L13 G40 PGMatt (axis) vs Gamer (allies +10) +tech game 2

  • 25 24 23 22 15 11 10 Official Q&A Mod

    The attacking transport can be escorted by any warship, including a carrier or a submarine
    The defending submarine can be ignored as per normal rules (if there is one warship escorting)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    R3 is done but we can’t upload files right now.

    I’ll try again later tonight

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Still can’t…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You know what?  I’ll e-mail it to you.

    Game on!

  • 16

    @Gamerman01:

    You know what?  I’ll e-mail it to you.

    Game on!

    oh sure, make me actually download all those dice server emails.  Working on it now.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Is a garbage account that you never check?  :-)

    You need to get rid of the dial-up connection, Matt!  :wink:

  • 16

    @Gamerman01:

    The attacking transport can be escorted by any warship, including a carrier or a submarine
    The defending submarine can be ignored as per normal rules (if there is one warship escorting)

    I probably over defended northern Italy then, but the fear of having that factory downgraded had me quivering in my skivies.

  • 16

    @Gamerman01:

    Is a garbage account that you never check?  :-)

    You need to get rid of the dial-up connection, Matt!  :wink:

    I just set it up for dice rolls.  Only 5K or so, so not too bad.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @PGMatt:

    @Gamerman01:

    The attacking transport can be escorted by any warship, including a carrier or a submarine
    The defending submarine can be ignored as per normal rules (if there is one warship escorting)

    I probably over defended northern Italy then, but the fear of having that factory downgraded had me quivering in my skivies.

    Oh that’s right - I never did look to see why you were asking that

  • 16

    some of the nuonce of the rules can really make it interesting.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans

    Non Combat Move - Americans
                2 bombers moved from Eastern United States to Midway
                1 bomber moved from Hawaiian Islands to Midway
                2 carriers moved from 26 Sea Zone to 16 Sea Zone
                4 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 battleship moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 cruisers moved from 26 Sea Zone to 16 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to Midway
                1 fighter moved from Hawaiian Islands to Midway
                4 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to Midway
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 16 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 11 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 51 Sea Zone to 63 Sea Zone
                1 cruiser moved from 51 Sea Zone to 89 Sea Zone

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                2 bombers placed in Western United States
                1 transport placed in 101 Sea Zone
                Note to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Hopei to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Burma
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Yunnan to Burma
                3 artilleries and 4 infantry moved from Yunnan to Kweichow

    Place Units - Chinese
                1 artillery and 1 infantry placed in Chahar
                1 artillery and 1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Research Technology - British
                British spend 1 on tech rolls
                UK_Pacific spend 4 on tech rolls
                British removing all Technology Tokens after unsuccessful research.

    Purchase Units - British
                British buy 3 fighters; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Alexandria to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 infantry moved from Kweichow to Shensi
                1 fighter moved from Yunnan to Shensi
                1 mech_infantry moved from Yunnan to Shensi
                1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 infantry moved from Persia to 80 Sea Zone
                1 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                2 infantry moved from 76 Sea Zone to Ethiopia
                1 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 armour moved from Union of South Africa to 71 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 armour and 1 infantry moved from 72 Sea Zone to Kenya
                1 infantry moved from Tanganyika Territory to Kenya
                1 armour moved from Yunnan to Shensi

    Combat - British
                Battle in Ethiopia
                Battle in Kenya
                    British attack with 1 armour and 2 infantry
                    Italians defend with 1 artillery and 1 infantry
                    British win, taking Ethiopia from Italians, taking Kenya from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Shensi
                    British attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    British win, taking Shensi from Japanese with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Shensi to Chahar
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 infantry moved from 86 Sea Zone to Brazil
                      British take Brazil from Neutral_Allies
                1 destroyer and 1 submarine moved from 89 Sea Zone to 91 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 armour moved from United Kingdom to 109 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
                1 armour moved from 92 Sea Zone to Algeria
                1 infantry moved from 92 Sea Zone to Algeria
                2 destroyers moved from 109 Sea Zone to 92 Sea Zone
                2 infantry moved from Shan State to Burma
                3 aaGuns and 6 infantry moved from Yunnan to Burma
                1 armour moved from India to Burma
                1 mech_infantry moved from India to Burma
                2 infantry moved from India to Burma
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                1 artillery moved from Alexandria to Egypt
                1 destroyer moved from 76 Sea Zone to 77 Sea Zone

    Place Units - British
                3 fighters placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Some Units in India change ownership: 1 infantry and 2 mech_infantrys

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from France to Southern Italy
                1 bomber moved from France to Southern Italy
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                      Italians take 97 Sea Zone from British

    Combat - Italians

    Non Combat Move - Italians
                1 aaGun and 2 artilleries moved from Normandy Bordeaux to France
                2 infantry moved from Southern France to France
                2 aaGuns moved from Southern France to Northern Italy

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy
                1 artillery and 2 infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Albania: 2 armour and 5 infantry
                EDIT: Removing units owned by Italians from Yugoslavia: 2 armour
                EDIT: Removing units owned by Italians from Greece: 5 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total

    Territory Summary for Italians :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 aaGun, 2 artilleries and 2 infantry
        Tunisia : 1 flag
        Tobruk : 1 armour and 1 mech_infantry
        Albania : 2 armour and 5 infantry
        Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 2 infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
        95 Sea Zone : 1 submarine
        Greece : 1 flag
        97 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 42 / 55
        Russians : 29 / 39
        Japanese : 41 / 55
        Americans : 52 / 77
        Chinese : 11 / 16
        British : 33 / 38
        UK_Pacific : 15 / 15
        Italians : 17 / 17
        ANZAC : 10 / 13
        French : 9 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from South Australia to 61 Sea Zone
                1 infantry moved from Yunnan to Burma

    Combat - ANZAC
                Battle in 61 Sea Zone
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 destroyer
                    ANZAC win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                1 fighter moved from 61 Sea Zone to Queensland
                1 armour moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland
                2 infantry moved from South Australia to Queensland

    Place Units - ANZAC
                2 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Alexandria

    Non Combat Move - French
                1 destroyer moved from 76 Sea Zone to 78 Sea Zone

    Turn Complete - French

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 4 and gets 0 hits
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 2 armour, 1 fighter, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                2 artilleries and 9 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                2 mech_infantrys moved from Romania to Ukraine
                9 armour moved from Eastern Poland to Ukraine
                2 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
                1 armour moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 armour moved from Vyborg to Finland
                1 armour moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                1 armour moved from Karelia to Finland
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Finland
                3 bombers moved from Western Germany to Finland

    Combat - Germans
                Battle in Finland
                    Germans attack with 2 armour, 3 bombers and 2 infantry
                    Russians defend with 1 armour and 1 mech_infantry
                        Germans roll dice for 2 armour, 3 bombers and 2 infantry in Finland, round 1 :  4/7 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Finland, round 1 :  1/2 hits
                        1 armour owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Finland
                    Germans win, taking Finland from Russians with 2 armour, 3 bombers and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Western Ukraine
                    Germans attack with 2 artilleries and 5 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 2 artilleries and 5 infantry in Western Ukraine, round 1 :  3/7 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 1 :  0/2 hits
                        2 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 infantry moved from Poland to Eastern Poland
                2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
                3 tactical_bombers moved from Western Germany to Novgorod
                2 fighters moved from Southern Italy to Eastern Poland
                3 bombers moved from Finland to Novgorod
                1 artillery moved from Western Germany to France

    Place Units - Germans
                4 infantry placed in Novgorod
                2 infantry placed in Western Germany
                1 fighter placed in Western Germany
                2 armour and 1 mech_infantry placed in Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
                EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
                EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
                Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        Germany : 2 armour, 1 factory_major and 1 mech_infantry
        Northern Italy : 1 aaGun and 4 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 2 aaGuns, 2 armour, 2 fighters, 2 infantry and 2 mech_infantrys
        Bessarabia : 1 flag
        Ukraine : 1 flag, 9 armour, 2 artilleries, 1 factory_minor, 9 infantry and 2 mech_infantrys
        Western Ukraine : 1 flag, 2 artilleries and 5 infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 armour, 1 artillery, 3 bombers, 1 factory_minor, 1 harbour, 14 infantry, 3 mech_infantrys and 3 tactical_bombers
        112 Sea Zone : 1 submarine
        119 Sea Zone : 1 submarine
        125 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        115 Sea Zone : 1 transport
        Yugoslavia : 1 flag
        Finland : 1 flag, 2 armour and 1 infantry

    Production/PUs Summary :

    Germans : 50 / 58
        Russians : 21 / 39
        Japanese : 41 / 55
        Americans : 52 / 77
        Chinese : 11 / 16
        British : 33 / 38
        UK_Pacific : 15 / 15
        Italians : 17 / 17
        ANZAC : 10 / 15
        French : 9 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    made a minor NCM / Production change, moving 2 INF from n.it north to Germany then building 2 more guys in Berlin instead.

    Gamer.tsvg

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Research Technology - Russians
                Russians spend 5 on tech rolls
                Russians removing all Technology Tokens after unsuccessful research.

    Purchase Units - Russians
                Russians buy 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 mech_infantry moved from Hopei to Jehol
                      Chinese take Jehol from Japanese
                1 armour moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 armour moved from Anhwe to Kweichow
                1 armour, 4 artilleries, 1 fighter, 13 infantry and 2 mech_infantrys moved from Bryansk to Ukraine
                1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Smolensk to Ukraine
                2 armour and 1 fighter moved from Russia to Ukraine
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Ukraine
                    Russians attack with 3 armour, 4 artilleries, 3 fighters, 13 infantry, 5 mech_infantrys and 1 tactical_bomber
                    Germans defend with 9 armour, 2 artilleries, 1 factory_minor, 9 infantry and 2 mech_infantrys
                    Russians win, taking Ukraine from Germans with 3 armour, 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 30
                    Casualties for Germans: 9 armour, 2 artilleries, 9 infantry and 2 mech_infantrys
                    Casualties for Russians: 3 artilleries, 13 infantry and 4 mech_infantrys

    Non Combat Move - Russians
                5 infantry moved from Russia to Bryansk
                3 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
                2 infantry moved from Timguska to Yenisey
                4 infantry moved from Timguska to Novosibirsk
                2 infantry moved from Smolensk to Belarus
                2 aaGuns, 1 artillery and 12 infantry moved from Smolensk to Bryansk
                1 aaGun moved from Bryansk to Ukraine

    Place Units - Russians
                1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys placed in Russia
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Russia: 3 fighters and 1 tactical_bomber
                EDIT: Removing units owned by Russians from Bryansk: 3 fighters and 1 tactical_bomber
                EDIT: Removing units owned by Russians from Yenisey: 2 infantry
                EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
                EDIT: Adding units owned by Russians to Timguska: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Bryansk: 1 fighter and 1 tactical_bomber
                EDIT: Removing units owned by Russians from Russia: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Oops - just realized I didn’t download your latest file.

    I just added 2 infantry to Berlin and removed 2 from North Italy as you had on your map.

    This one has that correction.

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