@AndrewAAGamer
tip
cruiser
destroyer
Battleship
sorry about that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Territory Summary for French :
21 Sea Zone : 1 destroyer
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 1 infantry
Production/PUs Summary :
Germans : 42 / 56
Russians : 36 / 44
Japanese : 29 / 31
Americans : 59 / 84
Chinese : 8 / 10
British : 31 / 37
UK_Pacific : 24 / 29
Italians : 13 / 18
ANZAC : 14 / 25
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
That is fine. :D
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
2 bombers moved from Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 bomber moved from Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
2 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 fighter moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from 115 Sea Zone to Novgorod
1 armour moved from Baltic States to Archangel
Germans take Belarus from Russians
Germans take Archangel from Russians
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
11 armour, 5 artilleries, 5 infantry and 4 tactical_bombers moved from Baltic States to Novgorod
3 armour moved from Poland to Novgorod
1 infantry moved from Karelia to Novgorod
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
2 bombers moved from Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 bomber moved from Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
2 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 fighter moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from 115 Sea Zone to Novgorod
1 armour moved from Baltic States to Archangel
Germans take Belarus from Russians
Germans take Archangel from Russians
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
11 armour, 5 artilleries, 5 infantry and 4 tactical_bombers moved from Baltic States to Novgorod
3 armour moved from Poland to Novgorod
1 infantry moved from Karelia to Novgorod
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 bombers, 2 fighters and 4 infantry
British defend with 2 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 4 infantry
Casualties for British: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Novgorod
Germans attack with 14 armour, 5 artilleries, 1 fighter, 6 infantry and 5 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 14 armour, 5 artilleries, 1 fighter, 6 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 tactical_bombers moved from Novgorod to Germany
1 tactical_bomber moved from Novgorod to 115 Sea Zone
1 fighter moved from Novgorod to 115 Sea Zone
2 fighters moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
2 bombers moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 armour moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from Poland to Baltic States
Place Units - Germans
1 artillery and 2 infantry placed in France
7 infantry placed in Western Germany
1 artillery and 7 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Forgot to noncom 5inf to Finland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Bessarabia to Ukraine
2 infantry moved from Caucasus to Rostov
1 armour moved from 76 Sea Zone to Italian Somaliland
1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Novosibirsk to Vologda
4 artilleries and 6 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Samara
Combat - Russians
Battle in Italian Somaliland
Non Combat Move - Russians
Place Units - Russians
3 infantry placed in Ukraine
5 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs
Territory Summary for Russians :
Buryatia : 1 infantry
Egypt : 1 mech_infantry
Italian Somaliland : 1 flag, 1 armour
Bryansk : 4 aaGuns, 13 artilleries, 2 fighters, 30 infantry, 1 mech_infantry and 1 tactical_bomber
Rostov : 2 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 5 artilleries, 1 factory_major and 5 infantry
Ukraine : 1 artillery, 1 factory_minor and 3 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor
Samara : 2 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 51 / 58
Russians : 32 / 38
Japanese : 29 / 31
Americans : 54 / 84
Chinese : 8 / 10
British : 31 / 37
UK_Pacific : 24 / 29
Italians : 13 / 18
ANZAC : 14 / 25
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Hunan
1 artillery moved from Szechwan to Sikang
1 armour moved from Suiyuyan to Tsinghai
1 mech_infantry moved from Suiyuyan to Kansu
2 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 tactical_bomber moved from Shensi to Sikang
1 fighter moved from Shensi to Sikang
1 fighter moved from Shensi to Tsinghai
1 tactical_bomber moved from Shensi to Tsinghai
1 fighter moved from Shensi to Kansu
1 tactical_bomber moved from Shensi to Kansu
2 fighters moved from Shensi to Anhwe
1 bomber moved from Kiangsu to Hunan
1 bomber moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to 20 Sea Zone
1 fighter moved from Kiangsu to 20 Sea Zone
1 tactical_bomber moved from Kiangsu to 20 Sea Zone
2 fighters moved from 6 Sea Zone to 21 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Hunan
1 artillery moved from Szechwan to Sikang
1 armour moved from Suiyuyan to Tsinghai
1 mech_infantry moved from Suiyuyan to Kansu
2 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 tactical_bomber moved from Shensi to Sikang
1 fighter moved from Shensi to Sikang
1 fighter moved from Shensi to Tsinghai
1 tactical_bomber moved from Shensi to Tsinghai
1 fighter moved from Shensi to Kansu
1 tactical_bomber moved from Shensi to Kansu
2 fighters moved from Shensi to Anhwe
1 bomber moved from Kiangsu to Hunan
1 bomber moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to 20 Sea Zone
1 fighter moved from Kiangsu to 20 Sea Zone
1 tactical_bomber moved from Kiangsu to 20 Sea Zone
2 fighters moved from 6 Sea Zone to 21 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in Sikang
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
retreated to Sikang
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Battle in Tsinghai
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Soviet Far East
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win, taking Soviet Far East from Russians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyer
Battle in Hunan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
French defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Anhwe
Japanese attack with 2 fighters and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kiangsi to Kiangsu
1 bomber moved from Hunan to Kiangsu
1 fighter and 1 tactical_bomber moved from Tsinghai to Hopei
1 fighter and 1 tactical_bomber moved from Kansu to Hopei
1 fighter and 1 tactical_bomber moved from Sikang to Hopei
2 fighters moved from Anhwe to Kiangsu
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 3 destroyers moved from 6 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
2 infantry placed in Japan
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers, 2 fighters and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 23 Sea Zone to 18 Sea Zone
1 destroyer moved from 22 Sea Zone to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
2 fighters moved from 33 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 18 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
2 fighters moved from 18 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
2 carriers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
5 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 harbour, 2 infantry and 1 mech_infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Celebes : 1 artillery
44 Sea Zone : 1 transport
33 Sea Zone : 4 carriers, 1 destroyer, 7 fighters, 4 submarines, 1 tactical_bomber and 3 transports
26 Sea Zone : 3 destroyers and 2 submarines
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag
10 Sea Zone : 5 destroyers
18 Sea Zone : 1 destroyer
17 Sea Zone : 1 flag, 1 submarine
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
British Guiana : 1 infantry
United Kingdom : 1 bomber
Morocco : 1 infantry and 1 mech_infantry
101 Sea Zone : 1 carrier, 2 fighters and 1 transport
Brazil : 1 flag
91 Sea Zone : 1 carrier, 2 fighters and 1 transport
110 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 51 / 58
Russians : 30 / 38
Japanese : 36 / 36
Americans : 54 / 80
Chinese : 3 / 10
British : 31 / 37
UK_Pacific : 24 / 29
Italians : 13 / 18
ANZAC : 14 / 25
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Sikang
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Territory Summary for Chinese :
Kwangsi : 1 flag
Shensi : 1 infantry
Szechwan : 2 infantry
Sikang : 2 infantry
Production/PUs Summary :
Germans : 51 / 58
Russians : 30 / 38
Japanese : 34 / 36
Americans : 54 / 80
Chinese : 5 / 12
British : 31 / 37
UK_Pacific : 24 / 29
Italians : 13 / 18
ANZAC : 14 / 25
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - British
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 mech_infantry moved from Yunnan to Kiangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
1 fighter and 2 infantry moved from Yunnan to Hunan
1 carrier, 2 fighters and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 battleship, 1 cruiser and 5 destroyers moved from 81 Sea Zone to 98 Sea Zone
2 artilleries and 5 infantry moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Egypt to Alexandria
2 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
2 fighters moved from United Kingdom to Holland Belgium
1 infantry moved from Yunnan to Hunan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 artillery, 1 carrier and 2 destroyers; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 mech_infantry moved from Yunnan to Kiangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
1 fighter and 2 infantry moved from Yunnan to Hunan
1 carrier, 2 fighters and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 battleship, 1 cruiser and 5 destroyers moved from 81 Sea Zone to 98 Sea Zone
2 artilleries and 5 infantry moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Egypt to Alexandria
2 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
2 fighters moved from United Kingdom to Holland Belgium
1 infantry moved from Yunnan to Hunan
Combat - British
Battle in Hunan
British attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 3 infantry in Hunan, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
British roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
British attack with 2 fighters and 4 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 2 fighters and 4 infantry in Holland Belgium, round 1 : 1/6 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Holland Belgium
British roll dice for 2 fighters and 4 infantry in Holland Belgium, round 2 : 3/6 hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
British attack with 2 fighters and 4 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 2 fighters and 4 infantry in Normandy Bordeaux, round 1 : 3/6 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 1 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in Kiangsi
British attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 1 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
3 aaGuns, 1 artillery and 8 infantry moved from Yunnan to Kwangsi
1 fighter moved from Hunan to Kwangsi
3 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
6 infantry moved from India to Burma
1 infantry moved from Siam to Shan State
2 infantry moved from Iraq to Trans-Jordan
2 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter moved from United Kingdom to 110 Sea Zone
Place Units - British
1 carrier placed in 98 Sea Zone
British undo move 1.
1 carrier placed in 110 Sea Zone
British undo move 1.
1 carrier and 1 destroyer placed in 98 Sea Zone
1 destroyer placed in 110 Sea Zone
1 artillery placed in United Kingdom
British undo move 2.
1 destroyer placed in 98 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
7 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 7 infantry and 2 mech_infantrys
Territory Summary for British, UK_Pacific :
Kwangsi : 3 aaGuns, 1 artillery, 2 fighters, 8 infantry and 1 tactical_bomber
Kiangsi : 1 infantry and 2 mech_infantrys
Siam : 1 flag
Yunnan : 3 infantry and 2 mech_infantrys
Kweichow : 1 infantry
Hunan : 2 infantry
Shan State : 1 infantry
Burma : 6 infantry
India : 1 airfield, 1 factory_major, 1 harbour, 7 infantry and 2 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
French Indo China : 1 flag
Sumatra : 1 flag, 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 infantry
Alexandria : 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Morocco : 1 artillery
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Holland Belgium : 1 flag, 3 infantry
Ethiopia : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 2 fighters and 1 transport
110 Sea Zone : 2 destroyers, 1 fighter and 2 transports
Production/PUs Summary :
Germans : 46 / 58
Russians : 30 / 38
Japanese : 31 / 36
Americans : 54 / 80
Chinese : 8 / 12
British : 36 / 42
UK_Pacific : 24 / 29
Italians : 13 / 18
ANZAC : 14 / 25
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from 93 Sea Zone to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Northern Italy to 105 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from 93 Sea Zone to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Northern Italy to 105 Sea Zone
Airborne Attack Move - Italians
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 3 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 3 infantry
Italians win with 3 fighters remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 bomber moved from 105 Sea Zone to Southern France
2 fighters moved from Normandy Bordeaux to 93 Sea Zone
1 fighter moved from Normandy Bordeaux to Southern France
5 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
3 armour moved from Northern Italy to Southern France
2 aaGuns moved from Northern Italy to Southern France
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Italians undo move 2.
3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern France: 4 infantry
EDIT: Removing units owned by Italians from Northern Italy: 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Sorry had to edit. Hard to see whats going on in S France/N Italy
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
3 destroyers moved from 62 Sea Zone to 33 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
3 destroyers moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in 6 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 2 submarines
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 : 1/2 hits
ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
ANZAC win, taking 6 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 2 submarines
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
Place Units - ANZAC
3 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Territory Summary for ANZAC :
Yunnan : 1 fighter
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 2 infantry
44 Sea Zone : 1 transport
33 Sea Zone : 3 destroyers
35 Sea Zone : 1 cruiser
21 Sea Zone : 1 destroyer
6 Sea Zone : 1 flag, 1 destroyer
62 Sea Zone : 3 destroyers
Egypt : 2 infantry
Production/PUs Summary :
Germans : 46 / 58
Russians : 30 / 38
Japanese : 31 / 36
Americans : 54 / 80
Chinese : 8 / 12
British : 36 / 42
UK_Pacific : 24 / 29
Italians : 13 / 13
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 1 infantry
Production/PUs Summary :
Germans : 46 / 58
Russians : 30 / 38
Japanese : 31 / 36
Americans : 54 / 80
Chinese : 8 / 12
British : 36 / 42
UK_Pacific : 24 / 29
Italians : 13 / 13
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from British
3 infantry moved from Western Germany to Holland Belgium
4 fighters moved from Western Germany to Holland Belgium
3 bombers moved from Western Germany to Holland Belgium
4 tactical_bombers moved from Germany to Holland Belgium