L13 G40 PGMatt (axis) vs Gamer (allies +10) +tech game 2

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Cruiser defenseDiceRolls: 1@3; Total Hits: 11@3: (3)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Dang!  2 hits with 2 subs and a cruiser!

    You lose 2 subs, I lose destroyer, cruiser

    Fighter on cruiser, attacker first as alwaysDiceRolls: 10@3; Total Hits: 410@3: (3, 5, 4, 3, 5, 3, 1, 6, 5, 5)DiceRolls: 10@3; Total Hits: 410@3: (3, 3, 1, 4, 4, 5, 4, 4, 5, 3)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Wipeout, transport remains

    Amazingly, the EXACT same result occurred in Triple A, so no edit necessary  :-o

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 63 Sea Zone to 34 Sea Zone
                1 fighter moved from Queensland to 34 Sea Zone
                1 destroyer moved from 62 Sea Zone to 34 Sea Zone

    Combat - ANZAC
                Battle in 34 Sea Zone
                    ANZAC attack with 1 cruiser, 1 destroyer and 1 fighter
                    Japanese defend with 1 cruiser, 2 submarines and 1 transport
                    Japanese win with 1 transport remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 cruiser and 2 submarines
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighter

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                1 infantry moved from Malaya to Shan State
                2 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
                2 aaGuns moved from New South Wales to Queensland
                2 fighters moved from New Zealand to Java
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Combat Move - French
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Algeria to Morocco
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans
                1 destroyer moved from 72 Sea Zone to 78 Sea Zone
                1 cruiser moved from 110 Sea Zone to 109 Sea Zone

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Gamerman01:

    Wipeout, transport remains

    Amazingly, the EXACT same result occurred in Triple A, so no edit necessary  :-o

    I mean, it was all the same hits in the same rounds, including the fighter and cruiser hitting each other on the first try

  • 16

    sometimes, you make my head hurt.

    I have no clue what the issue was, but I’m going to go with, “Great!  I’m sure you resolved it equitably and fairly for all sides.  Thanks for sorting it out!”

    You posted a French Combat turn.  I don’t think there is any non-combat for the French so I shall proceed.  If you want to put your fighter into France and let me kill it, I’ll redo that battle as needed  :-P

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Oops - I do that a lot.

    Yeah, I moved everything I was gonna move.

    It irks me that Triple A fires defending subs first EVEN WHEN ATTACKING WITH A DESTROYER
    Then it makes the attacker pick a casualty before knowing how many hits the attacker scored.  When you only have one destroyer and then other boats, that’s a problem.

    Yes, it came out the same way either way.  Yes I did it fairly.  The only thing that wasn’t fair was you got lucky and your transport survived and my fighter sunk  :x

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Research Technology - Germans
                Germans spend 5 on tech rolls
                Germans removing all Technology Tokens after successful research.
                Germans discover Increased Factory Production

    Activate Technology - Germans
                Germans activating Increased Factory Production

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                2 infantry moved from Poland to Eastern Poland
                      Germans take Eastern Poland from Russians
                3 artilleries and 16 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                2 armour and 3 mech_infantrys moved from Germany to Baltic States
                2 bombers moved from Western Germany to 115 Sea Zone
                1 battleship and 1 cruiser moved from 113 Sea Zone to 115 Sea Zone
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                6 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 artillery and 1 mech_infantry moved from France to Normandy Bordeaux
                1 artillery and 1 mech_infantry moved from France to Holland Belgium
                1 fighter and 2 tactical_bombers moved from Southern Italy to Holland Belgium
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 tactical_bomber moved from Western Germany to 115 Sea Zone
                1 submarine moved from 106 Sea Zone to 89 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Germany to 115 Sea Zone

  • 16

    @Gamerman01:

    Oops - I do that a lot.

    Yeah, I moved everything I was gonna move.

    It irks me that Triple A fires defending subs first EVEN WHEN ATTACKING WITH A DESTROYER
    Then it makes the attacker pick a casualty before knowing how many hits the attacker scored.  When you only have one destroyer and then other boats, that’s a problem.

    Yes, it came out the same way either way.  Yes I did it fairly.  The only thing that wasn’t fair was you got lucky and your transport survived and my fighter sunk  :x

    I’m ok having fate on my side.

    i’ll need scramble on z115 svp

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Out-teching me again!!

    At least it’s not paras or rockets

    Cruiser is on her own.  No scramble, sub submerges immediately

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 6 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover Increased Factory Production

    Activate Technology - Germans
                Germans activating Increased Factory Production

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                2 infantry moved from Poland to Eastern Poland
                      Germans take Eastern Poland from Russians
                3 artilleries and 16 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                2 armour and 3 mech_infantrys moved from Germany to Baltic States
                2 bombers moved from Western Germany to 115 Sea Zone
                1 battleship and 1 cruiser moved from 113 Sea Zone to 115 Sea Zone
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                6 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 artillery and 1 mech_infantry moved from France to Normandy Bordeaux
                1 artillery and 1 mech_infantry moved from France to Holland Belgium
                1 fighter and 2 tactical_bombers moved from Southern Italy to Holland Belgium
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 tactical_bomber moved from Western Germany to 115 Sea Zone
                1 submarine moved from 106 Sea Zone to 89 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Germany to 115 Sea Zone

    Combat - Germans
                Battle in 115 Sea Zone
                    Germans attack with 1 battleship, 2 bombers, 1 cruiser, 2 fighters and 2 tactical_bombers
                    Russians defend with 1 cruiser and 1 submarine
                    1 submarine owned by the Russians Submerged
                        Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 2 fighters and 2 tactical_bombers in 115 Sea Zone, round 1 :  7/8 hits
                        Russians roll dice for 1 cruiser in 115 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Germans
                        1 cruiser owned by the Russians lost in 115 Sea Zone
                    Germans win with 1 battleship, 2 bombers, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 cruiser
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers
                    French defend with 1 artillery
                        Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 1 :  2/5 hits
                        French roll dice for 1 artillery in Holland Belgium, round 1 :  1/1 hits
                        1 artillery owned by the French and 1 artillery owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from French with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 artillery
                    Casualties for French: 1 artillery
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    French defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 :  4/5 hits
                        French roll dice for 1 infantry in Normandy Bordeaux, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from French with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Germans
                2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
                1 fighter and 2 tactical_bombers moved from Holland Belgium to Northern Italy
                2 bombers moved from 115 Sea Zone to Western Germany
                2 fighters and 2 tactical_bombers moved from 115 Sea Zone to Poland
                3 aaGuns moved from Poland to Baltic States
                3 armour moved from Yugoslavia to Poland
                2 artilleries and 4 infantry moved from Yugoslavia to Romania
                5 infantry moved from Bulgaria to Romania
                2 mech_infantrys moved from France to Northern Italy
                6 armour moved from France to Germany
                1 transport moved from 114 Sea Zone to 115 Sea Zone

    Place Units - Germans
                4 infantry placed in France
                1 bomber, 1 fighter and 3 infantry placed in Western Germany
                Germans undo move 2.
                1 bomber, 1 fighter and 2 infantry placed in Western Germany
                3 armour and 2 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
                Germans collect 41 PUs (3 lost to blockades); end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
        Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        Romania : 2 artilleries and 9 infantry
        Poland : 3 armour, 2 fighters and 2 tactical_bombers
        Germany : 9 armour, 1 factory_major and 2 infantry
        Holland Belgium : 1 mech_infantry
        Northern Italy : 1 fighter, 2 mech_infantrys and 2 tactical_bombers
        Southern Italy : 2 fighters and 1 tactical_bomber
        Karelia : 1 flag, 6 infantry
        Baltic States : 1 flag, 3 aaGuns, 2 armour, 3 artilleries, 16 infantry and 3 mech_infantrys
        Vyborg : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 2 infantry
        106 Sea Zone : 1 flag
        89 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        115 Sea Zone : 1 battleship, 1 cruiser and 1 transport
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 44 / 46
        Russians : 31 / 37
        Japanese : 31 / 43
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 26 / 31
        UK_Pacific : 18 / 23
        Italians : 18 / 18
        ANZAC : 10 / 15
        French : 9 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 16

    @Gamerman01:

    Out-teching me again!!

    At least it’s not paras or rockets

    Cruiser is on her own.  No scramble, sub submerges immediately

    there was that version of AnA with targeted research, before AA50 came out.  My brother and I felt that buying rockets for Germany G1 was game breaking; they started with 3 or 4 launchers in range of Allied factories.  I like tech tokens to take some of the pain out of research knowing you’ll eventually get something for your money but target research was too much!

    I have to admit though, in their current form, Rockets are very powerful.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Not only current form, but FINAL form, apparently.

    In Revised (the one where you could pick your tech), you still had to roll a 6 and there were no tokens, so I don’t see how going for rockets G1 was game-breaking.  Bet it hurt when you missed.  How many dice did you guys roll for them?  :-)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Russians
                Russians buy 1 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 tactical_bomber moved from Novgorod to 115 Sea Zone
                1 fighter moved from Novgorod to 115 Sea Zone
                1 fighter, 5 infantry and 2 mech_infantrys moved from Novgorod to Karelia
                1 mech_infantry moved from Belarus to Karelia
                1 armour moved from Belarus to Karelia
                1 armour and 1 mech_infantry moved from Sikang to Yunnan

    Combat - Russians
                Battle in Karelia
                    Russians attack with 1 armour, 1 fighter, 5 infantry and 3 mech_infantrys
                    Germans defend with 6 infantry
                    Russians win, taking Karelia from Germans with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 6 infantry
                    Casualties for Russians: 5 infantry and 1 mech_infantry
                Battle in 115 Sea Zone
                    Russians attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Germans defend with 1 battleship, 1 cruiser and 1 transport
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 33
                    Casualties for Germans: 1 battleship, 1 cruiser and 1 transport
                    Casualties for Russians: 1 submarine

    Non Combat Move - Russians
                6 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns and 11 infantry moved from Buryatia to Sakha
                1 tactical_bomber moved from 115 Sea Zone to Russia
                1 fighter moved from 115 Sea Zone to Russia
                1 fighter moved from Karelia to Russia
                1 aaGun, 1 artillery and 7 infantry moved from Belarus to Archangel
                1 infantry moved from Belarus to Archangel
                1 aaGun and 5 infantry moved from Belarus to Bryansk
                2 infantry moved from Western Ukraine to Bryansk
                2 artilleries and 1 infantry moved from Ukraine to Bryansk
                2 infantry moved from Rostov to Bryansk
                3 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Volgograd to Ukraine

    Place Units - Russians
                3 infantry placed in Ukraine
                1 armour, 2 infantry and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                    Japanese roll 6 and gets 1 hit
                Japanese removing all Technology Tokens after successful research.
                Japanese discover Jet Power

    Activate Technology - Japanese
                Japanese activating Jet Power

    Purchase Units - Japanese
                Japanese buy 8 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Anhwe to Kwangtung
                1 bomber moved from Kwangsi to 37 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                4 fighters and 2 tactical_bombers moved from 33 Sea Zone to Queensland
                1 bomber, 3 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 artillery and 1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 37 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Kwangtung
                    Japanese attack with 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Kwangtung, round 1 :  5/8 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 :  1/2 hits
                        2 infantry owned by the British and 1 tactical_bomber owned by the Japanese lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for British: 2 infantry
                Battle in Queensland
                    Japanese attack with 4 fighters, 1 infantry and 2 tactical_bombers
                    ANZAC defend with 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
                        AA guns fire in Queensland :  2/6 hits
                        2 tactical_bombers owned by the Japanese lost in Queensland
                        Japanese roll dice for 4 fighters and 1 infantry in Queensland, round 1 :  3/5 hits
                        ANZAC roll dice for 2 aaGuns, 1 artillery and 2 infantry in Queensland, round 1 :  0/3 hits
                        1 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in Queensland
                        Japanese roll dice for 4 fighters and 1 infantry in Queensland, round 2 :  3/5 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Queensland, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC , 1 artillery owned by the ANZAC and 1 fighter owned by the Japanese lost in Queensland
                    Japanese win, taking Queensland from ANZAC with 3 fighters and 1 infantry remaining. Battle score for attacker is -12
                    Casualties for Japanese: 1 fighter and 2 tactical_bombers
                    Casualties for ANZAC: 2 aaGuns, 1 artillery and 2 infantry

    Non Combat Move - Japanese
                3 fighters moved from Queensland to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone
                3 carriers and 3 destroyers moved from 33 Sea Zone to 54 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 2 battleships, 1 cruiser, 1 destroyer and 2 transports moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 2 battleships, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 transports moved from 5 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
                2 artilleries and 2 infantry moved from 5 Sea Zone to Amur
                1 armour and 1 infantry moved from Siberia to Amur
                1 infantry moved from Soviet Far East to Siberia
                1 aaGun, 1 artillery and 9 infantry moved from Manchuria to Amur
                2 tactical_bombers moved from Jehol to Hunan
                2 artilleries and 6 infantry moved from Anhwe to Hunan
                1 bomber, 3 fighters and 2 tactical_bombers moved from Kwangtung to Hunan
                3 fighters moved from Japan to Caroline Islands
                1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                1 bomber moved from 37 Sea Zone to Hunan

    Place Units - Japanese
                2 transports placed in 6 Sea Zone
                8 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 40 PUs; end with 40 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 12 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 3 artilleries, 2 bombers, 3 fighters, 7 infantry and 4 tactical_bombers
        Hopei : 1 flag, 1 artillery and 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Kwangtung : 1 flag, 1 harbour and 1 mech_infantry
        Queensland : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 aaGun, 1 armour, 3 artilleries and 12 infantry
        Siberia : 1 flag, 1 infantry
        Buryatia : 1 flag, 1 infantry
        33 Sea Zone : 2 battleships, 1 cruiser, 1 destroyer and 2 transports
        5 Sea Zone : 2 transports
        6 Sea Zone : 2 transports
        54 Sea Zone : 3 carriers, 2 destroyers, 4 fighters, 1 tactical_bomber and 1 transport
        62 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 43 / 46
        Russians : 31 / 37
        Japanese : 40 / 50
        Americans : 52 / 52
        Chinese : 6 / 15
        British : 26 / 31
        UK_Pacific : 15 / 23
        Italians : 18 / 18
        ANZAC : 8 / 15
        French : 9 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 16

    Well, I didn’t get LRA, but Jets was a very nice dice there.

    I’ll trade that “6” so early in the game for the extra AA hit in Aussie any day!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You attacked Australia?  Man, I’ll have to check that out.

    2 techs already, eh?  Neither I nor any of my opponents has hit the elusive LRA yet.  I think I’ve experienced all the others in G40 play so far.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 2 bombers, 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans

    Non Combat Move - Americans
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 23 Sea Zone to 26 Sea Zone
                1 destroyer moved from 23 Sea Zone to 26 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone
                1 submarine moved from 101 Sea Zone to 51 Sea Zone
                1 cruiser moved from 101 Sea Zone to 51 Sea Zone
                2 aaGuns moved from Eastern United States to Central United States
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Guam to 26 Sea Zone

    Place Units - Americans
                1 destroyer and 2 submarines placed in 10 Sea Zone
                1 infantry placed in Central United States
                2 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 fighter and 2 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Yunnan
                1 infantry moved from Szechwan to Yunnan

    Place Units - Chinese
                3 artilleries and 1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

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