No rush, but let us know when you’ve decided how you want to split powers. I’m going to be travelling for most of the next 6 days and likely won’t be able to post until next Wednesday evening.
The Axis Suprise Attack The Allies Tcnance +6
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
3 destroyers moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 artillery moved from 19 Sea Zone to Shantung -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
3 destroyers moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 artillery moved from 19 Sea Zone to ShantungCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 3 destroyers and 1 transport
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 3 destroyers and 1 transport in 19 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 1 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 19 Sea Zone
ANZAC win, taking 19 Sea Zone from Japanese with 3 destroyers and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in ShantungNon Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from 36 Sea Zone to Kwangsi
2 destroyers and 1 submarine moved from 62 Sea Zone to 34 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Shantung : 1 artillery and 1 infantry
Kwangsi : 1 armour and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 cruiser, 1 submarine and 1 transport
35 Sea Zone : 1 flag
34 Sea Zone : 2 destroyers and 1 submarine
19 Sea Zone : 1 flag, 3 destroyers and 1 transport
54 Sea Zone : 1 flag
62 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 40 / 54
Russians : 19 / 20
Japanese : 33 / 38
Americans : 63 / 88
Chinese : 15 / 18
British : 29 / 34
UK_Pacific : 20 / 20
Italians : 29 / 39
ANZAC : 14 / 24
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Combat Move - French
Airborne Attack Move - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Combat Move - French
Airborne Attack Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 40 / 54
Russians : 19 / 20
Japanese : 33 / 38
Americans : 63 / 88
Chinese : 15 / 18
British : 29 / 34
UK_Pacific : 20 / 20
Italians : 29 / 39
ANZAC : 14 / 24
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Finland to Karelia
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Germany to Holland Belgium
1 artillery and 4 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 1 infantry moved from Germany to Slovakia Hungary -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Finland to Karelia
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Germany to Holland Belgium
1 artillery and 4 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 1 infantry moved from Germany to Slovakia HungaryCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 4 fighters
British defend with 5 destroyers and 5 transports; Americans defend with 1 destroyer and 7 transports
Germans roll dice for 1 cruiser, 1 destroyer and 4 fighters in 110 Sea Zone, round 1 : 1/6 hits
British roll dice for 6 destroyers and 12 transports in 110 Sea Zone, round 1 : 2/6 hits
1 destroyer owned by the Germans , 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans roll dice for 1 cruiser and 3 fighters in 110 Sea Zone, round 2 : 2/4 hits
British roll dice for 5 destroyers and 12 transports in 110 Sea Zone, round 2 : 2/5 hits
2 fighters owned by the Germans and 2 destroyers owned by the British lost in 110 Sea Zone
Germans roll dice for 1 cruiser and 1 fighter in 110 Sea Zone, round 3 : 2/2 hits
British roll dice for 3 destroyers and 12 transports in 110 Sea Zone, round 3 : 0/3 hits
1 destroyer owned by the Americans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans roll dice for 1 cruiser and 1 fighter in 110 Sea Zone, round 4 : 2/2 hits
British roll dice for 1 destroyer and 12 transports in 110 Sea Zone, round 4 : 0/1 hits
1 transport owned by the Americans and 1 destroyer owned by the British lost in 110 Sea Zone
5 transports owned by the British and 6 transports owned by the Americans lost in 110 Sea Zone
Germans win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 94
Casualties for Germans: 1 destroyer and 3 fighters
Casualties for British: 5 destroyers and 5 transports
Casualties for Americans: 1 destroyer and 7 transports
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 4 infantry
British defend with 2 artilleries, 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter and 4 infantry in Holland Belgium, round 1 : 2/6 hits
British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Holland Belgium, round 1 : 1/4 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 2 : 0/5 hits
British roll dice for 2 artilleries in Holland Belgium, round 2 : 0/2 hits
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 3 : 1/5 hits
British roll dice for 2 artilleries in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 4 : 2/4 hits
British roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits
1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for British: 2 artilleries, 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 aaGun moved from Western Germany to France
1 aaGun moved from Denmark to Western Germany
2 infantry moved from Germany to Poland
1 armour moved from Western Germany to France
2 fighters moved from Western Germany to France
2 infantry moved from Germany to Western Germany
1 artillery moved from Denmark to Western Germany
2 infantry moved from Denmark to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 armour, 2 artilleries and 6 infantry placed in Western Germany
3 infantry placed in France
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 17 times
5 was rolled 12 times
6 was rolled 8 times
Average roll : 3.581
Median : 4.000
Variance : 1.246
Standard Deviation : 1.116
Total rolls : 62Germans Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.486
Median : 4.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 37British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.708
Median : 4.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24Russians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Bump
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Purchase Units - Russians
Russians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Bryansk to Belarus
Russians take Belarus from Italians
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Ukraine
3 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
3 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Rostov to Ukraine
2 artilleries moved from Rostov to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Purchase Units - Russians
Russians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Bryansk to Belarus
Russians take Belarus from Italians
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Ukraine
3 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
3 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Rostov to Ukraine
2 artilleries moved from Rostov to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 factory_minor and 2 infantry
Russians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Ukraine, round 1 : 3/7 hits
Italians roll dice for 1 armour and 2 infantry in Ukraine, round 1 : 1/3 hits
1 infantry owned by the Russians , 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 2 infantry
Battle in Smolensk
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Smolensk, round 1 : 0/4 hits
Germans roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
Russians roll dice for 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Novosibirsk to Samara
1 mech_infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Northwest Persia to CaucasusPlace Units - Russians
4 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalTerritory Summary for Russians :
Baltic States : 1 armour
Nenetsia : 1 mech_infantry
Russia : 1 aaGun, 1 airfield, 1 factory_major, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Ukraine : 1 armour, 2 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor
Caucasus : 1 infantry
Smolensk : 1 infantry
Samara : 1 aaGun and 1 mech_infantry
113 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 43 / 55
Russians : 24 / 24
Japanese : 33 / 38
Americans : 63 / 88
Chinese : 15 / 18
British : 26 / 34
UK_Pacific : 20 / 20
Italians : 24 / 39
ANZAC : 14 / 24
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 24Germans Combat
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.778
Median : 4.000
Variance : 0.118
Standard Deviation : 0.343
Total rolls : 18Italians Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
bump
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery moved from Jehol to Anhwe
1 artillery moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Amur to Siberia
1 mech_infantry moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Kiangsu to Shantung
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 bomber moved from Japan to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Kiangsu to 36 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery moved from Jehol to Anhwe
1 artillery moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Amur to Siberia
1 mech_infantry moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Kiangsu to Shantung
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 bomber moved from Japan to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Kiangsu to 36 Sea ZoneCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery and 1 infantry
British defend with 2 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 1 : 1/2 hits
Chinese roll dice for 2 infantry and 1 mech_infantry in Hunan, round 1 : 0/3 hits
1 infantry owned by the British lost in Hunan
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 2/2 hits
Chinese roll dice for 1 infantry and 1 mech_infantry in Hunan, round 2 : 0/2 hits
1 infantry owned by the British and 1 mech_infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 2 infantry and 1 mech_infantry
Battle in Shantung
Japanese attack with 1 armour and 1 mech_infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Shantung, round 1 : 1/2 hits
Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 1 : 1/2 hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Shantung
Japanese roll dice for 1 armour in Shantung, round 2 : 1/1 hits
Chinese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Shantung
Japanese win, taking Shantung from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 3 destroyers and 1 transport
Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 1 : 0/3 hits
ANZAC roll dice for 3 destroyers and 1 transport in 19 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 3 destroyers and 1 transport in 19 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese roll dice for 2 fighters in 19 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 2 destroyers and 1 transport in 19 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese roll dice for 2 fighters in 19 Sea Zone, round 4 : 0/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Japanese lost in 19 Sea Zone
Japanese roll dice for 1 fighter in 19 Sea Zone, round 5 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 13
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for ANZAC: 3 destroyers and 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 cruiser, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 fighter in 36 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 cruiser and 1 transport in 36 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Japanese lost in 36 Sea Zone
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 fighter in 36 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 cruiser and 1 transport in 36 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC lost in 36 Sea Zone
1 transport owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in 3 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Anhwe
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from 36 Sea Zone to Hainan
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Kwangtung to Kiangsu
1 bomber moved from 3 Sea Zone to AmurPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 destroyer, 1 fighter and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 40 PUs totalDice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.689
Median : 4.000
Variance : 0.841
Standard Deviation : 0.917
Total rolls : 45Japanese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.652
Median : 3.000
Variance : 0.773
Standard Deviation : 0.879
Total rolls : 23ANZAC Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.538
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Chinese Combat
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9 -
I’m off to F.M.G.'s event this week end so I wont post for a few days.
Tanks.
S.A. -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 11 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Normandy Bordeaux to Southern France
4 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 91 Sea Zone to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 11 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Normandy Bordeaux to Southern France
4 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery and 4 infantry
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 1 : 2/5 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 1 : 1/3 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 1 artillery and 4 infantry
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery and 4 infantry in Southern France, round 1 : 2/5 hits
Italians roll dice for 3 infantry in Southern France, round 1 : 1/3 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 0/4 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 1/3 hits
Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 3 infantry
Casualties for Americans: 3 infantry
Battle in 92 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 destroyers in 92 Sea Zone, round 1 : 0/2 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 92 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 3 destroyers and 1 fighter
Germans defend with 1 cruiser
Americans roll dice for 3 destroyers and 1 fighter in 110 Sea Zone, round 1 : 2/4 hits
Germans roll dice for 1 cruiser in 110 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
3 transports moved from 91 Sea Zone to 103 Sea Zone
6 infantry moved from Gibraltar to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Tunisia to Libya
1 infantry moved from Tunisia to Algeria
1 infantry moved from Tunisia to Libya
1 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
8 infantry moved from Central United States to 101 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 18 infantry and 9 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Morocco
8 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 103 Sea Zone to 101 Sea Zone
1 submarine moved from 16 Sea Zone to 18 Sea Zone
1 submarine moved from 16 Sea Zone to 22 Sea Zone
1 destroyer moved from 16 Sea Zone to 23 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
2 destroyers and 2 transports placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
7 infantry placed in Eastern United States
Americans undo move 2.
1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 70 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUsTerritory Summary for Americans :
Northern Territory : 2 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Soviet Far East : 2 infantry
Sumatra : 1 flag, 1 infantry and 1 mech_infantry
24 Sea Zone : 1 destroyer
23 Sea Zone : 1 destroyer
26 Sea Zone : 2 submarines
22 Sea Zone : 1 submarine
10 Sea Zone : 2 destroyers, 1 submarine and 2 transports
18 Sea Zone : 1 submarine
17 Sea Zone : 1 flag, 1 submarine
16 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
Gibraltar : 8 infantry
Morocco : 1 flag, 10 infantry
Normandy Bordeaux : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 13 infantry
Algeria : 1 flag, 1 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag
Holland Belgium : 1 flag, 1 artillery and 3 infantry
Libya : 1 flag, 1 artillery and 5 infantry
119 Sea Zone : 1 flag
92 Sea Zone : 2 destroyers and 1 submarine
101 Sea Zone : 1 destroyer and 4 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 2 destroyers and 9 transports
110 Sea Zone : 2 destroyers and 3 transports
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 40 / 55
Russians : 22 / 24
Japanese : 39 / 40
Americans : 70 / 95
Chinese : 11 / 18
British : 26 / 34
UK_Pacific : 20 / 20
Italians : 20 / 39
ANZAC : 14 / 24
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.302
Median : 3.000
Variance : 0.262
Standard Deviation : 0.512
Total rolls : 43Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Italians Combat
1 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.286
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.258
Median : 3.000
Variance : 0.233
Standard Deviation : 0.483
Total rolls : 31 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
6 infantry moved from Kwangsi to Hunan
1 artillery moved from Kwangsi to Hunan
1 artillery moved from Yunnan to Hunan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
6 infantry moved from Kwangsi to Hunan
1 artillery moved from Kwangsi to Hunan
1 artillery moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 2 artilleries and 6 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 2 artilleries and 6 infantry in Hunan, round 1 : 0/8 hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 1 : 1/2 hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 2 artilleries and 5 infantry in Hunan, round 2 : 2/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Chahar to Jehol
2 infantry moved from Kansu to ShensiPlace Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Hopei
3 infantry placed in Jehol
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag
Jehol : 1 flag, 6 infantry
Shensi : 2 infantry
Kweichow : 1 infantry
Hunan : 2 artilleries and 4 infantry
Hopei : 1 infantry
Chahar : 1 infantry
Kwangtung : 1 infantryProduction/PUs Summary :
Germans : 40 / 55
Russians : 22 / 24
Japanese : 34 / 40
Americans : 70 / 95
Chinese : 13 / 19
British : 26 / 34
UK_Pacific : 23 / 20
Italians : 20 / 39
ANZAC : 14 / 24
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 3.516
Median : 3.500
Variance : 0.393
Standard Deviation : 0.627
Total rolls : 62Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Italians Combat
1 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.286
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.333
Median : 5.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15Americans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.258
Median : 3.000
Variance : 0.233
Standard Deviation : 0.483
Total rolls : 31 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Combat Move - British
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 mech_infantry moved from Union of South Africa to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 mech_infantry moved from Shensi to Timguska
Russians take Timguska from Japanese
2 infantry moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
1 mech_infantry moved from Northwest Persia to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Combat Move - British
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 mech_infantry moved from Union of South Africa to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 mech_infantry moved from Shensi to Timguska
Russians take Timguska from Japanese
2 infantry moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
1 mech_infantry moved from Northwest Persia to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery and 4 infantry
British roll dice for 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 1 : 3/7 hits
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Trans-Jordan, round 1 : 1/6 hits
1 infantry owned by the British and 3 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 1/6 hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 3 : 2/5 hits
Italians roll dice for 1 armour and 1 artillery in Trans-Jordan, round 3 : 2/2 hits
1 artillery owned by the Italians , 2 mech_infantrys owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 infantry and 2 mech_infantrys
Casualties for Italians: 1 armour, 1 artillery and 4 infantryNon Combat Move - British
1 fighter moved from Trans-Jordan to Northwest Persia
1 tactical_bomber moved from Trans-Jordan to Northwest Persia
1 aaGun moved from Persia to Iraq
1 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
2 infantry moved from West India to Eastern Persia
7 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Kwangsi to Hunan
1 aaGun moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Kazakhstan
1 infantry moved from Yunnan to Hunan
2 infantry moved from Burma to YunnanPlace Units - British
1 infantry and 2 mech_infantrys placed in Union of South Africa
1 destroyer and 2 transports placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,3
British collect 27 PUs (2 lost to blockades); end with 28 PUs totalTerritory Summary for British :
Kiangsi : 1 infantry
Yunnan : 2 infantry
Hunan : 1 aaGun and 2 infantry
India : 1 airfield and 1 harbour
Malaya : 1 harbour
Timguska : 1 mech_infantry
Kazakhstan : 1 fighter
Celebes : 1 infantry
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Rhodesia : 1 artillery
Tanganyika Territory : 1 infantry
Normandy Bordeaux : 1 aaGun and 1 infantry
Syria : 1 flag
109 Sea Zone : 1 flag
Iraq : 1 flag, 1 aaGun
Eastern Persia : 1 flag, 2 infantry and 7 mech_infantrys
Northwest Persia : 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Persia : 1 flag, 1 infantry
91 Sea Zone : 1 fighter
110 Sea Zone : 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 40 / 55
Russians : 23 / 24
Japanese : 32 / 40
Americans : 70 / 95
Chinese : 14 / 19
British : 29 / 28
UK_Pacific : 23 / 0
Italians : 17 / 39
ANZAC : 14 / 24
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 25 times
2 was rolled 12 times
3 was rolled 23 times
4 was rolled 18 times
5 was rolled 16 times
6 was rolled 21 times
Average roll : 3.443
Median : 3.000
Variance : 1.009
Standard Deviation : 1.004
Total rolls : 115Null / Other
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.333
Median : 3.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5British Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.389
Median : 3.000
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18Italians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.333
Median : 3.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.333
Median : 5.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15Americans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.258
Median : 3.000
Variance : 0.233
Standard Deviation : 0.483
Total rolls : 31 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Place Units - UK_Pacific
5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Units Change Ownership
Some Units in India change ownership: 5 mech_infantrys
Some Units in Kwangtung change ownership: 1 harbourTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_major
French Indo China : 1 flag
Celebes : 1 flagProduction/PUs Summary :
Germans : 40 / 55
Russians : 23 / 24
Japanese : 32 / 40
Americans : 70 / 95
Chinese : 14 / 19
British : 29 / 28
UK_Pacific : 23 / 28
Italians : 17 / 39
ANZAC : 14 / 24
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 25 times
2 was rolled 12 times
3 was rolled 23 times
4 was rolled 18 times
5 was rolled 16 times
6 was rolled 21 times
Average roll : 3.443
Median : 3.000
Variance : 1.009
Standard Deviation : 1.004
Total rolls : 115Null / Other
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.333
Median : 3.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5British Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.389
Median : 3.000
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18Italians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.333
Median : 3.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.333
Median : 5.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15Americans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.258
Median : 3.000
Variance : 0.233
Standard Deviation : 0.483
Total rolls : 31