@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
2 infantry moved from Chahar to Anhwe
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 artillery moved from Kiangsi to Anhwe
2 artilleries moved from Kiangsi to Kiangsu
7 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Kiangsi to Anhwe
Combat - Chinese
Battle in Kiangsu
Chinese attack with 2 artilleries and 8 infantry
Japanese defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Chinese roll dice for 2 artilleries and 8 infantry in Kiangsu, round 1 : 0/10 hits
Japanese roll dice for 1 aaGun, 1 armour, 1 artillery and 1 infantry in Kiangsu, round 1 : 1/3 hits
1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 2 artilleries and 7 infantry in Kiangsu, round 2 : 3/9 hits
Japanese roll dice for 1 aaGun, 1 armour, 1 artillery and 1 infantry in Kiangsu, round 2 : 2/3 hits
1 infantry owned by the Japanese , 1 aaGun owned by the Japanese , 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsu
Chinese roll dice for 2 artilleries and 5 infantry in Kiangsu, round 3 : 3/7 hits
Japanese roll dice for 1 armour in Kiangsu, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 aaGun, 1 armour, 1 artillery and 1 infantry
Casualties for Chinese: 3 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 4 infantry in Anhwe, round 1 : 1/5 hits
Japanese roll dice for 1 armour in Anhwe, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Tsinghai
1 infantry placed in Jehol
2 artilleries placed in Manchuria
1 artillery and 1 infantry placed in Anhwe
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3
Chinese collect 19 PUs (1 lost to blockades); end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Territory Summary for Chinese :
Kwangsi : 1 flag
Kiangsu : 1 flag, 2 artilleries and 5 infantry
Kiangsi : 1 flag
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, 2 artilleries and 1 infantry
Suiyuyan : 1 infantry
Hopei : 1 infantry
Tsinghai : 1 infantry
Anhwe : 2 artilleries and 5 infantry
Production/PUs Summary :
Germans : 45 / 55
Russians : 23 / 22
Japanese : 23 / 29
Americans : 67 / 92
Chinese : 20 / 25
British : 26 / 31
UK_Pacific : 23 / 28
Italians : 21 / 34
ANZAC : 15 / 25
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 18 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.394
Median : 4.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 71
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Chinese Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.710
Median : 4.000
Variance : 1.033
Standard Deviation : 1.017
Total rolls : 31
Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 2.812
Median : 3.000
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 16
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Combat Move - British
4 infantry moved from Normandy Bordeaux to Holland Belgium
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from 91 Sea Zone to Holland Belgium
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 artillery moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 infantry moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Iraq to Syria
1 mech_infantry moved from Northwest Persia to Syria
1 fighter moved from Iraq to Syria
1 tactical_bomber moved from Iraq to Trans-Jordan
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Combat Move - British
4 infantry moved from Normandy Bordeaux to Holland Belgium
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from 91 Sea Zone to Holland Belgium
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 artillery moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 infantry moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Iraq to Syria
1 mech_infantry moved from Northwest Persia to Syria
1 fighter moved from Iraq to Syria
1 tactical_bomber moved from Iraq to Trans-Jordan
Airborne Attack Move - British
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Combat Move - British
4 infantry moved from Normandy Bordeaux to Holland Belgium
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from 91 Sea Zone to Holland Belgium
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 artillery moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 infantry moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Iraq to Syria
1 mech_infantry moved from Northwest Persia to Syria
1 fighter moved from Iraq to Syria
1 tactical_bomber moved from Iraq to Trans-Jordan
Airborne Attack Move - British
Combat - British
Battle in Holland Belgium
British attack with 4 fighters and 10 infantry
Germans defend with 4 armour, 2 artilleries and 5 infantry
British roll dice for 4 fighters and 10 infantry in Holland Belgium, round 1 : 3/14 hits
Germans roll dice for 4 armour, 2 artilleries and 5 infantry in Holland Belgium, round 1 : 3/11 hits
3 infantry owned by the British and 3 infantry owned by the Germans lost in Holland Belgium
British roll dice for 4 fighters and 7 infantry in Holland Belgium, round 2 : 1/11 hits
Germans roll dice for 4 armour, 2 artilleries and 2 infantry in Holland Belgium, round 2 : 5/8 hits
5 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
British roll dice for 4 fighters and 2 infantry in Holland Belgium, round 3 : 3/6 hits
Germans roll dice for 4 armour, 2 artilleries and 1 infantry in Holland Belgium, round 3 : 3/7 hits
2 infantry owned by the British , 1 infantry owned by the Germans , 1 fighter owned by the British and 2 artilleries owned by the Germans lost in Holland Belgium
Germans win with 4 armour remaining. Battle score for attacker is -17
Casualties for Germans: 2 artilleries and 5 infantry
Casualties for British: 1 fighter and 10 infantry
3 fighters owned by the British retreated
Battle in Syria
British attack with 1 fighter and 3 mech_infantrys
Italians defend with 1 armour
British roll dice for 1 fighter and 3 mech_infantrys in Syria, round 1 : 2/4 hits
Italians roll dice for 1 armour in Syria, round 1 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Battle in Trans-Jordan
British attack with 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery
British roll dice for 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 1 : 0/5 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 1 : 0/1 hits
British roll dice for 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 0/5 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
British roll dice for 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 3 : 2/5 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
1 fighter moved from Kazakhstan to Russia
1 mech_infantry moved from Northwest Persia to Volgograd
1 mech_infantry moved from Eastern Persia to Kazakhstan
2 infantry moved from Persia to Iraq
3 mech_infantrys moved from Eastern Persia to Iraq
4 mech_infantrys moved from India to Eastern Persia
4 infantry moved from India to West India
1 tactical_bomber moved from Trans-Jordan to Iraq
1 fighter moved from Syria to Iraq
1 mech_infantry moved from Yunnan to Sikang
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsi to Kiangsu
1 aaGun moved from Kiangsi to Kiangsu
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
2 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 fighters moved from Holland Belgium to United Kingdom
Place Units - British
1 armour and 4 infantry placed in United Kingdom
1 mech_infantry placed in Union of South Africa
3 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Territory Summary for British :
Kiangsu : 1 aaGun and 1 infantry
Shensi : 1 infantry
Kweichow : 1 infantry
Sikang : 1 mech_infantry
Anhwe : 1 infantry
India : 1 airfield and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour
Kazakhstan : 1 mech_infantry
Celebes : 1 infantry
West India : 4 infantry
Belgian Congo : 2 infantry and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry and 3 mech_infantrys
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 mech_infantry
French Equatorial Africa : 1 flag, 1 artillery and 1 mech_infantry
Normandy Bordeaux : 1 aaGun
Syria : 1 flag, 2 mech_infantrys
Ethiopia : 1 flag, 1 infantry
Russia : 1 fighter
Volgograd : 1 mech_infantry
109 Sea Zone : 1 flag
Iraq : 1 flag, 1 aaGun, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Eastern Persia : 1 flag, 4 mech_infantrys
Persia : 1 flag
110 Sea Zone : 1 destroyer and 3 transports
Production/PUs Summary :
Germans : 45 / 55
Russians : 23 / 22
Japanese : 23 / 29
Americans : 67 / 92
Chinese : 20 / 25
British : 31 / 31
UK_Pacific : 23 / 0
Italians : 16 / 34
ANZAC : 15 / 25
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 31 times
2 was rolled 18 times
3 was rolled 21 times
4 was rolled 35 times
5 was rolled 23 times
6 was rolled 23 times
Average roll : 3.464
Median : 4.000
Variance : 1.393
Standard Deviation : 1.180
Total rolls : 151
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10
Germans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.231
Median : 3.000
Variance : 0.480
Standard Deviation : 0.693
Total rolls : 26
British Combat
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 10 times
Average roll : 3.680
Median : 4.000
Variance : 0.367
Standard Deviation : 0.606
Total rolls : 50
Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Chinese Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.710
Median : 4.000
Variance : 1.033
Standard Deviation : 1.017
Total rolls : 31
Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 2.812
Median : 3.000
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 16
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Place Units - UK_Pacific
7 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
UK_Pacific collect 21 PUs (2 lost to blockades); end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 7 mech_infantrys
Territory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_major
French Indo China : 1 flag
Celebes : 1 flag
Production/PUs Summary :
Germans : 45 / 55
Russians : 23 / 22
Japanese : 23 / 29
Americans : 67 / 92
Chinese : 20 / 25
British : 31 / 31
UK_Pacific : 23 / 26
Italians : 16 / 34
ANZAC : 15 / 25
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 31 times
2 was rolled 20 times
3 was rolled 21 times
4 was rolled 35 times
5 was rolled 23 times
6 was rolled 25 times
Average roll : 3.477
Median : 4.000
Variance : 1.175
Standard Deviation : 1.084
Total rolls : 155
Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 12
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 12
Germans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.231
Median : 3.000
Variance : 0.480
Standard Deviation : 0.693
Total rolls : 26
British Combat
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 10 times
Average roll : 3.680
Median : 4.000
Variance : 0.367
Standard Deviation : 0.606
Total rolls : 50
Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Chinese Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.710
Median : 4.000
Variance : 1.033
Standard Deviation : 1.017
Total rolls : 31
Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 2.812
Median : 3.000
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 16
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Purchase Units - Italians
Italians buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from France to Southern France
1 armour, 1 artillery and 1 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 armour moved from Tobruk to Libya
1 armour moved from French West Africa to French Central Africa
Italians take French Central Africa from French
1 armour moved from French Central Africa to French Equatorial Africa
1 armour, 1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 artillery, 1 battleship, 1 infantry and 2 transports moved from 96 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 bomber moved from Southern Italy to Southern France
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Purchase Units - Italians
Italians buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from France to Southern France
1 armour, 1 artillery and 1 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 armour moved from Tobruk to Libya
1 armour moved from French West Africa to French Central Africa
Italians take French Central Africa from French
1 armour moved from French Central Africa to French Equatorial Africa
1 armour, 1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 artillery, 1 battleship, 1 infantry and 2 transports moved from 96 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 bomber moved from Southern Italy to Southern France
Combat - Italians
Battle in French Equatorial Africa
Italians attack with 1 armour
British defend with 1 artillery and 1 mech_infantry
Italians roll dice for 1 armour in French Equatorial Africa, round 1 : 0/1 hits
British roll dice for 1 artillery and 1 mech_infantry in French Equatorial Africa, round 1 : 2/2 hits
1 armour owned by the Italians lost in French Equatorial Africa
British win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Libya
Italians attack with 1 armour
Americans defend with 1 infantry
Italians roll dice for 1 armour in Libya, round 1 : 1/1 hits
Americans roll dice for 1 infantry in Libya, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Libya
Italians win, taking Libya from Americans with 1 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Strategic bombing raid in Southern France
AA guns fire in Southern France : 0/1 hits
Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern France causes 4 damage total.
Battle in 92 Sea Zone
Italians attack with 1 cruiser
Americans defend with 1 destroyer
Italians roll dice for 1 cruiser in 92 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 cruiser remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Southern France
Italians attack with 1 armour, 3 artilleries and 2 infantry
Americans defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 9 infantry
Italians roll dice for 1 battleship in Southern France, round 1 : 0/1 hits
Italians roll dice for 1 armour, 3 artilleries and 2 infantry in Southern France, round 1 : 3/6 hits
Americans roll dice for 1 aaGun, 1 armour, 2 artilleries and 9 infantry in Southern France, round 1 : 4/12 hits
1 aaGun owned by the Americans , 2 artilleries owned by the Italians , 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
1 armour and 1 artillery retreated to Northern Italy
Americans win with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 1 aaGun and 2 infantry
Battle in Trans-Jordan
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry and 3 mech_infantrys
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 1 : 0/3 hits
British roll dice for 1 infantry and 3 mech_infantrys in Trans-Jordan, round 1 : 3/4 hits
1 artillery owned by the Italians , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
British win with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is -13
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
Place Units - Italians
2 armour and 1 infantry placed in Egypt
1 armour, 1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.365
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 52
Null / Other
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.533
Median : 3.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15
British Combat
1 was rolled 1 times
2 was rolled 4 times
5 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6
Italians Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.533
Median : 3.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.438
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 20 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 20 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
Airborne Attack Move - ANZAC
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 20 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
Airborne Attack Move - ANZAC
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 2 destroyers
ANZAC roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 2 destroyers in 20 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 20 Sea Zone
ANZAC roll dice for 1 fighter in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 20 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 20 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 2 destroyers
Casualties for ANZAC: 1 destroyer and 1 fighter
Battle in Hainan
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 battleship moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsi to Anhwe
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for ANZAC :
Formosa : 1 flag, 2 infantry
Kiangsi : 1 armour
Hainan : 1 flag, 1 harbour and 1 infantry
Anhwe : 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Java : 1 flag
Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
45 Sea Zone : 1 battleship and 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 transport
35 Sea Zone : 1 flag
19 Sea Zone : 1 destroyer
54 Sea Zone : 1 flag
62 Sea Zone : 2 destroyers and 1 transport
Production/PUs Summary :
Germans : 45 / 55
Russians : 23 / 22
Japanese : 23 / 29
Americans : 66 / 92
Chinese : 20 / 25
British : 31 / 31
UK_Pacific : 23 / 26
Italians : 18 / 23
ANZAC : 15 / 27
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.125
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Japanese Combat
1 was rolled 2 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4
ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Combat Move - French
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Combat Move - French
Airborne Attack Move - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Combat Move - French
Airborne Attack Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 45 / 55
Russians : 23 / 22
Japanese : 23 / 29
Americans : 66 / 92
Chinese : 20 / 25
British : 31 / 31
UK_Pacific : 23 / 26
Italians : 18 / 23
ANZAC : 15 / 27
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.125
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Japanese Combat
1 was rolled 2 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4
ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Hey, Good game I dont think I can pull off a miracle and win this.
I’ll go post this and I look forward to a game next year with ya…were we going to do two and switch sides?
S.A.
good game, too late to start another one this year……catch u next year for a league game