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G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 fighter, 4 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Malaya
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 mech_infantry moved from Kwangsi to 36 Sea Zone
                1 mech_infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 mech_infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 cruiser moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from Kansu to Novosibirsk
                1 artillery moved from Tsinghai to Novosibirsk
                1 armour moved from Tsinghai to Novosibirsk
                1 artillery moved from Burma to Shan State
                1 infantry moved from Yunnan to Shan State
                1 mech_infantry moved from French Indo China to Siam
                1 mech_infantry moved from Kwangsi to Siam
                1 mech_infantry moved from Kwangsi to Shan State
                1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
                2 fighters moved from Kwangsi to Shan State
                1 bomber, 1 fighter and 1 tactical_bomber moved from Borneo to 44 Sea Zone

    Combat - Japanese
                Battle in Malaya
                    Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 1 cruiser in Malaya, round 1 :  1/1 hits
                        Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 1 :  3/8 hits
                        UK_Pacific roll dice for 2 infantry in Malaya, round 1 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Japanese lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Sumatra
                Battle in Novosibirsk
                    Japanese attack with 1 armour, 1 artillery and 1 infantry
                    Russians defend with 1 infantry and 1 mech_infantry
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Novosibirsk, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 1 :  0/2 hits
                        1 infantry owned by the Russians lost in Novosibirsk
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Novosibirsk, round 2 :  2/3 hits
                        Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Novosibirsk
                    Japanese win, taking Sumatra from UK_Pacific, taking Novosibirsk from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in Shan State
                    Japanese attack with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry; British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 1 :  4/7 hits
                        UK_Pacific roll dice for 2 infantry in Shan State, round 1 :  0/2 hits
                        1 infantry owned by the British and 1 infantry owned by the ANZAC lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Siam
                    Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 1 armour
                        Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Siam, round 1 :  3/6 hits
                        UK_Pacific roll dice for 1 armour in Siam, round 1 :  0/1 hits
                        1 armour owned by the British lost in Siam
                    Japanese win, taking Siam from UK_Pacific with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    French defend with 1 destroyer
                        Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 1 :  3/3 hits
                        French roll dice for 1 destroyer in 44 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the French lost in 44 Sea Zone
                    Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer

    Non Combat Move - Japanese
                1 bomber, 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
                2 battleships, 3 carriers and 1 cruiser moved from 42 Sea Zone to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from Malaya to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from Siam to Kwangsi
                3 fighters and 1 tactical_bomber moved from Shan State to Kwangsi
                3 mech_infantrys moved from Kiangsu to Kwangsi
                1 fighter moved from Korea to 6 Sea Zone

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                1 fighter placed in 6 Sea Zone
                3 submarines placed in 19 Sea Zone
                2 infantry placed in Japan
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 aaGun, 1 airfield, 5 fighters, 1 harbour, 3 mech_infantrys and 3 tactical_bombers
        Korea : 10 infantry
        Kiangsu : 1 factory_minor
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 tactical_bomber
        Siam : 2 mech_infantrys
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 1 artillery
        Anhwe : 1 flag
        Shan State : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
        Burma : 1 flag, 1 artillery
        Malaya : 1 flag, 2 artilleries, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 bomber, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag, 1 mech_infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 transport
        37 Sea Zone : 1 cruiser and 2 transports
        36 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
        19 Sea Zone : 3 submarines
        6 Sea Zone : 1 carrier and 2 fighters
        Novosibirsk : 1 flag, 1 armour, 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 50 / 62
        Russians : 30 / 31
        Japanese : 66 / 71
        Americans : 50 / 71
        Chinese : 0 / 2
        British : 33 / 35
        UK_Pacific : 5 / 14
        Italians : 14 / 29
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 16 Sea Zone to 6 Sea Zone
                3 infantry moved from 6 Sea Zone to Japan
                2 artilleries moved from 6 Sea Zone to Japan
                2 bombers moved from Amur to Japan
                1 armour moved from 6 Sea Zone to Japan
                1 fighter moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from 6 Sea Zone to Japan

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    Need Scramble orders for Sea Zone 6

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    no scramble but there should be a kamikaze attack…place the attacks as follows.
    one on both carriers, one on both cruisers, one on both destroyers…that will use up the tokens!

  • 20 19 18 17 16

    @captain:

    no scramble but there should be a kamikaze attack…place the attacks as follows.
    one on both carriers, one on both cruisers, one on both destroyers…that will use up the tokens!

    RGR

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 16 Sea Zone to 6 Sea Zone
                3 infantry moved from 6 Sea Zone to Japan
                2 artilleries moved from 6 Sea Zone to Japan
                2 bombers moved from Amur to Japan
                1 armour moved from 6 Sea Zone to Japan
                1 fighter moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from 6 Sea Zone to Japan

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2
                    Units damaged: 1 carrier owned by the Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
                    Japanese defend with 1 carrier and 2 fighters
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 1 :  2/7 hits
                        Japanese roll dice for 2 fighters in 6 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the Americans
                        Japanese roll dice for 1 carrier in 6 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 :  2/7 hits
                        Japanese roll dice for 2 fighters in 6 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 22
                    Casualties for Japanese: 1 carrier and 2 fighters
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Japan
                    Americans attack with 1 armour, 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 tactical_bomber
                        AA guns fire in Japan :  0/4 hits
                        Americans roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Japan, round 1 :  3/10 hits
                        Japanese roll dice for 3 aaGuns, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Japan, round 1 :  3/9 hits
                        3 aaGuns owned by the Japanese and 3 infantry owned by the Americans lost in Japan
                        Americans roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber in Japan, round 2 :  5/7 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Japan, round 2 :  1/9 hits
                        1 artillery owned by the Americans and 5 infantry owned by the Japanese lost in Japan
                        Americans roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Japan, round 3 :  4/6 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Japan, round 3 :  1/4 hits
                        1 artillery owned by the Americans , 1 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Japan
                    Americans captures 71PUs while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Japan from Japanese with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 41
                    Casualties for Japanese: 3 aaGuns, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
                    Casualties for Americans: 2 artilleries and 3 infantry

    Non Combat Move - Americans
                1 fighter moved from Japan to 6 Sea Zone
                1 tactical_bomber moved from Japan to 6 Sea Zone
                2 bombers moved from Japan to Amur
                1 tactical_bomber moved from 6 Sea Zone to Amur
                1 fighter moved from 6 Sea Zone to Amur
                4 destroyers and 5 transports moved from 89 Sea Zone to 101 Sea Zone
                2 transports moved from 91 Sea Zone to 89 Sea Zone
                1 battleship and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Iceland to United Kingdom

    Place Units - Americans
                2 artilleries and 2 infantry placed in Eastern United States
                1 battleship and 1 carrier placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in Western United States
                Americans undo move 3.
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 129 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 134 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 139 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 149 PUs

    Territory Summary for Americans :

    Japan : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
        Queensland : 1 fighter
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        Amur : 2 bombers, 1 fighter and 1 tactical_bomber
        26 Sea Zone : 1 battleship and 2 destroyers
        10 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
        6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
        United Kingdom : 1 fighter
        89 Sea Zone : 2 transports
        101 Sea Zone : 4 destroyers and 5 transports
        91 Sea Zone : 1 battleship and 1 cruiser

    Production/PUs Summary :

    Germans : 50 / 62
        Russians : 30 / 31
        Japanese : 58 / 0
        Americans : 58 / 149
        Chinese : 0 / 2
        British : 33 / 35
        UK_Pacific : 5 / 14
        Italians : 14 / 29
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 11 times
                3 was rolled 10 times
                4 was rolled 10 times
                5 was rolled 17 times
                6 was rolled 18 times
            Average roll : 3.920
            Median : 4.000
            Variance : 1.068
            Standard Deviation : 1.033
            Total rolls : 75

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 8 times
            Average roll : 3.892
            Median : 4.000
            Variance : 0.528
            Standard Deviation : 0.726
            Total rolls : 37

    Americans Combat
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 9 times
                6 was rolled 10 times
            Average roll : 3.947
            Median : 4.500
            Variance : 0.973
            Standard Deviation : 0.986
            Total rolls : 38

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    I’m off for the night.  See you in the morning!

  • 2026 23 21 20 19 17 16 15 13

    ok…that was a good turn for the US! I’ll have to hurry up and try to get a win on the Europe side now!

  • 20 19 18 17 16

    @captain:

    ok…that was a good turn for the US! I’ll have to hurry up and try to get a win on the Europe side now!

    Crap!  I forgot I had two more turn, well sort of really just one. :D  Sorry to keep you in suspense!

    Chinese and UK turns coming up!

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 3 artilleries, 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 bomber moved from United Kingdom to 112 Sea Zone
                2 fighters moved from 110 Sea Zone to 112 Sea Zone
                5 destroyers moved from 110 Sea Zone to 112 Sea Zone
                1 armour moved from United Kingdom to 110 Sea Zone
                2 artilleries moved from United Kingdom to 110 Sea Zone
                3 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 2 artilleries, 1 carrier, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                1 armour moved from 112 Sea Zone to Norway
                2 artilleries moved from 112 Sea Zone to Norway
                3 infantry moved from 112 Sea Zone to Norway
                2 infantry moved from India to Burma
                1 mech_infantry moved from India to Burma
                1 tactical_bomber moved from Eastern Persia to Burma
                1 armour moved from India to Burma
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone

    Combat - British
                Battle in Burma
                    British attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                        British roll dice for 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 1 :  1/5 hits
                        Japanese roll dice for 1 artillery in Burma, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 41 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    British win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 112 Sea Zone
                    British attack with 1 bomber, 1 carrier, 5 destroyers, 3 fighters and 3 transports
                    Germans defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 bomber, 1 carrier, 5 destroyers, 3 fighters and 3 transports in 112 Sea Zone, round 1 :  2/9 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 1 :  2/6 hits
                    Units damaged: 1 carrier owned by the British
                        1 submarine owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
                        British roll dice for 1 bomber, 1 carrier, 4 destroyers, 3 fighters and 3 transports in 112 Sea Zone, round 2 :  5/8 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 :  3/6 hits
                        1 tactical_bomber owned by the Germans , 1 cruiser owned by the Germans , 1 carrier owned by the Germans , 2 destroyers owned by the Germans and 3 destroyers owned by the British lost in 112 Sea Zone
                        British roll dice for 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 3 transports in 112 Sea Zone, round 3 :  5/5 hits
                        Germans roll dice for 1 fighter and 1 transport in 112 Sea Zone, round 3 :  1/1 hits
                        1 transport owned by the Germans , 1 fighter owned by the Germans and 1 carrier owned by the British lost in 112 Sea Zone
                    British win with 1 bomber, 1 destroyer, 3 fighters and 3 transports remaining. Battle score for attacker is 30
                    Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    Casualties for British: 1 carrier and 4 destroyers
                Battle in Norway

    Non Combat Move - British
                3 fighters moved from 112 Sea Zone to United Kingdom
                1 bomber moved from 112 Sea Zone to United Kingdom
                1 infantry moved from India to Burma
                1 tactical_bomber moved from Burma to India
                1 artillery moved from Iraq to Trans-Jordan

    Place Units - British
                3 artilleries, 1 bomber and 1 tactical_bomber placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
                British collect 36 PUs; end with 36 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India
                1 destroyer placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 2 infantry
                    Some Units in 39 Sea Zone change ownership: 1 destroyer

    Territory Summary for British, UK_Pacific :

    Burma : 1 armour, 3 infantry and 1 mech_infantry
        India : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
        41 Sea Zone : 1 flag, 1 destroyer
        39 Sea Zone : 1 destroyer
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Trans-Jordan : 1 artillery
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 2 artilleries, 1 harbour, 1 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 aaGun, 1 airfield and 4 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 3 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
        Norway : 1 flag, 1 armour, 2 artilleries and 3 infantry
        Ethiopia : 1 flag
        112 Sea Zone : 1 destroyer and 3 transports
        106 Sea Zone : 1 flag
        109 Sea Zone : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 47 / 62
        Russians : 30 / 31
        Japanese : 57 / 0
        Americans : 58 / 149
        Chinese : 0 / 2
        British : 36 / 36
        UK_Pacific : 6 / 6
        Italians : 14 / 29
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 16 times
                3 was rolled 3 times
                4 was rolled 8 times
                5 was rolled 15 times
                6 was rolled 12 times
            Average roll : 3.767
            Median : 4.000
            Variance : 2.271
            Standard Deviation : 1.507
            Total rolls : 60

    Null / Other
                1 was rolled 1 times
                2 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 4.000
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 16

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 1 times
                2 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 4.000
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 16

    British Combat
                1 was rolled 4 times
                2 was rolled 8 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.407
            Median : 3.000
            Variance : 0.885
            Standard Deviation : 0.941
            Total rolls : 27

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Bessarabia to Ukraine
                1 artillery, 1 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
                1 armour and 3 mech_infantrys moved from Romania to Ukraine
                1 armour moved from Greece to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 bomber moved from Southern Italy to Egypt
                1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                1 armour and 1 artillery moved from Gibraltar to 92 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 cruiser and 2 transports moved from 92 Sea Zone to 98 Sea Zone
                1 armour and 1 artillery moved from 98 Sea Zone to Egypt

    Combat - Italians
                Battle in Ukraine
                    Italians attack with 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys
                    Russians defend with 1 aaGun, 3 armour, 1 factory_minor and 3 infantry
                        Italians roll dice for 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Ukraine, round 1 :  3/9 hits
                        Russians roll dice for 1 aaGun, 3 armour and 3 infantry in Ukraine, round 1 :  3/6 hits
                        2 infantry owned by the Russians , 2 mech_infantrys owned by the Italians , 1 aaGun owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
                        Italians roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Ukraine, round 2 :  4/6 hits
                        Russians roll dice for 3 armour and 1 infantry in Ukraine, round 2 :  0/4 hits
                        1 infantry owned by the Russians and 3 armour owned by the Russians lost in Ukraine
                    Italians win, taking Ukraine from Russians with 3 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 21
                    Casualties for Russians: 1 aaGun, 3 armour and 3 infantry
                    Casualties for Italians: 1 infantry and 2 mech_infantrys
                Battle in Egypt
                    Italians attack with 3 armour, 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry
                    ANZAC defend with 2 infantry; British defend with 1 armour, 2 artilleries, 1 harbour, 1 infantry and 1 mech_infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 1 :  1/2 hits
                        Italians roll dice for 3 armour, 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry in Egypt, round 1 :  6/14 hits
                        British roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Egypt, round 1 :  2/7 hits
                        1 infantry owned by the British , 1 armour owned by the British , 2 infantry owned by the ANZAC , 1 mech_infantry owned by the British , 2 artilleries owned by the British and 2 infantry owned by the Italians lost in Egypt
                    Italians win, taking Egypt from British with 3 armour, 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 21
                    Casualties for ANZAC: 2 infantry
                    Casualties for British: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 bomber and 3 fighters moved from Egypt to Greece
                1 armour and 1 mech_infantry moved from Northern Italy to Romania
                1 artillery moved from Southern France to Northern Italy

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                3 infantry placed in Southern Italy
                1 artillery and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Gibraltar : 1 flag, 1 harbour and 1 infantry
        Egypt : 1 flag, 3 armour, 2 artilleries, 1 harbour, 2 infantry and 1 mech_infantry
        Morocco : 1 flag
        Algeria : 1 flag
        Southern France : 1 infantry
        Tunisia : 1 flag
        Romania : 1 armour and 1 mech_infantry
        Northern Italy : 2 aaGuns, 4 artilleries, 1 factory_major, 3 infantry and 2 mech_infantrys
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 9 infantry
        Ukraine : 1 flag, 3 armour, 1 artillery, 1 factory_minor and 2 mech_infantrys
        95 Sea Zone : 1 destroyer
        Greece : 1 flag, 1 artillery, 1 bomber, 3 fighters and 2 infantry
        92 Sea Zone : 1 destroyer
        98 Sea Zone : 1 battleship, 1 cruiser and 3 transports

    Production/PUs Summary :

    Germans : 47 / 62
        Russians : 28 / 31
        Japanese : 57 / 0
        Americans : 58 / 149
        Chinese : 0 / 2
        British : 34 / 36
        UK_Pacific : 6 / 6
        Italians : 18 / 33
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    Italy’s been doing quite well so far. But I’m thinking that will change soon…the US got a big bonus last turn so now Italy will have to deal with them…they’ll be lucky if they can hold out without German help.

  • 20 19 18 17 16

    @captain:

    Italy’s been doing quite well so far. But I’m thinking that will change soon…the US got a big bonus last turn so now Italy will have to deal with them…they’ll be lucky if they can hold out without German help.

    I just have to be wise with my US Purchase next turn!  You’ve done a great job holding them out from the Med so far.

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Dutch New Guinea to India
                2 fighters moved from New South Wales to Queensland

    Place Units - ANZAC
                1 cruiser and 1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    India : 1 fighter
        Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 2 fighters, 1 harbour and 1 infantry
        Northern Territory : 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Western Australia : 2 mech_infantrys
        Dutch New Guinea : 1 flag, 1 airfield
        62 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 47 / 62
        Russians : 28 / 31
        Japanese : 57 / 0
        Americans : 58 / 149
        Chinese : 0 / 2
        British : 34 / 36
        UK_Pacific : 6 / 6
        Italians : 18 / 33
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Nigeria to French Equatorial Africa

    Turn Complete - French

    Territory Summary for French :

    44 Sea Zone : 1 flag
        Trans-Jordan : 1 infantry
        Scotland : 2 infantry
        French Equatorial Africa : 1 infantry

    Production/PUs Summary :

    Germans : 47 / 62
        Russians : 28 / 31
        Japanese : 57 / 0
        Americans : 58 / 149
        Chinese : 0 / 2
        British : 34 / 36
        UK_Pacific : 6 / 6
        Italians : 18 / 33
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    Just a little take on what’s currently going on….

    So Germany’s up next.  They have a turn to fortify France/Italy before America can really do much.  At the same time they need to keep the heat on the USSR.  Good game.  Thank you again for teaching. :D  I am having fun.

  • 2026 23 21 20 19 17 16 15 13

    Luckily, Germany has enough ground forces against Russia now. So this turn they’ll focus on defense and getting Norway back.
    This has been a good game…first time I lost Japan. I have one chance to take it back…if that doesn’t work then Japan will never recover!

  • 20 19 18 17 16

    @captain:

    Luckily, Germany has enough ground forces against Russia now. So this turn they’ll focus on defense and getting Norway back.
    This has been a good game…first time I lost Japan. I have one chance to take it back…if that doesn’t work then Japan will never recover!

    Good luck to you sir!

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 destroyer, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Germany to 112 Sea Zone
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from Belarus to Archangel
                1 armour and 5 infantry moved from Bessarabia to Western Ukraine
                1 armour moved from Poland to Western Ukraine
                2 tactical_bombers moved from Poland to Western Ukraine
                1 mech_infantry moved from Poland to Western Ukraine
                1 artillery and 7 infantry moved from Belarus to Bryansk
                3 armour and 3 mech_infantrys moved from Belarus to Bryansk
                1 artillery moved from Belarus to Archangel
                1 armour moved from Novgorod to Archangel
                2 artilleries moved from Belarus to Bryansk
                3 armour moved from Baltic States to Bryansk
                2 tactical_bombers moved from Poland to 112 Sea Zone

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 2 armour, 5 infantry, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 3 armour
                        Germans roll dice for 2 armour, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Western Ukraine, round 1 :  3/10 hits
                        Russians roll dice for 3 armour in Western Ukraine, round 1 :  2/3 hits
                        3 armour owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 2 armour, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 armour
                Battle in 112 Sea Zone
                    Germans attack with 2 bombers, 1 submarine and 2 tactical_bombers
                    British defend with 1 destroyer and 3 transports
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 2 bombers and 2 tactical_bombers in 112 Sea Zone, round 1 :  3/4 hits
                        British roll dice for 1 destroyer and 3 transports in 112 Sea Zone, round 1 :  0/1 hits
                        3 transports owned by the British and 1 destroyer owned by the British lost in 112 Sea Zone
                    Germans win with 2 bombers, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 29
                    Casualties for British: 1 destroyer and 3 transports
                Battle in Bryansk
                    Germans attack with 6 armour, 3 artilleries, 7 infantry and 3 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 3 mech_infantrys in Bryansk, round 1 :  7/19 hits
                        Russians roll dice for 1 infantry in Bryansk, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 6 armour, 3 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 armour, 2 artilleries and 1 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Archangel, round 1 :  2/4 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                2 bombers and 2 tactical_bombers moved from 112 Sea Zone to Western Germany
                1 fighter moved from Southern Italy to Western Germany
                2 artilleries and 2 infantry moved from Normandy Bordeaux to France
                2 tactical_bombers moved from Western Ukraine to Eastern Poland
                1 aaGun moved from Bessarabia to Western Ukraine
                1 artillery and 9 infantry moved from Poland to Eastern Poland
                1 artillery and 3 infantry moved from Baltic States to Belarus
                1 artillery and 2 infantry moved from Baltic States to Novgorod
                1 aaGun and 1 infantry moved from Baltic States to Belarus
                2 artilleries and 8 infantry moved from Germany to Poland
                1 infantry moved from Karelia to Finland

    Place Units - Germans
                2 armour and 1 infantry placed in Novgorod
                1 destroyer and 1 transport placed in 113 Sea Zone
                2 fighters placed in Western Germany
                4 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor and 6 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 armour, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
        Poland : 2 artilleries and 8 infantry
        Germany : 1 factory_major and 4 infantry
        Denmark : 4 infantry
        Belarus : 1 flag, 1 aaGun, 1 artillery and 4 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 6 armour, 3 artilleries, 7 infantry and 3 mech_infantrys
        Vyborg : 1 flag
        Archangel : 1 flag, 1 armour and 2 artilleries
        Eastern Poland : 1 flag, 1 artillery, 9 infantry and 2 tactical_bombers
        Bessarabia : 1 flag
        Western Ukraine : 1 flag, 1 aaGun, 2 armour, 3 infantry and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        112 Sea Zone : 1 submarine
        125 Sea Zone : 1 flag
        113 Sea Zone : 1 destroyer and 1 transport
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 51 / 56
        Russians : 24 / 31
        Japanese : 57 / 0
        Americans : 58 / 149
        Chinese : 0 / 2
        British : 34 / 36
        UK_Pacific : 6 / 6
        Italians : 18 / 33
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 infantry moved from Kazakhstan to Tsinghai
                      Chinese take Tsinghai from Japanese

    Airborne Attack Move - Russians

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