No scramble
L13 G40 PGMatt (axis) vs Gamer (allies +10) +tech game 2
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Algeria to Morocco
1 artillery moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 destroyer moved from 72 Sea Zone to 78 Sea Zone
1 cruiser moved from 110 Sea Zone to 109 Sea Zone -
Wipeout, transport remains
Amazingly, the EXACT same result occurred in Triple A, so no edit necessary :-o
I mean, it was all the same hits in the same rounds, including the fighter and cruiser hitting each other on the first try
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sometimes, you make my head hurt.
I have no clue what the issue was, but I’m going to go with, “Great! I’m sure you resolved it equitably and fairly for all sides. Thanks for sorting it out!”
You posted a French Combat turn. I don’t think there is any non-combat for the French so I shall proceed. If you want to put your fighter into France and let me kill it, I’ll redo that battle as needed :-P
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Oops - I do that a lot.
Yeah, I moved everything I was gonna move.
It irks me that Triple A fires defending subs first EVEN WHEN ATTACKING WITH A DESTROYER
Then it makes the attacker pick a casualty before knowing how many hits the attacker scored. When you only have one destroyer and then other boats, that’s a problem.Yes, it came out the same way either way. Yes I did it fairly. The only thing that wasn’t fair was you got lucky and your transport survived and my fighter sunk :x
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralResearch Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Increased Factory ProductionActivate Technology - Germans
Germans activating Increased Factory ProductionPurchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
3 artilleries and 16 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 armour and 3 mech_infantrys moved from Germany to Baltic States
2 bombers moved from Western Germany to 115 Sea Zone
1 battleship and 1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 artillery and 1 mech_infantry moved from France to Normandy Bordeaux
1 artillery and 1 mech_infantry moved from France to Holland Belgium
1 fighter and 2 tactical_bombers moved from Southern Italy to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to 115 Sea Zone
1 submarine moved from 106 Sea Zone to 89 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 115 Sea Zone -
Oops - I do that a lot.
Yeah, I moved everything I was gonna move.
It irks me that Triple A fires defending subs first EVEN WHEN ATTACKING WITH A DESTROYER
Then it makes the attacker pick a casualty before knowing how many hits the attacker scored. When you only have one destroyer and then other boats, that’s a problem.Yes, it came out the same way either way. Yes I did it fairly. The only thing that wasn’t fair was you got lucky and your transport survived and my fighter sunk :x
I’m ok having fate on my side.
i’ll need scramble on z115 svp
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Out-teching me again!!
At least it’s not paras or rockets
Cruiser is on her own. No scramble, sub submerges immediately
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralResearch Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Increased Factory ProductionActivate Technology - Germans
Germans activating Increased Factory ProductionPurchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
3 artilleries and 16 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 armour and 3 mech_infantrys moved from Germany to Baltic States
2 bombers moved from Western Germany to 115 Sea Zone
1 battleship and 1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 artillery and 1 mech_infantry moved from France to Normandy Bordeaux
1 artillery and 1 mech_infantry moved from France to Holland Belgium
1 fighter and 2 tactical_bombers moved from Southern Italy to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to 115 Sea Zone
1 submarine moved from 106 Sea Zone to 89 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 115 Sea ZoneCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 cruiser, 2 fighters and 2 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 2 fighters and 2 tactical_bombers in 115 Sea Zone, round 1 : 7/8 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 battleship, 2 bombers, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers
French defend with 1 artillery
Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 1 : 2/5 hits
French roll dice for 1 artillery in Holland Belgium, round 1 : 1/1 hits
1 artillery owned by the French and 1 artillery owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for French: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
French defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 4/5 hits
French roll dice for 1 infantry in Normandy Bordeaux, round 1 : 0/1 hits
1 infantry owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
1 fighter and 2 tactical_bombers moved from Holland Belgium to Northern Italy
2 bombers moved from 115 Sea Zone to Western Germany
2 fighters and 2 tactical_bombers moved from 115 Sea Zone to Poland
3 aaGuns moved from Poland to Baltic States
3 armour moved from Yugoslavia to Poland
2 artilleries and 4 infantry moved from Yugoslavia to Romania
5 infantry moved from Bulgaria to Romania
2 mech_infantrys moved from France to Northern Italy
6 armour moved from France to Germany
1 transport moved from 114 Sea Zone to 115 Sea ZonePlace Units - Germans
4 infantry placed in France
1 bomber, 1 fighter and 3 infantry placed in Western Germany
Germans undo move 2.
1 bomber, 1 fighter and 2 infantry placed in Western Germany
3 armour and 2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 41 PUs (3 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Romania : 2 artilleries and 9 infantry
Poland : 3 armour, 2 fighters and 2 tactical_bombers
Germany : 9 armour, 1 factory_major and 2 infantry
Holland Belgium : 1 mech_infantry
Northern Italy : 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Southern Italy : 2 fighters and 1 tactical_bomber
Karelia : 1 flag, 6 infantry
Baltic States : 1 flag, 3 aaGuns, 2 armour, 3 artilleries, 16 infantry and 3 mech_infantrys
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 flag, 2 infantry
106 Sea Zone : 1 flag
89 Sea Zone : 1 submarine
Bulgaria : 1 flag
115 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 44 / 46
Russians : 31 / 37
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 9 / 15
British : 26 / 31
UK_Pacific : 18 / 23
Italians : 18 / 18
ANZAC : 10 / 15
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Out-teching me again!!
At least it’s not paras or rockets
Cruiser is on her own. No scramble, sub submerges immediately
there was that version of AnA with targeted research, before AA50 came out. My brother and I felt that buying rockets for Germany G1 was game breaking; they started with 3 or 4 launchers in range of Allied factories. I like tech tokens to take some of the pain out of research knowing you’ll eventually get something for your money but target research was too much!
I have to admit though, in their current form, Rockets are very powerful.
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Not only current form, but FINAL form, apparently.
In Revised (the one where you could pick your tech), you still had to roll a 6 and there were no tokens, so I don’t see how going for rockets G1 was game-breaking. Bet it hurt when you missed. How many dice did you guys roll for them? :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Russians
Russians buy 1 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 tactical_bomber moved from Novgorod to 115 Sea Zone
1 fighter moved from Novgorod to 115 Sea Zone
1 fighter, 5 infantry and 2 mech_infantrys moved from Novgorod to Karelia
1 mech_infantry moved from Belarus to Karelia
1 armour moved from Belarus to Karelia
1 armour and 1 mech_infantry moved from Sikang to YunnanCombat - Russians
Battle in Karelia
Russians attack with 1 armour, 1 fighter, 5 infantry and 3 mech_infantrys
Germans defend with 6 infantry
Russians win, taking Karelia from Germans with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 6 infantry
Casualties for Russians: 5 infantry and 1 mech_infantry
Battle in 115 Sea Zone
Russians attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 battleship, 1 cruiser and 1 transport
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Germans: 1 battleship, 1 cruiser and 1 transport
Casualties for Russians: 1 submarineNon Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 11 infantry moved from Buryatia to Sakha
1 tactical_bomber moved from 115 Sea Zone to Russia
1 fighter moved from 115 Sea Zone to Russia
1 fighter moved from Karelia to Russia
1 aaGun, 1 artillery and 7 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 aaGun and 5 infantry moved from Belarus to Bryansk
2 infantry moved from Western Ukraine to Bryansk
2 artilleries and 1 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
3 infantry moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to UkrainePlace Units - Russians
3 infantry placed in Ukraine
1 armour, 2 infantry and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Jet PowerActivate Technology - Japanese
Japanese activating Jet PowerPurchase Units - Japanese
Japanese buy 8 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 mech_infantry moved from Anhwe to Kwangtung
1 bomber moved from Kwangsi to 37 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
4 fighters and 2 tactical_bombers moved from 33 Sea Zone to Queensland
1 bomber, 3 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from RussiansCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 37 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kwangtung
Japanese attack with 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Kwangtung, round 1 : 5/8 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 1/2 hits
2 infantry owned by the British and 1 tactical_bomber owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 2 infantry
Battle in Queensland
Japanese attack with 4 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
AA guns fire in Queensland : 2/6 hits
2 tactical_bombers owned by the Japanese lost in Queensland
Japanese roll dice for 4 fighters and 1 infantry in Queensland, round 1 : 3/5 hits
ANZAC roll dice for 2 aaGuns, 1 artillery and 2 infantry in Queensland, round 1 : 0/3 hits
1 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in Queensland
Japanese roll dice for 4 fighters and 1 infantry in Queensland, round 2 : 3/5 hits
ANZAC roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 1/2 hits
1 infantry owned by the ANZAC , 1 artillery owned by the ANZAC and 1 fighter owned by the Japanese lost in Queensland
Japanese win, taking Queensland from ANZAC with 3 fighters and 1 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 1 fighter and 2 tactical_bombers
Casualties for ANZAC: 2 aaGuns, 1 artillery and 2 infantryNon Combat Move - Japanese
3 fighters moved from Queensland to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone
3 carriers and 3 destroyers moved from 33 Sea Zone to 54 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 2 battleships, 1 cruiser, 1 destroyer and 2 transports moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 2 battleships, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 transports moved from 5 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 artilleries and 2 infantry moved from 5 Sea Zone to Amur
1 armour and 1 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
1 aaGun, 1 artillery and 9 infantry moved from Manchuria to Amur
2 tactical_bombers moved from Jehol to Hunan
2 artilleries and 6 infantry moved from Anhwe to Hunan
1 bomber, 3 fighters and 2 tactical_bombers moved from Kwangtung to Hunan
3 fighters moved from Japan to Caroline Islands
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 bomber moved from 37 Sea Zone to HunanPlace Units - Japanese
2 transports placed in 6 Sea Zone
8 infantry placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 12 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 3 artilleries, 2 bombers, 3 fighters, 7 infantry and 4 tactical_bombers
Hopei : 1 flag, 1 artillery and 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Kwangtung : 1 flag, 1 harbour and 1 mech_infantry
Queensland : 1 flag, 1 airfield, 1 harbour and 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag, 1 aaGun, 1 armour, 3 artilleries and 12 infantry
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag, 1 infantry
33 Sea Zone : 2 battleships, 1 cruiser, 1 destroyer and 2 transports
5 Sea Zone : 2 transports
6 Sea Zone : 2 transports
54 Sea Zone : 3 carriers, 2 destroyers, 4 fighters, 1 tactical_bomber and 1 transport
62 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 43 / 46
Russians : 31 / 37
Japanese : 40 / 50
Americans : 52 / 52
Chinese : 6 / 15
British : 26 / 31
UK_Pacific : 15 / 23
Italians : 18 / 18
ANZAC : 8 / 15
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Well, I didn’t get LRA, but Jets was a very nice dice there.
I’ll trade that “6” so early in the game for the extra AA hit in Aussie any day!
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You attacked Australia? Man, I’ll have to check that out.
2 techs already, eh? Neither I nor any of my opponents has hit the elusive LRA yet. I think I’ve experienced all the others in G40 play so far.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
Non Combat Move - Americans
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 destroyer moved from 23 Sea Zone to 26 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone
1 submarine moved from 101 Sea Zone to 51 Sea Zone
1 cruiser moved from 101 Sea Zone to 51 Sea Zone
2 aaGuns moved from Eastern United States to Central United States
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Guam to 26 Sea ZonePlace Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
1 infantry placed in Central United States
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter and 2 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
1 infantry moved from Szechwan to YunnanPlace Units - Chinese
3 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - British
1 tactical_bomber moved from Morocco to 97 Sea Zone
1 bomber moved from Morocco to 97 Sea Zone
1 battleship moved from 92 Sea Zone to 97 Sea Zone
2 cruisers moved from 92 Sea Zone to 97 Sea Zone
1 carrier moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 106 Sea Zone to 89 Sea Zone
British take 106 Sea Zone from Germans
1 submarine moved from 106 Sea Zone to 89 Sea Zone
1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Yunnan to Kweichow
2 fighters moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Kweichow
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 artillery moved from 72 Sea Zone to Kenya
1 cruiser moved from 39 Sea Zone to 72 Sea Zone
1 battleship moved from 39 Sea Zone to 72 Sea Zone -
Need Z97 scramble decision - remember to say which ones
Will be taking a Sunday afternoon nap now…. May need to ask casualty choices when rolling for it, unless you don’t mind saying in advance -
Need Z97 scramble decision - remember to say which ones
Will be taking a Sunday afternoon nap now…. May need to ask casualty choices when rolling for it, unless you don’t mind saying in advanceI’ll scramble 2 German and 1 Italian fighter. I don’t think I can give OOL without seeing the dice beyond the first 2 hits (BB and DD) My goal would be to save the BB and TR, but I can see a case where I would chance losing the dice on D and take fighters over CAs.
You attacked Australia? Man, I’ll have to check that out.
What would you be checking out if you can tell me without compromising your game?
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@PGMatt:
What would you be checking out if you can tell me without compromising your game?
I just meant that I hadn’t looked at the map yet and was eager to see what you did and how it went.





