@SuperbattleshipYamato Your turn now as Japan.
Bogus vs. Elrood - Paz. 1940
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TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :3
Purchase Units - Americans
Americans buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
1 destroyer moved from 31 Sea Zone to 16 Sea Zone
1 fighter moved from Wake Island to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 12 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 submarine moved from 15 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 transport
Americans win with 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 1 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter moved from 16 Sea Zone to 25 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
1 fighter moved from 1 Sea Zone to Western United StatesPlace Units - Americans
1 destroyer and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 15 PUs; end with 17 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 22 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
6 infantry moved from Kansu to Suiyuan
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Sikang to Shensi
1 infantry moved from Sikang to Shensi
3 infantry moved from Sikang to Szechwan
1 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuan
Chinese attack with 6 infantry
Japanese defend with 2 infantry
Chinese win, taking Suiyuan from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
3 infantry moved from Sikang to Tsinghai
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :3
Purchase Units - British
British buy 5 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
Place Units - British
5 infantry and 2 mech_infantrys placed in IndiaTurn Complete - British
British collect 13 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
4 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :4
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 46 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangtung to Kwangsi
2 destroyers moved from 37 Sea Zone to 58 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 58 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes
1 battleship and 1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Kweichow to Suiyuan
1 artillery moved from Hopei to Suiyuan
2 bombers moved from Kwangsi to Suiyuan
1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuan
1 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 infantry moved from Yunnan to Szechwan
2 fighters moved from Kwangsi to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Kweichow to Szechwan
1 tactical_bomber moved from Yunnan to Shensi
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 16 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Suiyuan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 5 infantry
Japanese win, taking Suiyuan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 5 infantry
Battle in Sumatra
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese win, taking Sumatra from British with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win, taking Szechwan from Chinese with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in 58 Sea Zone
Japanese attack with 2 destroyers, 1 fighter and 1 tactical_bomber
British defend with 1 battleship and 1 cruiser
Units damaged: 1 battleship owned by the British
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Casualties for British: 1 battleship and 1 cruiser
Battle in Dutch New Guinea
Battle in 62 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
ANZAC defend with 1 submarine
Japanese win, taking Dutch New Guinea from ANZAC, taking 62 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Java
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking Java from British with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 16 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 58 Sea Zone to 41 Sea Zone
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Szechwan to Shan State
2 fighters moved from Shensi to Kweichow
2 bombers moved from Suiyuan to Kweichow
1 fighter and 1 tactical_bomber moved from Suiyuan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Shan State
1 tactical_bomber moved from Shensi to Kweichow
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 infantry placed in Japan
1 factory_minor placed in Malaya
1 carrier and 1 destroyer placed in 6 Sea Zone
1 tactical_bomber placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :4
Purchase Units - Americans
Americans buy 1 carrier, 4 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from 8 Sea Zone to Aleutian Islands
1 tactical_bomber moved from 8 Sea Zone to Aleutian IslandsCombat - Americans
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Aleutian Islands, round 1 : 2/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 1 : 1/1 hits
1 infantry owned by the Japanese , 1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers and 2 submarines moved from 8 Sea Zone to 10 Sea Zone
1 submarine moved from 1 Sea Zone to 8 Sea Zone
1 submarine moved from 12 Sea Zone to 10 Sea Zone
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
1 fighter moved from Aleutian Islands to 10 Sea Zone
1 tactical_bomber moved from Aleutian Islands to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea ZonePlace Units - Americans
1 carrier, 4 submarines and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 15 PUs; end with 16 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 21 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 26 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 1 : 1/0 hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :4
Purchase Units - British
British buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
2 fighters moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 1 : 2/0 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to India
3 infantry moved from India to BurmaPlace Units - British
2 infantry and 2 mech_infantrys placed in IndiaTurn Complete - British
British collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from Queensland to 62 Sea Zone
1 fighter moved from Queensland to 45 Sea ZoneCombat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer and 2 submarines
2 submarines owned by the Japanese Submerged
ANZAC roll dice for 2 fighters in 62 Sea Zone, round 1 : 1/0 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 62 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to New Guinea
2 fighters moved from 62 Sea Zone to QueenslandPlace Units - ANZAC
2 infantry and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6,5,3
ANZAC collect 7 PUs (3 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 49 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by ANZAC to Celebes: 1 infantry
EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 fighters moved from Queensland to New South Wales
1 artillery moved from Queensland to New South WalesPlace Units - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Celebes from Dutch to ANZAC
EDIT: Turning off Edit Mode
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
nicht wundern: ist eine alternative Axis2 - Post
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TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :5
Politics - Japanese
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 5 infantry, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Szechwan to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Szechwan to Yunnan
1 artillery moved from Suiyuan to Shensi
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 6 Sea Zone to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Shan State to Burma
2 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Burma
1 fighter moved from Kweichow to Burma
2 bombers moved from Kweichow to IndiaCombat - Japanese
Battle in Shensi
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 3 infantry
Japanese win, taking Burma from British with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in India
1 bomber killed by AA guns
Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
1 bomber moved from India to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
3 fighters and 2 tactical_bombers moved from Burma to Shan State
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 carrier moved from 44 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 battleship moved from 6 Sea Zone to 33 Sea Zone
1 cruiser moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 8 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to KweichowPlace Units - Japanese
3 infantry placed in Malaya
2 artilleries and 2 infantry placed in Japan
2 destroyers, 2 submarines and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Midway to 10 Sea ZonePlace Units - Americans
1 carrier, 1 fighter and 5 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 15 PUs; end with 15 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 20 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 25 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 3 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :5
Purchase Units - British
British buy nothing; Remaining resources: 5 PUs;Combat Move - British
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Burma to India
1 tactical_bomber moved from Burma to IndiaTurn Complete - British
British collect 5 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 8 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4
ANZAC collect 5 PUs (5 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :6
Politics - Japanese
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 6 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
1 submarine moved from 33 Sea Zone to 63 Sea Zone
1 infantry moved from Sikang to Shensi
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
1 artillery moved from Yunnan to Burma
1 artillery and 4 infantry moved from Shan State to Burma
2 infantry moved from Malaya to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 38 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
1 cruiser moved from 37 Sea Zone to 38 Sea Zone
1 armour moved from Shan State to Burma
3 fighters and 2 tactical_bombers moved from Shan State to Burma
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 bomber moved from Shan State to IndiaCombat - Japanese
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in New Guinea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter
Japanese win, taking New Guinea from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter
Battle in Burma
Japanese attack with 1 armour, 2 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Burma from British with 1 armour, 2 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Western Australia
Air Battle in India
Japanese attacks with 1 units heading to India
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
1 bomber moved from India to Malaya
3 fighters and 2 tactical_bombers moved from Burma to Malaya
1 transport moved from 37 Sea Zone to 20 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
4 infantry moved from 20 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from New Guinea to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to Hopei
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Korea to Manchuria
2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 infantry placed in Malaya
1 factory_minor placed in Kwangtung
3 infantry and 1 tactical_bomber placed in Japan
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :6
Purchase Units - Americans
Americans buy 9 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry, 13 submarines, 2 tactical_bombers and 1 transport moved from 10 Sea Zone to 26 Sea ZoneNon Combat Move - Americans
1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
9 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 15 PUs; end with 16 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 21 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 26 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :6
Purchase Units - British
British repair 4 damage on 4 factory_majors; Remaining resources: 6 PUs;
British buy 1 submarine; Remaining resources: 0 PUs;Combat Move - British
4 artilleries, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 4 artilleries, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 2 artilleries and 5 infantry
British roll dice for 4 artilleries, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 1 : 7/1 hits
Japanese roll dice for 1 armour, 2 artilleries and 5 infantry in Burma, round 1 : 3/1 hits
3 infantry owned by the British , 5 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Burma
British roll dice for 4 artilleries, 2 fighters, 12 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 6/0 hits
Japanese roll dice for 1 armour in Burma, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 4 artilleries, 2 fighters, 12 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 1 armour, 2 artilleries and 5 infantry
Casualties for British: 3 infantryNon Combat Move - British
3 aaGuns moved from India to Burma
2 fighters and 1 tactical_bomber moved from Burma to TsinghaiPlace Units - British
1 submarine placed in 39 Sea ZoneTurn Complete - British
British collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 13 PUs;Combat Move - ANZAC
1 mech_infantry moved from New South Wales to Western Australia
1 fighter moved from Queensland to 56 Sea Zone
1 tactical_bomber moved from New South Wales to Western Australia
1 fighter moved from Queensland to Western AustraliaCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 56 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Western Australia
ANZAC attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Australia, round 1 : 1/1 hits
Japanese roll dice for 1 infantry in Western Australia, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from 56 Sea Zone to South Australia
1 fighter moved from Western Australia to Queensland
1 tactical_bomber moved from Western Australia to Queensland
1 infantry moved from Queensland to South AustraliaTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,6
ANZAC collect 7 PUs (3 lost to blockades); end with 20 PUs total