@Daaras I’m not quite sure I have heard both on this forum.
The Axis Suprise Attack The Allies Tcnance +6
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 armour moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 armour moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 bomber moved from Tunisia to Trans-Jordan
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
2 cruisers moved from 94 Sea Zone to 93 Sea Zone
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 battleship moved from 92 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 2 transports moved from 95 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
2 infantry moved from Northern Italy to Southern France
2 infantry moved from Western Germany to France
3 artilleries and 3 infantry moved from Ukraine to BryanskCombat - Italians
Battle in French Equatorial Africa
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 1 : 1/2 hits
British roll dice for 1 infantry in French Equatorial Africa, round 1 : 0/1 hits
1 infantry owned by the British lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Italians attack with 3 artilleries and 3 infantry
Russians defend with 1 armour, 1 artillery and 3 infantry
Italians roll dice for 3 artilleries and 3 infantry in Bryansk, round 1 : 2/6 hits
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Bryansk, round 1 : 0/5 hits
2 infantry owned by the Russians lost in Bryansk
Italians roll dice for 3 artilleries and 3 infantry in Bryansk, round 2 : 2/6 hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 2 : 1/3 hits
1 infantry owned by the Russians , 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians roll dice for 3 artilleries and 2 infantry in Bryansk, round 3 : 4/5 hits
Russians roll dice for 1 armour in Bryansk, round 3 : 0/1 hits
1 armour owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 16
Casualties for Russians: 1 armour, 1 artillery and 3 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 1 armour and 3 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Southern France, round 1 : 2/2 hits
British roll dice for 2 infantry in Southern France, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 1 : 2/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Trans-Jordan to Egypt
1 aaGun moved from Western Germany to FrancePlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Egypt
Italians undo move 1.
1 artillery and 2 infantry placed in Ukraine
1 armour and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 30 PUs; end with 31 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUsDice Statistics:
Total
1 was rolled 13 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.135
Median : 3.000
Variance : 2.417
Standard Deviation : 1.555
Total rolls : 37Russians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.556
Median : 5.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9British Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.750
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
1 was rolled 12 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2.500
Median : 1.500
Variance : 3.826
Standard Deviation : 1.956
Total rolls : 24 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
2 destroyers moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 62 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
2 destroyers moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 4 destroyers and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 4 destroyers and 1 transport in 35 Sea Zone, round 1 : 1/4 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 3 destroyers and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Philippines, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Philippines
ANZAC winANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 1 submarine remaining, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
1 infantry moved from South Australia to New South Wales
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
ANZAC collect 12 PUs (2 lost to blockades); end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 artillery and 1 infantry
Java : 1 flag, 1 armour and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 cruiser, 1 submarine and 1 transport
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 3 destroyers and 1 transport
54 Sea Zone : 1 flag
62 Sea Zone : 2 destroyers and 1 submarineProduction/PUs Summary :
Germans : 41 / 64
Russians : 18 / 20
Japanese : 31 / 42
Americans : 65 / 83
Chinese : 13 / 18
British : 27 / 36
UK_Pacific : 23 / 28
Italians : 30 / 43
ANZAC : 14 / 25
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 7 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.267
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 15Null / Other
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4ANZAC Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 41 / 64
Russians : 18 / 20
Japanese : 31 / 42
Americans : 65 / 83
Chinese : 13 / 18
British : 27 / 36
UK_Pacific : 23 / 28
Italians : 30 / 43
ANZAC : 14 / 25
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 7 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.267
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 15Null / Other
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4ANZAC Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Archangel to Smolensk
1 infantry moved from Belarus to Smolensk
1 armour moved from Nenetsia to Smolensk
1 armour moved from Ukraine to Smolensk
3 artilleries and 4 infantry moved from Western Germany to Holland Belgium
1 armour moved from Western Germany to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
4 artilleries and 5 infantry moved from France to Normandy Bordeaux
2 fighters moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 armour moved from Germany to Holland Belgium
1 destroyer moved from 112 Sea Zone to 125 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Archangel to Smolensk
1 infantry moved from Belarus to Smolensk
1 armour moved from Nenetsia to Smolensk
1 armour moved from Ukraine to Smolensk
3 artilleries and 4 infantry moved from Western Germany to Holland Belgium
1 armour moved from Western Germany to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
4 artilleries and 5 infantry moved from France to Normandy Bordeaux
2 fighters moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 armour moved from Germany to Holland Belgium
1 destroyer moved from 112 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Holland Belgium
Germans attack with 1 armour, 3 artilleries and 4 infantry
Americans defend with 1 artillery and 3 infantry
Germans roll dice for 1 armour, 3 artilleries and 4 infantry in Holland Belgium, round 1 : 2/8 hits
Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 1 : 2/4 hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 1 armour, 3 artilleries and 2 infantry in Holland Belgium, round 2 : 3/6 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 3 infantry
Battle in Normandy Bordeaux
Germans attack with 2 armour, 4 artilleries, 4 fighters and 5 infantry
British defend with 1 aaGun, 1 artillery, 1 fighter and 7 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
AA guns fire in Normandy Bordeaux : 0/3 hits
Germans roll dice for 2 armour, 4 artilleries, 4 fighters and 5 infantry in Normandy Bordeaux, round 1 : 6/15 hits
Americans roll dice for 1 aaGun, 2 artilleries, 1 fighter and 14 infantry in Normandy Bordeaux, round 1 : 4/17 hits
1 infantry owned by the British , 4 infantry owned by the Germans , 4 infantry owned by the Americans and 1 aaGun owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 armour, 4 artilleries, 4 fighters and 1 infantry in Normandy Bordeaux, round 2 : 4/11 hits
Americans roll dice for 2 artilleries, 1 fighter and 9 infantry in Normandy Bordeaux, round 2 : 2/12 hits
1 infantry owned by the British , 1 infantry owned by the Germans , 3 infantry owned by the Americans and 1 artillery owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 armour, 3 artilleries and 4 fighters in Normandy Bordeaux, round 3 : 4/9 hits
Americans roll dice for 2 artilleries, 1 fighter and 5 infantry in Normandy Bordeaux, round 3 : 3/8 hits
4 infantry owned by the British and 3 artilleries owned by the Germans lost in Normandy Bordeaux
2 armour owned by the Germans retreated to France
Americans win with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 4 artilleries and 5 infantry
Casualties for British: 1 aaGun and 6 infantry
Casualties for Americans: 7 infantry
Battle in Smolensk
Germans attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 3 aaGuns, 2 armour and 3 infantry
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Smolensk, round 1 : 2/5 hits
Russians roll dice for 3 aaGuns, 2 armour and 3 infantry in Smolensk, round 1 : 2/5 hits
2 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Smolensk
Germans roll dice for 2 armour and 1 artillery in Smolensk, round 2 : 3/3 hits
Russians roll dice for 1 aaGun, 2 armour and 3 infantry in Smolensk, round 2 : 2/5 hits
2 infantry owned by the Russians , 1 armour owned by the Germans , 1 artillery owned by the Germans and 1 aaGun owned by the Russians lost in Smolensk
1 armour owned by the Germans retreated to Bryansk
Russians win with 2 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 3 aaGuns and 2 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer
British defend with 1 submarine
British roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the British lost in 125 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Germans
1 infantry moved from Western Germany to France
1 artillery and 1 infantry moved from Germany to Western Germany
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Western Germany
4 fighters moved from Normandy Bordeaux to Western Germany
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Norway to FinlandPlace Units - Germans
1 armour and 1 fighter placed in Western Germany
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Germany
6 infantry placed in Western Germany
Germans undo move 5.
6 infantry placed in Germany
Germans undo move 1.
1 fighter placed in Germany
1 armour placed in Western Germany
Germans undo move 4.
4 infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsDice Statistics:
Total
1 was rolled 23 times
2 was rolled 12 times
3 was rolled 23 times
4 was rolled 23 times
5 was rolled 17 times
6 was rolled 21 times
Average roll : 3.521
Median : 4.000
Variance : 0.890
Standard Deviation : 0.943
Total rolls : 119Germans Combat
1 was rolled 13 times
2 was rolled 8 times
3 was rolled 12 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.417
Median : 3.000
Variance : 0.576
Standard Deviation : 0.759
Total rolls : 60Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.100
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10British Combat
3 was rolled 2 times
4 was rolled 4 times
Average roll : 3.667
Median : 4.000
Variance : 2.800
Standard Deviation : 1.673
Total rolls : 6Americans Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.744
Median : 4.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 43 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - Russians
Russians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Rostov to Ukraine
1 artillery moved from Rostov to Ukraine
1 mech_infantry moved from Caucasus to Ukraine
1 infantry moved from Rostov to Bryansk
2 armour moved from Smolensk to Bryansk
3 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Archangel
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Italians -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - Russians
Russians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Rostov to Ukraine
1 artillery moved from Rostov to Ukraine
1 mech_infantry moved from Caucasus to Ukraine
1 infantry moved from Rostov to Bryansk
2 armour moved from Smolensk to Bryansk
3 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Archangel
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from ItaliansCombat - Russians
Battle in Archangel
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 2 armour, 1 artillery and 4 infantry
Germans defend with 1 armour; Italians defend with 3 artilleries and 2 infantry
Russians roll dice for 2 armour, 1 artillery and 4 infantry in Bryansk, round 1 : 4/7 hits
Italians roll dice for 1 armour, 3 artilleries and 2 infantry in Bryansk, round 1 : 1/6 hits
1 infantry owned by the Russians , 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Bryansk
Russians roll dice for 2 armour, 1 artillery and 3 infantry in Bryansk, round 2 : 2/6 hits
Italians roll dice for 1 armour and 1 artillery in Bryansk, round 2 : 2/2 hits
2 infantry owned by the Russians , 1 artillery owned by the Italians and 1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 armour
Casualties for Russians: 3 infantry
Casualties for Italians: 3 artilleries and 2 infantry
Battle in Ukraine
Russians attack with 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 factory_minor and 2 infantry
Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Ukraine, round 1 : 0/5 hits
Italians roll dice for 1 artillery and 2 infantry in Ukraine, round 1 : 2/3 hits
2 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 0/3 hits
Italians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ukraine, round 3 : 0/3 hits
Italians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 1/3 hits
1 infantry owned by the Russians lost in Ukraine
1 mech_infantry owned by the Russians and 1 artillery owned by the Russians retreated to Rostov
Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 tactical_bomber moved from Archangel to Russia
3 infantry moved from Volgograd to Rostov
1 artillery moved from Caucasus to Rostov
1 aaGun moved from Timguska to NovosibirskPlace Units - Russians
4 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs totalTerritory Summary for Russians :
Bryansk : 2 armour, 1 artillery and 1 infantry
Rostov : 2 artilleries, 3 infantry and 1 mech_infantry
Archangel : 1 infantry
Russia : 1 aaGun, 1 airfield, 1 factory_major, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Novosibirsk : 1 aaGun
Volgograd : 1 factory_minor
113 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 43 / 54
Russians : 20 / 20
Japanese : 31 / 42
Americans : 62 / 83
Chinese : 13 / 18
British : 27 / 36
UK_Pacific : 23 / 28
Italians : 29 / 43
ANZAC : 14 / 25
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.533
Median : 4.000
Variance : 0.977
Standard Deviation : 0.989
Total rolls : 45Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.481
Median : 3.000
Variance : 0.346
Standard Deviation : 0.588
Total rolls : 27Italians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.765
Median : 5.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 armour moved from Kiangsu to Kwangtung
1 fighter moved from Kiangsu to Kwangtung
1 armour moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
1 fighter moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Japan to Jehol
1 fighter moved from 6 Sea Zone to Jehol
1 infantry moved from Siberia to Amur
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery moved from Yenisey to Timguska
Japanese take Timguska from Russians -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 armour moved from Kiangsu to Kwangtung
1 fighter moved from Kiangsu to Kwangtung
1 armour moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
1 fighter moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Japan to Jehol
1 fighter moved from 6 Sea Zone to Jehol
1 infantry moved from Siberia to Amur
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery moved from Yenisey to Timguska
Japanese take Timguska from RussiansCombat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in Hunan
Japanese attack with 1 armour, 1 artillery and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Hunan, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 armour and 1 fighter
British defend with 1 harbour; Americans defend with 1 infantry
Japanese roll dice for 1 armour and 1 fighter in Kwangtung, round 1 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Jehol
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Jehol, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 cruiser, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 fighter moved from Jehol to 6 Sea Zone
1 fighter moved from Hunan to Kiangsu
1 bomber moved from Jehol to JapanPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer and 1 fighter placed in 6 Sea Zone
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.727
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 11ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2UK_Pacific Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - Americans
Americans buy 1 destroyer, 21 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
6 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - Americans
Americans buy 1 destroyer, 21 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
6 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Battle in Soviet Far East
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 125 Sea Zone
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans lost in 125 Sea Zone
Germans win, taking Soviet Far East from Japanese with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 92 Sea Zone
Americans attack with 7 destroyers, 1 fighter and 2 submarines
Italians defend with 6 destroyers and 2 submarines
Americans roll dice for 2 submarines in 92 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 2 submarines in 92 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 7 destroyers and 1 fighter in 92 Sea Zone, round 1 : 3/8 hits
Italians roll dice for 6 destroyers in 92 Sea Zone, round 1 : 2/6 hits
2 submarines owned by the Americans , 2 destroyers owned by the Italians , 1 destroyer owned by the Americans and 2 submarines owned by the Italians lost in 92 Sea Zone
Americans roll dice for 6 destroyers and 1 fighter in 92 Sea Zone, round 2 : 3/7 hits
Italians roll dice for 4 destroyers in 92 Sea Zone, round 2 : 1/4 hits
3 destroyers owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
5 destroyers owned by the Americans retreated to 91 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is 24
Casualties for Italians: 5 destroyers and 2 submarines
Casualties for Americans: 2 destroyers and 2 submarines
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 transports moved from 91 Sea Zone to 102 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 aaGun moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
5 infantry moved from Gibraltar to 91 Sea Zone
5 infantry moved from Morocco to 91 Sea Zone
4 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
2 aaGuns, 2 artilleries, 10 infantry and 7 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
10 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
5 transports moved from 101 Sea Zone to 102 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 6 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
9 transports moved from 102 Sea Zone to 101 Sea Zone
1 aaGun moved from Central United States to Eastern United States
2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
3 infantry placed in Normandy Bordeaux
10 infantry placed in Eastern United States
8 infantry placed in Central United States
1 destroyer placed in 101 Sea Zone
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUsTerritory Summary for Americans :
Northern Territory : 2 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Soviet Far East : 2 infantry
Sumatra : 1 flag, 1 infantry and 1 mech_infantry
26 Sea Zone : 1 destroyer and 2 submarines
10 Sea Zone : 2 submarines
17 Sea Zone : 1 flag
16 Sea Zone : 1 destroyer and 2 submarines
3 Sea Zone : 1 transport
Central United States : 1 factory_major and 8 infantry
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
Gibraltar : 6 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 2 aaGuns, 3 artilleries, 1 factory_minor, 1 harbour and 13 infantry
Algeria : 1 flag
Tunisia : 1 flag, 1 artillery and 6 infantry
119 Sea Zone : 1 flag
101 Sea Zone : 1 destroyer and 9 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 6 destroyers, 1 fighter, 1 submarine and 6 transports
110 Sea Zone : 1 destroyer and 7 transports
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 43 / 54
Russians : 19 / 20
Japanese : 37 / 38
Americans : 63 / 88
Chinese : 11 / 18
British : 27 / 36
UK_Pacific : 20 / 28
Italians : 28 / 43
ANZAC : 14 / 25
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.415
Median : 3.000
Variance : 0.475
Standard Deviation : 0.689
Total rolls : 41Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Italians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.000
Variance : 0.435
Standard Deviation : 0.659
Total rolls : 24 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Kansu
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to KwangsiPlace Units - Chinese
5 infantry placed in Kwangsi
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 1 artillery and 7 infantry
Yunnan : 1 artillery
Kansu : 2 infantry
Szechwan : 1 infantry
Chahar : 2 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 43 / 54
Russians : 19 / 20
Japanese : 36 / 38
Americans : 63 / 88
Chinese : 12 / 18
British : 27 / 36
UK_Pacific : 20 / 28
Italians : 28 / 43
ANZAC : 14 / 25
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.415
Median : 3.000
Variance : 0.475
Standard Deviation : 0.689
Total rolls : 41Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Italians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.000
Variance : 0.435
Standard Deviation : 0.659
Total rolls : 24 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Kansu
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to KwangsiPlace Units - Chinese
5 infantry placed in Kwangsi
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 1 artillery and 7 infantry
Yunnan : 1 artillery
Kansu : 2 infantry
Szechwan : 1 infantry
Chahar : 2 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 43 / 54
Russians : 19 / 20
Japanese : 36 / 38
Americans : 63 / 88
Chinese : 12 / 18
British : 27 / 36
UK_Pacific : 20 / 28
Italians : 28 / 43
ANZAC : 14 / 25
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.415
Median : 3.000
Variance : 0.475
Standard Deviation : 0.689
Total rolls : 41Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Italians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.000
Variance : 0.435
Standard Deviation : 0.659
Total rolls : 24 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Combat Move - British
1 transport moved from 110 Sea Zone to 104 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
6 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
3 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
3 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Hunan
1 infantry moved from Kweichow to Hunan
1 fighter moved from Yunnan to Hunan
1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 artillery moved from Belgian Congo to French Equatorial Africa -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Combat Move - British
1 transport moved from 110 Sea Zone to 104 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
6 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
3 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
3 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Hunan
1 infantry moved from Kweichow to Hunan
1 fighter moved from Yunnan to Hunan
1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 artillery moved from Belgian Congo to French Equatorial AfricaCombat - British
Battle in Hunan
British attack with 1 fighter, 4 infantry and 1 mech_infantry
Japanese defend with 1 armour and 1 artillery
British roll dice for 1 fighter, 4 infantry and 1 mech_infantry in Hunan, round 1 : 1/6 hits
Japanese roll dice for 1 armour and 1 artillery in Hunan, round 1 : 1/2 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Hunan
British roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Hunan, round 2 : 1/5 hits
Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 artillery
Casualties for British: 2 infantry
Battle in Holland Belgium
British attack with 2 artilleries, 4 fighters, 7 infantry and 1 mech_infantry
Germans defend with 1 armour, 3 artilleries and 2 infantry
British roll dice for 2 artilleries, 4 fighters, 7 infantry and 1 mech_infantry in Holland Belgium, round 1 : 4/14 hits
Germans roll dice for 1 armour, 3 artilleries and 2 infantry in Holland Belgium, round 1 : 4/6 hits
4 infantry owned by the British , 2 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Holland Belgium
British roll dice for 2 artilleries, 4 fighters, 3 infantry and 1 mech_infantry in Holland Belgium, round 2 : 5/10 hits
Germans roll dice for 1 armour and 1 artillery in Holland Belgium, round 2 : 2/2 hits
2 infantry owned by the British , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 artilleries, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour, 3 artilleries and 2 infantry
Casualties for British: 6 infantry
Battle in French Equatorial Africa
British attack with 1 artillery and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 1 mech_infantry in French Equatorial Africa, round 1 : 1/2 hits
Italians roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 1 : 1/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in French Equatorial Africa
British roll dice for 1 artillery in French Equatorial Africa, round 2 : 0/1 hits
Italians roll dice for 1 artillery in French Equatorial Africa, round 2 : 0/1 hits
British roll dice for 1 artillery in French Equatorial Africa, round 3 : 1/1 hits
Italians roll dice for 1 artillery in French Equatorial Africa, round 3 : 0/1 hits
1 artillery owned by the Italians lost in French Equatorial Africa
British win, taking French Equatorial Africa from Italians with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Trans-Jordan
British attack with 1 fighter, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Trans-Jordan, round 1 : 0/5 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 : 0/2 hits
British roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 2/5 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
1 fighter moved from Trans-Jordan to Iraq
1 armour moved from Eastern Persia to Iraq
1 infantry moved from Persia to Iraq
1 aaGun moved from Eastern Persia to Persia
1 infantry moved from West India to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
2 infantry moved from India to West India
1 mech_infantry moved from Iraq to Northwest Persia
1 aaGun moved from Yunnan to Kwangsi
2 infantry moved from French Indo China to Kwangsi
1 fighter moved from Hunan to Kwangsi
1 infantry moved from Burma to Yunnan
2 infantry moved from India to Burma
1 tactical_bomber moved from India to Iraq
1 fighter moved from Holland Belgium to 91 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
1 transport moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
7 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTerritory Summary for British :
Kwangsi : 1 aaGun, 1 fighter and 2 infantry
Shensi : 1 mech_infantry
Yunnan : 1 infantry
Hunan : 2 infantry and 1 mech_infantry
Burma : 2 infantry
India : 1 airfield and 1 harbour
Malaya : 1 harbour
Celebes : 1 infantry
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 3 infantry and 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 airfield
Kenya : 1 mech_infantry
United Kingdom : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Anglo Egyptian Sudan : 1 infantry
Rhodesia : 1 artillery and 1 infantry
French Equatorial Africa : 1 flag, 1 artillery
Normandy Bordeaux : 1 aaGun and 1 infantry
Syria : 1 flag
Holland Belgium : 1 flag, 2 artilleries, 1 infantry and 1 mech_infantry
109 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Eastern Persia : 1 flag, 1 infantry and 2 mech_infantrys
Northwest Persia : 1 mech_infantry
Persia : 1 flag, 1 aaGun
91 Sea Zone : 1 fighter
110 Sea Zone : 5 destroyers and 5 transportsProduction/PUs Summary :
Germans : 40 / 54
Russians : 19 / 20
Japanese : 35 / 38
Americans : 63 / 88
Chinese : 13 / 18
British : 34 / 34
UK_Pacific : 20 / 0
Italians : 24 / 43
ANZAC : 14 / 25
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 21 times
3 was rolled 21 times
4 was rolled 21 times
5 was rolled 15 times
6 was rolled 17 times
Average roll : 3.486
Median : 3.000
Variance : 0.491
Standard Deviation : 0.701
Total rolls : 109Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
1 was rolled 4 times
2 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.750
Median : 2.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12British Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.633
Median : 3.000
Variance : 0.396
Standard Deviation : 0.629
Total rolls : 49Italians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 1.158
Standard Deviation : 1.076
Total rolls : 20Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.000
Variance : 0.435
Standard Deviation : 0.659
Total rolls : 24 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Place Units - UK_Pacific
7 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Some Units in India change ownership: 7 mech_infantrysTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_major
French Indo China : 1 flag
Celebes : 1 flagProduction/PUs Summary :
Germans : 40 / 54
Russians : 19 / 20
Japanese : 35 / 38
Americans : 63 / 88
Chinese : 13 / 18
British : 34 / 34
UK_Pacific : 20 / 20
Italians : 24 / 43
ANZAC : 14 / 25
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 21 times
3 was rolled 21 times
4 was rolled 21 times
5 was rolled 15 times
6 was rolled 17 times
Average roll : 3.486
Median : 3.000
Variance : 0.491
Standard Deviation : 0.701
Total rolls : 109Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
1 was rolled 4 times
2 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.750
Median : 2.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12British Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.633
Median : 3.000
Variance : 0.396
Standard Deviation : 0.629
Total rolls : 49Italians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 1.158
Standard Deviation : 1.076
Total rolls : 20Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.000
Variance : 0.435
Standard Deviation : 0.659
Total rolls : 24 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - Italians
Italians buy 3 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Ukraine to Bryansk
2 infantry moved from France to Normandy Bordeaux
1 armour and 2 infantry moved from Southern France to Normandy Bordeaux
2 transports moved from 93 Sea Zone to 95 Sea Zone
1 armour and 3 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 battleship and 2 cruisers moved from 93 Sea Zone to 98 Sea Zone
1 armour and 3 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Tanganyika Territory to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Belgian Congo to French Equatorial Africa
1 armour moved from Ethiopia to Kenya
1 armour moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - Italians
Italians buy 3 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Ukraine to Bryansk
2 infantry moved from France to Normandy Bordeaux
1 armour and 2 infantry moved from Southern France to Normandy Bordeaux
2 transports moved from 93 Sea Zone to 95 Sea Zone
1 armour and 3 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 battleship and 2 cruisers moved from 93 Sea Zone to 98 Sea Zone
1 armour and 3 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Tanganyika Territory to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Belgian Congo to French Equatorial Africa
1 armour moved from Ethiopia to Kenya
1 armour moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Trans-JordanCombat - Italians
Battle in French Equatorial Africa
Italians attack with 1 armour
British defend with 1 artillery
Italians roll dice for 1 armour in French Equatorial Africa, round 1 : 1/1 hits
British roll dice for 1 artillery in French Equatorial Africa, round 1 : 0/1 hits
1 artillery owned by the British lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from British with 1 armour remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Kenya
Italians attack with 1 armour
British defend with 1 mech_infantry
Italians roll dice for 1 armour in Kenya, round 1 : 1/1 hits
British roll dice for 1 mech_infantry in Kenya, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Kenya
Italians win, taking Kenya from British with 1 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour
British defend with 1 infantry
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 1 : 0/1 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 1/1 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Italians attack with 1 artillery and 2 infantry
Russians defend with 2 armour, 1 artillery and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 1 : 0/3 hits
Russians roll dice for 2 armour, 1 artillery and 1 infantry in Bryansk, round 1 : 1/4 hits
1 infantry owned by the Italians lost in Bryansk
Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 2/2 hits
Russians roll dice for 2 armour, 1 artillery and 1 infantry in Bryansk, round 2 : 2/4 hits
1 infantry owned by the Russians , 1 artillery owned by the Italians , 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Russians win with 2 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Normandy Bordeaux
Italians attack with 1 armour and 4 infantry
British defend with 1 aaGun and 1 infantry; Americans defend with 2 aaGuns, 3 artilleries, 1 factory_minor, 1 harbour and 13 infantry
Italians roll dice for 1 armour and 4 infantry in Normandy Bordeaux, round 1 : 0/5 hits
Americans roll dice for 3 aaGuns, 3 artilleries and 14 infantry in Normandy Bordeaux, round 1 : 7/17 hits
1 armour owned by the Italians and 4 infantry owned by the Italians lost in Normandy Bordeaux
Americans win with 3 aaGuns, 3 artilleries and 14 infantry remaining. Battle score for attacker is -18
Casualties for Italians: 1 armour and 4 infantry
Battle in Trans-Jordan
Italians attack with 1 armour, 1 artillery, 1 bomber and 4 infantry
British defend with 3 infantry and 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 1 : 2/3 hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 4 infantry in Trans-Jordan, round 1 : 3/7 hits
British roll dice for 3 infantry and 1 mech_infantry in Trans-Jordan, round 1 : 0/4 hits
3 infantry owned by the British and 1 mech_infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 13
Casualties for British: 3 infantry and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Trans-Jordan to Southern ItalyPlace Units - Italians
1 armour and 2 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Egypt
3 infantry placed in Southern France
1 armour and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 12 times
3 was rolled 13 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3.404
Median : 3.000
Variance : 1.054
Standard Deviation : 1.026
Total rolls : 57Russians Combat
2 was rolled 2 times
3 was rolled 2 times
6 was rolled 4 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 8British Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.625
Median : 5.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Italians Combat
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.500
Variance : 1.565
Standard Deviation : 1.251
Total rolls : 24Americans Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17