The Axis Suprise Attack The Allies Tcnance +6

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 destroyers moved from 35 Sea Zone to 19 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Shantung
                1 artillery moved from 19 Sea Zone to Shantung

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 destroyers moved from 35 Sea Zone to 19 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Shantung
                1 artillery moved from 19 Sea Zone to Shantung

    Combat - ANZAC
                Battle in 19 Sea Zone
                    ANZAC attack with 3 destroyers and 1 transport
                    Japanese defend with 1 destroyer and 1 transport
                        ANZAC roll dice for 3 destroyers and 1 transport in 19 Sea Zone, round 1 :  2/3 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 1 :  0/1 hits
                        1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                    ANZAC win, taking 19 Sea Zone from Japanese with 3 destroyers and 1 transport remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in Shantung

    Non Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 armour moved from Java to 42 Sea Zone
                1 armour, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 armour moved from 36 Sea Zone to Kwangsi
                2 destroyers and 1 submarine moved from 62 Sea Zone to 34 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Shantung : 1 artillery and 1 infantry
        Kwangsi : 1 armour and 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 cruiser, 1 submarine and 1 transport
        35 Sea Zone : 1 flag
        34 Sea Zone : 2 destroyers and 1 submarine
        19 Sea Zone : 1 flag, 3 destroyers and 1 transport
        54 Sea Zone : 1 flag
        62 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 40 / 54
        Russians : 19 / 20
        Japanese : 33 / 38
        Americans : 63 / 88
        Chinese : 15 / 18
        British : 29 / 34
        UK_Pacific : 20 / 20
        Italians : 29 / 39
        ANZAC : 14 / 24
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Combat Move - French

    Airborne Attack Move - French

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Combat Move - French

    Airborne Attack Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Production/PUs Summary :

    Germans : 40 / 54
        Russians : 19 / 20
        Japanese : 33 / 38
        Americans : 63 / 88
        Chinese : 15 / 18
        British : 29 / 34
        UK_Pacific : 20 / 20
        Italians : 29 / 39
        ANZAC : 14 / 24
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 artillery and 2 infantry moved from Novgorod to Archangel
                1 artillery and 1 infantry moved from Finland to Karelia
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                4 fighters moved from Western Germany to 110 Sea Zone
                1 fighter moved from Germany to Holland Belgium
                1 artillery and 4 infantry moved from Western Germany to Holland Belgium
                1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
                1 artillery and 1 infantry moved from Germany to Slovakia Hungary


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 artillery and 2 infantry moved from Novgorod to Archangel
                1 artillery and 1 infantry moved from Finland to Karelia
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                4 fighters moved from Western Germany to 110 Sea Zone
                1 fighter moved from Germany to Holland Belgium
                1 artillery and 4 infantry moved from Western Germany to Holland Belgium
                1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
                1 artillery and 1 infantry moved from Germany to Slovakia Hungary

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Archangel, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 cruiser, 1 destroyer and 4 fighters
                    British defend with 5 destroyers and 5 transports; Americans defend with 1 destroyer and 7 transports
                        Germans roll dice for 1 cruiser, 1 destroyer and 4 fighters in 110 Sea Zone, round 1 :  1/6 hits
                        British roll dice for 6 destroyers and 12 transports in 110 Sea Zone, round 1 :  2/6 hits
                        1 destroyer owned by the Germans , 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
                        Germans roll dice for 1 cruiser and 3 fighters in 110 Sea Zone, round 2 :  2/4 hits
                        British roll dice for 5 destroyers and 12 transports in 110 Sea Zone, round 2 :  2/5 hits
                        2 fighters owned by the Germans and 2 destroyers owned by the British lost in 110 Sea Zone
                        Germans roll dice for 1 cruiser and 1 fighter in 110 Sea Zone, round 3 :  2/2 hits
                        British roll dice for 3 destroyers and 12 transports in 110 Sea Zone, round 3 :  0/3 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the British lost in 110 Sea Zone
                        Germans roll dice for 1 cruiser and 1 fighter in 110 Sea Zone, round 4 :  2/2 hits
                        British roll dice for 1 destroyer and 12 transports in 110 Sea Zone, round 4 :  0/1 hits
                        1 transport owned by the Americans and 1 destroyer owned by the British lost in 110 Sea Zone
                        5 transports owned by the British and 6 transports owned by the Americans lost in 110 Sea Zone
                    Germans win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 94
                    Casualties for Germans: 1 destroyer and 3 fighters
                    Casualties for British: 5 destroyers and 5 transports
                    Casualties for Americans: 1 destroyer and 7 transports
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 fighter and 4 infantry
                    British defend with 2 artilleries, 1 infantry and 1 mech_infantry
                        Germans roll dice for 1 artillery, 1 fighter and 4 infantry in Holland Belgium, round 1 :  2/6 hits
                        British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Holland Belgium, round 1 :  1/4 hits
                        1 infantry owned by the British , 1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Holland Belgium
                        Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 2 :  0/5 hits
                        British roll dice for 2 artilleries in Holland Belgium, round 2 :  0/2 hits
                        Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 3 :  1/5 hits
                        British roll dice for 2 artilleries in Holland Belgium, round 3 :  1/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
                        Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 4 :  2/4 hits
                        British roll dice for 1 artillery in Holland Belgium, round 4 :  0/1 hits
                        1 artillery owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 artilleries, 1 infantry and 1 mech_infantry

    Non Combat Move - Germans
                1 fighter moved from Holland Belgium to Western Germany
                1 fighter moved from 110 Sea Zone to Western Germany
                1 aaGun moved from Western Germany to France
                1 aaGun moved from Denmark to Western Germany
                2 infantry moved from Germany to Poland
                1 armour moved from Western Germany to France
                2 fighters moved from Western Germany to France
                2 infantry moved from Germany to Western Germany
                1 artillery moved from Denmark to Western Germany
                2 infantry moved from Denmark to Western Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                1 armour, 2 artilleries and 6 infantry placed in Western Germany
                3 infantry placed in France
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 17 times
                5 was rolled 12 times
                6 was rolled 8 times
            Average roll : 3.581
            Median : 4.000
            Variance : 1.246
            Standard Deviation : 1.116
            Total rolls : 62

    Germans Combat
                1 was rolled 8 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 8 times
                5 was rolled 9 times
                6 was rolled 4 times
            Average roll : 3.486
            Median : 4.000
            Variance : 0.806
            Standard Deviation : 0.898
            Total rolls : 37

    British Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 8 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.708
            Median : 4.000
            Variance : 0.870
            Standard Deviation : 0.933
            Total rolls : 24

    Russians Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • Bump

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Purchase Units - Russians
                Russians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Bryansk to Belarus
                      Russians take Belarus from Italians
                1 armour moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 armour moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Italians
                1 armour moved from Western Ukraine to Ukraine
                3 infantry moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Smolensk
                1 mech_infantry moved from Russia to Vologda
                1 mech_infantry moved from Vologda to Nenetsia
                      Russians take Nenetsia from Germans
                3 infantry moved from Rostov to Ukraine
                1 mech_infantry moved from Rostov to Ukraine
                2 artilleries moved from Rostov to Ukraine

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Purchase Units - Russians
                Russians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Bryansk to Belarus
                      Russians take Belarus from Italians
                1 armour moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 armour moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Italians
                1 armour moved from Western Ukraine to Ukraine
                3 infantry moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Smolensk
                1 mech_infantry moved from Russia to Vologda
                1 mech_infantry moved from Vologda to Nenetsia
                      Russians take Nenetsia from Germans
                3 infantry moved from Rostov to Ukraine
                1 mech_infantry moved from Rostov to Ukraine
                2 artilleries moved from Rostov to Ukraine

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                    Italians defend with 1 armour, 1 factory_minor and 2 infantry
                        Russians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Ukraine, round 1 :  3/7 hits
                        Italians roll dice for 1 armour and 2 infantry in Ukraine, round 1 :  1/3 hits
                        1 infantry owned by the Russians , 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Ukraine
                    Russians win, taking Ukraine from Italians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour and 2 infantry
                Battle in Smolensk
                    Russians attack with 3 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 3 infantry and 1 tactical_bomber in Smolensk, round 1 :  0/4 hits
                        Germans roll dice for 1 infantry in Smolensk, round 1 :  0/1 hits
                        Russians roll dice for 3 infantry and 1 tactical_bomber in Smolensk, round 2 :  0/4 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 3 :  1/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 aaGun moved from Novosibirsk to Samara
                1 mech_infantry moved from Russia to Samara
                1 infantry moved from Russia to Vologda
                1 tactical_bomber moved from Smolensk to Russia
                1 infantry moved from Northwest Persia to Caucasus

    Place Units - Russians
                4 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total

    Territory Summary for Russians :

    Baltic States : 1 armour
        Nenetsia : 1 mech_infantry
        Russia : 1 aaGun, 1 airfield, 1 factory_major, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
        Ukraine : 1 armour, 2 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry
        Vologda : 1 infantry
        Volgograd : 1 factory_minor
        Caucasus : 1 infantry
        Smolensk : 1 infantry
        Samara : 1 aaGun and 1 mech_infantry
        113 Sea Zone : 1 cruiser and 1 submarine
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 43 / 55
        Russians : 24 / 24
        Japanese : 33 / 38
        Americans : 63 / 88
        Chinese : 15 / 18
        British : 26 / 34
        UK_Pacific : 20 / 20
        Italians : 24 / 39
        ANZAC : 14 / 24
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.000
            Standard Deviation : 0.000
            Total rolls : 24

    Germans Combat
                1 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.000
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Russians Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.778
            Median : 4.000
            Variance : 0.118
            Standard Deviation : 0.343
            Total rolls : 18

    Italians Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • 2007 AAR League

    bump


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 artillery moved from Jehol to Anhwe
                1 artillery moved from Timguska to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                1 infantry moved from Amur to Siberia
                1 mech_infantry moved from Kiangsu to Anhwe
                1 armour and 1 mech_infantry moved from Kiangsu to Shantung
                1 artillery and 1 infantry moved from Kiangsi to Hunan
                1 bomber moved from Japan to 3 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                2 fighters moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 20 Sea Zone to 36 Sea Zone
                1 fighter moved from Kiangsu to 36 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 artillery moved from Jehol to Anhwe
                1 artillery moved from Timguska to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                1 infantry moved from Amur to Siberia
                1 mech_infantry moved from Kiangsu to Anhwe
                1 armour and 1 mech_infantry moved from Kiangsu to Shantung
                1 artillery and 1 infantry moved from Kiangsi to Hunan
                1 bomber moved from Japan to 3 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                2 fighters moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 20 Sea Zone to 36 Sea Zone
                1 fighter moved from Kiangsu to 36 Sea Zone

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 2 infantry and 1 mech_infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 1 :  1/2 hits
                        Chinese roll dice for 2 infantry and 1 mech_infantry in Hunan, round 1 :  0/3 hits
                        1 infantry owned by the British lost in Hunan
                        Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 :  2/2 hits
                        Chinese roll dice for 1 infantry and 1 mech_infantry in Hunan, round 2 :  0/2 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the British lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for British: 2 infantry and 1 mech_infantry
                Battle in Shantung
                    Japanese attack with 1 armour and 1 mech_infantry
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Shantung, round 1 :  1/2 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 1 :  1/2 hits
                        1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Shantung
                        Japanese roll dice for 1 armour in Shantung, round 2 :  1/1 hits
                        Chinese roll dice for 1 artillery in Shantung, round 2 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Shantung
                    Japanese win, taking Shantung from Chinese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    ANZAC defend with 3 destroyers and 1 transport
                        Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 1 :  0/3 hits
                        ANZAC roll dice for 3 destroyers and 1 transport in 19 Sea Zone, round 1 :  0/3 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 3 destroyers and 1 transport in 19 Sea Zone, round 2 :  1/3 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 19 Sea Zone
                        Japanese roll dice for 2 fighters in 19 Sea Zone, round 3 :  1/2 hits
                        ANZAC roll dice for 2 destroyers and 1 transport in 19 Sea Zone, round 3 :  0/2 hits
                        1 destroyer owned by the ANZAC lost in 19 Sea Zone
                        Japanese roll dice for 2 fighters in 19 Sea Zone, round 4 :  0/2 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 4 :  1/1 hits
                        1 fighter owned by the Japanese lost in 19 Sea Zone
                        Japanese roll dice for 1 fighter in 19 Sea Zone, round 5 :  1/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 5 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 19 Sea Zone
                        1 transport owned by the ANZAC lost in 19 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 destroyer and 1 fighter
                    Casualties for ANZAC: 3 destroyers and 1 transport
                Battle in 36 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    ANZAC defend with 1 cruiser, 1 submarine and 1 transport
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 fighter in 36 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 cruiser and 1 transport in 36 Sea Zone, round 1 :  0/1 hits
                        1 submarine owned by the Japanese lost in 36 Sea Zone
                    1 submarine owned by the ANZAC Submerged
                        Japanese roll dice for 1 fighter in 36 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 cruiser and 1 transport in 36 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the ANZAC lost in 36 Sea Zone
                        1 transport owned by the ANZAC lost in 36 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 cruiser and 1 transport
                Battle in 3 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 3 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Anhwe
                    Japanese attack with 1 artillery and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from 36 Sea Zone to Hainan
                1 fighter moved from 19 Sea Zone to 6 Sea Zone
                1 armour moved from Kwangtung to Kiangsu
                1 bomber moved from 3 Sea Zone to Amur

    Place Units - Japanese
                1 armour, 1 artillery and 1 infantry placed in Kiangsu
                1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 39 PUs; end with 40 PUs total

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 5 times
                3 was rolled 9 times
                4 was rolled 5 times
                5 was rolled 12 times
                6 was rolled 7 times
            Average roll : 3.689
            Median : 4.000
            Variance : 0.841
            Standard Deviation : 0.917
            Total rolls : 45

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.652
            Median : 3.000
            Variance : 0.773
            Standard Deviation : 0.879
            Total rolls : 23

    ANZAC Combat
                1 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.538
            Median : 4.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.875
            Standard Deviation : 1.369
            Total rolls : 9


  • I’m off to F.M.G.'s event this week end so I wont post for a few days.
    Tanks.
    S.A.

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Purchase Units - Americans
                Americans buy 1 artillery, 3 destroyers, 11 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery moved from Normandy Bordeaux to Southern France
                4 infantry moved from Normandy Bordeaux to Southern France
                1 infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 destroyers moved from 91 Sea Zone to 92 Sea Zone
                2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                4 infantry moved from Normandy Bordeaux to Holland Belgium
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from 91 Sea Zone to 110 Sea Zone

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Purchase Units - Americans
                Americans buy 1 artillery, 3 destroyers, 11 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery moved from Normandy Bordeaux to Southern France
                4 infantry moved from Normandy Bordeaux to Southern France
                1 infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 destroyers moved from 91 Sea Zone to 92 Sea Zone
                2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                4 infantry moved from Normandy Bordeaux to Holland Belgium
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from 91 Sea Zone to 110 Sea Zone

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 1 artillery and 4 infantry
                    Germans defend with 1 artillery and 2 infantry
                        Americans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 1 :  2/5 hits
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 1 :  1/3 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                        Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 :  1/4 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Southern France
                    Americans attack with 1 artillery and 4 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 3 infantry
                        Americans roll dice for 1 artillery and 4 infantry in Southern France, round 1 :  2/5 hits
                        Italians roll dice for 3 infantry in Southern France, round 1 :  1/3 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
                        Americans roll dice for 1 artillery and 3 infantry in Southern France, round 2 :  0/4 hits
                        Italians roll dice for 1 infantry in Southern France, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Southern France
                        Americans roll dice for 1 artillery and 2 infantry in Southern France, round 3 :  1/3 hits
                        Italians roll dice for 1 infantry in Southern France, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                    Americans win, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 3 infantry
                    Casualties for Americans: 3 infantry
                Battle in 92 Sea Zone
                    Americans attack with 2 destroyers and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 destroyers in 92 Sea Zone, round 1 :  0/2 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 destroyers in 92 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 110 Sea Zone
                    Americans attack with 3 destroyers and 1 fighter
                    Germans defend with 1 cruiser
                        Americans roll dice for 3 destroyers and 1 fighter in 110 Sea Zone, round 1 :  2/4 hits
                        Germans roll dice for 1 cruiser in 110 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
                    Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 cruiser
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                3 transports moved from 91 Sea Zone to 103 Sea Zone
                6 infantry moved from Gibraltar to 91 Sea Zone
                6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                6 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from Tunisia to Libya
                1 infantry moved from Tunisia to Algeria
                1 infantry moved from Tunisia to Libya
                1 infantry moved from Tunisia to Libya
                1 artillery moved from Tunisia to Libya
                8 infantry moved from Central United States to 101 Sea Zone
                10 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer, 18 infantry and 9 transports moved from 101 Sea Zone to 91 Sea Zone
                8 infantry moved from 91 Sea Zone to Morocco
                8 infantry moved from 91 Sea Zone to Gibraltar
                2 infantry moved from 91 Sea Zone to Morocco
                3 transports moved from 103 Sea Zone to 101 Sea Zone
                1 submarine moved from 16 Sea Zone to 18 Sea Zone
                1 submarine moved from 16 Sea Zone to 22 Sea Zone
                1 destroyer moved from 16 Sea Zone to 23 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 17 Sea Zone
                1 destroyer moved from 26 Sea Zone to 24 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 artillery and 2 infantry placed in Normandy Bordeaux
                2 destroyers and 2 transports placed in 101 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States
                7 infantry placed in Eastern United States
                Americans undo move 2.
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 destroyer and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 70 PUs; end with 70 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs

    Territory Summary for Americans :

    Northern Territory : 2 infantry
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        Soviet Far East : 2 infantry
        Sumatra : 1 flag, 1 infantry and 1 mech_infantry
        24 Sea Zone : 1 destroyer
        23 Sea Zone : 1 destroyer
        26 Sea Zone : 2 submarines
        22 Sea Zone : 1 submarine
        10 Sea Zone : 2 destroyers, 1 submarine and 2 transports
        18 Sea Zone : 1 submarine
        17 Sea Zone : 1 flag, 1 submarine
        16 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
        Gibraltar : 8 infantry
        Morocco : 1 flag, 10 infantry
        Normandy Bordeaux : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 13 infantry
        Algeria : 1 flag, 1 infantry
        Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Tunisia : 1 flag
        Holland Belgium : 1 flag, 1 artillery and 3 infantry
        Libya : 1 flag, 1 artillery and 5 infantry
        119 Sea Zone : 1 flag
        92 Sea Zone : 2 destroyers and 1 submarine
        101 Sea Zone : 1 destroyer and 4 transports
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 2 destroyers and 9 transports
        110 Sea Zone : 2 destroyers and 3 transports
        105 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 40 / 55
        Russians : 22 / 24
        Japanese : 39 / 40
        Americans : 70 / 95
        Chinese : 11 / 18
        British : 26 / 34
        UK_Pacific : 20 / 20
        Italians : 20 / 39
        ANZAC : 14 / 24
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 3.302
            Median : 3.000
            Variance : 0.262
            Standard Deviation : 0.512
            Total rolls : 43

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Italians Combat
                1 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.286
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Americans Combat
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.258
            Median : 3.000
            Variance : 0.233
            Standard Deviation : 0.483
            Total rolls : 31

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                6 infantry moved from Kwangsi to Hunan
                1 artillery moved from Kwangsi to Hunan
                1 artillery moved from Yunnan to Hunan

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                6 infantry moved from Kwangsi to Hunan
                1 artillery moved from Kwangsi to Hunan
                1 artillery moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 2 artilleries and 6 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 2 artilleries and 6 infantry in Hunan, round 1 :  0/8 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 1 :  1/2 hits
                        1 infantry owned by the Chinese lost in Hunan
                        Chinese roll dice for 2 artilleries and 5 infantry in Hunan, round 2 :  2/7 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Chahar to Jehol
                2 infantry moved from Kansu to Shensi

    Place Units - Chinese
                1 infantry placed in Chahar
                1 infantry placed in Hopei
                3 infantry placed in Jehol
                1 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 flag
        Jehol : 1 flag, 6 infantry
        Shensi : 2 infantry
        Kweichow : 1 infantry
        Hunan : 2 artilleries and 4 infantry
        Hopei : 1 infantry
        Chahar : 1 infantry
        Kwangtung : 1 infantry

    Production/PUs Summary :

    Germans : 40 / 55
        Russians : 22 / 24
        Japanese : 34 / 40
        Americans : 70 / 95
        Chinese : 13 / 19
        British : 26 / 34
        UK_Pacific : 23 / 20
        Italians : 20 / 39
        ANZAC : 14 / 24
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 7 times
                3 was rolled 11 times
                4 was rolled 9 times
                5 was rolled 10 times
                6 was rolled 12 times
            Average roll : 3.516
            Median : 3.500
            Variance : 0.393
            Standard Deviation : 0.627
            Total rolls : 62

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.750
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Italians Combat
                1 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.286
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 4.333
            Median : 5.000
            Variance : 0.929
            Standard Deviation : 0.964
            Total rolls : 15

    Americans Combat
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.258
            Median : 3.000
            Variance : 0.233
            Standard Deviation : 0.483
            Total rolls : 31

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Combat Move - British
                1 infantry moved from Rhodesia to Tanganyika Territory
                      British take Tanganyika Territory from Italians
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                      British take Belgian Congo from Italians
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 mech_infantry moved from Shensi to Timguska
                      Russians take Timguska from Japanese
                2 infantry moved from Iraq to Trans-Jordan
                1 armour moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Iraq to Trans-Jordan
                1 tactical_bomber moved from Iraq to Trans-Jordan
                1 fighter moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Northwest Persia to Trans-Jordan

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Combat Move - British
                1 infantry moved from Rhodesia to Tanganyika Territory
                      British take Tanganyika Territory from Italians
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                      British take Belgian Congo from Italians
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 mech_infantry moved from Shensi to Timguska
                      Russians take Timguska from Japanese
                2 infantry moved from Iraq to Trans-Jordan
                1 armour moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Iraq to Trans-Jordan
                1 tactical_bomber moved from Iraq to Trans-Jordan
                1 fighter moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Northwest Persia to Trans-Jordan

    Combat - British
                Battle in Trans-Jordan
                    British attack with 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 armour, 1 artillery and 4 infantry
                        British roll dice for 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 1 :  3/7 hits
                        Italians roll dice for 1 armour, 1 artillery and 4 infantry in Trans-Jordan, round 1 :  1/6 hits
                        1 infantry owned by the British and 3 infantry owned by the Italians lost in Trans-Jordan
                        British roll dice for 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 :  1/6 hits
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                        British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 3 :  2/5 hits
                        Italians roll dice for 1 armour and 1 artillery in Trans-Jordan, round 3 :  2/2 hits
                        1 artillery owned by the Italians , 2 mech_infantrys owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 2 infantry and 2 mech_infantrys
                    Casualties for Italians: 1 armour, 1 artillery and 4 infantry

    Non Combat Move - British
                1 fighter moved from Trans-Jordan to Northwest Persia
                1 tactical_bomber moved from Trans-Jordan to Northwest Persia
                1 aaGun moved from Persia to Iraq
                1 infantry moved from Eastern Persia to Persia
                1 mech_infantry moved from Eastern Persia to Northwest Persia
                1 mech_infantry moved from Eastern Persia to Northwest Persia
                2 infantry moved from West India to Eastern Persia
                7 mech_infantrys moved from India to Eastern Persia
                1 infantry moved from Kwangsi to Hunan
                1 aaGun moved from Kwangsi to Hunan
                1 fighter moved from Kwangsi to Kazakhstan
                1 infantry moved from Yunnan to Hunan
                2 infantry moved from Burma to Yunnan

    Place Units - British
                1 infantry and 2 mech_infantrys placed in Union of South Africa
                1 destroyer and 2 transports placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,3
                British collect 27 PUs (2 lost to blockades); end with 28 PUs total

    Territory Summary for British :

    Kiangsi : 1 infantry
        Yunnan : 2 infantry
        Hunan : 1 aaGun and 2 infantry
        India : 1 airfield and 1 harbour
        Malaya : 1 harbour
        Timguska : 1 mech_infantry
        Kazakhstan : 1 fighter
        Celebes : 1 infantry
        Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 armour
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
        Scotland : 1 airfield
        United Kingdom : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
        Rhodesia : 1 artillery
        Tanganyika Territory : 1 infantry
        Normandy Bordeaux : 1 aaGun and 1 infantry
        Syria : 1 flag
        109 Sea Zone : 1 flag
        Iraq : 1 flag, 1 aaGun
        Eastern Persia : 1 flag, 2 infantry and 7 mech_infantrys
        Northwest Persia : 1 fighter, 2 mech_infantrys and 1 tactical_bomber
        Persia : 1 flag, 1 infantry
        91 Sea Zone : 1 fighter
        110 Sea Zone : 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 40 / 55
        Russians : 23 / 24
        Japanese : 32 / 40
        Americans : 70 / 95
        Chinese : 14 / 19
        British : 29 / 28
        UK_Pacific : 23 / 0
        Italians : 17 / 39
        ANZAC : 14 / 24
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 25 times
                2 was rolled 12 times
                3 was rolled 23 times
                4 was rolled 18 times
                5 was rolled 16 times
                6 was rolled 21 times
            Average roll : 3.443
            Median : 3.000
            Variance : 1.009
            Standard Deviation : 1.004
            Total rolls : 115

    Null / Other
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.350
            Standard Deviation : 0.592
            Total rolls : 21

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.750
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    British Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.389
            Median : 3.000
            Variance : 0.706
            Standard Deviation : 0.840
            Total rolls : 18

    Italians Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.350
            Standard Deviation : 0.592
            Total rolls : 21

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 4.333
            Median : 5.000
            Variance : 0.929
            Standard Deviation : 0.964
            Total rolls : 15

    Americans Combat
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.258
            Median : 3.000
            Variance : 0.233
            Standard Deviation : 0.483
            Total rolls : 31

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Place Units - UK_Pacific
                5 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 23 PUs; end with 23 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
                Units Change Ownership
                    Some Units in India change ownership: 5 mech_infantrys
                    Some Units in Kwangtung change ownership: 1 harbour

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 factory_major
        French Indo China : 1 flag
        Celebes : 1 flag

    Production/PUs Summary :

    Germans : 40 / 55
        Russians : 23 / 24
        Japanese : 32 / 40
        Americans : 70 / 95
        Chinese : 14 / 19
        British : 29 / 28
        UK_Pacific : 23 / 28
        Italians : 17 / 39
        ANZAC : 14 / 24
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 25 times
                2 was rolled 12 times
                3 was rolled 23 times
                4 was rolled 18 times
                5 was rolled 16 times
                6 was rolled 21 times
            Average roll : 3.443
            Median : 3.000
            Variance : 1.009
            Standard Deviation : 1.004
            Total rolls : 115

    Null / Other
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.350
            Standard Deviation : 0.592
            Total rolls : 21

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.750
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    British Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.389
            Median : 3.000
            Variance : 0.706
            Standard Deviation : 0.840
            Total rolls : 18

    Italians Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.350
            Standard Deviation : 0.592
            Total rolls : 21

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 4.333
            Median : 5.000
            Variance : 0.929
            Standard Deviation : 0.964
            Total rolls : 15

    Americans Combat
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.258
            Median : 3.000
            Variance : 0.233
            Standard Deviation : 0.483
            Total rolls : 31

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