sorry its been a while.
G40 2e captain walker (axis) vs Entek (allies) no tech, no bid
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@captain:
ok…now I’m going to do Germany’s turn. When I’m done placing my units I’ll check the boxes to show territory summary, dice in battles, etc.and then click “post turn summary” But I won’t click on done…so when you open the file it will still show Germany’s turn. Just click on “done” and it will go right to Russia’s turn.
When you are finished placing your Russian units put a check in the boxes you want to show and then click on “post turn summary”…you’ll get some dialogue boxes letting you know if it went through. Don’t click on “done”…you’re opponent will do that.Okay, I’ve placed my units, but I don’t see where the check boxes are.
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Test summary from TripleA, engine version: 1.6.1.4, time: 17:48:27
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Russians
Russians buy 3 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 infantry moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
1 artillery moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Russia to Western Ukraine
1 fighter moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Novgorod
1 infantry moved from Archangel to Novgorod
1 infantry moved from Russia to Bryansk
3 infantry moved from Sakha to Siberia
2 aaGuns and 3 infantry moved from Sakha to Amur
6 infantry moved from Buryatia to AmurPlace Units - Russians
3 infantry placed in Novgorod
2 infantry and 1 mech_infantry placed in Ukraine
3 armour placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Amur : 2 aaGuns and 15 infantry
Siberia : 3 infantry
Belarus : 2 infantry
Karelia : 2 infantry
Baltic States : 1 infantry
Bryansk : 1 artillery and 1 infantry
Vyborg : 3 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 2 aaGuns, 1 airfield, 3 armour and 1 factory_major
Ukraine : 1 armour, 1 factory_minor, 6 infantry and 2 mech_infantrys
Western Ukraine : 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 12 infantry and 1 tactical_bomber
Caucasus : 2 infantry
127 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 39 / 76
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
@captain:
ok…now I’m going to do Germany’s turn. When I’m done placing my units I’ll check the boxes to show territory summary, dice in battles, etc.and then click “post turn summary” But I won’t click on done…so when you open the file it will still show Germany’s turn. Just click on “done” and it will go right to Russia’s turn.
When you are finished placing your Russian units put� a check in the boxes you want to show and then click on “post turn summary”…you’ll get some dialogue boxes letting you know if it went through. Don’t click on “done”…you’re opponent will do that.Okay, I’ve placed my units, but I don’t see where the check boxes are.
Nevermind. I figured it out. I didn’t finish placing my units before I was trying the summary bit. I’ve got to take off for the night. I’ll take my UK turns in the am. I’m in California just for a heads up. Have a great night and thanks for bearing with me. After the first couple of turns it should speed up.
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Once you do a few turns you’ll get the hang of it.
Just remember to click on “post turn summary” so I have a file to use.
I’m in Indiana so I’m a little ahead of you timewise…I’ll do Japan after you post the Russian placements.
See you tommorrow! -
@captain:
Once you do a few turns you’ll get the hang of it.
Just remember to click on “post turn summary” so I have a file to use.
I’m in Indiana so I’m a little ahead of you timewise…I’ll do Japan after you post the Russian placements.
See you tommorrow!Russias placement is actually above.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 infantry moved from Jehol to Chahar
1 artillery moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
3 infantry moved from Shantung to Anhwe
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 1 : 2/8 hits
Chinese roll dice for 2 infantry in Hunan, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 : 2/8 hits
Chinese roll dice for 4 infantry in Yunnan, round 1 : 0/4 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/8 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/6 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
2 bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 tactical_bombers moved from Hunan to Kwangsi
2 fighters moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from Formosa to Kwangsi
1 fighter moved from Okinawa to Kwangsi
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
6 infantry moved from Manchuria to Korea
1 aaGun and 1 artillery moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Anhwe
2 infantry moved from Kiangsu to Kiangsi
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
2 transports placed in 6 Sea Zone
1 factory_minor placed in KiangsuTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 armour, 1 artillery, 2 bombers, 5 fighters, 2 infantry and 3 tactical_bombers
Korea : 1 fighter and 10 infantry
Kiangsu : 1 factory_minor
Kiangsi : 2 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 2 tactical_bombers
Jehol : 1 aaGun and 1 artillery
Okinawa : 1 infantry
Siam : 2 infantry
Yunnan : 1 flag, 1 artillery
Hunan : 1 flag, 1 artillery and 2 infantry
Chahar : 1 flag, 1 artillery and 2 infantry
Anhwe : 1 flag, 1 artillery, 3 infantry and 1 mech_infantry
36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
34 Sea Zone : 1 submarine
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transportsProduction/PUs Summary :
Germans : 39 / 76
Russians : 37 / 37
Japanese : 30 / 40
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
ok… you seem to have this figured out. If you want to play another game after this one you can be the axis and learn how to set up a game…it’s pretty easy.
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Sure. One question about the scrambling, before I do my attack for the UK. I mark the box for saving after combat move, then when you say what your scrambling where I edit those? Is that right?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 infantry and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from Central United States to Midway
1 fighter moved from Hawaiian Islands to 10 Sea Zone
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
1 armour moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Eastern United States
1 infantry moved from Central United States to Eastern United States
2 mech_infantrys moved from Central United States to Western United StatesPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 bomber placed in Western United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield, 1 bomber and 1 fighter
35 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Central United States : 1 factory_minor
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
101 Sea Zone : 1 cruiser and 2 transportsProduction/PUs Summary :
Germans : 39 / 76
Russians : 37 / 37
Japanese : 30 / 40
Americans : 52 / 55
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
I guess it’s the Chinese turn, then the Brits turn. So, I assume I load up again and post every turn.
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yeah, just press done until the end of the UK turn. After you’re done with UK press post turn summary.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 6 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
1 fighter moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 1 : 0/3 hits
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 1 : 0/3 hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits
1 infantry owned by the Chinese lost in Hunan
1 infantry owned by the Chinese retreated to Kweichow
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 6 infantry
Japanese defend with 1 artillery
Chinese roll dice for 6 infantry in Yunnan, round 1 : 0/6 hits
Japanese roll dice for 1 artillery in Yunnan, round 1 : 0/1 hits
Chinese roll dice for 6 infantry in Yunnan, round 2 : 2/6 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Hunan to SzechwanPlace Units - Chinese
2 infantry placed in Yunnan
1 infantry placed in Kweichow
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Yunnan : 8 infantry
Suiyuyan : 2 infantry
Kweichow : 2 infantry
Hopei : 2 infantry
Szechwan : 1 fighterProduction/PUs Summary :
Germans : 39 / 76
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 55
Chinese : 9 / 15
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.962
Median : 4.000
Variance : 1.280
Standard Deviation : 1.131
Total rolls : 26Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.375
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Chinese Combat
1 was rolled 2 times
2 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.778
Median : 4.000
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 18 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone -
I’ll need scrambling orders for the Italians. I thinks it’s 96 & 97. Once you give them to me do I go to edit to have them scramble?
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Once you click on “done” for your combat moves a dialogue box will appear for scrambling/intercepting.
I don’t usually tell people how to play their game, but are you sure about your attack on sz97? I’ll scramble three fighters and that will most likely kill all of your attacking units first round. -
Thanks for the advice, but I’ll give it a try If I can take out some of your Fleet it’ll be worth it to me. I know I should try to preserve the Brit stuff, especially with what is most likely coming next German and Japanese rounds! But I’ll stick with what I’ve got. So, you’re scrambling the 3 planes to 97? 8-)
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yes…I’ll scramble three fighters.
Most attacks on 97 are done with fighter from Malta, bomber from UK, carrier,destroyer, cruiser from 98. Even then it can be a risky attack when the fighters scramble.
Play it out and let’s see what happens! -
did you want to Submerge the sub in 95?
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yes I’ll submerge. Also…when you make an attack like the one in 97 you need to request Order Of Loss from your opponent.
OOL for 97 would be one hit on battleship, cruiser, german fighter, Italian fighters, remainding hit on bb.





