anyone want to help with a game scenario?if so email me at rsuttles58@aol.com.and i will send u the map if u have (AAMAP).i could use some help with this one.i’m the Axis.thanks
I can offer a really useful and detailed response for classic (2nd ed.), but I haven’t played First Edition. Are the two similar enough that a 2nd edition example would be helpful?
By t3 I have like 35 inf plus whtever in kerelia. I welcome the attack! I exagerate a bit but if Germany attacks Keralia I suggest earlier unless USSR does something stupid. Or later if Japan is threatening from the other side.
I recently bought a copy of Axis and Allies over the internet at a used game place. The game is in great shape and runs perfectly. I know how to play the game from having played it at school but I have a question. The game i bought didn’t come with a rule book or instruction manual so I’m wondering, what is the system behind determining what dice turn red when you attack or are defending? I understand that you get to roll as many dice as men you have but what determines if the dice turn red and are a hit or not? Any help on this would be greatly appreciated.
Well I don’t think Manchuria is that much of a problem (I’ve posted this before, and found out the Manchurian invasion is a big no-no. However, Finland provides a no-brainer in favor of RR since Russia risk almost nothing in trying to take it.
Actually, it doesn’t really matter if a transport loads from two territories, but since a transports move is over after unloading it wouldn’t be able to “move” within one sea zone to unload in more than one place.