The Axis Suprise Attack The Allies Tcnance +6


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :16

    Purchase Units - Italians
                Italians buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from France to Southern France
                1 armour, 1 artillery and 1 infantry moved from Northern Italy to Southern France
                1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
                1 armour moved from Tobruk to Libya
                1 armour moved from French West Africa to French Central Africa
                      Italians take French Central Africa from French
                1 armour moved from French Central Africa to French Equatorial Africa
                1 armour, 1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 cruiser moved from 96 Sea Zone to 92 Sea Zone
                1 artillery, 1 battleship, 1 infantry and 2 transports moved from 96 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
                1 bomber moved from Southern Italy to Southern France


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :16

    Purchase Units - Italians
                Italians buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from France to Southern France
                1 armour, 1 artillery and 1 infantry moved from Northern Italy to Southern France
                1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
                1 armour moved from Tobruk to Libya
                1 armour moved from French West Africa to French Central Africa
                      Italians take French Central Africa from French
                1 armour moved from French Central Africa to French Equatorial Africa
                1 armour, 1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 cruiser moved from 96 Sea Zone to 92 Sea Zone
                1 artillery, 1 battleship, 1 infantry and 2 transports moved from 96 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
                1 bomber moved from Southern Italy to Southern France

    Combat - Italians
                Battle in French Equatorial Africa
                    Italians attack with 1 armour
                    British defend with 1 artillery and 1 mech_infantry
                        Italians roll dice for 1 armour in French Equatorial Africa, round 1 :  0/1 hits
                        British roll dice for 1 artillery and 1 mech_infantry in French Equatorial Africa, round 1 :  2/2 hits
                        1 armour owned by the Italians lost in French Equatorial Africa
                    British win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 armour
                Battle in Libya
                    Italians attack with 1 armour
                    Americans defend with 1 infantry
                        Italians roll dice for 1 armour in Libya, round 1 :  1/1 hits
                        Americans roll dice for 1 infantry in Libya, round 1 :  0/1 hits
                        1 infantry owned by the Americans lost in Libya
                    Italians win, taking Libya from Americans with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Strategic bombing raid in Southern France
                        AA guns fire in Southern France :  0/1 hits
                    Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Southern France causes 4 damage total.
                Battle in 92 Sea Zone
                    Italians attack with 1 cruiser
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 cruiser in 92 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 92 Sea Zone
                    Italians win with 1 cruiser remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Southern France
                    Italians attack with 1 armour, 3 artilleries and 2 infantry
                    Americans defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 9 infantry
                        Italians roll dice for 1 battleship in Southern France, round 1 :  0/1 hits
                        Italians roll dice for 1 armour, 3 artilleries and 2 infantry in Southern France, round 1 :  3/6 hits
                        Americans roll dice for 1 aaGun, 1 armour, 2 artilleries and 9 infantry in Southern France, round 1 :  4/12 hits
                        1 aaGun owned by the Americans , 2 artilleries owned by the Italians , 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
                    1 armour and 1 artillery retreated to Northern Italy
                    Americans win with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is -3
                    Casualties for Italians: 2 artilleries and 2 infantry
                    Casualties for Americans: 1 aaGun and 2 infantry
                Battle in Trans-Jordan
                    Italians attack with 1 armour, 1 artillery and 1 infantry
                    British defend with 1 infantry and 3 mech_infantrys
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 1 :  0/3 hits
                        British roll dice for 1 infantry and 3 mech_infantrys in Trans-Jordan, round 1 :  3/4 hits
                        1 artillery owned by the Italians , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
                    British win with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is -13
                    Casualties for Italians: 1 armour, 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Southern France to Southern Italy

    Place Units - Italians
                2 armour and 1 infantry placed in Egypt
                1 armour, 1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 10 times
                3 was rolled 8 times
                4 was rolled 4 times
                5 was rolled 10 times
                6 was rolled 9 times
            Average roll : 3.365
            Median : 3.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 52

    Null / Other
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.533
            Median : 3.000
            Variance : 0.929
            Standard Deviation : 0.964
            Total rolls : 15

    British Combat
                1 was rolled 1 times
                2 was rolled 4 times
                5 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 2.400
            Standard Deviation : 1.549
            Total rolls : 6

    Italians Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.533
            Median : 3.000
            Variance : 0.929
            Standard Deviation : 0.964
            Total rolls : 15

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.438
            Median : 3.500
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 16

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :16

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 45 Sea Zone to 20 Sea Zone
                1 fighter moved from Philippines to 20 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Hainan

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :16

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 45 Sea Zone to 20 Sea Zone
                1 fighter moved from Philippines to 20 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Hainan

    Airborne Attack Move - ANZAC

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :16

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 45 Sea Zone to 20 Sea Zone
                1 fighter moved from Philippines to 20 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Hainan

    Airborne Attack Move - ANZAC

    Combat - ANZAC
                Battle in 20 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 2 destroyers
                        ANZAC roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 2 destroyers in 20 Sea Zone, round 1 :  1/2 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 20 Sea Zone
                        ANZAC roll dice for 1 fighter in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 fighter in 20 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 20 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is -2
                    Casualties for Japanese: 2 destroyers
                    Casualties for ANZAC: 1 destroyer and 1 fighter
                Battle in Hainan

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 battleship moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 destroyer moved from 17 Sea Zone to 19 Sea Zone
                1 infantry moved from Kiangsi to Anhwe

    Place Units - ANZAC
                2 destroyers and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    Formosa : 1 flag, 2 infantry
        Kiangsi : 1 armour
        Hainan : 1 flag, 1 harbour and 1 infantry
        Anhwe : 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        45 Sea Zone : 1 battleship and 1 transport
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag, 1 transport
        35 Sea Zone : 1 flag
        19 Sea Zone : 1 destroyer
        54 Sea Zone : 1 flag
        62 Sea Zone : 2 destroyers and 1 transport

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 23 / 22
        Japanese : 23 / 29
        Americans : 66 / 92
        Chinese : 20 / 25
        British : 31 / 31
        UK_Pacific : 23 / 26
        Italians : 18 / 23
        ANZAC : 15 / 27
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.125
            Median : 3.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Japanese Combat
                1 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.250
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :16

    Combat Move - French

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :16

    Combat Move - French

    Airborne Attack Move - French

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :16

    Combat Move - French

    Airborne Attack Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 23 / 22
        Japanese : 23 / 29
        Americans : 66 / 92
        Chinese : 20 / 25
        British : 31 / 31
        UK_Pacific : 23 / 26
        Italians : 18 / 23
        ANZAC : 15 / 27
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.125
            Median : 3.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Japanese Combat
                1 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.250
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4


  • Hey, Good game I dont think I can pull off a miracle and win this.
    I’ll go post this and I look forward to a game next year with ya…were we going to do two and switch sides?
    S.A.

  • 2007 AAR League

    good game, too late to start another one this year……catch u next year for a league game

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