L13 G40 PGMatt (axis) vs Gamer (allies +10) +tech game 2

  • 16

    will you scramble into 112?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You forgot to tell me the game was up.
    But I was looking through, seeing who was playing who to update my spreadsheet, and I saw it.

    Can tell you in a minute

  • 25 24 23 22 15 11 10 Official Q&A Mod

    No scrambling

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 3 and gets 0 hits
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Germans
                1 fighter moved from Norway to 111 Sea Zone
                1 fighter moved from Holland Belgium to 111 Sea Zone
                2 fighters and 3 tactical_bombers moved from Western Germany to 111 Sea Zone
                2 bombers moved from Germany to 111 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 108 Sea Zone to 91 Sea Zone
                1 submarine moved from 103 Sea Zone to 91 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                3 armour moved from Greater Southern Germany to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 tactical_bomber moved from Germany to Yugoslavia
                1 armour and 1 tactical_bomber moved from Poland to Yugoslavia
                1 armour and 1 fighter moved from Slovakia Hungary to Yugoslavia
                1 armour and 1 infantry moved from Romania to Yugoslavia

    Combat - Germans
                Battle in France
                    Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                    French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                        Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 1 :  8/20 hits
                        French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 :  4/11 hits
                        6 infantry owned by the French , 4 infantry owned by the Germans , 1 artillery owned by the British and 1 aaGun owned by the French lost in France
                        Germans roll dice for 6 armour, 3 artilleries, 3 infantry and 4 mech_infantrys in France, round 2 :  7/16 hits
                        French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 2 :  3/4 hits
                        1 armour owned by the French , 1 armour owned by the British , 3 infantry owned by the Germans , 1 artillery owned by the French and 1 fighter owned by the French lost in France
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 6 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 32
                    Casualties for Germans: 7 infantry
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in Yugoslavia
                    Germans attack with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 2 tactical_bombers
                    Neutral_Allies defend with 5 infantry
                        Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 7 infantry and 2 tactical_bombers in Yugoslavia, round 1 :  5/15 hits
                        Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 :  3/5 hits
                        3 infantry owned by the Germans and 5 infantry owned by the Neutral_Allies lost in Yugoslavia
                    Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 5 infantry
                    Casualties for Germans: 3 infantry
                Battle in 91 Sea Zone
                    Germans attack with 2 submarines
                    British defend with 1 cruiser
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 1 :  1/2 hits
                        1 cruiser owned by the British lost in 91 Sea Zone
                    Germans win with 2 submarines remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in 111 Sea Zone
                    Germans attack with 2 bombers, 4 fighters, 2 submarines and 3 tactical_bombers
                    British defend with 1 battleship, 1 cruiser and 1 destroyer
                        Germans roll dice for 2 submarines in 111 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        Germans roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in 111 Sea Zone, round 1 :  5/9 hits
                        British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 1 :  2/3 hits
                        1 cruiser owned by the British , 1 battleship owned by the British , 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 111 Sea Zone
                    Germans win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 28
                    Casualties for Germans: 2 submarines
                    Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                Battle in 106 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 106 Sea Zone
                        1 transport owned by the British lost in 106 Sea Zone
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 2 :  0/1 hits
                    Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Germans
                2 bombers, 4 fighters and 3 tactical_bombers moved from 111 Sea Zone to Western Germany
                1 cruiser moved from 114 Sea Zone to 113 Sea Zone
                1 transport moved from 114 Sea Zone to 113 Sea Zone
                2 infantry moved from Denmark to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
                2 infantry moved from 114 Sea Zone to Poland
                3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
                2 infantry moved from Slovakia Hungary to Poland
                1 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from Neutral_Axis
                1 fighter and 2 tactical_bombers moved from Yugoslavia to Southern Italy
                3 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis

    Place Units - Germans
                2 armour and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 39 PUs; end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield, 6 armour, 3 artilleries, 1 factory_minor and 4 mech_infantrys
        Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 4 fighters, 1 harbour and 3 tactical_bombers
        Poland : 3 aaGuns, 3 artilleries and 18 infantry
        Germany : 2 armour, 1 factory_major and 3 mech_infantrys
        Southern Italy : 1 fighter and 2 tactical_bombers
        113 Sea Zone : 1 battleship and 1 cruiser
        106 Sea Zone : 1 flag, 1 submarine
        Bulgaria : 1 flag, 5 infantry
        114 Sea Zone : 1 transport
        Yugoslavia : 1 flag, 3 armour, 2 artilleries and 4 infantry
        91 Sea Zone : 2 submarines
        Finland : 1 flag, 7 infantry

    Production/PUs Summary :

    Germans : 39 / 69
        Russians : 37 / 37
        Japanese : 26 / 26
        Americans : 52 / 52
        Chinese : 12 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 15 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Research Technology - Russians
                Russians spend 5 on tech rolls
                Russians removing all Technology Tokens after unsuccessful research.

    Purchase Units - Russians
                Russians buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 infantry moved from Amur to Korea

    Combat - Russians
                Battle in Korea
                    Russians attack with 1 infantry
                    Japanese defend with 1 fighter and 4 infantry
                    Japanese win with 1 fighter and 4 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                6 infantry moved from Buryatia to Yakut S.S.R.
                2 aaGuns and 6 infantry moved from Sakha to Buryatia
                5 infantry moved from Amur to Buryatia
                2 infantry moved from Caucasus to Rostov
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                1 fighter moved from Russia to Novgorod
                1 tactical_bomber moved from Russia to Novgorod
                3 infantry moved from Baltic States to Belarus
                1 infantry moved from Archangel to Belarus
                2 aaGuns moved from Novgorod to Belarus
                6 infantry moved from Novgorod to Belarus
                2 infantry moved from Karelia to Novgorod
                3 infantry moved from Vyborg to Novgorod
                1 artillery and 1 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Eastern Poland to Belarus
                2 infantry moved from Bessarabia to Western Ukraine
                1 armour and 1 mech_infantry moved from Russia to Belarus
                1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
                1 artillery moved from Novgorod to Belarus
                3 infantry moved from Ukraine to Bryansk

    Place Units - Russians
                2 artilleries and 1 infantry placed in Ukraine
                1 mech_infantry placed in Volgograd
                1 infantry and 2 mech_infantrys placed in Novgorod
                2 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Bryansk: 1 armour and 1 mech_infantry
                EDIT: Adding units owned by Russians to Sikang: 1 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode
                Russians undo move 3.
                2 mech_infantrys placed in Novgorod
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                    Japanese roll 2 and gets 0 hits
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 artillery and 3 infantry moved from Kiangsu to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery and 3 infantry moved from Shantung to Anhwe
                1 artillery and 2 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Okinawa to 19 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 armour and 1 infantry moved from 5 Sea Zone to Siberia
                1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Soviet Far East
                2 bombers moved from Japan to Yunnan

    Combat - Japanese
                Battle in Soviet Far East
                Battle in Siberia
                Battle in Hunan
                    Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 1 :  4/8 hits
                        Chinese roll dice for 2 infantry in Hunan, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Hunan from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 :  3/8 hits
                        Chinese roll dice for 4 infantry in Yunnan, round 1 :  0/4 hits
                        3 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 :  4/8 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Japanese
                2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Formosa to 33 Sea Zone
                1 fighter moved from Okinawa to 33 Sea Zone
                1 cruiser and 1 transport moved from 20 Sea Zone to 34 Sea Zone
                1 submarine moved from 19 Sea Zone to 34 Sea Zone
                1 submarine moved from 6 Sea Zone to 34 Sea Zone
                2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
                1 battleship and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                2 tactical_bombers moved from Japan to Jehol
                1 fighter moved from Korea to Japan
                3 infantry moved from Korea to Manchuria
                1 mech_infantry moved from Manchuria to Anhwe

    Place Units - Japanese
                1 artillery and 1 infantry placed in Japan
                2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 2 bombers, 3 fighters and 3 tactical_bombers
        Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
        Jehol : 2 tactical_bombers
        Siam : 2 infantry
        Manchuria : 1 aaGun, 1 artillery and 9 infantry
        Yunnan : 1 flag, 1 artillery and 3 infantry
        Hunan : 1 flag, 1 artillery and 2 infantry
        Chahar : 1 flag, 1 artillery and 2 infantry
        Anhwe : 1 flag, 2 artilleries, 6 infantry and 1 mech_infantry
        Soviet Far East : 1 flag, 1 infantry
        Amur : 1 flag, 1 infantry
        Siberia : 1 flag, 1 armour and 1 infantry
        33 Sea Zone : 3 carriers, 3 destroyers, 4 fighters and 2 tactical_bombers
        34 Sea Zone : 1 cruiser, 2 submarines and 1 transport
        5 Sea Zone : 2 transports
        6 Sea Zone : 2 battleships, 1 cruiser, 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 39 / 69
        Russians : 34 / 37
        Japanese : 33 / 43
        Americans : 52 / 52
        Chinese : 8 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 15 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans

    Non Combat Move - Americans
                1 infantry moved from Central United States to Western United States
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 mech_infantry moved from Central United States to Western United States
                1 bomber moved from Central United States to Hawaiian Islands
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 fighter moved from Philippines to Guam
                1 destroyer moved from 35 Sea Zone to 23 Sea Zone
                1 submarine moved from 35 Sea Zone to 41 Sea Zone

    Place Units - Americans
                1 infantry placed in Central United States
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 submarine and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 41 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 23 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                2 infantry moved from Kweichow to Yunnan
                1 fighter and 6 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 8 infantry
                    Japanese defend with 1 artillery and 3 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for Chinese: 6 infantry

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                2 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Yunnan to Shensi

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    UK Pacific buy 1 transport instead of Infantry, Mech

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Combat Move - British
                1 fighter moved from Burma to Siam
                1 fighter moved from India to Siam
                1 tactical_bomber moved from India to Siam
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Siam
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                2 fighters moved from Scotland to 91 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
                1 fighter moved from Malta to 96 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 fighter moved from United Kingdom to 91 Sea Zone
                1 bomber moved from United Kingdom to 91 Sea Zone

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Purchase Units - British
                British buy 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Burma to Siam
                1 fighter moved from India to Siam
                1 tactical_bomber moved from India to Siam
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Siam
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                2 fighters moved from Scotland to 91 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
                1 fighter moved from Malta to 96 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 fighter moved from United Kingdom to 91 Sea Zone
                1 bomber moved from United Kingdom to 91 Sea Zone

    Combat - British
                Battle in Siam
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                    British win, taking Siam from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in 91 Sea Zone
                    British attack with 1 bomber, 1 destroyer and 4 fighters
                    Germans defend with 2 submarines
                    British win with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines
                Battle in 96 Sea Zone
                    British attack with 1 fighter and 1 tactical_bomber
                    Italians defend with 1 destroyer and 1 transport
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport

    Non Combat Move - British
                1 battleship and 1 cruiser moved from 110 Sea Zone to 92 Sea Zone
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 aaGun moved from Malta to 96 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 aaGun moved from 92 Sea Zone to Gibraltar
                1 tactical_bomber moved from 96 Sea Zone to Morocco
                1 fighter moved from 96 Sea Zone to 92 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                2 fighters and 1 tactical_bomber moved from Siam to Yunnan
                2 infantry moved from Burma to Yunnan
                3 aaGuns moved from India to Burma
                4 infantry moved from India to Burma
                1 infantry moved from Malaya to Shan State
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                1 destroyer moved from 71 Sea Zone to 78 Sea Zone
                2 infantry moved from Union of South Africa to Rhodesia
                1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
                1 bomber moved from 91 Sea Zone to Morocco
                1 fighter moved from 91 Sea Zone to United Kingdom
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies
                1 aaGun and 2 infantry moved from Scotland to United Kingdom
                1 artillery and 1 infantry moved from Ontario to Quebec

    Place Units - British
                2 infantry placed in United Kingdom
                1 destroyer, 1 submarine and 1 transport placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,1
                British collect 25 PUs (3 lost to blockades); end with 26 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 31 PUs

    Place Units - UK_Pacific
                1 armour, 1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
                Turning on Edit Mode
                EDIT: Removing units owned by British from India: 1 infantry and 1 mech_infantry
                EDIT: Adding units owned by British to 39 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                2 fighters moved from Southern Italy to 93 Sea Zone
                1 bomber moved from Northern Italy to 93 Sea Zone
                2 artilleries and 1 infantry moved from Northern Italy to Southern France
                1 infantry moved from Northern Italy to Southern France
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 armour moved from Northern Italy to 95 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 armour and 3 infantry moved from 97 Sea Zone to Greece
                1 armour and 2 infantry moved from Albania to Greece
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 artillery and 3 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour and 1 mech_infantry moved from Tobruk to Tunisia
                1 artillery and 1 infantry moved from Libya to Tunisia

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 bomber, 2 fighters and 1 submarine
                    French defend with 1 cruiser and 1 destroyer
                        Italians roll dice for 1 submarine in 93 Sea Zone, round 1 :  1/1 hits
                        Italians roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 1 :  1/3 hits
                        French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 :  2/2 hits
                        1 cruiser owned by the French , 1 fighter owned by the Italians , 1 submarine owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for French: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 fighter and 1 submarine
                Battle in Southern France
                    Italians attack with 2 artilleries and 2 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 1 :  0/4 hits
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 1 :  0/2 hits
                        Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 :  2/4 hits
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  1/2 hits
                        1 infantry owned by the French , 1 artillery owned by the French and 1 infantry owned by the Italians lost in Southern France
                    Italians win, taking Southern France from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Greece
                    Italians attack with 2 armour and 5 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Greece, round 1 :  2/3 hits
                        Italians roll dice for 2 armour and 5 infantry in Greece, round 1 :  2/7 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 1 :  0/4 hits
                        4 infantry owned by the Neutral_Allies lost in Greece
                    Italians win, taking Greece from Neutral_Allies with 2 armour and 5 infantry remaining. Battle score for attacker is 12
                    Casualties for Neutral_Allies: 4 infantry
                Battle in Tunisia
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 1 :  1/4 hits
                        French roll dice for 1 infantry in Tunisia, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Tunisia
                    Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from 93 Sea Zone to Southern Italy
                1 aaGun moved from Northern Italy to Southern France
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
                Italians collect 18 PUs; end with 18 PUs total

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 artillery and 3 infantry
        Kenya : 1 flag, 1 infantry
        Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
        Southern France : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
        Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
        Northern Italy : 2 aaGuns and 1 factory_major
        Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
        Greece : 1 flag, 2 armour and 5 infantry
        97 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 39 / 69
        Russians : 34 / 37
        Japanese : 31 / 43
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 26 / 31
        UK_Pacific : 18 / 23
        Italians : 18 / 18
        ANZAC : 10 / 10
        French : 11 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Started battle in Z34
    Your subs got 1 hit
    I’m rolling the rest out here because Triple A is a big screw up with subs on defense
    DiceRolls: 1@2 2@3; Total Hits: 21@2: (2)2@3: (4, 2)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Cruiser defenseDiceRolls: 1@3; Total Hits: 11@3: (3)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Dang!  2 hits with 2 subs and a cruiser!

    You lose 2 subs, I lose destroyer, cruiser

    Fighter on cruiser, attacker first as alwaysDiceRolls: 10@3; Total Hits: 410@3: (3, 5, 4, 3, 5, 3, 1, 6, 5, 5)DiceRolls: 10@3; Total Hits: 410@3: (3, 3, 1, 4, 4, 5, 4, 4, 5, 3)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Wipeout, transport remains

    Amazingly, the EXACT same result occurred in Triple A, so no edit necessary  :-o

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 63 Sea Zone to 34 Sea Zone
                1 fighter moved from Queensland to 34 Sea Zone
                1 destroyer moved from 62 Sea Zone to 34 Sea Zone

    Combat - ANZAC
                Battle in 34 Sea Zone
                    ANZAC attack with 1 cruiser, 1 destroyer and 1 fighter
                    Japanese defend with 1 cruiser, 2 submarines and 1 transport
                    Japanese win with 1 transport remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 cruiser and 2 submarines
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighter

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                1 infantry moved from Malaya to Shan State
                2 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
                2 aaGuns moved from New South Wales to Queensland
                2 fighters moved from New Zealand to Java
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Combat Move - French
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Algeria to Morocco
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans
                1 destroyer moved from 72 Sea Zone to 78 Sea Zone
                1 cruiser moved from 110 Sea Zone to 109 Sea Zone

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Gamerman01:

    Wipeout, transport remains

    Amazingly, the EXACT same result occurred in Triple A, so no edit necessary  :-o

    I mean, it was all the same hits in the same rounds, including the fighter and cruiser hitting each other on the first try

  • 16

    sometimes, you make my head hurt.

    I have no clue what the issue was, but I’m going to go with, “Great!  I’m sure you resolved it equitably and fairly for all sides.  Thanks for sorting it out!”

    You posted a French Combat turn.  I don’t think there is any non-combat for the French so I shall proceed.  If you want to put your fighter into France and let me kill it, I’ll redo that battle as needed  :-P

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