G40 2e captain walker (axis) vs Entek (allies) no tech, no bid
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I was wondering about that! Thanks for the heads up! :-D
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Play it out and see how it works.
If you want to redo your Uk turn afterwards that will be ok with me since you’re learning how this works. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - British
British buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea ZoneCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 95 Sea Zone
British attack with 1 cruiser, 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
British roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 1 : 2/3 hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 95 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Italians , 1 fighter owned by the British and 1 cruiser owned by the Italians lost in 95 Sea Zone
1 transport owned by the Italians lost in 95 Sea Zone
British win with 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 1 fighter
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
Battle in 110 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 battleship
British roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 battleship
Casualties for British: 1 destroyer
Battle in 97 Sea Zone
British attack with 1 cruiser, 1 destroyer and 1 fighter
Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
British roll dice for 1 cruiser, 1 destroyer and 1 fighter in 97 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 1 : 3/5 hits
1 cruiser owned by the British , 1 fighter owned by the British and 1 destroyer owned by the British lost in 97 Sea Zone
Italians win with 1 battleship, 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is -30
Casualties for British: 1 cruiser, 1 destroyer and 1 fighter
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
1 carrier moved from 98 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
1 armour moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 infantry moved from Burma to Shan State
1 infantry moved from India to Burma
1 artillery moved from India to West India
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 bomber moved from 110 Sea Zone to United Kingdom
2 infantry moved from United Kingdom to Scotland
1 transport moved from 109 Sea Zone to 123 Sea ZonePlace Units - British
1 fighter and 4 infantry placed in United Kingdom
1 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 3 infantry and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Shan State : 2 infantry
Burma : 1 fighter and 1 infantry
India : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour and 3 infantry
Kwangtung : 1 harbour and 2 infantry
37 Sea Zone : 1 destroyer
39 Sea Zone : 1 battleship, 1 cruiser and 1 transport
West India : 1 artillery
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Alexandria : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 armour, 1 factory_minor and 1 harbour
Ontario : 1 artillery and 1 infantry
Scotland : 1 aaGun, 1 airfield and 4 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Rhodesia : 2 infantry
123 Sea Zone : 1 transport
95 Sea Zone : 1 cruiser
Greece : 1 flag, 5 infantry
99 Sea Zone : 1 carrier, 1 tactical_bomber and 1 transport
Eastern Persia : 1 flag, 1 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 39 / 76
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 55
Chinese : 9 / 15
British : 30 / 35
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.656
Median : 4.000
Variance : 1.742
Standard Deviation : 1.320
Total rolls : 32Null / Other
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.444
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Germans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Italians Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.444
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9 -
Thanks for that option, but let’s just play it out. I lost all to a damaged BB, but it’s just a friendly game!
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Another thing…
I don’t know what kind of operating system your computer uses, but on mine, once that scrambling dialogue box is open it won’t go away if your opponent isn’t available to answer immediately.
Damn thing shows up on my home page and slows my computer down…I have to shut everything down to get it to go away once it appears.
So now I save the file before I click “done” for combat moves…that way the box won’t pop up until I know whether to scramble or not. -
@captain:
Another thing…
I don’t know what kind of operating system your computer uses, but on mine, once that scrambling dialogue box is open it won’t go away if your opponent isn’t available to answer immediately.
Damn thing shows up on my home page and slows my computer down…I have to shut everything down to get it to go away once it appears.
So now I save the file before I click “done” for combat moves…that way the box won’t pop up until I know whether to scramble or not.Thank you for the tip. It didn’t happen this time, but I’ll try to remember that for the future!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Greece
1 armour and 2 infantry moved from Albania to Greece
1 bomber moved from Northern Italy to Greece
2 fighters moved from Southern Italy to Greece
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 1 : 0/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 1 : 0/4 hits
French roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 3/4 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 99 Sea Zone
Italians attack with 1 submarine
British defend with 1 carrier, 1 tactical_bomber and 1 transport
Italians roll dice for 1 submarine in 99 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 carrier and 1 transport in 99 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier and 1 transport in 99 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 carrier and 1 transport in 99 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Italians lost in 99 Sea Zone
British win with 1 carrier, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in Greece
Italians attack with 2 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry
British defend with 5 infantry
Italians roll dice for 1 battleship and 1 cruiser in Greece, round 1 : 1/2 hits
Italians roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry in Greece, round 1 : 5/10 hits
British roll dice for 5 infantry in Greece, round 1 : 2/5 hits
5 infantry owned by the British and 2 infantry owned by the Italians lost in Greece
Italians win, taking Greece from British with 2 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 5 infantry
Casualties for Italians: 2 infantry
1 tactical_bomber owned by the British forced to land in CyprusNon Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 bomber moved from Greece to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 15 PUs; end with 15 PUs totalTerritory Summary for Italians :
Kenya : 1 flag, 1 infantry
Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Tobruk : 1 artillery and 3 infantry
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
Greece : 1 flag, 2 armour, 1 artillery and 2 infantry
97 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 39 / 76
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 55
Chinese : 9 / 15
British : 26 / 35
UK_Pacific : 17 / 17
Italians : 15 / 15
ANZAC : 10 / 10
French : 14 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
My sub got a hit on your UK carrier so your tac couldn’t land back on it. I had the option to land on Cypress or Syria…I put it on Cypress but you can edit it if you want it in Syria instead.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry; Remaining resources: 6 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea ZoneNon Combat Move - ANZAC
1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 cruiser moved from 63 Sea Zone to 46 Sea Zone
1 infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to Northern Territory
1 fighter moved from Queensland to Borneo
2 fighters moved from New Zealand to QueenslandPlace Units - ANZAC
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs totalTerritory Summary for ANZAC :
Malaya : 1 infantry
Borneo : 1 fighter
Queensland : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 mech_infantry
South Australia : 1 infantry
New Guinea : 1 infantry
46 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 39 / 76
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 55
Chinese : 9 / 15
British : 26 / 35
UK_Pacific : 17 / 17
Italians : 15 / 15
ANZAC : 10 / 16
French : 14 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Scotland
1 cruiser and 1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 79 Sea ZoneTurn Complete - French
Territory Summary for French :
Scotland : 1 fighter
United Kingdom : 2 infantry
Normandy Bordeaux : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
French Central Africa : 1 infantry
Algeria : 2 infantry
Southern France : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Syria : 1 infantry
95 Sea Zone : 1 cruiser and 1 destroyer
79 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 39 / 76
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 55
Chinese : 9 / 15
British : 26 / 35
UK_Pacific : 17 / 17
Italians : 15 / 15
ANZAC : 10 / 16
French : 14 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Now that it’s at the Dutch, do I hit Done or does it matter?
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No…once your French move is finished then it’s back to Germany.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 10 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Holland Belgium to 95 Sea Zone
1 bomber moved from Western Germany to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 bomber moved from Western Germany to 95 Sea Zone
1 tactical_bomber moved from Holland Belgium to 95 Sea Zone
1 armour moved from France to Southern France
1 artillery and 1 mech_infantry moved from France to Southern France
1 artillery and 1 mech_infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Southern France
1 artillery moved from France to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
1 armour moved from France to Southern FranceCombat - Germans
Battle in Southern France
Germans attack with 2 armour, 1 artillery and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Southern France, round 1 : 1/5 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 2/2 hits
1 infantry owned by the French and 2 mech_infantrys owned by the Germans lost in Southern France
Germans roll dice for 2 armour and 1 artillery in Southern France, round 2 : 2/3 hits
French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 2 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for French: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 2 artilleries and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 1 : 3/5 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 1/2 hits
1 infantry owned by the French , 1 artillery owned by the French and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 artillery and 1 infantry
Battle in 99 Sea Zone
Germans attack with 1 bomber and 1 fighter
British defend with 1 carrier and 1 transport
Germans roll dice for 1 bomber and 1 fighter in 99 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 carrier and 1 transport in 99 Sea Zone, round 1 : 0/1 hits
1 carrier owned by the British lost in 99 Sea Zone
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 23
Casualties for British: 1 carrier and 1 transport
Battle in 95 Sea Zone
Germans attack with 1 bomber, 1 fighter and 3 tactical_bombers
French defend with 1 cruiser and 1 destroyer; British defend with 1 cruiser
Germans roll dice for 1 bomber, 1 fighter and 3 tactical_bombers in 95 Sea Zone, round 1 : 3/5 hits
French roll dice for 2 cruisers and 1 destroyer in 95 Sea Zone, round 1 : 1/3 hits
1 cruiser owned by the French , 1 cruiser owned by the British , 1 destroyer owned by the French and 1 fighter owned by the Germans lost in 95 Sea Zone
Germans win with 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 1 fighter
Casualties for French: 1 cruiser and 1 destroyer
Casualties for British: 1 cruiserNon Combat Move - Germans
3 tactical_bombers moved from 95 Sea Zone to Southern Italy
1 bomber moved from 95 Sea Zone to Western Germany
1 bomber moved from 99 Sea Zone to Western Germany
1 fighter moved from 99 Sea Zone to Southern Italy
5 infantry moved from Bulgaria to Romania
2 artilleries and 4 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Yugoslavia to Romania
3 armour moved from France to Germany
1 submarine moved from 112 Sea Zone to 109 Sea ZonePlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
2 artilleries and 8 infantry placed in Germany
2 armour, 2 infantry and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
Southern France : 1 flag, 2 armour, 1 artillery, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 aaGuns, 1 armour, 2 artilleries, 6 infantry and 1 tactical_bomber
Western Germany : 1 aaGun, 1 airfield, 2 armour, 2 bombers, 1 factory_major, 1 harbour, 2 infantry and 3 mech_infantrys
Romania : 1 armour and 6 infantry
Poland : 1 aaGun, 1 armour, 2 artilleries and 13 infantry
Germany : 3 armour, 2 artilleries, 1 factory_major and 8 infantry
Norway : 1 artillery and 3 infantry
Denmark : 2 infantry
Holland Belgium : 2 aaGuns
Southern Italy : 1 fighter and 3 tactical_bombers
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
106 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
Yugoslavia : 1 flag
Finland : 1 flag, 5 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 55
Chinese : 9 / 15
British : 26 / 35
UK_Pacific : 17 / 17
Italians : 15 / 15
ANZAC : 10 / 16
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Russians
Russians buy 2 armour, 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
3 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Belarus
1 armour moved from Russia to Belarus
1 armour moved from Russia to Western Ukraine
1 armour moved from Russia to Belarus
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 aaGuns moved from Russia to BryanskPlace Units - Russians
1 artillery and 1 infantry placed in Novgorod
1 artillery and 1 infantry placed in Ukraine
2 armour placed in Volgograd
1 artillery placed in Novgorod
1 artillery placed in Ukraine
1 infantry placed in Volgograd
Russians undo move 6.
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Amur : 2 aaGuns and 15 infantry
Siberia : 3 infantry
Belarus : 2 armour, 1 artillery and 3 infantry
Karelia : 2 infantry
Baltic States : 1 infantry
Bryansk : 2 aaGuns
Vyborg : 3 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 factory_major and 1 infantry
Ukraine : 1 armour, 2 artilleries, 1 factory_minor, 4 infantry and 2 mech_infantrys
Western Ukraine : 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
Volgograd : 2 armour and 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 13 infantry and 1 tactical_bomber
Caucasus : 2 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 55
Chinese : 9 / 15
British : 26 / 35
UK_Pacific : 17 / 17
Italians : 15 / 15
ANZAC : 10 / 16
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Chahar to Suiyuyan
1 bomber moved from Kwangsi to Suiyuyan
1 artillery and 2 infantry moved from Hunan to Yunnan
1 armour, 1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Anhwe to Kweichow
1 bomber moved from Kwangsi to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
2 fighters moved from Kwangsi to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers
Chinese defend with 8 infantry
Japanese roll dice for 1 armour, 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers in Yunnan, round 1 : 10/13 hits
Chinese roll dice for 8 infantry in Yunnan, round 1 : 2/8 hits
2 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 2 infantry
Casualties for Chinese: 8 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Kweichow, round 1 : 4/6 hits
Chinese roll dice for 2 infantry in Kweichow, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 bombers and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Suiyuyan, round 1 : 1/5 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 1 : 0/2 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Suiyuyan, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
2 bombers moved from Suiyuyan to Anhwe
2 infantry moved from Kiangsi to Anhwe
1 artillery moved from Jehol to Shantung
1 aaGun moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
4 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to KwangsiPlace Units - Japanese
1 airfield placed in Kwangsi
1 infantry and 2 mech_infantrys placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 artillery
Kwangsi : 1 airfield, 2 artilleries, 5 fighters, 4 infantry and 3 tactical_bombers
Korea : 1 fighter and 10 infantry
Kiangsu : 1 factory_minor, 1 infantry and 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
Okinawa : 1 infantry
Siam : 2 infantry
Yunnan : 1 flag, 1 armour, 2 artilleries and 2 infantry
Suiyuyan : 1 flag, 1 artillery and 2 infantry
Kweichow : 1 flag, 1 artillery and 3 infantry
Hunan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 aaGun, 2 bombers, 2 infantry and 1 mech_infantry
43 Sea Zone : 1 submarine
36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
34 Sea Zone : 1 submarine
19 Sea Zone : 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombersProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 32 / 42
Americans : 52 / 55
Chinese : 6 / 15
British : 26 / 35
UK_Pacific : 17 / 17
Italians : 15 / 15
ANZAC : 10 / 16
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 bomber moved from Western United States to Wake Island
1 bomber and 1 fighter moved from Midway to Wake Island
1 fighter moved from 10 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 tactical_bomber placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 armour and 1 infantry placed in Eastern United States
1 infantry placed in Central United States
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Hopei to Suiyuyan
1 fighter moved from Szechwan to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 1 : 0/3 hits
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 1 : 2/3 hits
2 infantry owned by the Chinese lost in Suiyuyan
retreated to Suiyuyan
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Szechwan : 1 fighter and 5 infantry
Production/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 6 / 6
British : 26 / 35
UK_Pacific : 17 / 17
Italians : 15 / 15
ANZAC : 10 / 16
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - British
British buy 1 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Combat - British
Non Combat Move - British
2 infantry moved from India to Burma
2 mech_infantrys moved from India to Shan State
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 artillery moved from West India to Eastern Persia
2 infantry moved from Rhodesia to Tanganyika Territory
1 armour moved from Union of South Africa to Tanganyika Territory
1 tactical_bomber moved from Cyprus to EgyptPlace Units - British
2 fighters and 3 infantry placed in United Kingdom
1 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
British collect 24 PUs (4 lost to blockades); end with 24 PUs totalPlace Units - UK_Pacific
1 armour and 1 infantry placed in India
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyerTerritory Summary for British, UK_Pacific :
Shan State : 2 infantry and 2 mech_infantrys
Burma : 1 fighter and 3 infantry
India : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
Malaya : 1 harbour and 3 infantry
Kwangtung : 1 harbour and 2 infantry
37 Sea Zone : 1 destroyer
39 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Alexandria : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 armour, 1 factory_minor and 1 harbour
Ontario : 1 artillery and 1 infantry
Scotland : 1 aaGun, 1 airfield and 4 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Tanganyika Territory : 1 armour and 2 infantry
123 Sea Zone : 1 transport
Eastern Persia : 1 flag, 1 artillery
81 Sea Zone : 1 destroyer
Persia : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 6 / 6
British : 28 / 24
UK_Pacific : 17 / 17
Italians : 15 / 15
ANZAC : 10 / 16
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Null / Other
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
In about 2 hours I’m off for the weekend. Maybe we can finish this round up before then? If not, have yourself a great weekend. Thank you for teaching and I’ll see you on the battlefield Monday Morning!
Don’t forget about the time change on Sunday!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
1 artillery and 3 infantry moved from Tobruk to Alexandria
4 infantry moved from Southern Italy to 97 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 4 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to AlexandriaCombat - Italians
Battle in Gibraltar
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Algeria, round 1 : 1/5 hits
French roll dice for 2 infantry in Algeria, round 1 : 1/2 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Algeria, round 2 : 0/4 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Algeria, round 3 : 1/4 hits
French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Gibraltar from British, taking Algeria from French with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
Italians attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Alexandria, round 1 : 1/5 hits
British roll dice for 1 infantry in Alexandria, round 1 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Alexandria to Tobruk
1 bomber moved from Algeria to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 armour placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 infantry
Alexandria : 1 flag, 1 artillery and 3 infantry
Gibraltar : 1 flag, 1 harbour and 4 infantry
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
Algeria : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Tunisia : 1 flag
Tobruk : 1 fighter
Northern Italy : 2 aaGuns, 1 armour, 2 artilleries, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Greece : 1 flag, 2 armour, 1 artillery and 2 infantry
92 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 6 / 6
British : 27 / 24
UK_Pacific : 17 / 17
Italians : 17 / 27
ANZAC : 10 / 16
French : 8 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0





