sorry its been a while.
G40 2e captain walker (axis) vs Entek (allies) no tech, no bid
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 2 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Rostov to Caucasus
Italians take Caucasus from Russians
3 armour and 1 mech_infantry moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 artillery moved from Trans-Jordan to Syria
Italians take Syria from French
1 armour moved from Trans-Jordan to Persia
Italians take Iraq from British
Italians take Persia from British
1 armour and 1 mech_infantry moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour and 1 mech_infantry moved from Tanganyika Territory to Kenya
Italians take Kenya from British
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 bomber and 2 fighters moved from Southern Italy to 92 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery and 2 infantry moved from Greece to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from 94 Sea Zone to Algeria
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 armour moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour
French defend with 1 infantry
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 1 : 0/1 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 0/1 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits
1 armour owned by the Italians lost in Anglo Egyptian Sudan
British win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Algeria
Italians attack with 2 artilleries and 2 infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Algeria, round 1 : 3/4 hits
Americans roll dice for 1 artillery and 1 infantry in Algeria, round 1 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Algeria
Italians win, taking Algeria from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Volgograd
Italians attack with 4 armour and 2 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Italians roll dice for 4 armour and 2 mech_infantrys in Volgograd, round 1 : 5/6 hits
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Volgograd
Italians win, taking Volgograd from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters
Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Italians roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 92 Sea Zone, round 1 : 3/6 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the Italians , 1 destroyer owned by the Americans and 1 cruiser owned by the Americans lost in 92 Sea Zone
Italians roll dice for 1 battleship, 1 bomber, 1 cruiser and 2 fighters in 92 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 1 battleship and 1 transport in 92 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the Americans , 1 fighter owned by the Italians and 1 transport owned by the Americans lost in 92 Sea Zone
Italians win with 1 battleship, 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 29
Casualties for Italians: 1 destroyer and 1 fighter
Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 1 transportNon Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 bomber moved from 92 Sea Zone to Southern Italy
1 fighter moved from Egypt to Southern Italy
1 artillery moved from Trans-Jordan to EgyptPlace Units - Italians
1 destroyer placed in 95 Sea Zone
2 armour and 1 infantry placed in Egypt
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Kenya : 1 flag, 1 armour and 1 mech_infantry
Tanganyika Territory : 1 flag
Algeria : 1 flag, 2 artilleries and 2 infantry
Southern France : 1 fighter and 1 infantry
Syria : 1 flag, 1 artillery
Tunisia : 1 flag
Northern Italy : 2 aaGuns, 4 artilleries, 1 factory_major, 3 infantry and 2 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 15 infantry
Rostov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Volgograd : 1 flag, 4 armour, 1 factory_minor and 1 mech_infantry
Caucasus : 1 flag, 1 artillery
95 Sea Zone : 1 destroyer
94 Sea Zone : 1 destroyer and 2 transports
Greece : 1 flag
97 Sea Zone : 1 transport
Iraq : 1 flag
92 Sea Zone : 1 battleship and 1 cruiser
Persia : 1 flag, 1 armourProduction/PUs Summary :
Germans : 49 / 90
Russians : 11 / 0
Japanese : 65 / 81
Americans : 56 / 78
Chinese : 2 / 2
British : 28 / 34
UK_Pacific : 6 / 8
Italians : 32 / 46
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Italy’s becoming a monster!
ok…this is it. The axis now have enough VC’s for a Europe win. So the allies need to get one back before Italy’s next turn. Do you think they can do it? -
I think it’ll depend on if the Americans and the Brits can maintain their foothold in France from German and italy’s onslaught! We’ll find out tomorrow. That French guy in Africa deserves a medal :D I’ll take my Anzac and French turns in about 9 hours.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from India to PersiaCombat - ANZAC
Battle in Persia
ANZAC attack with 1 fighter
Italians defend with 1 armour
ANZAC roll dice for 1 fighter in Persia, round 1 : 1/1 hits
Italians roll dice for 1 armour in Persia, round 1 : 1/1 hits
1 armour owned by the Italians and 1 fighter owned by the ANZAC lost in Persia
Italians win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 fighter
Casualties for Italians: 1 armourNon Combat Move - ANZAC
Place Units - ANZAC
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Northern Territory : 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
Western Australia : 2 mech_infantrys
Dutch New Guinea : 1 flag, 1 airfield and 2 fighters
45 Sea Zone : 1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transportProduction/PUs Summary :
Germans : 49 / 90
Russians : 11 / 0
Japanese : 65 / 81
Americans : 56 / 78
Chinese : 2 / 2
British : 28 / 34
UK_Pacific : 6 / 8
Italians : 32 / 46
ANZAC : 10 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
British take Belgian Congo from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
44 Sea Zone : 1 flag
Belgian Congo : 1 infantry
Scotland : 2 infantryProduction/PUs Summary :
Germans : 49 / 90
Russians : 11 / 0
Japanese : 65 / 81
Americans : 56 / 78
Chinese : 2 / 2
British : 29 / 34
UK_Pacific : 6 / 8
Italians : 31 / 46
ANZAC : 10 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 fighters and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries and 6 infantry moved from France to Normandy Bordeaux
1 artillery and 4 infantry moved from Western Germany to Holland Belgium
1 armour, 1 artillery and 3 infantry moved from Karelia to Finland
1 armour and 1 mech_infantry moved from Novgorod to Finland
2 bombers and 1 fighter moved from Western Germany to 110 Sea Zone
1 armour moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 armour moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 armour, 4 artilleries and 6 infantry
British defend with 2 artilleries and 2 infantry; Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 armour, 4 artilleries and 6 infantry in Normandy Bordeaux, round 1 : 4/12 hits
Americans roll dice for 5 artilleries and 5 infantry in Normandy Bordeaux, round 1 : 2/10 hits
1 infantry owned by the British , 2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 2 armour, 4 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 3/10 hits
Americans roll dice for 5 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 0/6 hits
1 infantry owned by the British and 2 artilleries owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 2 armour, 4 artilleries and 4 infantry in Normandy Bordeaux, round 3 : 2/10 hits
Americans roll dice for 3 artilleries in Normandy Bordeaux, round 3 : 1/3 hits
1 artillery owned by the Americans , 1 infantry owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 armour, 4 artilleries and 3 infantry in Normandy Bordeaux, round 4 : 6/9 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits
1 artillery owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 26
Casualties for Germans: 3 infantry
Casualties for British: 2 artilleries and 2 infantry
Casualties for Americans: 3 artilleries and 3 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 4 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 4 infantry in Holland Belgium, round 1 : 1/6 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 : 2/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/4 hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Finland
Germans attack with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 artillery
Germans roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Finland, round 1 : 2/7 hits
British roll dice for 1 artillery in Finland, round 1 : 0/1 hits
1 artillery owned by the British lost in Finland
Germans win, taking Finland from British with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 110 Sea Zone
Germans attack with 2 bombers and 1 fighter
British defend with 1 carrier and 3 transports; Americans defend with 4 transports
Germans roll dice for 2 bombers and 1 fighter in 110 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier and 7 transports in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 bombers and 1 fighter in 110 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 carrier and 7 transports in 110 Sea Zone, round 2 : 1/1 hits
1 transport owned by the British , 1 transport owned by the Americans , 1 carrier owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone
2 transports owned by the British and 3 transports owned by the Americans lost in 110 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 55
Casualties for Germans: 1 fighter
Casualties for British: 1 carrier and 3 transports
Casualties for Americans: 4 transportsNon Combat Move - Germans
2 bombers moved from 110 Sea Zone to Western Germany
1 fighter moved from Holland Belgium to Western Germany
2 infantry moved from Western Germany to France
2 artilleries and 10 infantry moved from Germany to Western Germany
1 artillery and 9 infantry moved from Poland to Germany
2 tactical_bombers moved from Karelia to Western Germany
2 tactical_bombers moved from Bryansk to Germany
4 armour and 4 mech_infantrys moved from Russia to BelarusPlace Units - Germans
3 infantry placed in France
3 armour and 7 infantry placed in Western Germany
2 armour and 3 fighters placed in GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 2 armour, 4 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 5 infantry
Western Germany : 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 17 infantry, 2 mech_infantrys and 2 tactical_bombers
Germany : 2 armour, 1 artillery, 1 factory_major, 3 fighters, 9 infantry and 2 tactical_bombers
Denmark : 6 infantry
Holland Belgium : 1 artillery and 2 infantry
Belarus : 1 flag, 1 aaGun, 4 armour and 4 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 aaGun and 3 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 4 armour, 2 artilleries and 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag, 2 artilleries
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 1 artillery and 4 infantry
112 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 2 armour, 1 artillery, 3 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 56 / 71
Russians : 11 / 0
Japanese : 65 / 81
Americans : 51 / 78
Chinese : 2 / 2
British : 27 / 34
UK_Pacific : 6 / 8
Italians : 31 / 46
ANZAC : 10 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
This game is pretty much over now. The allies need to take a VC back on the Europe board before Italy’s turn and that’s not going to be possible for them.
If you want to start another game you can play the axis and set the game up…I’ll walk you through the process if you need help. -
@captain:
This game is pretty much over now. The allies need to take a VC back on the Europe board before Italy’s turn and that’s not going to be possible for them.
If you want to start another game you can play the axis and set the game up…I’ll walk you through the process if you need help.Sure, we can start over. Should I start a new thread, or just continue off this one?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - Russians
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
6 infantry moved from Amur to Manchuria
2 infantry moved from Timguska to KansuCombat - Russians
Battle in Manchuria
Russians attack with 6 infantry
Japanese defend with 2 infantry
4 infantry owned by the Russians retreated to Amur
Japanese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Kansu
Russians attack with 2 infantry
Japanese defend with 1 armour
Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Russians
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
3 infantry moved from Buryatia to AmurTurn Complete - Russians
Territory Summary for Russians :
Shantung : 1 infantry
Suiyuyan : 1 infantry
Kansu : 2 infantry
Amur : 2 aaGuns and 15 infantry
Olgiy : 1 flag, 1 infantry
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag, 1 infantry
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flagProduction/PUs Summary :
Germans : 56 / 71
Russians : 11 / 0
Japanese : 61 / 81
Americans : 51 / 78
Chinese : 6 / 2
British : 27 / 34
UK_Pacific : 6 / 8
Italians : 31 / 46
ANZAC : 10 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
start a new thread.
Put the game we’re playing and our names on it…and you have to put something in the main field. After you post that go back to it and get the topic # from the URL. You’ll need that to set the game up.
When you have the topic # open Triple A , choose the game and click on PBEM. Enter our emails and topic #…make sure the topic # and game id are the same number or it won’t post on the new thread.
Give it a try and if you have a problem either post here or on the new thread! -
Let’s see if I can do half as good as you did! :|





