e611b334-cb29-465a-92cd-e6c21004977f-triplea_42140_1rus.tsvg
G40 2e captain walker (axis) vs Entek (allies) no tech, no bid
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@captain:
Italy’s been doing quite well so far. But I’m thinking that will change soon…the US got a big bonus last turn so now Italy will have to deal with them…they’ll be lucky if they can hold out without German help.
I just have to be wise with my US Purchase next turn! You’ve done a great job holding them out from the Med so far.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to India
2 fighters moved from New South Wales to QueenslandPlace Units - ANZAC
1 cruiser and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
India : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 2 fighters, 1 harbour and 1 infantry
Northern Territory : 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Western Australia : 2 mech_infantrys
Dutch New Guinea : 1 flag, 1 airfield
62 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 47 / 62
Russians : 28 / 31
Japanese : 57 / 0
Americans : 58 / 149
Chinese : 0 / 2
British : 34 / 36
UK_Pacific : 6 / 6
Italians : 18 / 33
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 infantry moved from Nigeria to French Equatorial AfricaTurn Complete - French
Territory Summary for French :
44 Sea Zone : 1 flag
Trans-Jordan : 1 infantry
Scotland : 2 infantry
French Equatorial Africa : 1 infantryProduction/PUs Summary :
Germans : 47 / 62
Russians : 28 / 31
Japanese : 57 / 0
Americans : 58 / 149
Chinese : 0 / 2
British : 34 / 36
UK_Pacific : 6 / 6
Italians : 18 / 33
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Just a little take on what’s currently going on….
So Germany’s up next. They have a turn to fortify France/Italy before America can really do much. At the same time they need to keep the heat on the USSR. Good game. Thank you again for teaching. :D I am having fun.
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Luckily, Germany has enough ground forces against Russia now. So this turn they’ll focus on defense and getting Norway back.
This has been a good game…first time I lost Japan. I have one chance to take it back…if that doesn’t work then Japan will never recover! -
@captain:
Luckily, Germany has enough ground forces against Russia now. So this turn they’ll focus on defense and getting Norway back.
This has been a good game…first time I lost Japan. I have one chance to take it back…if that doesn’t work then Japan will never recover!Good luck to you sir!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Germany to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Belarus to Archangel
1 armour and 5 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Poland to Western Ukraine
2 tactical_bombers moved from Poland to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 artillery and 7 infantry moved from Belarus to Bryansk
3 armour and 3 mech_infantrys moved from Belarus to Bryansk
1 artillery moved from Belarus to Archangel
1 armour moved from Novgorod to Archangel
2 artilleries moved from Belarus to Bryansk
3 armour moved from Baltic States to Bryansk
2 tactical_bombers moved from Poland to 112 Sea ZoneCombat - Germans
Battle in Western Ukraine
Germans attack with 2 armour, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 3 armour
Germans roll dice for 2 armour, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Western Ukraine, round 1 : 3/10 hits
Russians roll dice for 3 armour in Western Ukraine, round 1 : 2/3 hits
3 armour owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 armour, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Russians: 3 armour
Battle in 112 Sea Zone
Germans attack with 2 bombers, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer and 3 transports
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 2 bombers and 2 tactical_bombers in 112 Sea Zone, round 1 : 3/4 hits
British roll dice for 1 destroyer and 3 transports in 112 Sea Zone, round 1 : 0/1 hits
3 transports owned by the British and 1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 2 bombers, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 29
Casualties for British: 1 destroyer and 3 transports
Battle in Bryansk
Germans attack with 6 armour, 3 artilleries, 7 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 3 mech_infantrys in Bryansk, round 1 : 7/19 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 6 armour, 3 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 2 artilleries and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Archangel, round 1 : 2/4 hits
Russians roll dice for 1 mech_infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
2 bombers and 2 tactical_bombers moved from 112 Sea Zone to Western Germany
1 fighter moved from Southern Italy to Western Germany
2 artilleries and 2 infantry moved from Normandy Bordeaux to France
2 tactical_bombers moved from Western Ukraine to Eastern Poland
1 aaGun moved from Bessarabia to Western Ukraine
1 artillery and 9 infantry moved from Poland to Eastern Poland
1 artillery and 3 infantry moved from Baltic States to Belarus
1 artillery and 2 infantry moved from Baltic States to Novgorod
1 aaGun and 1 infantry moved from Baltic States to Belarus
2 artilleries and 8 infantry moved from Germany to Poland
1 infantry moved from Karelia to FinlandPlace Units - Germans
2 armour and 1 infantry placed in Novgorod
1 destroyer and 1 transport placed in 113 Sea Zone
2 fighters placed in Western Germany
4 infantry placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor and 6 infantry
Western Germany : 1 aaGun, 1 airfield, 1 armour, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Poland : 2 artilleries and 8 infantry
Germany : 1 factory_major and 4 infantry
Denmark : 4 infantry
Belarus : 1 flag, 1 aaGun, 1 artillery and 4 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 6 armour, 3 artilleries, 7 infantry and 3 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag, 1 armour and 2 artilleries
Eastern Poland : 1 flag, 1 artillery, 9 infantry and 2 tactical_bombers
Bessarabia : 1 flag
Western Ukraine : 1 flag, 1 aaGun, 2 armour, 3 infantry and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
112 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
113 Sea Zone : 1 destroyer and 1 transport
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 51 / 56
Russians : 24 / 31
Japanese : 57 / 0
Americans : 58 / 149
Chinese : 0 / 2
British : 34 / 36
UK_Pacific : 6 / 6
Italians : 18 / 33
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from JapaneseAirborne Attack Move - Russians
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Need Scramble Orders for 113
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scramble three fighters!
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@captain:
scramble three fighters!
Scrambling! I knew it was coming, but what else was I going to do with the ships?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from JapaneseAirborne Attack Move - Russians
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer, 3 fighters and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer, 3 fighters and 1 transport in 113 Sea Zone, round 1 : 2/4 hits
1 cruiser owned by the Russians and 1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 artillery moved from Volgograd to Tambov
1 artillery moved from Volgograd to Samara
1 artillery moved from Smolensk to Russia
1 infantry moved from Russia to Vologda
3 infantry moved from Siberia to Sakha
2 aaGuns and 10 infantry moved from Amur to BuryatiaPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalTerritory Summary for Russians :
Tsinghai : 1 infantry
Sakha : 3 infantry
Amur : 5 infantry
Kazakhstan : 1 infantry
Buryatia : 2 aaGuns and 10 infantry
Rostov : 1 infantry
Russia : 1 airfield, 2 artilleries, 1 factory_major and 13 infantry
Tambov : 1 artillery
Vologda : 1 infantry
Volgograd : 1 factory_minor
Smolensk : 1 infantry
Samara : 1 artilleryProduction/PUs Summary :
Germans : 51 / 56
Russians : 24 / 24
Japanese : 56 / 0
Americans : 58 / 149
Chinese : 1 / 2
British : 34 / 36
UK_Pacific : 6 / 6
Italians : 18 / 33
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Russians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
ok…Japan’s desperate move. I’m attacking the US fleet with everything in range…do you want to save your fighters or battleship for the last hits?
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OOL 1 carrier (Damaged), 1 destroyer, 1 carrier1, 2 cruisers, 1 tactical_bomber, 1 fighter, 1 battleship
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - Japanese
3 units repaired.
1 bomber moved from Philippines to Japan
3 submarines moved from 19 Sea Zone to 6 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone
1 mech_infantry moved from Kwangsi to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Japan
1 artillery and 1 mech_infantry moved from Shan State to Burma
2 mech_infantrys moved from Siam to Burma
2 mech_infantrys moved from Kwangsi to Burma
2 fighters moved from Kwangsi to Burma
1 armour and 1 artillery moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Timguska
Japanese take Timguska from RussiansCombat - Japanese
Battle in Samara
Japanese attack with 1 armour and 1 artillery
Russians defend with 1 artillery
Japanese roll dice for 1 armour and 1 artillery in Samara, round 1 : 0/2 hits
Russians roll dice for 1 artillery in Samara, round 1 : 0/1 hits
Japanese roll dice for 1 armour and 1 artillery in Samara, round 2 : 1/2 hits
Russians roll dice for 1 artillery in Samara, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Burma
Japanese attack with 1 artillery, 2 fighters and 5 mech_infantrys
British defend with 1 armour, 3 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 fighters and 5 mech_infantrys in Burma, round 1 : 3/8 hits
UK_Pacific roll dice for 1 armour, 3 infantry and 1 mech_infantry in Burma, round 1 : 1/5 hits
3 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery, 2 fighters and 4 mech_infantrys in Burma, round 2 : 1/7 hits
UK_Pacific roll dice for 1 armour and 1 mech_infantry in Burma, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery, 2 fighters and 3 mech_infantrys in Burma, round 3 : 3/6 hits
UK_Pacific roll dice for 1 armour in Burma, round 3 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 3 mech_infantrys
Casualties for British: 1 armour, 3 infantry and 1 mech_infantry
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 3 submarines, 6 tactical_bombers and 1 transport
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
Japanese roll dice for 3 submarines in 6 Sea Zone, round 1 : 3/3 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 6 tactical_bombers and 1 transport in 6 Sea Zone, round 1 : 8/16 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 1 : 3/8 hits
Units damaged: 2 battleships owned by the Japanese
1 fighter owned by the Americans , 1 battleship owned by the Americans , 1 destroyer owned by the Americans , 2 carriers owned by the Americans , 2 cruisers owned by the Americans , 2 transports owned by the Americans , 1 tactical_bomber owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 submarines, 6 tactical_bombers and 1 transport remaining. Battle score for attacker is 120
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
Battle in Japan
Japanese attack with 1 bomber and 1 mech_infantry
Americans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Japanese roll dice for 1 bomber and 1 mech_infantry in Japan, round 1 : 1/2 hits
Americans roll dice for 1 armour in Japan, round 1 : 0/1 hits
1 armour owned by the Americans lost in Japan
Japanese win, taking Japan from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 bomber moved from Japan to Korea
3 tactical_bombers moved from 6 Sea Zone to Korea
3 fighters moved from 6 Sea Zone to Korea
2 fighters moved from Burma to Kwangsi
2 artilleries moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to KwangsiTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 aaGun, 1 airfield, 2 artilleries, 2 fighters, 1 harbour and 2 infantry
Korea : 1 bomber, 3 fighters, 10 infantry and 3 tactical_bombers
Kiangsu : 1 factory_minor
Japan : 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 artillery
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 artillery and 2 mech_infantrys
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Timguska : 1 flag, 1 infantry
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag, 1 mech_infantry
42 Sea Zone : 1 flag
36 Sea Zone : 1 cruiser and 2 transports
6 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport
Novosibirsk : 1 flag
Samara : 1 flag, 1 armour and 1 artilleryProduction/PUs Summary :
Germans : 51 / 56
Russians : 22 / 24
Japanese : 67 / 72
Americans : 50 / 149
Chinese : 1 / 2
British : 34 / 36
UK_Pacific : 5 / 6
Italians : 18 / 33
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
The US fleet got killed in the first round. I thought that would happen since the attacking force was so large…and Japan is back in the game! I was worried that the lone tank would get some hits but it didn’t happen.
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I f*cked up and activated the Mongolians! I guess China is back now too.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 6 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
1 fighter moved from Queensland to Dutch New Guinea
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Morocco
Battle in Gibraltar
Americans attack with 3 artilleries and 3 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 1 : 1/2 hits
Italians roll dice for 1 infantry in Gibraltar, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from United Kingdom to NorwayPlace Units - Americans
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
3 artilleries and 3 infantry placed in Central United States
3 transports placed in 101 Sea Zone
1 battleship, 1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 3 infantry and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Amur : 2 bombers, 1 fighter and 1 tactical_bomber
Dutch New Guinea : 1 fighter
26 Sea Zone : 2 battleships, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
10 Sea Zone : 3 transports
Central United States : 3 artilleries, 1 factory_major and 3 infantry
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Gibraltar : 3 artilleries and 3 infantry
Morocco : 1 flag, 2 artilleries and 2 infantry
Norway : 1 fighter
101 Sea Zone : 1 battleship, 1 carrier, 4 destroyers, 1 fighter, 1 tactical_bomber and 5 transports
91 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 5 transportsProduction/PUs Summary :
Germans : 51 / 56
Russians : 22 / 24
Japanese : 67 / 72
Americans : 51 / 71
Chinese : 1 / 2
British : 34 / 36
UK_Pacific : 5 / 6
Italians : 17 / 33
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - British
1 artillery and 1 infantry moved from Norway to Finland
1 armour moved from Norway to Finland
3 fighters moved from United Kingdom to 113 Sea Zone
1 tactical_bomber moved from United Kingdom to 113 Sea Zone
2 bombers moved from United Kingdom to 113 Sea Zone
2 mech_infantrys moved from India to Burma
2 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma -
Need scramble orders for 113 again :D 3 fighters?





