The US and Russia go back to back. You have to save and post the game every turn…the only way to not do this is to play live via Play Online or Networked Game.
G40 2e captain walker (axis) vs Entek (allies) no tech, no bid
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to India
2 fighters moved from New South Wales to QueenslandPlace Units - ANZAC
1 cruiser and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
India : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 2 fighters, 1 harbour and 1 infantry
Northern Territory : 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Western Australia : 2 mech_infantrys
Dutch New Guinea : 1 flag, 1 airfield
62 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 47 / 62
Russians : 28 / 31
Japanese : 57 / 0
Americans : 58 / 149
Chinese : 0 / 2
British : 34 / 36
UK_Pacific : 6 / 6
Italians : 18 / 33
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 infantry moved from Nigeria to French Equatorial AfricaTurn Complete - French
Territory Summary for French :
44 Sea Zone : 1 flag
Trans-Jordan : 1 infantry
Scotland : 2 infantry
French Equatorial Africa : 1 infantryProduction/PUs Summary :
Germans : 47 / 62
Russians : 28 / 31
Japanese : 57 / 0
Americans : 58 / 149
Chinese : 0 / 2
British : 34 / 36
UK_Pacific : 6 / 6
Italians : 18 / 33
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Just a little take on what’s currently going on….
So Germany’s up next. They have a turn to fortify France/Italy before America can really do much. At the same time they need to keep the heat on the USSR. Good game. Thank you again for teaching. :D I am having fun.
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Luckily, Germany has enough ground forces against Russia now. So this turn they’ll focus on defense and getting Norway back.
This has been a good game…first time I lost Japan. I have one chance to take it back…if that doesn’t work then Japan will never recover! -
@captain:
Luckily, Germany has enough ground forces against Russia now. So this turn they’ll focus on defense and getting Norway back.
This has been a good game…first time I lost Japan. I have one chance to take it back…if that doesn’t work then Japan will never recover!Good luck to you sir!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Germany to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Belarus to Archangel
1 armour and 5 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Poland to Western Ukraine
2 tactical_bombers moved from Poland to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 artillery and 7 infantry moved from Belarus to Bryansk
3 armour and 3 mech_infantrys moved from Belarus to Bryansk
1 artillery moved from Belarus to Archangel
1 armour moved from Novgorod to Archangel
2 artilleries moved from Belarus to Bryansk
3 armour moved from Baltic States to Bryansk
2 tactical_bombers moved from Poland to 112 Sea ZoneCombat - Germans
Battle in Western Ukraine
Germans attack with 2 armour, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 3 armour
Germans roll dice for 2 armour, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Western Ukraine, round 1 : 3/10 hits
Russians roll dice for 3 armour in Western Ukraine, round 1 : 2/3 hits
3 armour owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 armour, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Russians: 3 armour
Battle in 112 Sea Zone
Germans attack with 2 bombers, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer and 3 transports
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 2 bombers and 2 tactical_bombers in 112 Sea Zone, round 1 : 3/4 hits
British roll dice for 1 destroyer and 3 transports in 112 Sea Zone, round 1 : 0/1 hits
3 transports owned by the British and 1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 2 bombers, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 29
Casualties for British: 1 destroyer and 3 transports
Battle in Bryansk
Germans attack with 6 armour, 3 artilleries, 7 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 3 mech_infantrys in Bryansk, round 1 : 7/19 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 6 armour, 3 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 2 artilleries and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Archangel, round 1 : 2/4 hits
Russians roll dice for 1 mech_infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
2 bombers and 2 tactical_bombers moved from 112 Sea Zone to Western Germany
1 fighter moved from Southern Italy to Western Germany
2 artilleries and 2 infantry moved from Normandy Bordeaux to France
2 tactical_bombers moved from Western Ukraine to Eastern Poland
1 aaGun moved from Bessarabia to Western Ukraine
1 artillery and 9 infantry moved from Poland to Eastern Poland
1 artillery and 3 infantry moved from Baltic States to Belarus
1 artillery and 2 infantry moved from Baltic States to Novgorod
1 aaGun and 1 infantry moved from Baltic States to Belarus
2 artilleries and 8 infantry moved from Germany to Poland
1 infantry moved from Karelia to FinlandPlace Units - Germans
2 armour and 1 infantry placed in Novgorod
1 destroyer and 1 transport placed in 113 Sea Zone
2 fighters placed in Western Germany
4 infantry placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor and 6 infantry
Western Germany : 1 aaGun, 1 airfield, 1 armour, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Poland : 2 artilleries and 8 infantry
Germany : 1 factory_major and 4 infantry
Denmark : 4 infantry
Belarus : 1 flag, 1 aaGun, 1 artillery and 4 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 6 armour, 3 artilleries, 7 infantry and 3 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag, 1 armour and 2 artilleries
Eastern Poland : 1 flag, 1 artillery, 9 infantry and 2 tactical_bombers
Bessarabia : 1 flag
Western Ukraine : 1 flag, 1 aaGun, 2 armour, 3 infantry and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
112 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
113 Sea Zone : 1 destroyer and 1 transport
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 51 / 56
Russians : 24 / 31
Japanese : 57 / 0
Americans : 58 / 149
Chinese : 0 / 2
British : 34 / 36
UK_Pacific : 6 / 6
Italians : 18 / 33
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from JapaneseAirborne Attack Move - Russians
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Need Scramble Orders for 113
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scramble three fighters!
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@captain:
scramble three fighters!
Scrambling! I knew it was coming, but what else was I going to do with the ships?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from JapaneseAirborne Attack Move - Russians
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer, 3 fighters and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer, 3 fighters and 1 transport in 113 Sea Zone, round 1 : 2/4 hits
1 cruiser owned by the Russians and 1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 artillery moved from Volgograd to Tambov
1 artillery moved from Volgograd to Samara
1 artillery moved from Smolensk to Russia
1 infantry moved from Russia to Vologda
3 infantry moved from Siberia to Sakha
2 aaGuns and 10 infantry moved from Amur to BuryatiaPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalTerritory Summary for Russians :
Tsinghai : 1 infantry
Sakha : 3 infantry
Amur : 5 infantry
Kazakhstan : 1 infantry
Buryatia : 2 aaGuns and 10 infantry
Rostov : 1 infantry
Russia : 1 airfield, 2 artilleries, 1 factory_major and 13 infantry
Tambov : 1 artillery
Vologda : 1 infantry
Volgograd : 1 factory_minor
Smolensk : 1 infantry
Samara : 1 artilleryProduction/PUs Summary :
Germans : 51 / 56
Russians : 24 / 24
Japanese : 56 / 0
Americans : 58 / 149
Chinese : 1 / 2
British : 34 / 36
UK_Pacific : 6 / 6
Italians : 18 / 33
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Russians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
ok…Japan’s desperate move. I’m attacking the US fleet with everything in range…do you want to save your fighters or battleship for the last hits?
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OOL 1 carrier (Damaged), 1 destroyer, 1 carrier1, 2 cruisers, 1 tactical_bomber, 1 fighter, 1 battleship
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - Japanese
3 units repaired.
1 bomber moved from Philippines to Japan
3 submarines moved from 19 Sea Zone to 6 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone
1 mech_infantry moved from Kwangsi to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Japan
1 artillery and 1 mech_infantry moved from Shan State to Burma
2 mech_infantrys moved from Siam to Burma
2 mech_infantrys moved from Kwangsi to Burma
2 fighters moved from Kwangsi to Burma
1 armour and 1 artillery moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Timguska
Japanese take Timguska from RussiansCombat - Japanese
Battle in Samara
Japanese attack with 1 armour and 1 artillery
Russians defend with 1 artillery
Japanese roll dice for 1 armour and 1 artillery in Samara, round 1 : 0/2 hits
Russians roll dice for 1 artillery in Samara, round 1 : 0/1 hits
Japanese roll dice for 1 armour and 1 artillery in Samara, round 2 : 1/2 hits
Russians roll dice for 1 artillery in Samara, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Burma
Japanese attack with 1 artillery, 2 fighters and 5 mech_infantrys
British defend with 1 armour, 3 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 fighters and 5 mech_infantrys in Burma, round 1 : 3/8 hits
UK_Pacific roll dice for 1 armour, 3 infantry and 1 mech_infantry in Burma, round 1 : 1/5 hits
3 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery, 2 fighters and 4 mech_infantrys in Burma, round 2 : 1/7 hits
UK_Pacific roll dice for 1 armour and 1 mech_infantry in Burma, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery, 2 fighters and 3 mech_infantrys in Burma, round 3 : 3/6 hits
UK_Pacific roll dice for 1 armour in Burma, round 3 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 3 mech_infantrys
Casualties for British: 1 armour, 3 infantry and 1 mech_infantry
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 3 submarines, 6 tactical_bombers and 1 transport
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
Japanese roll dice for 3 submarines in 6 Sea Zone, round 1 : 3/3 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 6 tactical_bombers and 1 transport in 6 Sea Zone, round 1 : 8/16 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 1 : 3/8 hits
Units damaged: 2 battleships owned by the Japanese
1 fighter owned by the Americans , 1 battleship owned by the Americans , 1 destroyer owned by the Americans , 2 carriers owned by the Americans , 2 cruisers owned by the Americans , 2 transports owned by the Americans , 1 tactical_bomber owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 submarines, 6 tactical_bombers and 1 transport remaining. Battle score for attacker is 120
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
Battle in Japan
Japanese attack with 1 bomber and 1 mech_infantry
Americans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Japanese roll dice for 1 bomber and 1 mech_infantry in Japan, round 1 : 1/2 hits
Americans roll dice for 1 armour in Japan, round 1 : 0/1 hits
1 armour owned by the Americans lost in Japan
Japanese win, taking Japan from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 bomber moved from Japan to Korea
3 tactical_bombers moved from 6 Sea Zone to Korea
3 fighters moved from 6 Sea Zone to Korea
2 fighters moved from Burma to Kwangsi
2 artilleries moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to KwangsiTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 aaGun, 1 airfield, 2 artilleries, 2 fighters, 1 harbour and 2 infantry
Korea : 1 bomber, 3 fighters, 10 infantry and 3 tactical_bombers
Kiangsu : 1 factory_minor
Japan : 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 artillery
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 artillery and 2 mech_infantrys
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Timguska : 1 flag, 1 infantry
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag, 1 mech_infantry
42 Sea Zone : 1 flag
36 Sea Zone : 1 cruiser and 2 transports
6 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport
Novosibirsk : 1 flag
Samara : 1 flag, 1 armour and 1 artilleryProduction/PUs Summary :
Germans : 51 / 56
Russians : 22 / 24
Japanese : 67 / 72
Americans : 50 / 149
Chinese : 1 / 2
British : 34 / 36
UK_Pacific : 5 / 6
Italians : 18 / 33
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
The US fleet got killed in the first round. I thought that would happen since the attacking force was so large…and Japan is back in the game! I was worried that the lone tank would get some hits but it didn’t happen.
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I f*cked up and activated the Mongolians! I guess China is back now too.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 6 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
1 fighter moved from Queensland to Dutch New Guinea
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Morocco
Battle in Gibraltar
Americans attack with 3 artilleries and 3 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 1 : 1/2 hits
Italians roll dice for 1 infantry in Gibraltar, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from United Kingdom to NorwayPlace Units - Americans
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
3 artilleries and 3 infantry placed in Central United States
3 transports placed in 101 Sea Zone
1 battleship, 1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 3 infantry and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Amur : 2 bombers, 1 fighter and 1 tactical_bomber
Dutch New Guinea : 1 fighter
26 Sea Zone : 2 battleships, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
10 Sea Zone : 3 transports
Central United States : 3 artilleries, 1 factory_major and 3 infantry
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Gibraltar : 3 artilleries and 3 infantry
Morocco : 1 flag, 2 artilleries and 2 infantry
Norway : 1 fighter
101 Sea Zone : 1 battleship, 1 carrier, 4 destroyers, 1 fighter, 1 tactical_bomber and 5 transports
91 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 5 transportsProduction/PUs Summary :
Germans : 51 / 56
Russians : 22 / 24
Japanese : 67 / 72
Americans : 51 / 71
Chinese : 1 / 2
British : 34 / 36
UK_Pacific : 5 / 6
Italians : 17 / 33
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - British
1 artillery and 1 infantry moved from Norway to Finland
1 armour moved from Norway to Finland
3 fighters moved from United Kingdom to 113 Sea Zone
1 tactical_bomber moved from United Kingdom to 113 Sea Zone
2 bombers moved from United Kingdom to 113 Sea Zone
2 mech_infantrys moved from India to Burma
2 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma -
Need scramble orders for 113 again :D 3 fighters?
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yeah…let’s do that!





