Will have to come to this later.
L13 G40 Variance (Allies +8) vs AlexGreat
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 8 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from French Indo China to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from 36 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 armour moved from 39 Sea Zone to India
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 fighter moved from 39 Sea Zone to India
1 fighter moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from Burma to India
1 tactical_bomber moved from Shan State to India
1 tactical_bomber moved from Shan State to India
1 fighter moved from French Indo China to 20 Sea Zone
1 fighter moved from French Indo China to 20 Sea Zone
1 bomber moved from French Indo China to 21 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 destroyer, 2 infantry and 2 transports moved from 36 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 39 Sea Zone to 79 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 1 armour, 4 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 airfield, 2 artilleries, 1 harbour and 3 infantry; UK_Pacific defend with 1 factory_minor
Japanese roll dice for 1 battleship and 2 cruisers in India, round 1 : 1/3 hits
Japanese roll dice for 1 armour, 4 fighters, 2 infantry and 4 tactical_bombers in India, round 1 : 5/11 hits
UK_Pacific roll dice for 2 artilleries and 3 infantry in India, round 1 : 0/5 hits
3 infantry owned by the British and 2 artilleries owned by the British lost in India
Japanese captures 2PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 17
Casualties for British: 2 artilleries and 3 infantry
Battle in 21 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 21 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 20 Sea Zone
Japanese attack with 1 bomber and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 2 fighters in 20 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber and 2 fighters in 20 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 2 fighters in 20 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 1 fighter in 20 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 4 : 0/1 hits
retreated to 20 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -22
Casualties for Japanese: 1 bomber and 1 fighter
Battle in Caroline IslandsNon Combat Move - Japanese
1 fighter moved from 20 Sea Zone to Japan
1 bomber moved from 21 Sea Zone to Japan
1 fighter moved from 21 Sea Zone to 33 Sea Zone
1 fighter moved from 21 Sea Zone to 33 Sea Zone
1 infantry moved from Chahar to Jehol
1 infantry moved from Anhwe to Jehol
1 artillery moved from Anhwe to Jehol
2 fighters and 2 tactical_bombers moved from Yunnan to Manchuria
1 infantry moved from Hunan to Anhwe
1 fighter moved from Shan State to French Indo China
1 fighter moved from India to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 fighter moved from India to French Indo China
1 fighter moved from India to French Indo China
1 tactical_bomber moved from India to French Indo China
1 tactical_bomber moved from India to French Indo China
1 tactical_bomber moved from India to Burma
1 tactical_bomber moved from India to Burma
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Hunan to Anhwe
1 artillery moved from Hunan to AnhwePlace Units - Japanese
8 infantry placed in Japan
3 armour placed in Manchuria
1 destroyer and 2 submarines placed in 36 Sea Zone
2 submarines placed in 37 Sea Zone
1 mech_infantry placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,3,5,3,5,3,1,1,5,1,5,4,5,2,5,5,4,3
Japanese collect 49 PUs (10 lost to blockades); end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
Hm, could not come up with something better. Good enough, I dont know.
- Hope I did not overlook something
- How the hell can this DD still live??? Unbelievable bad performance of 1 bomber, 2 figs, they missed 9/9 rolls before I retreated the last fig.
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Ahhh one of those lucky destroyers. Funny but they do show up from time to time.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 factory_minor, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 19 Sea ZoneNon Combat Move - Americans
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
2 submarines moved from 19 Sea Zone to 7 Sea Zone
6 fighters moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Korea
3 carriers, 3 cruisers, 3 destroyers and 2 transports moved from 6 Sea Zone to 15 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
5 submarines moved from 101 Sea Zone to 91 Sea Zone
4 submarines moved from 101 Sea Zone to 11 Sea Zone
10 bombers moved from Nigeria to IraqPlace Units - Americans
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 factory_minor placed in Korea
2 destroyers, 2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
14 infantry moved from Suiyuyan to Shensi
1 fighter and 2 infantry moved from Kansu to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - British
British buy 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from ItaliansCombat - British
Non Combat Move - British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 aaGun and 2 artilleries moved from Trans-Jordan to Egypt
7 infantry moved from Trans-Jordan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 battleship, 2 carriers, 2 cruisers and 3 transports moved from 80 Sea Zone to 81 Sea Zone
3 fighters and 1 tactical_bomber moved from 80 Sea Zone to Iraq
1 fighter moved from Iraq to 81 Sea Zone
1 tactical_bomber moved from Iraq to Egypt
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Central United States to Western United StatesPlace Units - British
1 destroyer placed in 110 Sea Zone
1 transport placed in 71 Sea Zone
3 infantry placed in Iraq
3 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,6,5
British collect 30 PUs (3 lost to blockades); end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Italians
Italians buy 2 fighters, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 bomber and 2 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 1 : 1/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
1 bomber moved from Trans-Jordan to Greece
1 aaGun moved from Southern Italy to 97 Sea Zone
1 aaGun moved from 97 Sea Zone to Greece
1 aaGun moved from Northern Italy to 97 Sea Zone
1 aaGun moved from 97 Sea Zone to Greece
1 aaGun moved from Northern Italy to 97 Sea Zone
1 aaGun moved from 97 Sea Zone to Greece
1 artillery moved from Albania to Greece
1 artillery moved from Albania to GreecePlace Units - Italians
1 fighter and 1 submarine placed in 97 Sea Zone
1 fighter placed in Southern Italy
2 infantry placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
Looks like the Italian holiday is over soon…Egypt will not fall. I wonder if it would have helped to move mroe units to Egypt when I took it, so that you would not have taken it with ANZAC and / or France.
In any case, it seems I forgot to evacuate Alexandria. Have no map right now, pls remove all units save one inf to Tobruk, or have it in mind when doing France and I edit before Germany.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Nigeria to French Equatorial Africa
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
1 artillery and 2 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Belarus to Russia
1 bomber moved from Belarus to Russia
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Archangel to Smolensk
1 armour and 6 mech_infantrys moved from Archangel to Nenetsia
1 fighter moved from Belarus to Smolensk
1 fighter moved from Belarus to Smolensk
1 tactical_bomber moved from Belarus to Smolensk
1 tactical_bomber moved from Belarus to Smolensk
1 tactical_bomber moved from Belarus to Smolensk
1 tactical_bomber moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Romania to Smolensk
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern PolandCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 fighter in 104 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 fighter in 110 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Nenetsia
Germans attack with 1 armour and 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 6 mech_infantrys in Nenetsia, round 1 : 2/7 hits
Russians roll dice for 1 infantry in Nenetsia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Nenetsia
Germans win, taking Nenetsia from Russians with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 fighters, 2 infantry and 5 tactical_bombers
Russians defend with 4 infantry
Germans roll dice for 2 fighters, 2 infantry and 5 tactical_bombers in Smolensk, round 1 : 5/9 hits
Russians roll dice for 4 infantry in Smolensk, round 1 : 2/4 hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Germans win with 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Strategic bombing raid in Russia
AA guns fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 7,6 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.Non Combat Move - Germans
2 fighters and 5 tactical_bombers moved from Smolensk to Belarus
1 bomber moved from Russia to Belarus
1 bomber moved from Russia to Belarus
1 bomber moved from Belarus to Novgorod
1 bomber moved from Belarus to Novgorod
1 aaGun moved from Archangel to Nenetsia
1 infantry moved from Karelia to Novgorod
1 armour, 1 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus
9 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 infantry moved from Germany to Poland
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 104 Sea Zone to 109 Sea Zone
1 bomber moved from Novgorod to Belarus
1 bomber moved from Novgorod to Belarus
1 fighter moved from Romania to Southern Italy
1 mech_infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Belarus to Eastern PolandPlace Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Eire: 1 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Changing ownership of Eire from British to Germans
EDIT: Turning off Edit Mode
1 bomber, 1 fighter and 1 mech_infantry placed in Novgorod
3 infantry placed in Romania
5 mech_infantrys placed in Germany
1 submarine placed in 105 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 cruiser
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
EDIT: Removing units owned by Germans from Eire: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Changing ownership of Eire from Germans to British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Archangel: 1 infantry
EDIT: Removing units owned by Germans from Belarus: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
I made my turn with the understanding that the US bombers cant fly over NW Persia and so cant reach Belarus. Pls let me know if that is wrong.
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one more change, AA gun to Nov
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Purchase Units - Russians
Russians repair 10 damage on 10 factory_majors; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Bryansk to Archangel
1 infantry moved from Vologda to Archangel
2 fighters and 1 tactical_bomber moved from Bryansk to Archangel
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 mech_infantry moved from Bryansk to Bessarabia
Russians take Bessarabia from GermansCombat - Russians
Battle in Archangel
Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Smolensk
3 aaGuns, 2 armour, 4 artilleries, 61 infantry and 3 mech_infantrys moved from Bryansk to Smolensk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
8 infantry moved from Russia to Smolensk
1 infantry moved from Amur to Korea
1 infantry moved from Buryatia to Amur
2 infantry moved from Buryatia to AmurPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
changed an ncm. 1 inf to vologda instead of smolensk
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 infantry and 5 submarines; Remaining resources: 0 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 submarine moved from 36 Sea Zone to 18 Sea Zone
Japanese take 20 Sea Zone from Americans
1 submarine moved from 21 Sea Zone to 17 Sea Zone
Japanese take 22 Sea Zone from Americans
1 submarine moved from 36 Sea Zone to 6 Sea Zone
Japanese take 19 Sea Zone from Americans
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 tactical_bomber moved from Manchuria to 18 Sea Zone
1 tactical_bomber moved from Manchuria to 18 Sea Zone
1 fighter moved from Manchuria to 18 Sea Zone
1 fighter moved from Manchuria to 18 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to IndiaCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 18 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 17 Sea Zone
Japanese attack with 5 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 17 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 5 fighters in 17 Sea Zone, round 1 : 3/5 hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 17 Sea Zone
Japanese win with 5 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 destroyers, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
1 bomber moved from 26 Sea Zone to Marshall Islands
1 mech_infantry moved from Malaya to 37 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kiangsi
1 artillery and 2 infantry moved from Anhwe to Kiangsi
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 79 Sea Zone to 38 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports moved from 39 Sea Zone to 38 Sea Zone
1 submarine moved from 37 Sea Zone to 38 Sea Zone
1 submarine moved from 37 Sea Zone to 75 Sea Zone
1 tactical_bomber moved from Burma to India
1 tactical_bomber moved from Burma to India
1 fighter moved from 38 Sea Zone to India
1 fighter moved from 38 Sea Zone to India
1 artillery and 2 infantry moved from Jehol to Manchuria
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 18 Sea Zone to 6 Sea Zone
1 fighter moved from 18 Sea Zone to Japan
1 tactical_bomber moved from 18 Sea Zone to Manchuria
1 tactical_bomber moved from 18 Sea Zone to Manchuria
1 fighter moved from French Indo China to Japan
1 fighter moved from French Indo China to Japan
1 tactical_bomber moved from French Indo China to Manchuria
1 tactical_bomber moved from French Indo China to Japan
1 fighter moved from French Indo China to ManchuriaPlace Units - Japanese
1 carrier and 5 submarines placed in 6 Sea Zone
3 artilleries placed in Manchuria
1 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
This game is pretty much over. I am willing to call it a win for the axis at this point.
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Vance, thats for you to decide. Korea does not look viable, true, and I have a 70% chance on the Russian stack should I remove the Russian blocker with Italy.
Pls let me know, I certainly neither insist on continuing nor do I want to clamour even a bit for a quick end.
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ah, saw you posted already. Thx Vance, it was not the usual scripted match, thas for sure. This bomber fleet can make problems everywhere, but maybe you also sacrifice a lot for it.
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not a good game on my part.