Whackamatt (Axis) vs. Sgt. Ryder (Allies +9)

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :1

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 2 factory_minors; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                4 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 artillery and 6 infantry moved from Manchuria to Amur
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
                1 artillery and 2 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 artillery and 3 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 mech_infantry moved from Manchuria to Anhwe
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                2 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                1 fighter moved from Formosa to Hunan
                1 fighter moved from Okinawa to Kwangsi
                1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
                1 artillery and 3 infantry moved from Kiangsu to Anhwe
                1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                2 fighters and 2 tactical_bombers moved from Japan to Manchuria
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
                2 bombers moved from Japan to Yunnan
                1 cruiser moved from 20 Sea Zone to 35 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 battleship moved from 19 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 4 infantry
                Battle in Hunan
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Soviet Far East
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 aaGun moved from Manchuria to Jehol
                1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
                1 infantry moved from 19 Sea Zone to Manchuria
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                2 bombers moved from Yunnan to Kwangsi
                3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi

    Place Units - Japanese
                1 factory_minor placed in Manchuria
                1 factory_minor placed in Kiangsu
                Japanese undo move 1.
                1 factory_minor placed in Shantung

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 36 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :1

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Research Technology - Americans
                Americans spend 20 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover Jet Power

    Activate Technology - Americans
                Americans activating Jet Power

    Purchase Units - Americans
                Americans buy 2 carriers; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 35 Sea Zone to 32 Sea Zone
                1 fighter moved from Eastern United States to 101 Sea Zone
                1 fighter moved from Western United States to 101 Sea Zone
                1 fighter moved from 10 Sea Zone to 101 Sea Zone
                1 tactical_bomber moved from 10 Sea Zone to 101 Sea Zone
                1 transport moved from 10 Sea Zone to 89 Sea Zone
                1 infantry moved from Central United States to Southeast Mexico
                1 armour moved from Central United States to Southeast Mexico
                1 artillery and 2 infantry moved from Western United States to Central United States
                1 mech_infantry moved from Western United States to Eastern United States
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 1 carrier and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 89 Sea Zone
                1 bomber moved from Central United States to Eastern United States

    Non Combat Move - Americans

    Place Units - Americans
                2 carriers placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan
                2 infantry moved from Suiyuyan to Shensi

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :1

    Combat Move - British
                Turning on Edit Mode
                EDIT: Adding units owned by British to Alexandria: 3 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Egypt: 3 infantry
                EDIT: Turning off Edit Mode
                1 armour, 1 artillery and 5 infantry moved from Alexandria to Tobruk
                1 mech_infantry moved from Egypt to Tobruk
                1 carrier and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                2 fighters moved from United Kingdom to 97 Sea Zone
                1 artillery moved from Egypt to 98 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                2 infantry moved from Union of South Africa to Rhodesia
                1 destroyer moved from 71 Sea Zone to 76 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Scotland to United Kingdom
                1 destroyer moved from 111 Sea Zone to 126 Sea Zone
                1 fighter moved from Scotland to United Kingdom
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                2 infantry moved from Burma to Shan State
                3 infantry moved from Malaya to Shan State
                1 fighter moved from Burma to India
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from Ontario to Quebec
                1 battleship and 1 cruiser moved from 110 Sea Zone to 119 Sea Zone
                1 battleship and 1 cruiser moved from 111 Sea Zone to 119 Sea Zone
                1 transport moved from 109 Sea Zone to 119 Sea Zone


  • scramble outside Italy?

    btw, I replaced my bid as originally intended (3 inf. in Alexandria, not in Egypt, don’t know what happened there), hope that’s not gonna bring any complications. Nice to see a different pathway for the Germans btw. Not attacking the UK fleet is quite a rare move :P

  • '20 '18 '17 '15

    Ah.  i thought Egypt for whatever reason.  I may have asked that only 1 bid per territory, but it’s only a friendly so I don’t care.  lol.

    THIS strategy is something completely new.  I’m going for different to say the least.  :mrgreen:

    I have had moderate success in not attacking the UK fleet, but it involves an all-in move against Russia on Round 1.

    SCRAMBLE 3 GERMANY FIGHTERS!!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :1

    Place Units - UK_Pacific
                4 mech_infantrys placed in India
                Turning on Edit Mode
                EDIT: Changing ownership of Eastern Persia from Neutral_Allies to UK_Pacific
                EDIT: Adding units owned by UK_Pacific to Eastern Persia: 1 infantry
                EDIT: Removing units owned by British from West India: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 18 PUs total
                Some Units in India change ownership: 4 mech_infantrys

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :1

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                2 fighters moved from Southern Italy to Greece
                1 armour and 2 infantry moved from Albania to Greece
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to Southern France
                      Italians take Southern France from French
                1 armour moved from Northern Italy to Southern France
                1 bomber moved from Northern Italy to Greece
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Greece
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry
                    Neutral_Allies defend with 4 infantry
                    Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 3 infantry
                Battle in Tunisia
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                    Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in 96 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 transport
                    Italians win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                1 bomber and 2 fighters moved from Greece to Southern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
                Italians collect 17 PUs (1 lost to blockades); end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Changing ownership of Sumatra from Dutch to UK_Pacific
                EDIT: Adding units owned by UK_Pacific to Sumatra: 1 infantry
                EDIT: Removing units owned by British from 41 Sea Zone: 1 infantry and 1 transport
                EDIT: Adding units owned by UK_Pacific to 41 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                2 fighters moved from New Zealand to Queensland
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone

    Non Combat Move - ANZAC
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 infantry moved from Malaya to Shan State
                2 aaGuns moved from New South Wales to Queensland

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :1

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 cruiser moved from 110 Sea Zone to 109 Sea Zone
                1 fighter moved from United Kingdom to Scotland
                1 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from Algeria to Morocco


  • I forgot to capture Sumatra with India, so since it could in no way affect the Italians turn, I hope it’s okey with you.

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 armour moved from Bulgaria to Turkey
                4 armour moved from Albania to Turkey
                2 tactical_bombers moved from Southern Italy to Turkey
                1 bomber and 3 tactical_bombers moved from Northern Italy to Turkey
                2 artilleries and 1 infantry moved from Normandy Bordeaux to Spain
                3 armour and 1 mech_infantry moved from France to Spain
                2 fighters and 1 tactical_bomber moved from Western Germany to Spain
                4 infantry moved from Bulgaria to Greece
                1 armour, 2 artilleries and 8 infantry moved from Yugoslavia to Romania
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 8 infantry moved from Finland to Sweden
                1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Sweden
                1 bomber moved from Western Germany to Sweden

    Combat - Germans
                Battle in Sweden
                    Germans attack with 1 artillery, 1 bomber and 10 infantry
                    Neutral_True defend with 6 infantry
                    Germans win, taking Sweden from Neutral_True with 1 artillery, 1 bomber and 7 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in Turkey
                    Germans attack with 5 armour, 1 bomber and 5 tactical_bombers
                    Neutral_True defend with 8 infantry
                    Germans win, taking Turkey from Neutral_True with 3 armour, 1 bomber and 5 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 armour
                    Casualties for Neutral_True: 8 infantry
                Battle in Spain
                    Germans attack with 3 armour, 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Neutral_True defend with 6 infantry
                    Germans win, taking Spain from Neutral_True with 3 armour, 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Germans
                1 bomber moved from Sweden to France
                2 fighters and 1 tactical_bomber moved from Spain to France
                1 bomber moved from Turkey to Southern Italy
                5 tactical_bombers moved from Turkey to Greece

    Place Units - Germans
                1 carrier and 1 destroyer placed in 113 Sea Zone
                1 fighter and 1 tactical_bomber placed in 113 Sea Zone
                1 factory_minor placed in Romania
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 artilleries moved from Novgorod to Belarus
                1 artillery moved from Ukraine to Western Ukraine
                1 artillery moved from Bryansk to Western Ukraine
                2 infantry moved from Bryansk to Rostov
                2 armour and 2 mech_infantrys moved from Bryansk to Rostov
                1 infantry moved from Rostov to Caucasus
                5 infantry moved from Russia to Bryansk
                18 infantry moved from Buryatia to Yakut S.S.R.
                2 infantry moved from Olgiy to Timguska
                1 infantry moved from Dzavhan to Olgiy
                2 infantry moved from Buyant-Uhaa to Central Mongolia
                1 infantry moved from Ulaanbaatar to Dzavhan

    Non Combat Move - Russians
                2 aaGuns moved from Russia to Bryansk
                2 aaGuns moved from Buryatia to Yakut S.S.R.

    Place Units - Russians
                3 infantry placed in Volgograd
                3 infantry placed in Ukraine
                3 artilleries placed in Novgorod
                Russians undo move 1.
                1 artillery and 2 infantry placed in Volgograd
                2 infantry placed in Russia
                Russians undo move 2.
                Russians undo move 1.
                2 artilleries and 1 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 artilleries and 11 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Manchuria to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 armour moved from Soviet Far East to Sakha
                      Japanese take Siberia from Russians
                      Japanese take Sakha from Russians
                1 infantry moved from Soviet Far East to 5 Sea Zone
                1 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 2 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Jehol to Central Mongolia
                3 fighters and 3 tactical_bombers moved from Manchuria to Central Mongolia
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 artillery and 1 infantry moved from Chahar to Central Mongolia
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                2 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 artillery and 3 infantry moved from Hunan to Yunnan
                2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                1 fighter moved from Korea to Central Mongolia

    Combat - Japanese
                Battle in Central Mongolia
                    Japanese attack with 1 artillery, 5 fighters, 1 infantry and 4 tactical_bombers
                    Russians defend with 2 infantry
                    Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 5 fighters, 3 infantry and 3 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 5 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 bombers, 5 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
                5 fighters and 4 tactical_bombers moved from Central Mongolia to Chahar
                1 aaGun moved from Jehol to Chahar
                1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu

    Place Units - Japanese
                3 infantry placed in Kiangsu
                Japanese undo move 1.
                2 infantry and 1 mech_infantry placed in Kiangsu
                3 infantry placed in Shantung
                1 infantry placed in Japan
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 40 PUs; end with 40 PUs total

  • '20 '18 '17 '15

    Hey, just noticed i forgot to move 2 German subs.  I edited in their NCM.  As only Russia has gone and they had no way of effecting anything, i hope that’s okay.

    sub move mcn.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola

    Research Technology - Americans
                Americans spend 20 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover AA Radar

    Activate Technology - Americans
                Americans activating AA Radar

    Purchase Units - Americans
                Americans buy 1 artillery and 4 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 artillery, 2 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
                1 armour and 1 infantry moved from Southeast Mexico to Central United States
                1 destroyer and 1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 destroyer and 1 submarine moved from 32 Sea Zone to 26 Sea Zone

    Non Combat Move - Americans
                2 aaGuns moved from Western United States to Central United States

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                1 transport placed in 101 Sea Zone
                1 artillery placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                9 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan
                3 infantry moved from Shensi to Szechwan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 9 infantry
                    Japanese defend with 1 artillery and 3 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Burma

    Place Units - Chinese
                5 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Shan State: 2 infantry
                EDIT: Adding units owned by UK_Pacific to Sumatra: 2 infantry
                EDIT: Adding units owned by Germans to 93 Sea Zone: 2 submarines
                EDIT: Removing units owned by Germans from 91 Sea Zone: 2 submarines
                EDIT: Turning off Edit Mode
                2 fighters moved from United Kingdom to Scotland
                1 destroyer moved from 126 Sea Zone to 112 Sea Zone
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                2 artilleries and 2 infantry moved from Tobruk to Alexandria
                1 bomber and 1 tactical_bomber moved from Syria to Egypt
                1 fighter moved from Malta to Egypt
                1 cruiser and 2 destroyers moved from 76 Sea Zone to 98 Sea Zone
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 fighter moved from United Kingdom to 106 Sea Zone
                1 fighter moved from Scotland to United Kingdom
                1 battleship moved from 39 Sea Zone to 76 Sea Zone
                3 mech_infantrys moved from India to Shan State
                1 artillery and 5 infantry moved from Burma to Shan State
                2 fighters and 1 tactical_bomber moved from India to Shan State

    Combat - British
                Battle in 106 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 transport
                    Germans defend with 1 submarine
                    British win, taking 106 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                    Turning on Edit Mode
                    EDIT: Changing ownership of Persia from Neutral_Allies to UK_Pacific
                    EDIT: Adding units owned by UK_Pacific to Persia: 3 infantry
                    EDIT: Removing units owned by Neutral_Allies from Persia: 2 infantry
                    EDIT: Removing units owned by UK_Pacific from Eastern Persia: 1 infantry
                    EDIT: Turning off Edit Mode
                1 fighter moved from 106 Sea Zone to New Brunswick Nova Scotia
                3 aaGuns moved from Burma to Shan State
                1 mech_infantry moved from India to Afghanistan
                      British take Afghanistan from Neutral_True
                1 infantry moved from Rhodesia to Angola
                      British take Angola from Neutral_True
                1 infantry moved from Rhodesia to Mozambique
                      British take Mozambique from Neutral_True
                1 armour, 1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
                1 infantry moved from Quebec to New Brunswick Nova Scotia

    Place Units - British
                2 tactical_bombers placed in United Kingdom
                1 destroyer placed in 109 Sea Zone

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Place Units - UK_Pacific
                1 fighter and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 23 PUs; end with 23 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 fighter and 3 mech_infantrys
                    Some Units in Sumatra change ownership: 3 infantry
                    Some Units in 41 Sea Zone change ownership: 1 transport

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 armour moved from Southern France to Gibraltar
                      Italians take Gibraltar from British
                1 artillery and 1 infantry moved from Southern France to Spain
                1 artillery and 1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 submarine moved from 96 Sea Zone to 98 Sea Zone
                3 fighters moved from Southern Italy to 98 Sea Zone
                1 bomber moved from Southern Italy to Trans-Jordan
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery moved from Greece to Turkey

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport
                    British defend with 1 cruiser and 2 destroyers
                    Italians win, taking 98 Sea Zone from Neutral with 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is 14
                    Casualties for British: 1 cruiser and 2 destroyers
                    Casualties for Italians: 1 destroyer and 1 submarine
                Battle in Trans-Jordan
                    Italians attack with 1 bomber and 2 infantry
                    French defend with 1 infantry
                    Italians win, taking Trans-Jordan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Trans-Jordan to Turkey
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 armour moved from Greece to Iraq
                      Italians take Iraq from Neutral_Axis
                3 fighters moved from 98 Sea Zone to Turkey
                2 aaGuns moved from Northern Italy to Southern France

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 artillery and 3 infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Turkey: 3 fighters
                EDIT: Adding units owned by Italians to Southern Italy: 3 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 22 PUs; end with 24 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs

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