The US and Russia go back to back. You have to save and post the game every turn…the only way to not do this is to play live via Play Online or Networked Game.
G40 2e captain walker (axis) vs Entek (allies) no tech, no bid
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I forgot to unload my transport in the attack on Java. The two attacking bombers took out the two infantry…lost a bomber…I edited the ground force in after the battle.
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@captain:
I forgot to unload my transport in the attack on Java. The two attacking bombers took out the two infantry…lost a bomber…I edited the ground force in after the battle.
Not a problem!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 5 artilleries, 1 battleship, 2 destroyers and 5 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Western United States to 6 Sea Zone
3 bombers moved from Dutch New Guinea to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Eastern United States to Iceland -
I need scramble orders for Sea Zone 6
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no scramble
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@captain:
no scramble
Roger that!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 5 artilleries, 1 battleship, 2 destroyers and 5 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Western United States to 6 Sea Zone
3 bombers moved from Dutch New Guinea to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Eastern United States to IcelandCombat - Americans
Battle in 6 Sea Zone
Americans attack with 5 bombers, 2 fighters and 2 tactical_bombers
Japanese defend with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
Americans roll dice for 5 bombers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 1 : 7/9 hits
Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 1 : 3/5 hits
1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 2 destroyers owned by the Japanese , 3 bombers owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
Americans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
Casualties for Americans: 3 bombers
Battle in Gibraltar
Americans attack with 2 armour and 2 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 1 : 2/2 hits
Italians roll dice for 2 infantry in Gibraltar, round 1 : 2/2 hits
1 armour owned by the Americans , 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 armour, 2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 3 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter and 3 transports in 16 Sea Zone, round 1 : 1/6 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
2 fighters moved from 6 Sea Zone to 16 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
2 bombers moved from 6 Sea Zone to Amur
5 transports moved from 91 Sea Zone to 89 Sea Zone
4 destroyers moved from 101 Sea Zone to 89 Sea ZonePlace Units - Americans
1 battleship and 2 destroyers placed in 10 Sea Zone
5 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Queensland : 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Amur : 2 bombers
10 Sea Zone : 1 battleship and 2 destroyers
16 Sea Zone : 1 armour, 2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 3 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Iceland : 1 fighter
Gibraltar : 1 armour and 1 infantry
89 Sea Zone : 4 destroyers and 5 transports
91 Sea Zone : 1 battleship, 1 cruiser and 2 transportsProduction/PUs Summary :
Germans : 46 / 52
Russians : 35 / 35
Japanese : 56 / 56
Americans : 50 / 71
Chinese : 0 / 2
British : 31 / 30
UK_Pacific : 14 / 21
Italians : 14 / 30
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.192
Median : 3.000
Variance : 0.640
Standard Deviation : 0.800
Total rolls : 26Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Italians Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.611
Median : 4.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 46 / 52
Russians : 35 / 35
Japanese : 56 / 56
Americans : 50 / 71
Chinese : 0 / 2
British : 31 / 30
UK_Pacific : 14 / 21
Italians : 14 / 30
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.192
Median : 3.000
Variance : 0.640
Standard Deviation : 0.800
Total rolls : 26Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Italians Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.611
Median : 4.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 2 artilleries, 1 destroyer and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Persia to Iraq
1 tactical_bomber moved from Egypt to Iraq
2 armour moved from India to Burma
1 infantry moved from India to Burma
1 artillery moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 armour, 1 artillery and 1 infantry
Japanese defend with 2 artilleries and 3 mech_infantrys
British roll dice for 2 armour, 1 artillery and 1 infantry in Burma, round 1 : 3/4 hits
Japanese roll dice for 2 artilleries and 3 mech_infantrys in Burma, round 1 : 3/5 hits
1 infantry owned by the British , 1 armour owned by the British , 1 artillery owned by the British and 3 mech_infantrys owned by the Japanese lost in Burma
1 armour owned by the British retreated to India
Japanese win with 2 artilleries remaining. Battle score for attacker is -1
Casualties for Japanese: 3 mech_infantrys
Casualties for British: 1 armour, 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Battle in Iraq
British attack with 1 artillery, 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 2 infantry
British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Iraq, round 1 : 0/3 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 1 : 1/2 hits
1 infantry owned by the British lost in Iraq
British roll dice for 1 artillery and 1 tactical_bomber in Iraq, round 2 : 2/2 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 0/2 hits
2 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Normandy Bordeaux from Germans, taking Iraq from Neutral_Axis with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Iraq to Eastern Persia
1 armour moved from Shan State to Siam
1 infantry moved from Malaya to Shan State
1 carrier, 4 destroyers and 2 fighters moved from 109 Sea Zone to 110 Sea ZonePlace Units - British
1 destroyer and 2 transports placed in 110 Sea Zone
2 artilleries placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
3 infantry and 1 mech_infantry placed in India
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Units Change Ownership
Some Units in India change ownership: 3 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 destroyerTerritory Summary for British, UK_Pacific :
Siam : 1 flag, 1 armour
Shan State : 1 infantry
India : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 3 infantry and 3 mech_infantrys
Malaya : 1 harbour and 2 infantry
Sumatra : 1 flag
39 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 4 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag
Iraq : 1 flag, 1 artillery
Eastern Persia : 1 flag, 1 tactical_bomber
Persia : 1 flag
110 Sea Zone : 1 carrier, 5 destroyers, 2 fighters and 3 transportsProduction/PUs Summary :
Germans : 44 / 52
Russians : 35 / 35
Japanese : 56 / 56
Americans : 50 / 71
Chinese : 0 / 2
British : 35 / 35
UK_Pacific : 14 / 14
Italians : 14 / 30
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 1 times
6 was rolled 9 times
Average roll : 3.205
Median : 3.000
Variance : 1.349
Standard Deviation : 1.161
Total rolls : 44Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.455
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11British Combat
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.667
Median : 3.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9Italians Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.611
Median : 4.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 harbour; Americans defend with 1 armour and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 1 : 2/2 hits
British roll dice for 1 armour and 1 infantry in Gibraltar, round 1 : 1/2 hits
1 armour owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Italians
1 armour and 1 mech_infantry moved from Tobruk to Alexandria
3 fighters moved from Algeria to Alexandria
1 bomber moved from Southern France to Southern Italy
1 armour and 3 mech_infantrys moved from Northern Italy to Romania
2 armour moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Romania to BessarabiaPlace Units - Italians
1 transport placed in 97 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
Gibraltar : 1 flag, 1 armour, 1 artillery, 1 harbour and 1 infantry
Morocco : 1 flag
Algeria : 1 flag
Southern France : 1 artillery and 1 infantry
Tunisia : 1 flag
Romania : 1 armour and 3 mech_infantrys
Northern Italy : 2 aaGuns, 1 armour, 2 artilleries, 1 factory_major, 3 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 7 infantry
Bessarabia : 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Greece : 1 flag, 1 armour, 1 artillery and 2 infantry
97 Sea Zone : 1 transport
92 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 44 / 52
Russians : 35 / 35
Japanese : 56 / 56
Americans : 50 / 71
Chinese : 0 / 2
British : 35 / 35
UK_Pacific : 14 / 14
Italians : 14 / 29
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 44 Sea Zone
1 fighter moved from Dutch New Guinea to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
retreated to 44 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Dutch New Guinea
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from New South Wales to Western AustraliaPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Shan State : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Northern Territory : 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Western Australia : 2 mech_infantrys
Dutch New Guinea : 1 flag, 1 airfield and 1 fighter
Egypt : 2 infantryProduction/PUs Summary :
Germans : 44 / 52
Russians : 35 / 35
Japanese : 56 / 56
Americans : 50 / 71
Chinese : 0 / 2
British : 35 / 35
UK_Pacific : 14 / 14
Italians : 14 / 29
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
1 destroyer moved from 37 Sea Zone to 44 Sea ZoneCombat - French
Battle in 44 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
French roll dice for 1 destroyer in 44 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
French win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - French
1 fighter moved from Scotland to Normandy Bordeaux
2 infantry moved from United Kingdom to ScotlandTurn Complete - French
Territory Summary for French :
44 Sea Zone : 1 flag, 1 destroyer
Trans-Jordan : 1 infantry
Scotland : 2 infantry
Nigeria : 1 infantry
Normandy Bordeaux : 1 fighterProduction/PUs Summary :
Germans : 44 / 52
Russians : 35 / 35
Japanese : 56 / 56
Americans : 50 / 71
Chinese : 0 / 2
British : 35 / 35
UK_Pacific : 14 / 14
Italians : 14 / 29
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1French Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
2 bombers moved from Germany to Novgorod
1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
2 artilleries and 8 infantry moved from Poland to Baltic States
1 armour and 1 tactical_bomber moved from Eastern Poland to Baltic States
10 infantry moved from Eastern Poland to Belarus
5 artilleries moved from Eastern Poland to Belarus
3 armour and 3 mech_infantrys moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Baltic States
1 armour moved from Eastern Poland to Baltic States
2 tactical_bombers moved from Germany to Baltic States
1 infantry moved from Vyborg to Novgorod
1 armour moved from Karelia to Novgorod
1 artillery and 4 infantry moved from Karelia to Novgorod
1 armour, 1 artillery and 9 infantry moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Baltic States
Germans attack with 3 armour, 2 artilleries, 8 infantry and 3 tactical_bombers
Russians defend with 3 armour and 1 artillery
Germans roll dice for 3 armour, 2 artilleries, 8 infantry and 3 tactical_bombers in Baltic States, round 1 : 7/16 hits
Russians roll dice for 3 armour and 1 artillery in Baltic States, round 1 : 2/4 hits
3 armour owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour, 2 artilleries, 6 infantry and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 2 infantry
Casualties for Russians: 3 armour and 1 artillery
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 fighter and 2 infantry
French defend with 1 fighter; British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 1 : 0/5 hits
British roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 1 : 0/2 hits
Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits
British roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the British and 1 fighter owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 13
Casualties for French: 1 fighter
Casualties for British: 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 1 artillery and 9 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 9 infantry in Western Ukraine, round 1 : 1/11 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 armour, 5 artilleries, 10 infantry and 3 mech_infantrys
Russians defend with 1 aaGun, 1 armour and 5 infantry
Germans roll dice for 3 armour, 5 artilleries, 10 infantry and 3 mech_infantrys in Belarus, round 1 : 7/21 hits
Russians roll dice for 1 aaGun, 1 armour and 5 infantry in Belarus, round 1 : 2/6 hits
5 infantry owned by the Russians , 1 armour owned by the Russians , 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 armour, 5 artilleries, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun, 1 armour and 5 infantry
Battle in Novgorod
Germans attack with 1 armour, 1 artillery, 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber
Russians defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
AA guns fire in Novgorod : 0/3 hits
Germans roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber in Novgorod, round 1 : 4/11 hits
Russians roll dice for 1 aaGun, 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 1 : 5/7 hits
2 infantry owned by the Russians , 5 infantry owned by the Germans , 1 artillery owned by the Russians and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Novgorod, round 2 : 4/6 hits
Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits
1 tactical_bomber owned by the Russians , 1 artillery owned by the Russians , 2 fighters owned by the Russians , 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 1 artillery, 1 fighter and 5 infantry
Casualties for Russians: 1 aaGun, 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomberNon Combat Move - Germans
2 bombers moved from Novgorod to Germany
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Novgorod to Poland
3 tactical_bombers moved from Baltic States to Poland
1 artillery and 9 infantry moved from Germany to Poland
3 infantry moved from Western Germany to Denmark
1 fighter moved from Normandy Bordeaux to Southern Italy
1 armour and 1 mech_infantry moved from Western Germany to Poland
1 infantry moved from Finland to Karelia
1 submarine moved from 124 Sea Zone to 112 Sea ZonePlace Units - Germans
2 artilleries and 8 infantry placed in Germany
2 infantry placed in France
Germans undo move 2.
1 armour, 2 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
Poland : 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 4 tactical_bombers
Germany : 2 artilleries, 2 bombers, 1 factory_major and 8 infantry
Denmark : 4 infantry
Southern Italy : 1 fighter
Belarus : 1 flag, 3 armour, 5 artilleries, 8 infantry and 3 mech_infantrys
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, 1 aaGun, 3 armour, 2 artilleries and 6 infantry
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 aaGun, 1 armour and 5 infantry
Western Ukraine : 1 flag, 1 aaGun, 1 armour, 1 artillery and 9 infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 52 / 62
Russians : 29 / 35
Japanese : 56 / 56
Americans : 50 / 71
Chinese : 0 / 2
British : 33 / 35
UK_Pacific : 14 / 14
Italians : 14 / 29
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Germany rolled right over Russia that turn…better start retreating to Moscow!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
3 mech_infantrys moved from Ukraine to Western Ukraine
4 armour moved from Ukraine to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
4 artilleries moved from Ukraine to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 4 armour, 4 artilleries, 5 infantry and 3 mech_infantrys
Germans defend with 1 aaGun, 1 armour, 1 artillery and 9 infantry
Russians roll dice for 4 armour, 4 artilleries, 5 infantry and 3 mech_infantrys in Western Ukraine, round 1 : 3/16 hits
Germans roll dice for 1 aaGun, 1 armour, 1 artillery and 9 infantry in Western Ukraine, round 1 : 6/11 hits
5 infantry owned by the Russians , 2 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 1 aaGun owned by the Germans lost in Western Ukraine
Russians roll dice for 4 armour, 4 artilleries and 2 mech_infantrys in Western Ukraine, round 2 : 4/10 hits
Germans roll dice for 1 armour, 1 artillery and 7 infantry in Western Ukraine, round 2 : 4/9 hits
4 infantry owned by the Germans , 2 artilleries owned by the Russians and 2 mech_infantrys owned by the Russians lost in Western Ukraine
Russians roll dice for 4 armour and 2 artilleries in Western Ukraine, round 3 : 3/6 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Western Ukraine, round 3 : 2/5 hits
3 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Western Ukraine
Russians roll dice for 4 armour in Western Ukraine, round 4 : 2/4 hits
Germans roll dice for 1 armour and 1 artillery in Western Ukraine, round 4 : 1/2 hits
1 armour owned by the Russians , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 3 armour remaining. Battle score for attacker is -7
Casualties for Germans: 1 aaGun, 1 armour, 1 artillery and 9 infantry
Casualties for Russians: 1 armour, 4 artilleries, 5 infantry and 3 mech_infantrysNon Combat Move - Russians
1 mech_infantry moved from Novosibirsk to Archangel
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 armour moved from Volgograd to UkrainePlace Units - Russians
3 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Volgograd
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs totalTerritory Summary for Russians :
Amur : 2 aaGuns and 15 infantry
Siberia : 3 infantry
Kazakhstan : 2 infantry
Bryansk : 1 infantry
Archangel : 1 mech_infantry
Russia : 1 airfield, 1 factory_major and 5 infantry
Ukraine : 1 aaGun, 3 armour, 1 factory_minor and 3 infantry
Western Ukraine : 3 armour
Novosibirsk : 1 infantry and 1 mech_infantry
Volgograd : 2 artilleries, 1 factory_minor and 1 infantry
Smolensk : 1 artillery and 1 infantry
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 50 / 62
Russians : 31 / 31
Japanese : 56 / 56
Americans : 50 / 71
Chinese : 0 / 2
British : 33 / 35
UK_Pacific : 14 / 14
Italians : 14 / 29
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 13 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.429
Median : 3.000
Variance : 0.242
Standard Deviation : 0.492
Total rolls : 63Germans Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.074
Median : 3.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 27Russians Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.694
Median : 4.000
Variance : 0.514
Standard Deviation : 0.717
Total rolls : 36 -
@captain:
Germany rolled right over Russia that turn…better start retreating to Moscow!
I’m hoping the Western Allies can start helping out! Yes, Russia’s in trouble, but they hit back a little bit!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 4 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Malaya
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Kansu to Novosibirsk
1 artillery moved from Tsinghai to Novosibirsk
1 armour moved from Tsinghai to Novosibirsk
1 artillery moved from Burma to Shan State
1 infantry moved from Yunnan to Shan State
1 mech_infantry moved from French Indo China to Siam
1 mech_infantry moved from Kwangsi to Siam
1 mech_infantry moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
2 fighters moved from Kwangsi to Shan State
1 bomber, 1 fighter and 1 tactical_bomber moved from Borneo to 44 Sea ZoneCombat - Japanese
Battle in Malaya
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Malaya, round 1 : 1/1 hits
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 1 : 3/8 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Sumatra
Battle in Novosibirsk
Japanese attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Novosibirsk, round 1 : 1/3 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Novosibirsk, round 2 : 2/3 hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Sumatra from UK_Pacific, taking Novosibirsk from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Shan State
Japanese attack with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 1 : 4/7 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 1 : 0/2 hits
1 infantry owned by the British and 1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for British: 1 infantry
Battle in Siam
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 armour
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Siam, round 1 : 3/6 hits
UK_Pacific roll dice for 1 armour in Siam, round 1 : 0/1 hits
1 armour owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 1 : 3/3 hits
French roll dice for 1 destroyer in 44 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 44 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Japanese
1 bomber, 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
2 battleships, 3 carriers and 1 cruiser moved from 42 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Malaya to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Siam to Kwangsi
3 fighters and 1 tactical_bomber moved from Shan State to Kwangsi
3 mech_infantrys moved from Kiangsu to Kwangsi
1 fighter moved from Korea to 6 Sea ZonePlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
3 submarines placed in 19 Sea Zone
2 infantry placed in Japan
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 aaGun, 1 airfield, 5 fighters, 1 harbour, 3 mech_infantrys and 3 tactical_bombers
Korea : 10 infantry
Kiangsu : 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 tactical_bomber
Siam : 2 mech_infantrys
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 artillery
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Burma : 1 flag, 1 artillery
Malaya : 1 flag, 2 artilleries, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 bomber, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag, 1 mech_infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 transport
37 Sea Zone : 1 cruiser and 2 transports
36 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
19 Sea Zone : 3 submarines
6 Sea Zone : 1 carrier and 2 fighters
Novosibirsk : 1 flag, 1 armour, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 50 / 62
Russians : 30 / 31
Japanese : 66 / 71
Americans : 50 / 71
Chinese : 0 / 2
British : 33 / 35
UK_Pacific : 5 / 14
Italians : 14 / 29
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 16 Sea Zone to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Japan
2 artilleries moved from 6 Sea Zone to Japan
2 bombers moved from Amur to Japan
1 armour moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan -
Need Scramble orders for Sea Zone 6
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no scramble but there should be a kamikaze attack…place the attacks as follows.
one on both carriers, one on both cruisers, one on both destroyers…that will use up the tokens!





