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L13 G40 PGMatt (axis) vs Gamer (allies +10) +tech game 2

  • 16

    @Gamerman01:

    Out-teching me again!!

    At least it’s not paras or rockets

    Cruiser is on her own.  No scramble, sub submerges immediately

    there was that version of AnA with targeted research, before AA50 came out.  My brother and I felt that buying rockets for Germany G1 was game breaking; they started with 3 or 4 launchers in range of Allied factories.  I like tech tokens to take some of the pain out of research knowing you’ll eventually get something for your money but target research was too much!

    I have to admit though, in their current form, Rockets are very powerful.


  • Not only current form, but FINAL form, apparently.

    In Revised (the one where you could pick your tech), you still had to roll a 6 and there were no tokens, so I don’t see how going for rockets G1 was game-breaking.  Bet it hurt when you missed.  How many dice did you guys roll for them?  :-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Russians
                Russians buy 1 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 tactical_bomber moved from Novgorod to 115 Sea Zone
                1 fighter moved from Novgorod to 115 Sea Zone
                1 fighter, 5 infantry and 2 mech_infantrys moved from Novgorod to Karelia
                1 mech_infantry moved from Belarus to Karelia
                1 armour moved from Belarus to Karelia
                1 armour and 1 mech_infantry moved from Sikang to Yunnan

    Combat - Russians
                Battle in Karelia
                    Russians attack with 1 armour, 1 fighter, 5 infantry and 3 mech_infantrys
                    Germans defend with 6 infantry
                    Russians win, taking Karelia from Germans with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 6 infantry
                    Casualties for Russians: 5 infantry and 1 mech_infantry
                Battle in 115 Sea Zone
                    Russians attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Germans defend with 1 battleship, 1 cruiser and 1 transport
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 33
                    Casualties for Germans: 1 battleship, 1 cruiser and 1 transport
                    Casualties for Russians: 1 submarine

    Non Combat Move - Russians
                6 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns and 11 infantry moved from Buryatia to Sakha
                1 tactical_bomber moved from 115 Sea Zone to Russia
                1 fighter moved from 115 Sea Zone to Russia
                1 fighter moved from Karelia to Russia
                1 aaGun, 1 artillery and 7 infantry moved from Belarus to Archangel
                1 infantry moved from Belarus to Archangel
                1 aaGun and 5 infantry moved from Belarus to Bryansk
                2 infantry moved from Western Ukraine to Bryansk
                2 artilleries and 1 infantry moved from Ukraine to Bryansk
                2 infantry moved from Rostov to Bryansk
                3 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Volgograd to Ukraine

    Place Units - Russians
                3 infantry placed in Ukraine
                1 armour, 2 infantry and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                    Japanese roll 6 and gets 1 hit
                Japanese removing all Technology Tokens after successful research.
                Japanese discover Jet Power

    Activate Technology - Japanese
                Japanese activating Jet Power

    Purchase Units - Japanese
                Japanese buy 8 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Anhwe to Kwangtung
                1 bomber moved from Kwangsi to 37 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                4 fighters and 2 tactical_bombers moved from 33 Sea Zone to Queensland
                1 bomber, 3 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 artillery and 1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 37 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Kwangtung
                    Japanese attack with 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Kwangtung, round 1 :  5/8 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 :  1/2 hits
                        2 infantry owned by the British and 1 tactical_bomber owned by the Japanese lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for British: 2 infantry
                Battle in Queensland
                    Japanese attack with 4 fighters, 1 infantry and 2 tactical_bombers
                    ANZAC defend with 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
                        AA guns fire in Queensland :  2/6 hits
                        2 tactical_bombers owned by the Japanese lost in Queensland
                        Japanese roll dice for 4 fighters and 1 infantry in Queensland, round 1 :  3/5 hits
                        ANZAC roll dice for 2 aaGuns, 1 artillery and 2 infantry in Queensland, round 1 :  0/3 hits
                        1 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in Queensland
                        Japanese roll dice for 4 fighters and 1 infantry in Queensland, round 2 :  3/5 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Queensland, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC , 1 artillery owned by the ANZAC and 1 fighter owned by the Japanese lost in Queensland
                    Japanese win, taking Queensland from ANZAC with 3 fighters and 1 infantry remaining. Battle score for attacker is -12
                    Casualties for Japanese: 1 fighter and 2 tactical_bombers
                    Casualties for ANZAC: 2 aaGuns, 1 artillery and 2 infantry

    Non Combat Move - Japanese
                3 fighters moved from Queensland to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone
                3 carriers and 3 destroyers moved from 33 Sea Zone to 54 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 2 battleships, 1 cruiser, 1 destroyer and 2 transports moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 2 battleships, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 transports moved from 5 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
                2 artilleries and 2 infantry moved from 5 Sea Zone to Amur
                1 armour and 1 infantry moved from Siberia to Amur
                1 infantry moved from Soviet Far East to Siberia
                1 aaGun, 1 artillery and 9 infantry moved from Manchuria to Amur
                2 tactical_bombers moved from Jehol to Hunan
                2 artilleries and 6 infantry moved from Anhwe to Hunan
                1 bomber, 3 fighters and 2 tactical_bombers moved from Kwangtung to Hunan
                3 fighters moved from Japan to Caroline Islands
                1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                1 bomber moved from 37 Sea Zone to Hunan

    Place Units - Japanese
                2 transports placed in 6 Sea Zone
                8 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 40 PUs; end with 40 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 12 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 3 artilleries, 2 bombers, 3 fighters, 7 infantry and 4 tactical_bombers
        Hopei : 1 flag, 1 artillery and 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Kwangtung : 1 flag, 1 harbour and 1 mech_infantry
        Queensland : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 aaGun, 1 armour, 3 artilleries and 12 infantry
        Siberia : 1 flag, 1 infantry
        Buryatia : 1 flag, 1 infantry
        33 Sea Zone : 2 battleships, 1 cruiser, 1 destroyer and 2 transports
        5 Sea Zone : 2 transports
        6 Sea Zone : 2 transports
        54 Sea Zone : 3 carriers, 2 destroyers, 4 fighters, 1 tactical_bomber and 1 transport
        62 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 43 / 46
        Russians : 31 / 37
        Japanese : 40 / 50
        Americans : 52 / 52
        Chinese : 6 / 15
        British : 26 / 31
        UK_Pacific : 15 / 23
        Italians : 18 / 18
        ANZAC : 8 / 15
        French : 9 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 16

    Well, I didn’t get LRA, but Jets was a very nice dice there.

    I’ll trade that “6” so early in the game for the extra AA hit in Aussie any day!


  • You attacked Australia?  Man, I’ll have to check that out.

    2 techs already, eh?  Neither I nor any of my opponents has hit the elusive LRA yet.  I think I’ve experienced all the others in G40 play so far.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 2 bombers, 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans

    Non Combat Move - Americans
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 23 Sea Zone to 26 Sea Zone
                1 destroyer moved from 23 Sea Zone to 26 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone
                1 submarine moved from 101 Sea Zone to 51 Sea Zone
                1 cruiser moved from 101 Sea Zone to 51 Sea Zone
                2 aaGuns moved from Eastern United States to Central United States
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Guam to 26 Sea Zone

    Place Units - Americans
                1 destroyer and 2 submarines placed in 10 Sea Zone
                1 infantry placed in Central United States
                2 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 fighter and 2 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Yunnan
                1 infantry moved from Szechwan to Yunnan

    Place Units - Chinese
                3 artilleries and 1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Combat Move - British
                1 tactical_bomber moved from Morocco to 97 Sea Zone
                1 bomber moved from Morocco to 97 Sea Zone
                1 battleship moved from 92 Sea Zone to 97 Sea Zone
                2 cruisers moved from 92 Sea Zone to 97 Sea Zone
                1 carrier moved from 92 Sea Zone to 97 Sea Zone
                1 destroyer moved from 92 Sea Zone to 97 Sea Zone
                1 destroyer moved from 106 Sea Zone to 89 Sea Zone
                      British take 106 Sea Zone from Germans
                1 submarine moved from 106 Sea Zone to 89 Sea Zone
                1 transport moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from United Kingdom to Normandy Bordeaux
                1 fighter moved from 92 Sea Zone to 97 Sea Zone
                1 infantry moved from Yunnan to Kweichow
                2 fighters moved from Yunnan to Kweichow
                1 tactical_bomber moved from Yunnan to Kweichow
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Egypt to Alexandria
                1 infantry moved from India to 39 Sea Zone
                1 artillery moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                1 infantry moved from 72 Sea Zone to Kenya
                1 artillery moved from 72 Sea Zone to Kenya
                1 cruiser moved from 39 Sea Zone to 72 Sea Zone
                1 battleship moved from 39 Sea Zone to 72 Sea Zone


  • Need Z97 scramble decision - remember to say which ones
    Will be taking a Sunday afternoon nap now…. May need to ask casualty choices when rolling for it, unless you don’t mind saying in advance

  • 16

    @Gamerman01:

    Need Z97 scramble decision - remember to say which ones
    Will be taking a Sunday afternoon nap now…. May need to ask casualty choices when rolling for it, unless you don’t mind saying in advance

    I’ll scramble 2 German and 1 Italian fighter.  I don’t think I can give OOL without seeing the dice beyond the first 2 hits (BB and DD) My goal would be to save the BB and TR, but I can see a case where I would chance losing the dice on D and take fighters over CAs.

    You attacked Australia?  Man, I’ll have to check that out.

    What would you be checking out if you can tell me without compromising your game?


  • @PGMatt:

    What would you be checking out if you can tell me without compromising your game?

    I just meant that I hadn’t looked at the map yet and was eager to see what you did and how it went.


  • @PGMatt:

    I’ll scramble 2 German and 1 Italian fighter.  I don’t think I can give OOL without seeing the dice beyond the first 2 hits (BB and DD) My goal would be to save the BB and TR, but I can see a case where I would chance losing the dice on D and take fighters over CAs.

    No problem - I rarely give advance OOL’s myself because so many different things can happen.  Some people have no problem with it.

    Rolling dice now


  • Well, I only GOT 2 hits in the first round

    My luck lately……

    CRAPPY


  • Always helps to complain, I always say

    Your return fire was about equally crappy


  • A mere 2 hits a piece in the first round, and then I got a good roll for 4 hits.  Confident you would take max defense here


  • Well, I guess it’s time to eat anyway, so I’ll wait for your choice.

  • 16

    yeah, max defense.  I’ll keep the BB and the Italian fighter.


  • You got an equally nice roll, so I won’t feel guilty, that’s for sure


  • UK wins with 2 CA, dBB remaining
    (All air lost)
    Will finish turn when I finish eating

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