L13 G40 PGMatt (axis) vs Gamer (allies +10) +tech game 2

  • 16

    @Gamerman01:

    @PGMatt:

    I had to perform a fairly major edit: I missed half my combat moves replaying the turn over and over.  I honored all the dice rolls from the battle in France and convoy raids in the med.

    Oh, OK, I think I get it.
    You took a hit in Normandy and 1 IPC damage in Z97 the first time so you edited out 1 infantry and 1 IPC

    OK, game on

    you got it

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Your stupid infantry went 3/3  :x
    Fortunately, I got some hits to kind of keep up with you…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    The French will gloriously liberate Egypt……  Since there are no enemies left  :lol:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 2 infantry moved from New South Wales to Queensland
                1 infantry moved from Shan State to Yunnan
                2 infantry moved from Trans-Jordan to Egypt

    Combat - ANZAC
                Battle in Queensland
                    ANZAC attack with 1 artillery and 2 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC win, taking Queensland from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Egypt
                    ANZAC attack with 2 infantry
                    Italians defend with 1 harbour and 1 infantry
                    Italians win with no units remaining. Battle score for attacker is -3
                    Casualties for ANZAC: 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - ANZAC
                2 infantry and 1 transport moved from 57 Sea Zone to 61 Sea Zone
                2 infantry moved from 61 Sea Zone to South Australia
                2 fighters moved from Java to South Australia

    Place Units - ANZAC
                2 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,2,1,1,4,6,5,3,5,2,5,2
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4
                ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    French kick some major Italian…… booty…  :mrgreen:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                      British take Egypt from Italians
                1 infantry moved from French Central Africa to French Equatorial Africa
                2 infantry moved from Morocco to Algeria
                1 destroyer moved from 78 Sea Zone to 76 Sea Zone

    Combat - French
                Battle in Algeria
                    French attack with 2 infantry
                    Italians defend with 1 artillery and 1 infantry
                    French win, taking Algeria from Italians with 1 infantry remaining. Battle score for attacker is 4
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - French
                1 cruiser moved from 109 Sea Zone to 91 Sea Zone
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone

    Turn Complete - French

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Gamerman01:

    French win, taking Algeria from Italians with 1 infantry remaining. Battle score for attacker is 4

    CUBS WIN, CUBS WIN!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    When I’m trying to kill them off to give Morocco to the Italians  :lol:
    That’s when they win

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 2 armour, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                2 artilleries and 9 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 tactical_bomber moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Eastern Poland to Belarus
                      Germans take Belarus from Russians
                2 fighters and 2 tactical_bombers moved from Poland to 97 Sea Zone
                3 bombers and 1 fighter moved from Western Germany to 110 Sea Zone
                2 tactical_bombers moved from Northern Italy to 97 Sea Zone
                1 fighter moved from Northern Italy to 110 Sea Zone
                1 infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians

  • 16

    scramble for 110 please!

    And no baiting in Africa…I’m sure that is against some kinda international law about teasing the animals.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    OK, I’m here and will look right away for you

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yes, scramble them all

    Get rid of the blue one first

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 5 and gets 0 hits
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 2 armour, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                2 artilleries and 9 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 tactical_bomber moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Eastern Poland to Belarus
                      Germans take Belarus from Russians
                2 fighters and 2 tactical_bombers moved from Poland to 97 Sea Zone
                3 bombers and 1 fighter moved from Western Germany to 110 Sea Zone
                2 tactical_bombers moved from Northern Italy to 97 Sea Zone
                1 fighter moved from Northern Italy to 110 Sea Zone
                1 infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians

    Combat - Germans
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 97 Sea Zone
                    Germans attack with 2 fighters and 5 tactical_bombers
                    British defend with 1 battleship and 2 cruisers
                        Germans roll dice for 2 fighters and 5 tactical_bombers in 97 Sea Zone, round 1 :  6/7 hits
                        British roll dice for 1 battleship and 2 cruisers in 97 Sea Zone, round 1 :  2/3 hits
                        2 cruisers owned by the British , 2 tactical_bombers owned by the Germans and 1 battleship owned by the British lost in 97 Sea Zone
                    Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22
                    Casualties for Germans: 2 tactical_bombers
                    Casualties for British: 1 battleship and 2 cruisers
                Battle in 110 Sea Zone
                    Germans attack with 3 bombers and 2 fighters
                    French defend with 1 fighter; British defend with 2 fighters and 1 transport
                        Germans roll dice for 3 bombers and 2 fighters in 110 Sea Zone, round 1 :  4/5 hits
                        British roll dice for 3 fighters and 1 transport in 110 Sea Zone, round 1 :  2/3 hits
                        1 transport owned by the British , 2 fighters owned by the British , 1 fighter owned by the French and 2 fighters owned by the Germans lost in 110 Sea Zone
                    Germans win with 3 bombers remaining. Battle score for attacker is 17
                    Casualties for Germans: 2 fighters
                    Casualties for French: 1 fighter
                    Casualties for British: 2 fighters and 1 transport

    Non Combat Move - Germans
                3 bombers moved from 110 Sea Zone to Western Germany
                2 fighters moved from 97 Sea Zone to Southern Italy
                3 tactical_bombers moved from 97 Sea Zone to Western Germany
                1 infantry moved from Vyborg to Finland
                1 mech_infantry moved from Holland Belgium to Germany
                9 armour moved from Germany to Eastern Poland
                10 infantry moved from Baltic States to Novgorod
                1 artillery moved from Baltic States to Novgorod
                3 armour moved from Poland to Novgorod
                2 infantry moved from Germany to Poland
                2 infantry moved from Western Germany to Northern Italy
                2 infantry moved from France to Northern Italy
                2 mech_infantrys moved from Northern Italy to Romania
                1 aaGun moved from Western Germany to Northern Italy
                2 armour and 3 mech_infantrys moved from Baltic States to Novgorod
                1 aaGun moved from Baltic States to Novgorod
                2 aaGuns, 2 artilleries and 5 infantry moved from Baltic States to Eastern Poland
                1 aaGun moved from Western Germany to France

    Place Units - Germans
                2 submarines and 1 transport placed in 113 Sea Zone
                Germans undo move 1.
                2 submarines placed in 112 Sea Zone
                1 transport placed in 113 Sea Zone
                Germans undo move 1.
                1 submarine placed in 112 Sea Zone
                1 submarine placed in 113 Sea Zone
                2 infantry placed in Western Germany
                2 armour and 1 mech_infantry placed in Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Western Germany: 1 artillery
                EDIT: Removing units owned by Germans from France: 1 artillery
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
                Germans collect 45 PUs (1 lost to blockades); end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 2 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 1 harbour, 2 infantry and 3 tactical_bombers
        Romania : 2 mech_infantrys
        Poland : 2 infantry
        Germany : 2 armour, 1 factory_major and 2 mech_infantrys
        Northern Italy : 1 aaGun and 4 infantry
        Southern Italy : 2 fighters
        Belarus : 1 flag, 1 infantry
        Baltic States : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 1 flag, 2 aaGuns, 9 armour, 2 artilleries and 5 infantry
        Bessarabia : 1 flag, 2 artilleries and 9 infantry
        Western Ukraine : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 5 armour, 1 artillery, 1 factory_minor, 1 harbour, 11 infantry and 3 mech_infantrys
        112 Sea Zone : 1 submarine
        113 Sea Zone : 1 submarine and 1 transport
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 46 / 55
        Russians : 26 / 37
        Japanese : 35 / 50
        Americans : 52 / 52
        Chinese : 9 / 14
        British : 28 / 31
        UK_Pacific : 15 / 15
        Italians : 20 / 26
        ANZAC : 10 / 13
        French : 9 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 16

    is the current rule that an unescorted TR cant unload in a zone with a hostile SS?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Exactly right, yes

  • 25 24 23 22 15 11 10 Official Q&A Mod

    The attacking transport can be escorted by any warship, including a carrier or a submarine
    The defending submarine can be ignored as per normal rules (if there is one warship escorting)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    R3 is done but we can’t upload files right now.

    I’ll try again later tonight

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Still can’t…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You know what?  I’ll e-mail it to you.

    Game on!

  • 16

    @Gamerman01:

    You know what?  I’ll e-mail it to you.

    Game on!

    oh sure, make me actually download all those dice server emails.  Working on it now.

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