New Guinea has be given a lot of attention by the allies. Not sure it has been justified.
The Axis Suprise Attack The Allies Tcnance +6
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
2 infantry moved from Chahar to Anhwe
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 artillery moved from Kiangsi to Anhwe
2 artilleries moved from Kiangsi to Kiangsu
7 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Kiangsi to AnhweCombat - Chinese
Battle in Kiangsu
Chinese attack with 2 artilleries and 8 infantry
Japanese defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Chinese roll dice for 2 artilleries and 8 infantry in Kiangsu, round 1 : 0/10 hits
Japanese roll dice for 1 aaGun, 1 armour, 1 artillery and 1 infantry in Kiangsu, round 1 : 1/3 hits
1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 2 artilleries and 7 infantry in Kiangsu, round 2 : 3/9 hits
Japanese roll dice for 1 aaGun, 1 armour, 1 artillery and 1 infantry in Kiangsu, round 2 : 2/3 hits
1 infantry owned by the Japanese , 1 aaGun owned by the Japanese , 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsu
Chinese roll dice for 2 artilleries and 5 infantry in Kiangsu, round 3 : 3/7 hits
Japanese roll dice for 1 armour in Kiangsu, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 aaGun, 1 armour, 1 artillery and 1 infantry
Casualties for Chinese: 3 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 4 infantry in Anhwe, round 1 : 1/5 hits
Japanese roll dice for 1 armour in Anhwe, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Tsinghai
1 infantry placed in Jehol
2 artilleries placed in Manchuria
1 artillery and 1 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3
Chinese collect 19 PUs (1 lost to blockades); end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag
Kiangsu : 1 flag, 2 artilleries and 5 infantry
Kiangsi : 1 flag
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, 2 artilleries and 1 infantry
Suiyuyan : 1 infantry
Hopei : 1 infantry
Tsinghai : 1 infantry
Anhwe : 2 artilleries and 5 infantryProduction/PUs Summary :
Germans : 45 / 55
Russians : 23 / 22
Japanese : 23 / 29
Americans : 67 / 92
Chinese : 20 / 25
British : 26 / 31
UK_Pacific : 23 / 28
Italians : 21 / 34
ANZAC : 15 / 25
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 18 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.394
Median : 4.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 71Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Chinese Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.710
Median : 4.000
Variance : 1.033
Standard Deviation : 1.017
Total rolls : 31Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 2.812
Median : 3.000
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Combat Move - British
4 infantry moved from Normandy Bordeaux to Holland Belgium
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from 91 Sea Zone to Holland Belgium
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 artillery moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 infantry moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Iraq to Syria
1 mech_infantry moved from Northwest Persia to Syria
1 fighter moved from Iraq to Syria
1 tactical_bomber moved from Iraq to Trans-Jordan -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Combat Move - British
4 infantry moved from Normandy Bordeaux to Holland Belgium
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from 91 Sea Zone to Holland Belgium
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 artillery moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 infantry moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Iraq to Syria
1 mech_infantry moved from Northwest Persia to Syria
1 fighter moved from Iraq to Syria
1 tactical_bomber moved from Iraq to Trans-JordanAirborne Attack Move - British
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Combat Move - British
4 infantry moved from Normandy Bordeaux to Holland Belgium
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from 91 Sea Zone to Holland Belgium
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 artillery moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 infantry moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Iraq to Syria
1 mech_infantry moved from Northwest Persia to Syria
1 fighter moved from Iraq to Syria
1 tactical_bomber moved from Iraq to Trans-JordanAirborne Attack Move - British
Combat - British
Battle in Holland Belgium
British attack with 4 fighters and 10 infantry
Germans defend with 4 armour, 2 artilleries and 5 infantry
British roll dice for 4 fighters and 10 infantry in Holland Belgium, round 1 : 3/14 hits
Germans roll dice for 4 armour, 2 artilleries and 5 infantry in Holland Belgium, round 1 : 3/11 hits
3 infantry owned by the British and 3 infantry owned by the Germans lost in Holland Belgium
British roll dice for 4 fighters and 7 infantry in Holland Belgium, round 2 : 1/11 hits
Germans roll dice for 4 armour, 2 artilleries and 2 infantry in Holland Belgium, round 2 : 5/8 hits
5 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
British roll dice for 4 fighters and 2 infantry in Holland Belgium, round 3 : 3/6 hits
Germans roll dice for 4 armour, 2 artilleries and 1 infantry in Holland Belgium, round 3 : 3/7 hits
2 infantry owned by the British , 1 infantry owned by the Germans , 1 fighter owned by the British and 2 artilleries owned by the Germans lost in Holland Belgium
Germans win with 4 armour remaining. Battle score for attacker is -17
Casualties for Germans: 2 artilleries and 5 infantry
Casualties for British: 1 fighter and 10 infantry
3 fighters owned by the British retreated
Battle in Syria
British attack with 1 fighter and 3 mech_infantrys
Italians defend with 1 armour
British roll dice for 1 fighter and 3 mech_infantrys in Syria, round 1 : 2/4 hits
Italians roll dice for 1 armour in Syria, round 1 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Battle in Trans-Jordan
British attack with 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery
British roll dice for 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 1 : 0/5 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 1 : 0/1 hits
British roll dice for 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 0/5 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
British roll dice for 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 3 : 2/5 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
1 fighter moved from Kazakhstan to Russia
1 mech_infantry moved from Northwest Persia to Volgograd
1 mech_infantry moved from Eastern Persia to Kazakhstan
2 infantry moved from Persia to Iraq
3 mech_infantrys moved from Eastern Persia to Iraq
4 mech_infantrys moved from India to Eastern Persia
4 infantry moved from India to West India
1 tactical_bomber moved from Trans-Jordan to Iraq
1 fighter moved from Syria to Iraq
1 mech_infantry moved from Yunnan to Sikang
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsi to Kiangsu
1 aaGun moved from Kiangsi to Kiangsu
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
2 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 fighters moved from Holland Belgium to United KingdomPlace Units - British
1 armour and 4 infantry placed in United Kingdom
1 mech_infantry placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTerritory Summary for British :
Kiangsu : 1 aaGun and 1 infantry
Shensi : 1 infantry
Kweichow : 1 infantry
Sikang : 1 mech_infantry
Anhwe : 1 infantry
India : 1 airfield and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour
Kazakhstan : 1 mech_infantry
Celebes : 1 infantry
West India : 4 infantry
Belgian Congo : 2 infantry and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry and 3 mech_infantrys
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 mech_infantry
French Equatorial Africa : 1 flag, 1 artillery and 1 mech_infantry
Normandy Bordeaux : 1 aaGun
Syria : 1 flag, 2 mech_infantrys
Ethiopia : 1 flag, 1 infantry
Russia : 1 fighter
Volgograd : 1 mech_infantry
109 Sea Zone : 1 flag
Iraq : 1 flag, 1 aaGun, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Eastern Persia : 1 flag, 4 mech_infantrys
Persia : 1 flag
110 Sea Zone : 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 45 / 55
Russians : 23 / 22
Japanese : 23 / 29
Americans : 67 / 92
Chinese : 20 / 25
British : 31 / 31
UK_Pacific : 23 / 0
Italians : 16 / 34
ANZAC : 15 / 25
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 31 times
2 was rolled 18 times
3 was rolled 21 times
4 was rolled 35 times
5 was rolled 23 times
6 was rolled 23 times
Average roll : 3.464
Median : 4.000
Variance : 1.393
Standard Deviation : 1.180
Total rolls : 151Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10Germans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.231
Median : 3.000
Variance : 0.480
Standard Deviation : 0.693
Total rolls : 26British Combat
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 10 times
Average roll : 3.680
Median : 4.000
Variance : 0.367
Standard Deviation : 0.606
Total rolls : 50Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Chinese Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.710
Median : 4.000
Variance : 1.033
Standard Deviation : 1.017
Total rolls : 31Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 2.812
Median : 3.000
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Place Units - UK_Pacific
7 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
UK_Pacific collect 21 PUs (2 lost to blockades); end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 7 mech_infantrysTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_major
French Indo China : 1 flag
Celebes : 1 flagProduction/PUs Summary :
Germans : 45 / 55
Russians : 23 / 22
Japanese : 23 / 29
Americans : 67 / 92
Chinese : 20 / 25
British : 31 / 31
UK_Pacific : 23 / 26
Italians : 16 / 34
ANZAC : 15 / 25
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 31 times
2 was rolled 20 times
3 was rolled 21 times
4 was rolled 35 times
5 was rolled 23 times
6 was rolled 25 times
Average roll : 3.477
Median : 4.000
Variance : 1.175
Standard Deviation : 1.084
Total rolls : 155Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 12Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 12Germans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.231
Median : 3.000
Variance : 0.480
Standard Deviation : 0.693
Total rolls : 26British Combat
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 10 times
Average roll : 3.680
Median : 4.000
Variance : 0.367
Standard Deviation : 0.606
Total rolls : 50Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Chinese Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.710
Median : 4.000
Variance : 1.033
Standard Deviation : 1.017
Total rolls : 31Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 2.812
Median : 3.000
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Purchase Units - Italians
Italians buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from France to Southern France
1 armour, 1 artillery and 1 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 armour moved from Tobruk to Libya
1 armour moved from French West Africa to French Central Africa
Italians take French Central Africa from French
1 armour moved from French Central Africa to French Equatorial Africa
1 armour, 1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 artillery, 1 battleship, 1 infantry and 2 transports moved from 96 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 bomber moved from Southern Italy to Southern France -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Purchase Units - Italians
Italians buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from France to Southern France
1 armour, 1 artillery and 1 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 armour moved from Tobruk to Libya
1 armour moved from French West Africa to French Central Africa
Italians take French Central Africa from French
1 armour moved from French Central Africa to French Equatorial Africa
1 armour, 1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 artillery, 1 battleship, 1 infantry and 2 transports moved from 96 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 bomber moved from Southern Italy to Southern FranceCombat - Italians
Battle in French Equatorial Africa
Italians attack with 1 armour
British defend with 1 artillery and 1 mech_infantry
Italians roll dice for 1 armour in French Equatorial Africa, round 1 : 0/1 hits
British roll dice for 1 artillery and 1 mech_infantry in French Equatorial Africa, round 1 : 2/2 hits
1 armour owned by the Italians lost in French Equatorial Africa
British win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Libya
Italians attack with 1 armour
Americans defend with 1 infantry
Italians roll dice for 1 armour in Libya, round 1 : 1/1 hits
Americans roll dice for 1 infantry in Libya, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Libya
Italians win, taking Libya from Americans with 1 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Strategic bombing raid in Southern France
AA guns fire in Southern France : 0/1 hits
Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern France causes 4 damage total.
Battle in 92 Sea Zone
Italians attack with 1 cruiser
Americans defend with 1 destroyer
Italians roll dice for 1 cruiser in 92 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 cruiser remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Southern France
Italians attack with 1 armour, 3 artilleries and 2 infantry
Americans defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 9 infantry
Italians roll dice for 1 battleship in Southern France, round 1 : 0/1 hits
Italians roll dice for 1 armour, 3 artilleries and 2 infantry in Southern France, round 1 : 3/6 hits
Americans roll dice for 1 aaGun, 1 armour, 2 artilleries and 9 infantry in Southern France, round 1 : 4/12 hits
1 aaGun owned by the Americans , 2 artilleries owned by the Italians , 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
1 armour and 1 artillery retreated to Northern Italy
Americans win with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 1 aaGun and 2 infantry
Battle in Trans-Jordan
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry and 3 mech_infantrys
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 1 : 0/3 hits
British roll dice for 1 infantry and 3 mech_infantrys in Trans-Jordan, round 1 : 3/4 hits
1 artillery owned by the Italians , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
British win with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is -13
Casualties for Italians: 1 armour, 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from Southern France to Southern ItalyPlace Units - Italians
2 armour and 1 infantry placed in Egypt
1 armour, 1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.365
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 52Null / Other
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.533
Median : 3.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15British Combat
1 was rolled 1 times
2 was rolled 4 times
5 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6Italians Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.533
Median : 3.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.438
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 20 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 20 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to HainanAirborne Attack Move - ANZAC
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 20 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to HainanAirborne Attack Move - ANZAC
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 2 destroyers
ANZAC roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 2 destroyers in 20 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 20 Sea Zone
ANZAC roll dice for 1 fighter in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 20 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 20 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 2 destroyers
Casualties for ANZAC: 1 destroyer and 1 fighter
Battle in HainanNon Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 battleship moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsi to AnhwePlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Formosa : 1 flag, 2 infantry
Kiangsi : 1 armour
Hainan : 1 flag, 1 harbour and 1 infantry
Anhwe : 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Java : 1 flag
Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
45 Sea Zone : 1 battleship and 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 transport
35 Sea Zone : 1 flag
19 Sea Zone : 1 destroyer
54 Sea Zone : 1 flag
62 Sea Zone : 2 destroyers and 1 transportProduction/PUs Summary :
Germans : 45 / 55
Russians : 23 / 22
Japanese : 23 / 29
Americans : 66 / 92
Chinese : 20 / 25
British : 31 / 31
UK_Pacific : 23 / 26
Italians : 18 / 23
ANZAC : 15 / 27
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.125
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
1 was rolled 2 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Combat Move - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Combat Move - French
Airborne Attack Move - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Combat Move - French
Airborne Attack Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 45 / 55
Russians : 23 / 22
Japanese : 23 / 29
Americans : 66 / 92
Chinese : 20 / 25
British : 31 / 31
UK_Pacific : 23 / 26
Italians : 18 / 23
ANZAC : 15 / 27
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.125
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
1 was rolled 2 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
Hey, Good game I dont think I can pull off a miracle and win this.
I’ll go post this and I look forward to a game next year with ya…were we going to do two and switch sides?
S.A. -
good game, too late to start another one this year……catch u next year for a league game