@Running-Away Per page 22 of the rulebook, units of another power may be transported only if that power is friendly. Per page 12, the US is not considered to be either friend or enemy to any other power while it remains neutral. Therefore, the US cannot transport units belonging to any other power while it is neutral.
Japan, Brazil, and Siam
-
Hmm. Totally doable.
For Japan - on turn 3 place a free British cruiser in sea zone 29.
For Brazil - when the US declares war, place 1 free US infantry in the United States and a free US cruiser in sea zone 1.
For Siam - on turn 4 place a free British infantry in India.
Only downside is the Japanese cruiser wouldn’t be distinguishable for replacement purposes in sea zone 29. Although you could just place a Japanese control marker from another A&A game underneath it.
Thanks BJCard, I forgot to KISS.
-
Perhaps the Russians could get a bonus the first time they control Mesopotamia to represent Armenian forces.
-
This is all good and well, but why only more units for the allies. Are you trying to push the balance away from the central powers?
What if we add a German cruiser off the coast of Africa to help balance the Japanese cruiser -
Only downside is the Japanese cruiser wouldn’t be distinguishable for replacement purposes in sea zone 29. Although you could just place a Japanese control marker from another A&A game underneath it.
Well honestly, if these units are replaceable, no need to use differing units. The controlling power might as well use their own pieces.
Since these countries probably couldn’t have managed that much of a sustained war effort overseas it would likely make more sense for these extra units to be irreplaceable.
-
I’m not sure I see the point behind this, but if you do add units for some minor powers not directly represented they should be irreplaceable IMO. I also agree that you can’t just add 3-4 units to the allies w/o making adjustments for the CP. You could do it in the form of units, or maybe give them an NO (goal) or something to offset it.
-
One thing that comes to mind for the CP would be to allow the Ottoman Empire to place one free infantry in Egypt, and one in Libya should they be conquered by the Ottomans (however unlikely that may seem in the actual game) - representing Senussi forces.
-
They should get a Senussi attack anyway, even if they’re nowhere near Egypt. Same with the Moroccan in Kenifra.
Should be used in conjunction with other nations being able to recruit Askaris in original African tts.
-
I don’t mean to be a party pooper here, but wouldn’t it just be easier to have most of these ‘place 1 unit here to represent xx’ be reflected in the initial setup?
-
I don’t mean to be a party pooper here, but wouldn’t it just be easier to have most of these ‘place 1 unit here to represent xx’ be reflected in the initial setup?
Bingo
-
I don’t mean to be a party pooper here, but wouldn’t it just be easier to have most of these ‘place 1 unit here to represent xx’ be reflected in the initial setup?
I think the idea isn’t to have them there as part of the initial setup, they come into play later in certain turns on based on player actions on the board.