@Ghostglider note - edited sub from 34 to kill lone TP instead of go to 55
L13 G40 PGMatt (axis) vs Gamer (allies +10) +tech game 2
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@PGMatt:
I had to perform a fairly major edit: I missed half my combat moves replaying the turn over and over. I honored all the dice rolls from the battle in France and convoy raids in the med.
Oh, OK, I think I get it.
You took a hit in Normandy and 1 IPC damage in Z97 the first time so you edited out 1 infantry and 1 IPCOK, game on
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@PGMatt:
I had to perform a fairly major edit: I missed half my combat moves replaying the turn over and over. I honored all the dice rolls from the battle in France and convoy raids in the med.
Oh, OK, I think I get it.
You took a hit in Normandy and 1 IPC damage in Z97 the first time so you edited out 1 infantry and 1 IPCOK, game on
you got it
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Your stupid infantry went 3/3 :x
Fortunately, I got some hits to kind of keep up with you… -
The French will gloriously liberate Egypt…… Since there are no enemies left :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 2 infantry moved from New South Wales to Queensland
1 infantry moved from Shan State to Yunnan
2 infantry moved from Trans-Jordan to EgyptCombat - ANZAC
Battle in Queensland
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC win, taking Queensland from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Egypt
ANZAC attack with 2 infantry
Italians defend with 1 harbour and 1 infantry
Italians win with no units remaining. Battle score for attacker is -3
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - ANZAC
2 infantry and 1 transport moved from 57 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to South Australia
2 fighters moved from Java to South AustraliaPlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,2,1,1,4,6,5,3,5,2,5,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs -
French kick some major Italian…… booty… :mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
British take Egypt from Italians
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Morocco to Algeria
1 destroyer moved from 78 Sea Zone to 76 Sea ZoneCombat - French
Battle in Algeria
French attack with 2 infantry
Italians defend with 1 artillery and 1 infantry
French win, taking Algeria from Italians with 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - French
1 cruiser moved from 109 Sea Zone to 91 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea ZoneTurn Complete - French
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French win, taking Algeria from Italians with 1 infantry remaining. Battle score for attacker is 4
CUBS WIN, CUBS WIN!
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When I’m trying to kill them off to give Morocco to the Italians :lol:
That’s when they win -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 2 armour, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 artilleries and 9 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
2 fighters and 2 tactical_bombers moved from Poland to 97 Sea Zone
3 bombers and 1 fighter moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Northern Italy to 97 Sea Zone
1 fighter moved from Northern Italy to 110 Sea Zone
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians -
scramble for 110 please!
And no baiting in Africa…I’m sure that is against some kinda international law about teasing the animals.
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OK, I’m here and will look right away for you
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Yes, scramble them all
Get rid of the blue one first
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 5 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 2 armour, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 artilleries and 9 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
2 fighters and 2 tactical_bombers moved from Poland to 97 Sea Zone
3 bombers and 1 fighter moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Northern Italy to 97 Sea Zone
1 fighter moved from Northern Italy to 110 Sea Zone
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from RussiansCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 97 Sea Zone
Germans attack with 2 fighters and 5 tactical_bombers
British defend with 1 battleship and 2 cruisers
Germans roll dice for 2 fighters and 5 tactical_bombers in 97 Sea Zone, round 1 : 6/7 hits
British roll dice for 1 battleship and 2 cruisers in 97 Sea Zone, round 1 : 2/3 hits
2 cruisers owned by the British , 2 tactical_bombers owned by the Germans and 1 battleship owned by the British lost in 97 Sea Zone
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 2 tactical_bombers
Casualties for British: 1 battleship and 2 cruisers
Battle in 110 Sea Zone
Germans attack with 3 bombers and 2 fighters
French defend with 1 fighter; British defend with 2 fighters and 1 transport
Germans roll dice for 3 bombers and 2 fighters in 110 Sea Zone, round 1 : 4/5 hits
British roll dice for 3 fighters and 1 transport in 110 Sea Zone, round 1 : 2/3 hits
1 transport owned by the British , 2 fighters owned by the British , 1 fighter owned by the French and 2 fighters owned by the Germans lost in 110 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 17
Casualties for Germans: 2 fighters
Casualties for French: 1 fighter
Casualties for British: 2 fighters and 1 transportNon Combat Move - Germans
3 bombers moved from 110 Sea Zone to Western Germany
2 fighters moved from 97 Sea Zone to Southern Italy
3 tactical_bombers moved from 97 Sea Zone to Western Germany
1 infantry moved from Vyborg to Finland
1 mech_infantry moved from Holland Belgium to Germany
9 armour moved from Germany to Eastern Poland
10 infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
3 armour moved from Poland to Novgorod
2 infantry moved from Germany to Poland
2 infantry moved from Western Germany to Northern Italy
2 infantry moved from France to Northern Italy
2 mech_infantrys moved from Northern Italy to Romania
1 aaGun moved from Western Germany to Northern Italy
2 armour and 3 mech_infantrys moved from Baltic States to Novgorod
1 aaGun moved from Baltic States to Novgorod
2 aaGuns, 2 artilleries and 5 infantry moved from Baltic States to Eastern Poland
1 aaGun moved from Western Germany to FrancePlace Units - Germans
2 submarines and 1 transport placed in 113 Sea Zone
Germans undo move 1.
2 submarines placed in 112 Sea Zone
1 transport placed in 113 Sea Zone
Germans undo move 1.
1 submarine placed in 112 Sea Zone
1 submarine placed in 113 Sea Zone
2 infantry placed in Western Germany
2 armour and 1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 artillery
EDIT: Removing units owned by Germans from France: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 45 PUs (1 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Germans :
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 2 infantry
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 1 harbour, 2 infantry and 3 tactical_bombers
Romania : 2 mech_infantrys
Poland : 2 infantry
Germany : 2 armour, 1 factory_major and 2 mech_infantrys
Northern Italy : 1 aaGun and 4 infantry
Southern Italy : 2 fighters
Belarus : 1 flag, 1 infantry
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 aaGuns, 9 armour, 2 artilleries and 5 infantry
Bessarabia : 1 flag, 2 artilleries and 9 infantry
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 5 armour, 1 artillery, 1 factory_minor, 1 harbour, 11 infantry and 3 mech_infantrys
112 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine and 1 transport
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 46 / 55
Russians : 26 / 37
Japanese : 35 / 50
Americans : 52 / 52
Chinese : 9 / 14
British : 28 / 31
UK_Pacific : 15 / 15
Italians : 20 / 26
ANZAC : 10 / 13
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
is the current rule that an unescorted TR cant unload in a zone with a hostile SS?
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Exactly right, yes
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The attacking transport can be escorted by any warship, including a carrier or a submarine
The defending submarine can be ignored as per normal rules (if there is one warship escorting) -
R3 is done but we can’t upload files right now.
I’ll try again later tonight
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Still can’t…
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You know what? I’ll e-mail it to you.
Game on!





