There’s no point leaving a CV, 2 fgs., and a TT in 50. ANZAC could attack with 3 figs, DD, and CA and stand a 83% chance of winning. I’d rather have 3 figs and 2 tacs on the Solomons. Will revise tomorrow.
L13 G40 PGMatt (axis) vs Gamer (allies +10) +tech game 2
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UK Pacific buy 1 transport instead of Infantry, Mech
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Combat Move - British
1 fighter moved from Burma to Siam
1 fighter moved from India to Siam
1 tactical_bomber moved from India to Siam
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from Scotland to 91 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 bomber moved from United Kingdom to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Burma to Siam
1 fighter moved from India to Siam
1 tactical_bomber moved from India to Siam
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from Scotland to 91 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 bomber moved from United Kingdom to 91 Sea ZoneCombat - British
Battle in Siam
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Siam from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 91 Sea Zone
British attack with 1 bomber, 1 destroyer and 4 fighters
Germans defend with 2 submarines
British win with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 96 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - British
1 battleship and 1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from 96 Sea Zone to Morocco
1 fighter moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 fighters and 1 tactical_bomber moved from Siam to Yunnan
2 infantry moved from Burma to Yunnan
3 aaGuns moved from India to Burma
4 infantry moved from India to Burma
1 infantry moved from Malaya to Shan State
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 71 Sea Zone to 78 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 bomber moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to United Kingdom
1 fighter moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to Morocco
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Ontario to QuebecPlace Units - British
2 infantry placed in United Kingdom
1 destroyer, 1 submarine and 1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,1
British collect 25 PUs (3 lost to blockades); end with 26 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 31 PUsPlace Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by British to 39 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
2 artilleries and 1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour and 3 infantry moved from 97 Sea Zone to Greece
1 armour and 2 infantry moved from Albania to Greece
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery and 3 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 artillery and 1 infantry moved from Libya to TunisiaCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 1 : 1/3 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 2/2 hits
1 cruiser owned by the French , 1 fighter owned by the Italians , 1 submarine owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 fighter and 1 submarine
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 1 : 0/4 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 0/2 hits
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 2/4 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the French , 1 artillery owned by the French and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Greece
Italians attack with 2 armour and 5 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 battleship and 2 cruisers in Greece, round 1 : 2/3 hits
Italians roll dice for 2 armour and 5 infantry in Greece, round 1 : 2/7 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 0/4 hits
4 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour and 5 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 1 : 1/4 hits
French roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from 93 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 18 PUs; end with 18 PUs totalTerritory Summary for Italians :
Alexandria : 1 flag, 1 artillery and 3 infantry
Kenya : 1 flag, 1 infantry
Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
Southern France : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Northern Italy : 2 aaGuns and 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Greece : 1 flag, 2 armour and 5 infantry
97 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 39 / 69
Russians : 34 / 37
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 9 / 15
British : 26 / 31
UK_Pacific : 18 / 23
Italians : 18 / 18
ANZAC : 10 / 10
French : 11 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Started battle in Z34
Your subs got 1 hit
I’m rolling the rest out here because Triple A is a big screw up with subs on defense
Rolls: 1@2 2@3; Total Hits: 21@2: (2)2@3: (4, 2) -
Cruiser defense
Rolls: 1@3; Total Hits: 11@3: (3) -
Dang! 2 hits with 2 subs and a cruiser!
You lose 2 subs, I lose destroyer, cruiser
Fighter on cruiser, attacker first as always
Rolls: 10@3; Total Hits: 410@3: (3, 5, 4, 3, 5, 3, 1, 6, 5, 5)
Rolls: 10@3; Total Hits: 410@3: (3, 3, 1, 4, 4, 5, 4, 4, 5, 3) -
Wipeout, transport remains
Amazingly, the EXACT same result occurred in Triple A, so no edit necessary :-o
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 34 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea ZoneCombat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 1 fighter
Japanese defend with 1 cruiser, 2 submarines and 1 transport
Japanese win with 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 cruiser and 2 submarines
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighterNon Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from Malaya to Shan State
2 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
2 aaGuns moved from New South Wales to Queensland
2 fighters moved from New Zealand to Java
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Algeria to Morocco
1 artillery moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 destroyer moved from 72 Sea Zone to 78 Sea Zone
1 cruiser moved from 110 Sea Zone to 109 Sea Zone -
Wipeout, transport remains
Amazingly, the EXACT same result occurred in Triple A, so no edit necessary :-o
I mean, it was all the same hits in the same rounds, including the fighter and cruiser hitting each other on the first try
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sometimes, you make my head hurt.
I have no clue what the issue was, but I’m going to go with, “Great! I’m sure you resolved it equitably and fairly for all sides. Thanks for sorting it out!”
You posted a French Combat turn. I don’t think there is any non-combat for the French so I shall proceed. If you want to put your fighter into France and let me kill it, I’ll redo that battle as needed :-P
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Oops - I do that a lot.
Yeah, I moved everything I was gonna move.
It irks me that Triple A fires defending subs first EVEN WHEN ATTACKING WITH A DESTROYER
Then it makes the attacker pick a casualty before knowing how many hits the attacker scored. When you only have one destroyer and then other boats, that’s a problem.Yes, it came out the same way either way. Yes I did it fairly. The only thing that wasn’t fair was you got lucky and your transport survived and my fighter sunk :x
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralResearch Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Increased Factory ProductionActivate Technology - Germans
Germans activating Increased Factory ProductionPurchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
3 artilleries and 16 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 armour and 3 mech_infantrys moved from Germany to Baltic States
2 bombers moved from Western Germany to 115 Sea Zone
1 battleship and 1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 artillery and 1 mech_infantry moved from France to Normandy Bordeaux
1 artillery and 1 mech_infantry moved from France to Holland Belgium
1 fighter and 2 tactical_bombers moved from Southern Italy to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to 115 Sea Zone
1 submarine moved from 106 Sea Zone to 89 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 115 Sea Zone -
Oops - I do that a lot.
Yeah, I moved everything I was gonna move.
It irks me that Triple A fires defending subs first EVEN WHEN ATTACKING WITH A DESTROYER
Then it makes the attacker pick a casualty before knowing how many hits the attacker scored. When you only have one destroyer and then other boats, that’s a problem.Yes, it came out the same way either way. Yes I did it fairly. The only thing that wasn’t fair was you got lucky and your transport survived and my fighter sunk :x
I’m ok having fate on my side.
i’ll need scramble on z115 svp
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Out-teching me again!!
At least it’s not paras or rockets
Cruiser is on her own. No scramble, sub submerges immediately
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralResearch Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Increased Factory ProductionActivate Technology - Germans
Germans activating Increased Factory ProductionPurchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
3 artilleries and 16 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 armour and 3 mech_infantrys moved from Germany to Baltic States
2 bombers moved from Western Germany to 115 Sea Zone
1 battleship and 1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 artillery and 1 mech_infantry moved from France to Normandy Bordeaux
1 artillery and 1 mech_infantry moved from France to Holland Belgium
1 fighter and 2 tactical_bombers moved from Southern Italy to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to 115 Sea Zone
1 submarine moved from 106 Sea Zone to 89 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 115 Sea ZoneCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 cruiser, 2 fighters and 2 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 2 fighters and 2 tactical_bombers in 115 Sea Zone, round 1 : 7/8 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 battleship, 2 bombers, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers
French defend with 1 artillery
Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 1 : 2/5 hits
French roll dice for 1 artillery in Holland Belgium, round 1 : 1/1 hits
1 artillery owned by the French and 1 artillery owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for French: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
French defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 4/5 hits
French roll dice for 1 infantry in Normandy Bordeaux, round 1 : 0/1 hits
1 infantry owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
1 fighter and 2 tactical_bombers moved from Holland Belgium to Northern Italy
2 bombers moved from 115 Sea Zone to Western Germany
2 fighters and 2 tactical_bombers moved from 115 Sea Zone to Poland
3 aaGuns moved from Poland to Baltic States
3 armour moved from Yugoslavia to Poland
2 artilleries and 4 infantry moved from Yugoslavia to Romania
5 infantry moved from Bulgaria to Romania
2 mech_infantrys moved from France to Northern Italy
6 armour moved from France to Germany
1 transport moved from 114 Sea Zone to 115 Sea ZonePlace Units - Germans
4 infantry placed in France
1 bomber, 1 fighter and 3 infantry placed in Western Germany
Germans undo move 2.
1 bomber, 1 fighter and 2 infantry placed in Western Germany
3 armour and 2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 41 PUs (3 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Romania : 2 artilleries and 9 infantry
Poland : 3 armour, 2 fighters and 2 tactical_bombers
Germany : 9 armour, 1 factory_major and 2 infantry
Holland Belgium : 1 mech_infantry
Northern Italy : 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Southern Italy : 2 fighters and 1 tactical_bomber
Karelia : 1 flag, 6 infantry
Baltic States : 1 flag, 3 aaGuns, 2 armour, 3 artilleries, 16 infantry and 3 mech_infantrys
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 flag, 2 infantry
106 Sea Zone : 1 flag
89 Sea Zone : 1 submarine
Bulgaria : 1 flag
115 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 44 / 46
Russians : 31 / 37
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 9 / 15
British : 26 / 31
UK_Pacific : 18 / 23
Italians : 18 / 18
ANZAC : 10 / 15
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Out-teching me again!!
At least it’s not paras or rockets
Cruiser is on her own. No scramble, sub submerges immediately
there was that version of AnA with targeted research, before AA50 came out. My brother and I felt that buying rockets for Germany G1 was game breaking; they started with 3 or 4 launchers in range of Allied factories. I like tech tokens to take some of the pain out of research knowing you’ll eventually get something for your money but target research was too much!
I have to admit though, in their current form, Rockets are very powerful.
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Not only current form, but FINAL form, apparently.
In Revised (the one where you could pick your tech), you still had to roll a 6 and there were no tokens, so I don’t see how going for rockets G1 was game-breaking. Bet it hurt when you missed. How many dice did you guys roll for them? :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Russians
Russians buy 1 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 tactical_bomber moved from Novgorod to 115 Sea Zone
1 fighter moved from Novgorod to 115 Sea Zone
1 fighter, 5 infantry and 2 mech_infantrys moved from Novgorod to Karelia
1 mech_infantry moved from Belarus to Karelia
1 armour moved from Belarus to Karelia
1 armour and 1 mech_infantry moved from Sikang to YunnanCombat - Russians
Battle in Karelia
Russians attack with 1 armour, 1 fighter, 5 infantry and 3 mech_infantrys
Germans defend with 6 infantry
Russians win, taking Karelia from Germans with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 6 infantry
Casualties for Russians: 5 infantry and 1 mech_infantry
Battle in 115 Sea Zone
Russians attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 battleship, 1 cruiser and 1 transport
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Germans: 1 battleship, 1 cruiser and 1 transport
Casualties for Russians: 1 submarineNon Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 11 infantry moved from Buryatia to Sakha
1 tactical_bomber moved from 115 Sea Zone to Russia
1 fighter moved from 115 Sea Zone to Russia
1 fighter moved from Karelia to Russia
1 aaGun, 1 artillery and 7 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 aaGun and 5 infantry moved from Belarus to Bryansk
2 infantry moved from Western Ukraine to Bryansk
2 artilleries and 1 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
3 infantry moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to UkrainePlace Units - Russians
3 infantry placed in Ukraine
1 armour, 2 infantry and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs





