AND the Dice Roll is ODD!
The Axis Suprise Attack The Allies Tcnance +6
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bump
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 mech_infantry moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
2 armour moved from Kiangsu to Hopei
1 armour moved from Shantung to Hopei
1 bomber moved from Amur to Chahar
1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Urals to Timguska
1 artillery moved from Novosibirsk to Timguska -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 mech_infantry moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
2 armour moved from Kiangsu to Hopei
1 armour moved from Shantung to Hopei
1 bomber moved from Amur to Chahar
1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Urals to Timguska
1 artillery moved from Novosibirsk to TimguskaCombat - Japanese
Battle in Chahar
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Chahar, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 3 armour
Chinese defend with 1 infantry
Japanese roll dice for 3 armour in Hopei, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 3 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kiangsi
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Timguska
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Timguska, round 1 : 0/2 hits
Russians roll dice for 1 mech_infantry in Timguska, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Timguska, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Timguska, round 3 : 0/2 hits
Russians roll dice for 1 mech_infantry in Timguska, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Timguska, round 4 : 1/2 hits
Russians roll dice for 1 mech_infantry in Timguska, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Timguska
Japanese win, taking Timguska from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from Chahar to Kiangsu
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6
Japanese collect 36 PUs; end with 37 PUs totalDice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 11 times
Average roll : 3.750
Median : 4.000
Variance : 1.314
Standard Deviation : 1.146
Total rolls : 36Null / Other
2 was rolled 1 times
6 was rolled 2 times
Average roll : 4.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.364
Median : 3.000
Variance : 1.238
Standard Deviation : 1.113
Total rolls : 22ANZAC Combat
2 was rolled 1 times
6 was rolled 2 times
Average roll : 4.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 14 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Holland Belgium
6 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Southern France
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 submarine moved from 18 Sea Zone to 19 Sea Zone
1 submarine moved from 22 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 19 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 14 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Holland Belgium
6 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Southern France
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 submarine moved from 18 Sea Zone to 19 Sea Zone
1 submarine moved from 22 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 19 Sea ZoneAirborne Attack Move - Americans
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 14 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Holland Belgium
6 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Southern France
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 submarine moved from 18 Sea Zone to 19 Sea Zone
1 submarine moved from 22 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 19 Sea ZoneAirborne Attack Move - Americans
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery and 9 infantry
Germans defend with 2 artilleries and 4 infantry
Americans roll dice for 1 artillery and 9 infantry in Holland Belgium, round 1 : 1/10 hits
Germans roll dice for 2 artilleries and 4 infantry in Holland Belgium, round 1 : 1/6 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery and 8 infantry in Holland Belgium, round 2 : 5/9 hits
Germans roll dice for 2 artilleries and 3 infantry in Holland Belgium, round 2 : 0/5 hits
3 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 8 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 4 infantry in Southern France, round 1 : 0/6 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 1 : 0/4 hits
Americans roll dice for 1 artillery, 1 fighter and 4 infantry in Southern France, round 2 : 3/6 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 2 : 3/4 hits
2 infantry owned by the Germans , 3 infantry owned by the Americans and 1 artillery owned by the Germans lost in Southern France
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 3 : 0/3 hits
Germans roll dice for 1 armour in Southern France, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 artillery and 1 fighter in Southern France, round 4 : 0/2 hits
Germans roll dice for 1 armour in Southern France, round 4 : 0/1 hits
Americans roll dice for 1 artillery and 1 fighter in Southern France, round 5 : 1/2 hits
Germans roll dice for 1 armour in Southern France, round 5 : 1/1 hits
1 artillery owned by the Americans and 1 armour owned by the Germans lost in Southern France
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for Americans: 1 artillery and 4 infantry
Battle in 19 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 19 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Americans roll dice for 2 submarines in 19 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 19 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Japanese: 1 submarine
Casualties for Americans: 3 submarinesNon Combat Move - Americans
1 fighter moved from Southern France to 91 Sea Zone
4 transports moved from 91 Sea Zone to 103 Sea Zone
8 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
10 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
10 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from Libya to Tobruk
4 infantry moved from Libya to Tobruk
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
7 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 103 Sea Zone to 101 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 23 Sea Zone to 18 Sea Zone
1 submarine moved from 16 Sea Zone to 5 Sea Zone
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
1 destroyer moved from 16 Sea Zone to 7 Sea Zone
2 submarines moved from 26 Sea Zone to 16 Sea Zone
2 infantry moved from Morocco to Algeria
6 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from 91 Sea Zone to Morocco
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 armour and 2 artilleries placed in Normandy Bordeaux
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
10 infantry placed in Eastern United States
1 bomber and 4 infantry placed in Western United States
Americans undo move 5.
2 infantry placed in Central United States
1 bomber and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUsTerritory Summary for Americans :
Northern Territory : 2 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Soviet Far East : 4 infantry
Sumatra : 1 flag, 1 infantry and 1 mech_infantry
26 Sea Zone : 1 destroyer, 1 submarine and 1 transport
22 Sea Zone : 1 flag
10 Sea Zone : 1 submarine
18 Sea Zone : 1 destroyer
17 Sea Zone : 1 flag
16 Sea Zone : 2 submarines
7 Sea Zone : 1 destroyer
3 Sea Zone : 1 destroyer and 1 transport
5 Sea Zone : 1 submarine
Central United States : 1 factory_major and 2 infantry
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 10 infantry
Gibraltar : 6 infantry
Morocco : 1 flag, 1 aaGun and 5 infantry
Normandy Bordeaux : 1 flag, 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 10 infantry
Algeria : 1 flag, 4 infantry
Tunisia : 1 flag, 1 infantry
Holland Belgium : 1 flag, 1 artillery and 8 infantry
Tobruk : 1 flag, 1 artillery and 5 infantry
Libya : 1 flag
119 Sea Zone : 1 flag
101 Sea Zone : 1 destroyer, 1 submarine and 5 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 4 destroyers, 1 fighter and 7 transports
110 Sea Zone : 1 destroyer and 5 transports
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 43 / 63
Russians : 22 / 23
Japanese : 36 / 37
Americans : 67 / 92
Chinese : 11 / 19
British : 27 / 28
UK_Pacific : 23 / 28
Italians : 20 / 26
ANZAC : 14 / 30
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 12 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 10 times
6 was rolled 14 times
Average roll : 3.507
Median : 4.000
Variance : 0.379
Standard Deviation : 0.615
Total rolls : 67Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1.750
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.727
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 22Americans Combat
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.561
Median : 4.000
Variance : 1.075
Standard Deviation : 1.037
Total rolls : 41 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangtung to Kiangsi
4 infantry moved from Hunan to Kiangsi
2 artilleries moved from Hunan to Kiangsi
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Jehol to Chahar -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangtung to Kiangsi
4 infantry moved from Hunan to Kiangsi
2 artilleries moved from Hunan to Kiangsi
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Jehol to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Chahar, round 1 : 0/3 hits
Japanese roll dice for 1 artillery in Chahar, round 1 : 0/1 hits
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Chahar, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Chinese attack with 2 artilleries and 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 2 artilleries and 5 infantry in Kiangsi, round 1 : 0/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 1 : 0/2 hits
Chinese roll dice for 2 artilleries and 5 infantry in Kiangsi, round 2 : 3/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to SuiyuyanPlace Units - Chinese
1 artillery and 5 infantry placed in KiangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1
Chinese collect 18 PUs (1 lost to blockades); end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUsTerritory Summary for Chinese :
Shantung : 1 flag, 1 infantry
Kwangsi : 1 flag
Kiangsi : 1 flag, 3 artilleries and 9 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 infantry
Shensi : 1 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Chahar : 2 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 43 / 63
Russians : 22 / 23
Japanese : 28 / 37
Americans : 67 / 92
Chinese : 19 / 24
British : 27 / 28
UK_Pacific : 23 / 28
Italians : 20 / 26
ANZAC : 14 / 30
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 18 times
3 was rolled 17 times
4 was rolled 13 times
5 was rolled 16 times
6 was rolled 27 times
Average roll : 3.566
Median : 3.000
Variance : 1.134
Standard Deviation : 1.065
Total rolls : 113Null / Other
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.231
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.231
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13Germans Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.727
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 22Chinese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.792
Median : 3.500
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24Americans Combat
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.561
Median : 4.000
Variance : 1.075
Standard Deviation : 1.037
Total rolls : 41 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 artillery moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 tactical_bomber moved from Northwest Persia to Trans-Jordan
1 fighter moved from Northwest Persia to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 artillery moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 tactical_bomber moved from Northwest Persia to Trans-Jordan
1 fighter moved from Northwest Persia to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour and 1 artillery
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 1 : 0/4 hits
Italians roll dice for 1 armour and 1 artillery in Trans-Jordan, round 1 : 2/2 hits
2 mech_infantrys owned by the British lost in Trans-Jordan
retreated to Trans-Jordan
Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is -8
Casualties for British: 2 mech_infantrysNon Combat Move - British
1 fighter moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Iraq
2 infantry moved from Eastern Persia to Persia
4 mech_infantrys moved from Eastern Persia to Iraq
2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Iraq
4 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from India to Yunnan
1 infantry moved from Hunan to Kiangsi
1 aaGun moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
2 mech_infantrys placed in Union of South Africa
3 infantry and 1 mech_infantry placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTerritory Summary for British :
Kiangsi : 1 aaGun and 2 infantry
Yunnan : 1 mech_infantry
Kweichow : 1 infantry
Hunan : 1 infantry
India : 1 airfield and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour
Kazakhstan : 1 fighter
Celebes : 1 infantry
Belgian Congo : 1 artillery and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Kenya : 1 infantry
United Kingdom : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Rhodesia : 2 infantry
Normandy Bordeaux : 1 aaGun and 4 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Syria : 1 flag
109 Sea Zone : 1 flag
Iraq : 1 flag, 1 aaGun, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber
Eastern Persia : 1 flag, 4 mech_infantrys
Northwest Persia : 2 mech_infantrys
Persia : 1 flag, 2 infantry
91 Sea Zone : 1 fighter
110 Sea Zone : 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 40 / 63
Russians : 22 / 23
Japanese : 28 / 37
Americans : 67 / 92
Chinese : 19 / 24
British : 31 / 31
UK_Pacific : 23 / 0
Italians : 19 / 26
ANZAC : 14 / 30
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 24 times
2 was rolled 20 times
3 was rolled 17 times
4 was rolled 13 times
5 was rolled 16 times
6 was rolled 29 times
Average roll : 3.538
Median : 3.000
Variance : 1.483
Standard Deviation : 1.218
Total rolls : 119Null / Other
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.231
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.231
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13Germans Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.727
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 22British Combat
2 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Italians Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Chinese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.792
Median : 3.500
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24Americans Combat
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.561
Median : 4.000
Variance : 1.075
Standard Deviation : 1.037
Total rolls : 41 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Place Units - UK_Pacific
4 infantry and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 4 infantry and 4 mech_infantrysTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_major
French Indo China : 1 flag
Celebes : 1 flagProduction/PUs Summary :
Germans : 40 / 63
Russians : 22 / 23
Japanese : 28 / 37
Americans : 67 / 92
Chinese : 19 / 24
British : 31 / 31
UK_Pacific : 23 / 28
Italians : 19 / 26
ANZAC : 14 / 30
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 24 times
2 was rolled 20 times
3 was rolled 17 times
4 was rolled 13 times
5 was rolled 16 times
6 was rolled 29 times
Average roll : 3.538
Median : 3.000
Variance : 1.483
Standard Deviation : 1.218
Total rolls : 119Null / Other
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.231
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.231
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13Germans Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.727
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 22British Combat
2 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Italians Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Chinese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.792
Median : 3.500
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24Americans Combat
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.561
Median : 4.000
Variance : 1.075
Standard Deviation : 1.037
Total rolls : 41 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Trans-Jordan to Syria
Italians take Syria from British
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to France
1 armour moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 armour moved from Gold Coast to French West Africa
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Tobruk
1 bomber moved from Southern Italy to Tobruk
1 battleship moved from 92 Sea Zone to 96 Sea Zone
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 armour moved from Northern Italy to Southern France -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Trans-Jordan to Syria
Italians take Syria from British
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to France
1 armour moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 armour moved from Gold Coast to French West Africa
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Tobruk
1 bomber moved from Southern Italy to Tobruk
1 battleship moved from 92 Sea Zone to 96 Sea Zone
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 armour moved from Northern Italy to Southern FranceCombat - Italians
Battle in Tobruk
Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 artillery and 5 infantry
Italians roll dice for 1 battleship and 1 cruiser in Tobruk, round 1 : 2/2 hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Tobruk, round 1 : 2/5 hits
Americans roll dice for 1 artillery and 5 infantry in Tobruk, round 1 : 1/6 hits
4 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tobruk
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Tobruk, round 2 : 1/4 hits
Americans roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Tobruk
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Tobruk, round 3 : 2/4 hits
Americans roll dice for 1 artillery in Tobruk, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Tobruk
Italians win, taking Tobruk from Americans with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 16
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 5 infantry
Battle in Southern France
Italians attack with 3 armour
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 armour in Southern France, round 1 : 2/3 hits
British roll dice for 1 infantry in Southern France, round 1 : 0/1 hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 3 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Tobruk to Southern ItalyPlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Egypt
1 armour, 1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.786
Median : 4.000
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 28British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.000
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Purchase Units - ANZAC
ANZAC buy 1 battleship, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Purchase Units - ANZAC
ANZAC buy 1 battleship, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to FormosaCombat - ANZAC
Battle in FormosaNon Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 20 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 aaGun moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 18 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangsi to Kiangsi
1 armour moved from Kwangsi to Kiangsi
1 fighter moved from New Guinea to PhilippinesPlace Units - ANZAC
1 battleship and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Formosa : 1 flag, 2 infantry
Kiangsi : 1 armour and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 fighter
Java : 1 flag
Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
45 Sea Zone : 1 destroyer and 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
35 Sea Zone : 1 flag
20 Sea Zone : 2 destroyers, 1 submarine and 1 transport
17 Sea Zone : 1 destroyer
54 Sea Zone : 1 flag
62 Sea Zone : 1 battleship and 1 transportProduction/PUs Summary :
Germans : 40 / 63
Russians : 22 / 23
Japanese : 27 / 37
Americans : 67 / 92
Chinese : 19 / 24
British : 26 / 31
UK_Pacific : 23 / 28
Italians : 24 / 34
ANZAC : 15 / 25
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Combat Move - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 40 / 63
Russians : 22 / 23
Japanese : 27 / 37
Americans : 67 / 92
Chinese : 19 / 24
British : 26 / 31
UK_Pacific : 23 / 28
Italians : 24 / 34
ANZAC : 15 / 25
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery and 2 infantry moved from Baltic States to Belarus
1 artillery moved from Romania to Eastern Poland
1 infantry moved from Romania to Bessarabia
1 armour moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 infantry moved from Eastern Poland to Belarus
2 artilleries and 6 infantry moved from Western Germany to Holland Belgium
4 infantry moved from France to Holland Belgium
1 armour moved from France to Holland Belgium
2 armour moved from Western Germany to Holland Belgium
2 fighters moved from Germany to Holland Belgium
1 armour moved from Germany to Holland Belgium
1 armour moved from Germany to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery and 2 infantry moved from Baltic States to Belarus
1 artillery moved from Romania to Eastern Poland
1 infantry moved from Romania to Bessarabia
1 armour moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 infantry moved from Eastern Poland to Belarus
2 artilleries and 6 infantry moved from Western Germany to Holland Belgium
4 infantry moved from France to Holland Belgium
1 armour moved from France to Holland Belgium
2 armour moved from Western Germany to Holland Belgium
2 fighters moved from Germany to Holland Belgium
1 armour moved from Germany to Holland Belgium
1 armour moved from Germany to Eastern PolandCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 1 : 2/4 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Belarus
Germans attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Belarus, round 1 : 2/5 hits
Russians roll dice for 1 armour and 1 mech_infantry in Belarus, round 1 : 1/2 hits
1 armour owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 4 armour, 2 artilleries, 2 fighters and 10 infantry
Americans defend with 1 artillery and 8 infantry
Germans roll dice for 4 armour, 2 artilleries, 2 fighters and 10 infantry in Holland Belgium, round 1 : 5/18 hits
Americans roll dice for 1 artillery and 8 infantry in Holland Belgium, round 1 : 3/9 hits
3 infantry owned by the Germans and 5 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 4 armour, 2 artilleries, 2 fighters and 7 infantry in Holland Belgium, round 2 : 4/15 hits
Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits
1 artillery owned by the Americans , 2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 armour, 2 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 5 infantry
Casualties for Americans: 1 artillery and 8 infantryNon Combat Move - Germans
2 fighters moved from Holland Belgium to Germany
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Western Germany to Denmark
1 infantry moved from Germany to Western GermanyPlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in France
1 armour, 3 artilleries and 4 infantry placed in Western Germany
1 armour and 2 infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsDice Statistics:
Total
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.593
Median : 4.000
Variance : 0.362
Standard Deviation : 0.602
Total rolls : 59Germans Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.500
Median : 4.000
Variance : 0.293
Standard Deviation : 0.541
Total rolls : 42Russians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 4.000
Median : 5.000
Variance : 1.917
Standard Deviation : 1.384
Total rolls : 13 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese