples will certainly resist to the last man, dwarf, elf and hobbit (ent as well).
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Freefolk
Freefolk buy 2 archerss and 2 lightCavalrys; Remaining resources: 0 PUs;
Combat Move - Freefolk
1 hobbits moved from Shire to Minhiriath
1 hobbits moved from Shire to Minhiriath
1 spearInfantry moved from S. Arthedain to Minhiriath
1 archers moved from S. Arthedain to Minhiriath
1 archers moved from Breelands to E. Arnor
1 lightCavalry moved from Breelands to E. Arnor
Combat - Freefolk
Battle in Minhiriath
Freefolk attack with 1 archers, 2 hobbitss and 1 spearInfantry
Neutral defend with 1 spearInfantry
Freefolk roll dice for 1 archers, 2 hobbitss and 1 spearInfantry in Minhiriath, round 1 : 0/1 hits
Neutral roll dice for 1 spearInfantry in Minhiriath, round 1 : 0/1 hits
Freefolk roll dice for 1 archers, 2 hobbitss and 1 spearInfantry in Minhiriath, round 2 : 1/1 hits
Neutral roll dice for 1 spearInfantry in Minhiriath, round 2 : 1/1 hits
1 spearInfantry owned by the Neutral and 1 hobbits owned by the Freefolk lost in Minhiriath
Freefolk win, taking Minhiriath from Neutral with 1 archers, 1 hobbits and 1 spearInfantry remaining. Battle score for attacker is 1
Casualties for Freefolk: 1 hobbits
Casualties for Neutral: 1 spearInfantry
Battle in E. Arnor
Freefolk attack with 1 archers and 1 lightCavalry
Neutral defend with 1 spearInfantry
Freefolk roll dice for 1 archers and 1 lightCavalry in E. Arnor, round 1 : 0/1 hits
Neutral roll dice for 1 spearInfantry in E. Arnor, round 1 : 0/1 hits
Freefolk roll dice for 1 archers and 1 lightCavalry in E. Arnor, round 2 : 0/1 hits
Neutral roll dice for 1 spearInfantry in E. Arnor, round 2 : 0/1 hits
Freefolk roll dice for 1 archers and 1 lightCavalry in E. Arnor, round 3 : 0/1 hits
Neutral roll dice for 1 spearInfantry in E. Arnor, round 3 : 0/1 hits
Freefolk roll dice for 1 archers and 1 lightCavalry in E. Arnor, round 4 : 1/1 hits
Neutral roll dice for 1 spearInfantry in E. Arnor, round 4 : 0/1 hits
1 spearInfantry owned by the Neutral lost in E. Arnor
Freefolk win, taking E. Arnor from Neutral with 1 archers and 1 lightCavalry remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearInfantry
Non Combat Move - Freefolk
1 hobbits moved from Hobbiton to Shire
1 hobbits moved from Hobbiton to Shire
1 archers moved from Bree to S. Downs
1 archers moved from Bree to S. Downs
1 spearInfantry moved from Bree to S. Downs
1 spearInfantry moved from Bree to S. Downs
1 spearInfantry moved from Bree to S. Downs
1 archers moved from Fornost to Breelands
1 spearInfantry moved from Fornost to Breelands
1 spearInfantry moved from Fornost to Breelands
Place Units - Freefolk
1 archers and 2 lightCavalrys placed in Bree
Freefolk undo move 1.
2 archerss and 1 lightCavalry placed in Bree
1 lightCavalry placed in Fornost
Turn Complete - Freefolk
Freefolk collect 16 PUs; end with 16 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Mordor
Mordor buy 2 orcss and 2 trollss; Remaining resources: 2 PUs;
Combat Move - Mordor
3 orcss, 1 siegeTower and 2 trollss moved from Dol Goldur to S. Mirkwood
1 orcs moved from Udun to Dagorlad
Mordor take Dagorlad from Neutral
1 orcs moved from Udun to Dagorlad
1 orcs moved from Minas Morgul to N. Ithilien
Mordor take N. Ithilien from Gondor
1 orcs moved from Minas Morgul to S. Ithilien
Mordor take S. Ithilien from Gondor
6 orcss and 6 siegeTowers moved from Minas Morgul to S. Ithilien
6 orcss moved from Gorgoroth to Minas Morgul
3 nazguls moved from Barad Dur to S. Rhun
Combat - Mordor
Battle in S. Mirkwood
Mordor attack with 3 orcss, 1 siegeTower and 2 trollss
Elves defend with 1 ents and 2 hunterss
Mordor win, taking S. Mirkwood from Elves with 1 siegeTower and 2 trollss remaining. Battle score for attacker is -1
Casualties for Mordor: 3 orcss
Casualties for Elves: 1 ents and 2 hunterss
Non Combat Move - Mordor
3 trollss moved from Minas Morgul to Dagorlad
Place Units - Mordor
2 orcss and 2 trollss placed in Dol Goldur
Turn Complete - Mordor
Mordor collect 23 PUs; end with 25 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Rohan
Rohan buy 6 spearInfantrys; Remaining resources: 0 PUs;
Combat Move - Rohan
1 spearInfantry moved from Helms Deep to Westfold
2 heavyCavalrys and 8 lightCavalrys moved from E. Emnet to Westfold
1 heavyCavalry and 4 spearInfantrys moved from Eastfold to Westfold
Combat - Rohan
Battle in Westfold
Rohan attack with 3 heavyCavalrys, 8 lightCavalrys and 5 spearInfantrys
Saruman defend with 1 urukhai
Rohan roll dice for 3 heavyCavalrys, 8 lightCavalrys and 5 spearInfantrys in Westfold, round 1 : 5/0 hits
Saruman roll dice for 1 urukhai in Westfold, round 1 : 1/1 hits
1 urukhai owned by the Saruman and 1 spearInfantry owned by the Rohan lost in Westfold
Rohan win, taking Westfold from Saruman with 3 heavyCavalrys, 8 lightCavalrys and 4 spearInfantrys remaining. Battle score for attacker is 2
Casualties for Rohan: 1 spearInfantry
Casualties for Saruman: 1 urukhai
Non Combat Move - Rohan
Place Units - Rohan
1 spearInfantry placed in Eastfold
5 spearInfantrys placed in Helms Deep
Turn Complete - Rohan
Rohan collect 18 PUs; end with 18 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Goblins
Goblins buy 3 shooterss and 3 stabberss; Remaining resources: 0 PUs;
Combat Move - Goblins
3 wargss moved from Dol Goldur to W. Mirkwood
1 bats moved from N. Caves to W. Mirkwood
1 shooters moved from N. Caves to Eregion
Goblins take Eregion from Neutral
1 stabbers moved from N. Caves to Anduin West Bank
Goblins take Anduin West Bank from Neutral
2 wargss moved from Isengard to Fangorn
1 bats moved from Moria to Fangorn
3 shooterss and 4 stabberss moved from S. Caves to Celebran
Goblins take Celebran from Neutral
1 shooters moved from Moria to Drimrill Dale
Goblins take Drimrill Dale from Neutral
1 wargs moved from Dol Goldur to Gladden
Goblins take Gladden from Neutral
2 shooterss and 4 stabberss moved from Moria to Drimrill Dale
2 shooterss and 4 stabberss moved from Moria to Celebran
1 trolls moved from Moria to Drimrill Dale
1 trolls moved from Moria to Celebran
1 wargs moved from Moria to Drimrill Dale
1 wargs moved from Moria to Celebran
1 shooters and 2 stabberss moved from N. Caves to Drimrill Dale
2 wargss moved from N. Caves to Drimrill Dale
Combat - Goblins
Battle in W. Mirkwood
Goblins attack with 1 bats and 3 wargss
Elves defend with 1 eagles and 1 ents
Goblins win, taking W. Mirkwood from Elves with 1 bats and 2 wargss remaining. Battle score for attacker is 1
Casualties for Goblins: 1 wargs
Casualties for Elves: 1 eagles and 1 ents
Battle in Fangorn
Goblins attack with 1 bats and 2 wargss
Elves defend with 1 ents
Goblins win, taking Fangorn from Elves with 1 bats and 1 wargs remaining. Battle score for attacker is -5
Casualties for Goblins: 1 wargs
Casualties for Elves: 1 ents
Non Combat Move - Goblins
1 wargs moved from S. Caves to Celebran
1 bats moved from Fangorn to Moria
2 wargss moved from Isengard to Celebran
1 bats moved from W. Mirkwood to S. Mirkwood
Place Units - Goblins
1 shooters and 1 stabbers placed in N. Caves
2 shooterss and 2 stabberss placed in Moria
Turn Complete - Goblins
Goblins collect 20 PUs; end with 20 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Elves
Elves buy 1 eagles and 4 hunterss; Remaining resources: 0 PUs;
Combat Move - Elves
1 hobbits moved from Rivendell to Eregion
1 hunters moved from Rivendell to Eregion
1 hunters moved from Rivendell to Eregion
4 hunterss and 2 wizards moved from Rivendell to Cardolan
1 hunters moved from Lorien to Anduin East Bank
Elves take Anduin East Bank from Neutral
1 eagles moved from E. Mirkwood to W. Mirkwood
1 ents moved from E. Mirkwood to W. Mirkwood
1 ents moved from N. Mirkwood to W. Mirkwood
1 hunters moved from N. Mirkwood to W. Mirkwood
1 hunters moved from N. Mirkwood to W. Mirkwood
1 hunters moved from High Mirkwood to Carrock
Elves take Carrock from Neutral
1 ents, 5 hunterss and 2 wizards moved from High Mirkwood to N. Mirkwood
1 hunters moved from N. Mirkwood to W. Mirkwood
1 hunters moved from N. Mirkwood to W. Mirkwood
1 hunters moved from N. Mirkwood to W. Mirkwood
1 hunters moved from N. Mirkwood to W. Mirkwood
1 hunters moved from N. Mirkwood to W. Mirkwood
1 wizard moved from N. Mirkwood to W. Mirkwood
1 wizard moved from N. Mirkwood to W. Mirkwood
1 eagles moved from W. Mirkwood to Gladden
1 eagles moved from Lorien to Gladden
1 eagles moved from Lorien to Gladden
Combat - Elves
Battle in Cardolan
Elves attack with 4 hunterss and 2 wizards
Neutral defend with 1 spearInfantry
Elves roll dice for 4 hunterss and 2 wizards in Cardolan, round 1 : 3/1 hits
Neutral roll dice for 1 spearInfantry in Cardolan, round 1 : 0/1 hits
1 spearInfantry owned by the Neutral lost in Cardolan
Elves win, taking Cardolan from Neutral with 4 hunterss and 2 wizards remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearInfantry
Battle in Eregion
Elves attack with 1 hobbits and 2 hunterss
Goblins defend with 1 shooters
Elves roll dice for 1 hobbits and 2 hunterss in Eregion, round 1 : 1/1 hits
Goblins roll dice for 1 shooters in Eregion, round 1 : 1/1 hits
1 hobbits owned by the Elves and 1 shooters owned by the Goblins lost in Eregion
Elves win, taking Eregion from Goblins with 2 hunterss remaining. Battle score for attacker is 0
Casualties for Goblins: 1 shooters
Casualties for Elves: 1 hobbits
Battle in W. Mirkwood
Elves attack with 2 entss, 7 hunterss and 2 wizards
Goblins defend with 2 wargss
Elves roll dice for 2 entss, 7 hunterss and 2 wizards in W. Mirkwood, round 1 : 4/1 hits
Goblins roll dice for 2 wargss in W. Mirkwood, round 1 : 1/1 hits
1 hunters owned by the Elves and 2 wargss owned by the Goblins lost in W. Mirkwood
Elves win, taking W. Mirkwood from Goblins with 2 entss, 6 hunterss and 2 wizards remaining. Battle score for attacker is 6
Casualties for Goblins: 2 wargss
Casualties for Elves: 1 hunters
Battle in Gladden
Elves attack with 3 eagless
Goblins defend with 1 wargs
Elves roll dice for 3 eagless in Gladden, round 1 : 1/0 hits
Goblins roll dice for 1 wargs in Gladden, round 1 : 1/1 hits
1 eagles owned by the Elves and 1 wargs owned by the Goblins lost in Gladden
Elves win with 2 eagless remaining. Battle score for attacker is -1
Casualties for Goblins: 1 wargs
Casualties for Elves: 1 eagles
Non Combat Move - Elves
1 eagles moved from Gladden to Wold
1 eagles moved from Gladden to Wold
5 hunterss and 2 wizards moved from Lorien to Wold
Place Units - Elves
1 eagles placed in Rivendell
2 hunterss placed in High Mirkwood
2 hunterss placed in Rivendell
Turn Complete - Elves
Elves collect 23 PUs; end with 23 PUs total
I could have done without those nassty gobos hit everything they stab at :)
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Haradrim
Haradrim buy 2 caravels and 1 castle; Remaining resources: 0 PUs;
Combat Move - Haradrim
4 galleons moved from Bay of Harad to Umbar Peninsula Coast
3 corsairss and 3 spearInfantrys moved from City of Corsairs to Umbar
2 oliphants moved from Harad Road to E. Osg.
4 spearInfantrys moved from Harad Road to S. Ithilien
1 spearInfantry moved from Umbar to Debatable Land
Haradrim take Debatable Land from Neutral
2 spearInfantrys moved from N. Haradwaith to Umbar
1 galleon moved from Harnen to Umbar Peninsula Coast
4 corsairss moved from Minas Morgul to S. Ithilien
Combat - Haradrim
Battle in E. Osg.
Haradrim attack with 2 oliphants
Gondor defend with 1 castle, 2 heavyCavalrys and 3 spearInfantrys
Units damaged: 1 oliphant owned by the Haradrim
2 oliphants retreated to S. Ithilien
Gondor win with 2 heavyCavalrys and 2 spearInfantrys remaining. Battle score for attacker is 3
Casualties for Gondor: 1 spearInfantry
Non Combat Move - Haradrim
1 oliphant moved from Umbar to S. Ithilien
1 oliphant moved from N. Haradwaith to S. Ithilien
Place Units - Haradrim
1 castle placed in Umbar
2 caravels placed in Bay of Harad
Turn Complete - Haradrim
Haradrim collect 18 PUs; end with 18 PUs total
1 unit repaired.
I can’t really blame them, manflesh is delicious!
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Gondor
Gondor buy 3 rafts, 1 spearInfantry and 6 towerGuards; Remaining resources: 0 PUs;
Combat Move - Gondor
3 spearInfantrys and 1 towerGuard moved from Andrast to Druwaith Laur
1 heavyCavalry moved from Anfalas to Angren Bank
1 heavyCavalry moved from Anfalas to Angren Bank
1 spearInfantry moved from S. Gondor to S. Gondor Coast
1 spearInfantry moved from Tolfolas to Gilrain
1 galleon and 1 spearInfantry moved from S. Gondor Coast to Morthond
1 galleon and 1 spearInfantry moved from Gilrain to Morthond
1 galleon moved from S. Gondor Coast to Morthond
1 caravel moved from S. Gondor Coast to Morthond
1 caravel moved from S. Gondor Coast to Morthond
1 galleon moved from Gilrain to Morthond
2 galleons moved from Lefnui to Morthond
1 spearInfantry moved from Morthond to Lebennin
1 spearInfantry moved from Morthond to Lebennin
1 spearInfantry moved from Belfalas to Lebennin
1 spearInfantry moved from E. Osg. to W. Osg.
1 spearInfantry moved from E. Osg. to W. Osg.
1 heavyCavalry moved from E. Osg. to W. Osg.
1 heavyCavalry moved from E. Osg. to W. Osg.
3 heavyCavalrys moved from Minas Tirith to W. Osg.
1 spearInfantry moved from Minas Tirith to Anorien
1 towerGuard moved from Minas Tirith to Anorien
1 towerGuard moved from Minas Tirith to Anorien
1 towerGuard moved from Minas Tirith to Anorien
1 towerGuard moved from Minas Tirith to Anorien
1 trebuche moved from Minas Tirith to Anorien
1 trebuche moved from Minas Tirith to Anorien
1 trebuche moved from Minas Tirith to Anorien
1 spearInfantry moved from Minas Tirith to Anorien
1 spearInfantry moved from Minas Tirith to Anorien
1 heavyCavalry moved from Anfalas to Lebennin
1 spearInfantry moved from Anfalas to Morthond
1 spearInfantry moved from Anfalas to Morthond
1 spearInfantry moved from Anfalas to Morthond
1 spearInfantry moved from Morthond to Lebennin
1 spearInfantry moved from Morthond to Lebennin
1 spearInfantry moved from Morthond to Lebennin
Combat - Gondor
Battle in Druwaith Laur
Gondor attack with 3 spearInfantrys and 1 towerGuard
Neutral defend with 1 spearInfantry
Gondor roll dice for 3 spearInfantrys and 1 towerGuard in Druwaith Laur, round 1 : 0/1 hits
Neutral roll dice for 1 spearInfantry in Druwaith Laur, round 1 : 0/1 hits
Gondor roll dice for 3 spearInfantrys and 1 towerGuard in Druwaith Laur, round 2 : 1/1 hits
Neutral roll dice for 1 spearInfantry in Druwaith Laur, round 2 : 0/1 hits
1 spearInfantry owned by the Neutral lost in Druwaith Laur
Gondor win, taking Druwaith Laur from Neutral with 3 spearInfantrys and 1 towerGuard remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearInfantry
Battle in Angren Bank
Gondor attack with 2 heavyCavalrys
Neutral defend with 1 spearInfantry
Gondor roll dice for 2 heavyCavalrys in Angren Bank, round 1 : 1/0 hits
Neutral roll dice for 1 spearInfantry in Angren Bank, round 1 : 1/1 hits
1 spearInfantry owned by the Neutral and 1 heavyCavalry owned by the Gondor lost in Angren Bank
Gondor win, taking Angren Bank from Neutral with 1 heavyCavalry remaining. Battle score for attacker is -2
Casualties for Neutral: 1 spearInfantry
Casualties for Gondor: 1 heavyCavalry
Non Combat Move - Gondor
10 undeads moved from Paths of the Dead to Lamedon
Place Units - Gondor
3 rafts placed in Morthond
1 towerGuard placed in W. Osg.
1 towerGuard placed in W. Osg.
1 spearInfantry and 4 towerGuards placed in Minas Tirith
Turn Complete - Gondor
Gondor collect 33 PUs; end with 33 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Rhun
Rhun buy 4 spearInfantrys; Remaining resources: 0 PUs;
Combat Move - Rhun
1 spearInfantry moved from S. Rhun to S. Rhovanion
Rhun take S. Rhovanion from Neutral
1 spearInfantry moved from S. Rhun to S. E. Rhovanion
Rhun take S. E. Rhovanion from Neutral
1 warChariot moved from Udun to S. Brown Lands
Rhun take S. Brown Lands from Neutral
4 chariotArcherss, 5 spearInfantrys and 2 warChariots moved from N. Rhun to Iron Hills
1 spearInfantry moved from N. Rhun to S. Dale
1 chariotArchers moved from Rhun to S. Dale
2 chariotArcherss and 1 warWagon moved from Rhun to Iron Hills
1 spearInfantry moved from Rhun to E. Rhovanion
Rhun take E. Rhovanion from Neutral
1 spearInfantry moved from Rhun to N. Rhun
Combat - Rhun
Battle in Iron Hills
Rhun attack with 6 chariotArcherss, 5 spearInfantrys, 2 warChariots and 1 warWagon
Dwarves defend with 3 axeInfantrys, 2 berzerkerss, 1 castle and 4 fortificationss
Rhun win, taking Iron Hills from Dwarves with 6 chariotArcherss, 1 spearInfantry, 2 warChariots and 1 warWagon remaining. Battle score for attacker is 18
Casualties for Rhun: 4 spearInfantrys
Casualties for Dwarves: 3 axeInfantrys, 2 berzerkerss and 4 fortificationss
Battle in S. Dale
Rhun attack with 1 chariotArchers and 1 spearInfantry
Dale defend with 1 archers
Rhun win, taking S. Dale from Dale with 1 spearInfantry remaining. Battle score for attacker is -2
Casualties for Rhun: 1 chariotArchers
Casualties for Dale: 1 archers
Non Combat Move - Rhun
1 warChariot moved from Udun to S. Rhovanion
3 chariotArcherss moved from S. Rhun to E. Rhovanion
Place Units - Rhun
4 spearInfantrys placed in Rhun
Turn Complete - Rhun
Rhun collect 21 PUs; end with 21 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Dale
Dale buy 1 archers and 2 spearInfantrys; Remaining resources: 0 PUs;
Combat Move - Dale
3 archerss and 3 spearInfantrys moved from Lake Town to N. Dale
Non Combat Move - Dale
Place Units - Dale
1 archers and 2 spearInfantrys placed in Lake Town
Turn Complete - Dale
Dale collect 7 PUs; end with 7 PUs total