max scramble, SZ109
G40 2e captain walker (axis) vs Entek (allies) no tech, no bid
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 3 artilleries, 1 infantry and 3 mech_infantrys moved from Poland to Eastern Poland
2 armour and 14 infantry moved from Poland to Eastern Poland
2 artilleries moved from Romania to Eastern Poland
4 armour moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
1 artillery and 4 infantry moved from Slovakia Hungary to Eastern Poland
3 tactical_bombers moved from Slovakia Hungary to Eastern Poland
1 submarine moved from 106 Sea Zone to 118 Sea ZoneCombat - Germans
Battle in Eastern Poland
Germans attack with 7 armour, 6 artilleries, 19 infantry, 3 mech_infantrys and 4 tactical_bombers
Russians defend with 1 armour, 1 artillery and 1 infantry
Germans roll dice for 7 armour, 6 artilleries, 19 infantry, 3 mech_infantrys and 4 tactical_bombers in Eastern Poland, round 1 : 18/39 hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Poland, round 1 : 0/3 hits
1 infantry owned by the Russians , 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 7 armour, 6 artilleries, 19 infantry, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Russians: 1 armour, 1 artillery and 1 infantryNon Combat Move - Germans
4 tactical_bombers moved from Eastern Poland to Germany
1 aaGun moved from Slovakia Hungary to Eastern Poland
3 artilleries and 7 infantry moved from Germany to Poland
2 armour and 2 mech_infantrys moved from Western Germany to Poland
1 armour moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 artillery and 2 infantry moved from Norway to Finland
1 armour and 1 infantry moved from 112 Sea Zone to NorwayPlace Units - Germans
1 fighter placed in Western Germany
2 artilleries and 8 infantry placed in Germany
1 infantry placed in France
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor and 4 infantry
Western Germany : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Romania : 1 aaGun, 1 armour and 8 infantry
Poland : 1 aaGun, 2 armour, 3 artilleries, 7 infantry and 2 mech_infantrys
Germany : 1 aaGun, 2 artilleries, 1 factory_major, 8 infantry and 4 tactical_bombers
Norway : 1 armour and 1 infantry
Denmark : 1 infantry
Eastern Poland : 1 flag, 1 aaGun, 7 armour, 6 artilleries, 19 infantry and 3 mech_infantrys
112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
125 Sea Zone : 1 flag, 1 submarine
118 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery and 10 infantryProduction/PUs Summary :
Germans : 45 / 50
Russians : 36 / 37
Japanese : 34 / 46
Americans : 52 / 77
Chinese : 3 / 2
British : 29 / 24
UK_Pacific : 22 / 27
Italians : 16 / 31
ANZAC : 10 / 26
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
1 infantry moved from Smolensk to Belarus
2 armour moved from Russia to Belarus
1 infantry moved from Russia to Samara
2 infantry moved from Caucasus to Kazakhstan
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
2 artilleries moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Ukraine to Western Ukraine
3 armour moved from Ukraine to Western Ukraine
3 infantry moved from Novgorod to Baltic States
3 artilleries moved from Novgorod to Baltic States
2 artilleries moved from Novgorod to Belarus
6 infantry moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Baltic States
1 aaGun moved from Novgorod to BelarusPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 armour placed in Volgograd
2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs totalTerritory Summary for Russians :
Amur : 2 aaGuns and 15 infantry
Siberia : 3 infantry
Kazakhstan : 2 infantry
Belarus : 2 aaGuns, 4 armour, 3 artilleries and 10 infantry
Karelia : 4 infantry
Baltic States : 1 aaGun, 3 artilleries and 4 infantry
Vyborg : 4 infantry
Bessarabia : 2 artilleries and 5 infantry
Russia : 1 airfield, 1 factory_major and 2 mech_infantrys
Ukraine : 1 aaGun, 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Western Ukraine : 4 armour, 2 artilleries, 3 infantry and 3 mech_infantrys
Volgograd : 1 armour and 1 factory_minor
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Samara : 1 infantry
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 45 / 50
Russians : 36 / 36
Japanese : 34 / 46
Americans : 52 / 77
Chinese : 3 / 2
British : 29 / 24
UK_Pacific : 22 / 27
Italians : 16 / 31
ANZAC : 10 / 26
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Kwangsi to Philippines
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo
1 battleship and 1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 armour moved from Szechwan to Tsinghai
1 artillery and 1 infantry moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from Kwangsi to Sikang
2 artilleries and 2 infantry moved from Szechwan to Yunnan
3 mech_infantrys moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
3 mech_infantrys moved from Kiangsu to Kwangtung
2 fighters moved from Kwangsi to KwangtungCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 35 Sea Zone, round 1 : 7/9 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Celebes
Battle in Yunnan
Japanese attack with 2 artilleries, 2 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 armour and 3 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers in Yunnan, round 1 : 5/12 hits
Chinese roll dice for 1 armour and 3 infantry in Yunnan, round 1 : 1/4 hits
3 infantry owned by the British , 1 armour owned by the British and 1 infantry owned by the Japanese lost in Yunnan
Japanese win, taking Celebes from Dutch, taking Yunnan from Chinese with 2 artilleries, 2 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 3 infantry
Battle in Kwangtung
Japanese attack with 2 fighters, 1 infantry and 3 mech_infantrys
British defend with 1 harbour and 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 3 mech_infantrys in Kwangtung, round 1 : 3/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Malaya, round 1 : 0/4 hits
UK_Pacific roll dice for 4 infantry in Malaya, round 1 : 3/4 hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya
Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/4 hits
1 artillery owned by the Japanese lost in Malaya
UK_Pacific win with 4 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 2 artilleries and 2 infantry
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 fighter
Japanese roll dice for 1 battleship and 1 cruiser in Borneo, round 1 : 2/2 hits
UK_Pacific roll dice for 1 fighter in Borneo, round 1 : 0/1 hits
1 fighter owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Battle in Philippines
Japanese attack with 2 bombers and 4 infantry
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 2 bombers and 4 infantry in Philippines, round 1 : 1/6 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 1 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 bombers and 3 infantry in Philippines, round 2 : 2/5 hits
Americans roll dice for 1 fighter and 1 infantry in Philippines, round 2 : 1/2 hits
1 fighter owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Sikang
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 1 : 2/4 hits
Chinese roll dice for 1 fighter in Sikang, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter
Battle in Tsinghai
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Tsinghai, round 1 : 2/3 hits
Chinese roll dice for 2 infantry in Tsinghai, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Sikang to Szechwan
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
2 fighters moved from Kwangtung to Kwangsi
2 bombers moved from Philippines to Kwangsi
1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone
1 infantry moved from Hopei to Kweichow
1 aaGun moved from Hunan to KwangsiPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
2 destroyers and 1 transport placed in 6 Sea Zone
2 artilleries and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 aaGun, 1 airfield, 2 bombers, 4 fighters and 2 tactical_bombers
Korea : 1 fighter and 10 infantry
Kiangsu : 1 factory_minor and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
Shensi : 1 flag
Yunnan : 1 flag, 2 artilleries, 2 infantry and 3 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 armour and 1 artillery
Szechwan : 1 flag, 1 fighter and 1 tactical_bomber
Chahar : 1 flag
Sikang : 1 flag, 1 artillery
Anhwe : 1 flag
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 harbour and 3 mech_infantrys
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag, 1 infantry
44 Sea Zone : 1 destroyer and 1 transport
43 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
37 Sea Zone : 1 destroyer and 2 transports
35 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
34 Sea Zone : 1 submarine
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 destroyers and 1 transportProduction/PUs Summary :
Germans : 45 / 50
Russians : 36 / 36
Japanese : 51 / 51
Americans : 50 / 77
Chinese : 0 / 2
British : 29 / 24
UK_Pacific : 15 / 27
Italians : 16 / 31
ANZAC : 10 / 26
French : 5 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
You had the option of scrambling your fighter in the Phil, but I didn’t think you would want to send it against a fleet that size so I left it to defend against the amphib assault.
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@captain:
You had the option of scrambling your fighter in the Phil, but I didn’t think you would want to send it against a fleet that size so I left it to defend against the amphib assault.
Okay. Thanks for the heads up!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 armour, 1 bomber, 4 destroyers, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
3 armour, 1 battleship, 1 cruiser, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 armour and 3 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Western United States to 16 Sea ZoneCombat - Americans
Battle in Morocco
Americans attack with 3 armour and 3 infantry
Italians defend with 1 artillery
Americans roll dice for 3 armour and 3 infantry in Morocco, round 1 : 1/6 hits
Italians roll dice for 1 artillery in Morocco, round 1 : 0/1 hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 3 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 16 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 harbour and 4 infantry
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 1 : 1/2 hits
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 1 : 1/4 hits
Italians roll dice for 4 infantry in Gibraltar, round 1 : 2/4 hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 artilleries in Gibraltar, round 2 : 0/2 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits
2 artilleries owned by the Americans lost in Gibraltar
Italians win with 2 infantry remaining. Battle score for attacker is -8
Casualties for Italians: 2 infantry
Casualties for Americans: 2 artilleries and 2 infantryNon Combat Move - Americans
3 infantry moved from Western United States to 10 Sea Zone
1 armour and 2 artilleries moved from Western United States to 10 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to Midway
3 bombers moved from Wake Island to Dutch New Guinea
1 fighter moved from Wake Island to QueenslandPlace Units - Americans
1 bomber placed in Western United States
2 armour and 2 infantry placed in Eastern United States
4 destroyers and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Queensland : 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield, 1 bomber and 1 fighter
Dutch New Guinea : 3 bombers
26 Sea Zone : 1 armour, 2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 3 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Morocco : 1 flag, 3 armour and 3 infantry
101 Sea Zone : 4 destroyers and 2 transports
91 Sea Zone : 1 battleship, 1 cruiser and 5 transportsProduction/PUs Summary :
Germans : 45 / 50
Russians : 36 / 36
Japanese : 51 / 51
Americans : 51 / 72
Chinese : 0 / 2
British : 29 / 24
UK_Pacific : 15 / 27
Italians : 15 / 31
ANZAC : 10 / 26
French : 5 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 4.074
Median : 5.000
Variance : 1.346
Standard Deviation : 1.160
Total rolls : 27Japanese Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.286
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 4.235
Median : 5.000
Variance : 1.812
Standard Deviation : 1.346
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from United Kingdom to 109 Sea Zone
1 bomber moved from United Kingdom to 109 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 3 destroyers, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
British take 106 Sea Zone from Germans
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 3 infantry moved from Persia to Iraq
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 mech_infantrys moved from Siam to French Indo China
1 infantry moved from Siam to French Indo China
1 tactical_bomber moved from India to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
5 infantry moved from India to Burma
1 armour moved from India to Shan State
1 tactical_bomber moved from India to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea ZoneCombat - British
Battle in 44 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 destroyer and 1 transport
British roll dice for 1 destroyer in 44 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
British win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 37 Sea Zone
British attack with 1 fighter and 2 tactical_bombers
Japanese defend with 1 destroyer and 2 transports
British roll dice for 1 fighter and 2 tactical_bombers in 37 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 destroyer and 2 transports in 37 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
2 transports owned by the Japanese lost in 37 Sea Zone
British win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Battle in 109 Sea Zone
British attack with 1 armour, 1 bomber, 3 destroyers, 3 fighters, 1 infantry and 1 transport
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 bomber, 3 destroyers, 3 fighters and 1 transport in 109 Sea Zone, round 1 : 2/7 hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Neutral with 1 bomber, 3 destroyers, 3 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iraq
British attack with 1 artillery and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery and 3 infantry in Iraq, round 1 : 1/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 2/3 hits
2 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
1 infantry owned by the British and 1 artillery owned by the British retreated to Persia
Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Neutral_Axis: 1 infantry
Casualties for British: 2 infantry
Battle in Anglo Egyptian Sudan
British attack with 2 armour and 2 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 armour and 2 infantry in Anglo Egyptian Sudan, round 1 : 1/4 hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 1 : 2/3 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 2 armour in Anglo Egyptian Sudan, round 2 : 1/2 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 1/1 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 1/1 hits
1 armour owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
Italians win with no units remaining. Battle score for attacker is -8
Casualties for British: 2 armour and 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in French Indo China
British attack with 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 infantry and 2 mech_infantrys in French Indo China, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in French Indo China, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to Burma
1 bomber and 1 fighter moved from 109 Sea Zone to United Kingdom
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Ontario to QuebecPlace Units - British
1 carrier and 1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
2 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 armour, 1 artillery, 1 infantry and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Shan State : 1 armour
Burma : 1 fighter, 5 infantry and 2 tactical_bombers
India : 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Malaya : 1 harbour and 3 infantry
French Indo China : 1 flag, 2 mech_infantrys
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 2 infantry and 1 transport
44 Sea Zone : 1 flag, 1 destroyer
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 4 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 mech_infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag, 1 carrier, 4 destroyers, 2 fighters and 1 transport
Eastern Persia : 1 flag
Persia : 1 flag, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 45 / 50
Russians : 36 / 36
Japanese : 49 / 51
Americans : 51 / 72
Chinese : 0 / 2
British : 30 / 30
UK_Pacific : 17 / 17
Italians : 14 / 31
ANZAC : 10 / 26
French : 5 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 10 times
6 was rolled 17 times
Average roll : 3.677
Median : 4.000
Variance : 1.484
Standard Deviation : 1.218
Total rolls : 65Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 3.720
Median : 4.000
Variance : 1.042
Standard Deviation : 1.021
Total rolls : 25Italians Combat
1 was rolled 4 times
2 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.846
Median : 2.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 4.235
Median : 5.000
Variance : 1.812
Standard Deviation : 1.346
Total rolls : 17 -
I totally forgot to unload the 2 infantry on the Transport onto Java, is there a way to edit that? :?
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Yes…go to enable edit…I think it’s on the “game” tab. Turn it on and you can remove the units and then place them on Java. When you edit units off a transport you have to edit out the transport and then add that back.
Most of the time you can ask your opponent to do it for you and they comply…but use the last file and try it…and then repost. -
Cool, thanks I’ll give it a try in the morning! have a great night
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from United Kingdom to 109 Sea Zone
1 bomber moved from United Kingdom to 109 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 3 destroyers, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
British take 106 Sea Zone from Germans
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 3 infantry moved from Persia to Iraq
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 mech_infantrys moved from Siam to French Indo China
1 infantry moved from Siam to French Indo China
1 tactical_bomber moved from India to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
5 infantry moved from India to Burma
1 armour moved from India to Shan State
1 tactical_bomber moved from India to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea ZoneCombat - British
Battle in 44 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 destroyer and 1 transport
British roll dice for 1 destroyer in 44 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
British win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 37 Sea Zone
British attack with 1 fighter and 2 tactical_bombers
Japanese defend with 1 destroyer and 2 transports
British roll dice for 1 fighter and 2 tactical_bombers in 37 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 destroyer and 2 transports in 37 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
2 transports owned by the Japanese lost in 37 Sea Zone
British win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Battle in 109 Sea Zone
British attack with 1 armour, 1 bomber, 3 destroyers, 3 fighters, 1 infantry and 1 transport
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 bomber, 3 destroyers, 3 fighters and 1 transport in 109 Sea Zone, round 1 : 2/7 hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Neutral with 1 bomber, 3 destroyers, 3 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iraq
British attack with 1 artillery and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery and 3 infantry in Iraq, round 1 : 1/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 2/3 hits
2 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
1 infantry owned by the British and 1 artillery owned by the British retreated to Persia
Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Neutral_Axis: 1 infantry
Casualties for British: 2 infantry
Battle in Anglo Egyptian Sudan
British attack with 2 armour and 2 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 armour and 2 infantry in Anglo Egyptian Sudan, round 1 : 1/4 hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 1 : 2/3 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 2 armour in Anglo Egyptian Sudan, round 2 : 1/2 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 1/1 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 1/1 hits
1 armour owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
Italians win with no units remaining. Battle score for attacker is -8
Casualties for British: 2 armour and 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in French Indo China
British attack with 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 infantry and 2 mech_infantrys in French Indo China, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in French Indo China, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to Burma
1 bomber and 1 fighter moved from 109 Sea Zone to United Kingdom
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Ontario to QuebecPlace Units - British
1 carrier and 1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
2 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from 42 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by UK_Pacific to 42 Sea Zone: 1 transport
EDIT: Adding units owned by UK_Pacific to Java: 2 infantry
EDIT: Changing ownership of Java from Dutch to UK_Pacific
EDIT: Changing PUs for UK_Pacific from 17 to 21
EDIT: Turning off Edit ModeTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Shan State : 1 armour
Burma : 1 fighter, 5 infantry and 2 tactical_bombers
India : 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Malaya : 1 harbour and 3 infantry
French Indo China : 1 flag, 2 mech_infantrys
Java : 1 flag, 2 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 transport
44 Sea Zone : 1 flag, 1 destroyer
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 4 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 mech_infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag, 1 carrier, 4 destroyers, 2 fighters and 1 transport
Eastern Persia : 1 flag
Persia : 1 flag, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 45 / 50
Russians : 36 / 36
Japanese : 49 / 51
Americans : 51 / 72
Chinese : 0 / 2
British : 30 / 30
UK_Pacific : 21 / 21
Italians : 14 / 31
ANZAC : 10 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Okay, I think I edited it correctly. I removed the 2 Inf, and AK from the Sea Zone. Then, I added back the AK to the Sea Zone, and the 2 Infs to Java. I then changed the ownership of Java from Dutch to UK Pacific. I then added the IPC’s for it to UK Pacific. Is that correct?
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that sounds right. It’s good to learn how to do edits because there are times when the game engine won’t let you do certain moves even though they are legal…so you have to edit them in!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Southern Italy to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Morocco
1 bomber and 3 fighters moved from Southern Italy to Morocco
1 battleship, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 1 bomber, 3 fighters and 2 infantry
Americans defend with 3 armour and 3 infantry
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 1 : 1/2 hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters and 2 infantry in Morocco, round 1 : 5/8 hits
Americans roll dice for 3 armour and 3 infantry in Morocco, round 1 : 0/6 hits
3 armour owned by the Americans and 3 infantry owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 armour, 1 artillery, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 27
Casualties for Americans: 3 armour and 3 infantryNon Combat Move - Italians
3 fighters moved from Morocco to Algeria
1 bomber moved from Morocco to Southern France
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Libya to TobrukPlace Units - Italians
3 infantry placed in Southern Italy
1 armour, 1 artillery and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 artillery and 3 infantry
Gibraltar : 1 flag, 1 harbour and 2 infantry
Anglo Egyptian Sudan : 1 flag
Morocco : 1 flag, 1 armour, 1 artillery and 2 infantry
Algeria : 1 flag, 3 fighters
Southern France : 1 artillery, 1 bomber and 1 infantry
Tunisia : 1 flag
Romania : 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Tobruk : 1 armour and 1 mech_infantry
Northern Italy : 2 aaGuns, 1 armour, 1 artillery, 1 factory_major and 3 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
Greece : 1 flag, 1 armour, 1 artillery and 2 infantry
92 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 45 / 50
Russians : 36 / 36
Japanese : 49 / 51
Americans : 50 / 72
Chinese : 0 / 2
British : 30 / 30
UK_Pacific : 21 / 21
Italians : 15 / 30
ANZAC : 10 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
The Italians got really lucky that turn!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
Combat - French
Non Combat Move - French
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from French Equatorial Africa to NigeriaTurn Complete - French
Territory Summary for French :
37 Sea Zone : 1 destroyer
Trans-Jordan : 1 infantry
Scotland : 1 fighter
Nigeria : 1 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 45 / 50
Russians : 36 / 36
Japanese : 49 / 51
Americans : 50 / 72
Chinese : 0 / 2
British : 31 / 30
UK_Pacific : 21 / 21
Italians : 14 / 30
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 3 times
Average roll : 2.000
Median : 2.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
@captain:
The Italians got really lucky that turn!
It really did!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Norway to Karelia
1 artillery moved from Finland to Karelia
6 infantry moved from Finland to Karelia
4 infantry moved from Finland to Vyborg
2 bombers moved from Western Germany to Vyborg
1 armour and 8 infantry moved from Romania to Bessarabia
1 fighter moved from Western Germany to Bessarabia
2 tactical_bombers moved from Germany to Bessarabia
2 armour, 3 artilleries, 7 infantry and 2 mech_infantrys moved from Poland to Baltic States
2 tactical_bombers moved from Germany to Baltic StatesCombat - Germans
Battle in Vyborg
Germans attack with 2 bombers and 4 infantry
Russians defend with 4 infantry
Germans roll dice for 2 bombers and 4 infantry in Vyborg, round 1 : 5/6 hits
Russians roll dice for 4 infantry in Vyborg, round 1 : 1/4 hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Germans win, taking Vyborg from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Karelia
Germans attack with 1 armour, 1 artillery and 6 infantry
Russians defend with 4 infantry
Germans roll dice for 1 armour, 1 artillery and 6 infantry in Karelia, round 1 : 4/8 hits
Russians roll dice for 4 infantry in Karelia, round 1 : 2/4 hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Battle in Baltic States
Germans attack with 2 armour, 3 artilleries, 7 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 aaGun, 3 artilleries and 4 infantry
AA guns fire in Baltic States : 0/2 hits
Germans roll dice for 2 armour, 3 artilleries, 7 infantry, 2 mech_infantrys and 2 tactical_bombers in Baltic States, round 1 : 5/16 hits
Russians roll dice for 1 aaGun, 3 artilleries and 4 infantry in Baltic States, round 1 : 2/7 hits
4 infantry owned by the Russians , 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Baltic States
Germans roll dice for 2 armour, 3 artilleries, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 4/14 hits
Russians roll dice for 3 artilleries in Baltic States, round 2 : 3/3 hits
3 infantry owned by the Germans and 3 artilleries owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour, 3 artilleries, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 5 infantry
Casualties for Russians: 1 aaGun, 3 artilleries and 4 infantry
Battle in Bessarabia
Germans attack with 1 armour, 1 fighter, 8 infantry and 2 tactical_bombers
Russians defend with 2 artilleries and 5 infantry
Germans roll dice for 1 armour, 1 fighter, 8 infantry and 2 tactical_bombers in Bessarabia, round 1 : 3/12 hits
Russians roll dice for 2 artilleries and 5 infantry in Bessarabia, round 1 : 2/7 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 armour, 1 fighter, 6 infantry and 2 tactical_bombers in Bessarabia, round 2 : 1/10 hits
Russians roll dice for 2 artilleries and 2 infantry in Bessarabia, round 2 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 armour, 1 fighter, 5 infantry and 2 tactical_bombers in Bessarabia, round 3 : 4/9 hits
Russians roll dice for 2 artilleries and 1 infantry in Bessarabia, round 3 : 0/3 hits
1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour, 1 fighter, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 3 infantry
Casualties for Russians: 2 artilleries and 5 infantryNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Bessarabia to Eastern Poland
1 aaGun moved from Poland to Baltic States
2 tactical_bombers moved from Baltic States to Germany
2 artilleries and 8 infantry moved from Germany to Poland
1 aaGun moved from Germany to Poland
2 bombers moved from Vyborg to Germany
1 infantry moved from Norway to Finland
1 aaGun moved from Romania to Bessarabia
1 submarine moved from 118 Sea Zone to 124 Sea ZonePlace Units - Germans
1 artillery and 9 infantry placed in Germany
3 infantry placed in France
Germans undo move 2.
2 infantry placed in France
1 armour, 1 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor and 6 infantry
Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Poland : 1 aaGun, 2 artilleries and 8 infantry
Germany : 1 artillery, 2 bombers, 1 factory_major, 9 infantry and 2 tactical_bombers
Denmark : 1 infantry
Karelia : 1 flag, 1 armour, 1 artillery and 4 infantry
Baltic States : 1 flag, 1 aaGun, 2 armour, 3 artilleries, 2 infantry and 2 mech_infantrys
Vyborg : 1 flag, 3 infantry
Eastern Poland : 1 flag, 1 aaGun, 7 armour, 6 artilleries, 1 fighter, 19 infantry, 3 mech_infantrys and 2 tactical_bombers
Bessarabia : 1 flag, 1 aaGun, 1 armour and 5 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
124 Sea Zone : 1 submarine
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 47 / 52
Russians : 34 / 36
Japanese : 49 / 51
Americans : 50 / 72
Chinese : 0 / 2
British : 31 / 30
UK_Pacific : 21 / 21
Italians : 14 / 30
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Novgorod to Vyborg
2 armour moved from Belarus to Baltic States
3 infantry moved from Belarus to Baltic States
3 artilleries moved from Belarus to Baltic States
2 infantry moved from Belarus to Baltic States
1 armour moved from Belarus to Baltic States
2 fighters and 1 tactical_bomber moved from Novgorod to Baltic StatesCombat - Russians
Battle in Baltic States
Russians attack with 3 armour, 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 2 armour, 3 artilleries, 2 infantry and 2 mech_infantrys
AA guns fire in Baltic States : 0/3 hits
Russians roll dice for 3 armour, 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Baltic States, round 1 : 6/14 hits
Germans roll dice for 1 aaGun, 2 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in Baltic States, round 1 : 3/9 hits
3 infantry owned by the Russians , 2 infantry owned by the Germans , 1 aaGun owned by the Germans , 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Baltic States
Russians roll dice for 3 armour, 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 6/11 hits
Germans roll dice for 2 armour and 2 artilleries in Baltic States, round 2 : 4/4 hits
2 infantry owned by the Russians , 2 armour owned by the Germans , 2 artilleries owned by the Russians and 2 artilleries owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 3 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 1 aaGun, 2 armour, 3 artilleries, 2 infantry and 2 mech_infantrys
Casualties for Russians: 2 artilleries and 5 infantry
Battle in Vyborg
Russians attack with 1 artillery and 2 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery and 2 infantry in Vyborg, round 1 : 1/3 hits
Germans roll dice for 3 infantry in Vyborg, round 1 : 0/3 hits
1 infantry owned by the Germans lost in Vyborg
Russians roll dice for 1 artillery and 2 infantry in Vyborg, round 2 : 0/3 hits
Germans roll dice for 2 infantry in Vyborg, round 2 : 0/2 hits
Russians roll dice for 1 artillery and 2 infantry in Vyborg, round 3 : 1/3 hits
Germans roll dice for 2 infantry in Vyborg, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Russians roll dice for 1 artillery and 1 infantry in Vyborg, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Vyborg, round 4 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Vyborg, round 5 : 0/2 hits
Germans roll dice for 1 infantry in Vyborg, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Vyborg
1 artillery owned by the Russians retreated to Novgorod
Germans win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 tactical_bomber moved from Baltic States to Novgorod
2 fighters moved from Baltic States to Novgorod
1 aaGun moved from Belarus to Novgorod
1 armour moved from Volgograd to Ukraine
3 mech_infantrys moved from Western Ukraine to Ukraine
3 armour moved from Western Ukraine to Ukraine
2 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Ukraine
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Samara to Novosibirsk
2 mech_infantrys moved from Russia to Novosibirsk
1 artillery moved from Western Ukraine to UkrainePlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
Russians undo move 1.
1 artillery and 2 infantry placed in Novgorod
1 armour placed in Volgograd
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs totalTerritory Summary for Russians :
Amur : 2 aaGuns and 15 infantry
Siberia : 3 infantry
Kazakhstan : 2 infantry
Belarus : 1 aaGun, 1 armour and 5 infantry
Baltic States : 3 armour and 1 artillery
Bryansk : 2 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major and 2 infantry
Ukraine : 1 aaGun, 6 armour, 4 artilleries, 1 factory_minor, 3 infantry and 3 mech_infantrys
Western Ukraine : 1 infantry
Novosibirsk : 1 infantry and 2 mech_infantrys
Volgograd : 1 armour and 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 46 / 52
Russians : 35 / 35
Japanese : 49 / 51
Americans : 50 / 72
Chinese : 0 / 2
British : 31 / 30
UK_Pacific : 21 / 21
Italians : 14 / 30
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 13 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.540
Median : 4.000
Variance : 0.306
Standard Deviation : 0.554
Total rolls : 63Germans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.760
Median : 4.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 25Russians Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.395
Median : 3.500
Variance : 0.162
Standard Deviation : 0.403
Total rolls : 38 -
I feel like things are looking pretty bleak for the Russkies, I hope they can hold out. 8-)





