@crockett36 I have watched the videos. So I know how to host but don’t know how to join. Is it pretty intuitive? Meaning when I get on their it’s easy to navigate. Whats the code or info I need to sign into the server?
The Axis Suprise Attack The Allies Tcnance +6
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Scotland : 2 infantry
Production/PUs Summary :
Germans : 45 / 60
Russians : 17 / 22
Japanese : 38 / 45
Americans : 61 / 83
Chinese : 12 / 18
British : 34 / 35
UK_Pacific : 16 / 16
Italians : 25 / 37
ANZAC : 14 / 26
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 2.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Japanese Combat
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
Test summary from TripleA, engine version: 1.6.1.4, time: 01:35:10
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Test summary from TripleA, engine version: 1.6.1.4, time: 01:37:13
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Test summary from TripleA, engine version: 1.6.1.4, time: 01:37:47
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Test summary from TripleA, engine version: 1.6.1.4, time: 01:40:16
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Test summary from TripleA, engine version: 1.6.1.4, time: 01:44:55
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Archangel to Nenetsia
1 armour moved from Archangel to Nenetsia
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery and 3 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
2 armour moved from Smolensk to Archangel
1 armour moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
2 artilleries and 4 infantry moved from France to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from Denmark to 112 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 119 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 119 Sea Zone to Scotland
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
1 armour moved from Germany to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Archangel to Nenetsia
1 armour moved from Archangel to Nenetsia
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery and 3 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
2 armour moved from Smolensk to Archangel
1 armour moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
2 artilleries and 4 infantry moved from France to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from Denmark to 112 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 119 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 119 Sea Zone to Scotland
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
1 armour moved from Germany to Holland BelgiumCombat - Germans
Battle in Scotland
Germans attack with 1 armour, 2 artilleries and 3 infantry
French defend with 2 infantry; British defend with 1 airfield
Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Scotland, round 1 : 1/6 hits
British roll dice for 2 infantry in Scotland, round 1 : 0/2 hits
1 infantry owned by the French lost in Scotland
Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Scotland, round 2 : 1/6 hits
British roll dice for 1 infantry in Scotland, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Germans lost in Scotland
Germans win, taking Scotland from British with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for French: 2 infantry
Battle in Holland Belgium
Germans attack with 1 armour, 2 artilleries, 2 fighters and 5 infantry
Americans defend with 2 artilleries and 2 infantry
Germans roll dice for 1 armour, 2 artilleries, 2 fighters and 5 infantry in Holland Belgium, round 1 : 5/10 hits
Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 1 : 2/4 hits
2 artilleries owned by the Americans , 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 armour, 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 1 : 0/4 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 1 : 0/1 hits
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Nenetsia
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Nenetsia, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Nenetsia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia
Germans win, taking Nenetsia from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 infantry moved from Western Germany to Denmark
1 aaGun moved from Poland to Germany
1 aaGun moved from France to Western Germany
1 aaGun moved from Western Ukraine to BryanskPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Southern France
2 artilleries and 4 infantry placed in Western Germany
1 artillery and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 11 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.465
Median : 3.000
Variance : 1.595
Standard Deviation : 1.263
Total rolls : 43Germans Combat
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.424
Median : 3.000
Variance : 1.344
Standard Deviation : 1.159
Total rolls : 33Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.400
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
9 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Tambov
4 infantry moved from Russia to Tambov
1 artillery moved from Russia to Bryansk
3 armour moved from Russia to Bryansk
1 infantry moved from Samara to Tambov -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
9 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Tambov
4 infantry moved from Russia to Tambov
1 artillery moved from Russia to Bryansk
3 armour moved from Russia to Bryansk
1 infantry moved from Samara to TambovCombat - Russians
Battle in Tambov
Russians attack with 1 artillery and 5 infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 5 infantry in Tambov, round 1 : 1/6 hits
Italians roll dice for 1 artillery and 1 infantry in Tambov, round 1 : 0/2 hits
1 infantry owned by the Italians lost in Tambov
Russians roll dice for 1 artillery and 5 infantry in Tambov, round 2 : 1/6 hits
Italians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 5 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 4 infantry
Russians roll dice for 1 artillery, 5 infantry and 1 tactical_bomber in Smolensk, round 1 : 2/7 hits
Germans roll dice for 1 artillery and 4 infantry in Smolensk, round 1 : 1/5 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/6 hits
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 3 armour, 1 artillery and 13 infantry
Germans defend with 1 aaGun, 1 artillery and 3 infantry; Italians defend with 1 artillery and 3 infantry
Russians roll dice for 3 armour, 1 artillery and 13 infantry in Bryansk, round 1 : 3/17 hits
Italians roll dice for 1 aaGun, 2 artilleries and 6 infantry in Bryansk, round 1 : 4/8 hits
4 infantry owned by the Russians , 2 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Bryansk
Russians roll dice for 3 armour, 1 artillery and 9 infantry in Bryansk, round 2 : 4/13 hits
Italians roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 3/6 hits
3 infantry owned by the Russians , 1 infantry owned by the Germans and 3 infantry owned by the Italians lost in Bryansk
6 infantry owned by the Russians , 3 armour owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Italians win with 2 artilleries remaining. Battle score for attacker is 2
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for Russians: 7 infantry
Casualties for Italians: 3 infantryNon Combat Move - Russians
1 aaGun moved from Yakut S.S.R. to Yenisey
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Vologda to Urals
1 infantry moved from Samara to Vologda
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Russia
1 aaGun moved from Russia to Tambov
1 infantry moved from Volgograd to Tambov
1 tactical_bomber moved from Smolensk to Russia
1 mech_infantry moved from Russia to VolgogradPlace Units - Russians
1 artillery and 1 infantry placed in Volgograd
5 infantry placed in Russia
Russians undo move 2.
1 infantry placed in Volgograd
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs totalTerritory Summary for Russians :
Yenisey : 1 aaGun
Yakut S.S.R. : 1 infantry
Urals : 1 infantry
Russia : 3 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_major, 11 infantry and 1 tactical_bomber
Tambov : 1 aaGun, 1 artillery and 6 infantry
Novosibirsk : 1 infantry
Vologda : 1 infantry
Volgograd : 1 artillery, 1 factory_minor, 5 infantry and 1 mech_infantry
Smolensk : 1 artillery and 3 infantry
Samara : 1 infantry
113 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 51 / 62
Russians : 19 / 19
Japanese : 38 / 45
Americans : 58 / 83
Chinese : 12 / 18
British : 30 / 35
UK_Pacific : 16 / 16
Italians : 24 / 37
ANZAC : 14 / 26
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 12 times
5 was rolled 14 times
6 was rolled 12 times
Average roll : 3.362
Median : 3.000
Variance : 0.253
Standard Deviation : 0.503
Total rolls : 80Germans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.875
Median : 4.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Russians Combat
1 was rolled 11 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.400
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 55Italians Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 1 PUs; 3 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Manchuria to Jehol
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Kwangtung to Kwangsi
1 armour and 1 mech_infantry moved from Kiangsi to Hunan
1 mech_infantry moved from Kiangsu to Anhwe
1 fighter moved from Japan to Anhwe
1 bomber moved from Hainan to Hunan
1 armour moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Anhwe
1 artillery moved from Tsinghai to Sikang
Japanese take Sikang from Chinese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 1 PUs; 3 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Manchuria to Jehol
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Kwangtung to Kwangsi
1 armour and 1 mech_infantry moved from Kiangsi to Hunan
1 mech_infantry moved from Kiangsu to Anhwe
1 fighter moved from Japan to Anhwe
1 bomber moved from Hainan to Hunan
1 armour moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Anhwe
1 artillery moved from Tsinghai to Sikang
Japanese take Sikang from ChineseCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in New Guinea
Battle in Hunan
Japanese attack with 2 armour, 1 bomber and 2 mech_infantrys
British defend with 1 infantry and 3 mech_infantrys
Japanese roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Hunan, round 1 : 3/5 hits
Chinese roll dice for 1 infantry and 3 mech_infantrys in Hunan, round 1 : 2/4 hits
1 infantry owned by the British , 2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Japanese lost in Hunan
Japanese roll dice for 2 armour and 1 bomber in Hunan, round 2 : 3/3 hits
Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Hunan
Japanese win, taking New Guinea from ANZAC, taking Hunan from Chinese with 2 armour and 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 infantry and 3 mech_infantrys
Battle in Anhwe
Japanese attack with 2 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 mech_infantry in Anhwe, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Japanese win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Yakut S.S.R., round 1 : 1/2 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 1 : 0/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangsi
Japanese attack with 1 mech_infantry
British defend with 1 aaGun
1 aaGun owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters moved from Anhwe to Kiangsu
1 bomber moved from Hunan to Kiangsu
2 infantry moved from 19 Sea Zone to JeholPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 carrier and 1 destroyer placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6
Japanese collect 43 PUs; end with 44 PUs totalDice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.222
Median : 3.000
Variance : 0.654
Standard Deviation : 0.809
Total rolls : 27Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.059
Median : 3.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17Russians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 8 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
6 infantry moved from Algeria to Tunisia
1 artillery moved from Morocco to 91 Sea Zone
9 infantry moved from Morocco to 91 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
3 submarines moved from 110 Sea Zone to 119 Sea Zone
3 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone
3 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 8 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
6 infantry moved from Algeria to Tunisia
1 artillery moved from Morocco to 91 Sea Zone
9 infantry moved from Morocco to 91 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
3 submarines moved from 110 Sea Zone to 119 Sea Zone
3 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone
3 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea ZoneAirborne Attack Move - Americans
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ok, im sorry i forgot to move my loaded tranny’s and attack normandy……with your permission i would like to re-do the usa combat move…if you allow it i will keep the best dice for the axis in the battles.
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No problem bro,
sorry my posts were slow last week, warm weather, pool, 2002 GT, car shows and life
S.A. -
thank you
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 8 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 submarines moved from 110 Sea Zone to 119 Sea Zone
9 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
6 infantry moved from Algeria to Tunisia
1 artillery, 13 infantry and 7 transports moved from 91 Sea Zone to 110 Sea Zone
13 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
3 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone
3 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to BorneoCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
Americans roll dice for 1 submarine in 46 Sea Zone, round 1 : 0/1 hits
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 119 Sea Zone
Americans attack with 3 submarines
Germans defend with 1 destroyer and 3 transports
Americans roll dice for 3 submarines in 119 Sea Zone, round 1 : 0/3 hits
Germans roll dice for 1 destroyer and 3 transports in 119 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 submarines in 119 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 destroyer and 3 transports in 119 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 submarines in 119 Sea Zone, round 3 : 0/3 hits
Germans roll dice for 1 destroyer and 3 transports in 119 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 3 submarines in 119 Sea Zone, round 4 : 1/3 hits
Germans roll dice for 1 destroyer and 3 transports in 119 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 119 Sea Zone
3 transports owned by the Germans lost in 119 Sea Zone
Americans roll dice for 2 submarines in 119 Sea Zone, round 5 : 1/2 hits
Americans win, taking 119 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 23
Casualties for Germans: 1 destroyer and 3 transports
Casualties for Americans: 1 submarine
Battle in Borneo
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Borneo, round 1 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 1/2 hits
1 infantry owned by the Americans lost in Borneo
Americans roll dice for 1 artillery and 2 infantry in Borneo, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Tunisia
Americans attack with 6 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 6 infantry in Tunisia, round 1 : 0/6 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 1 : 0/2 hits
Americans roll dice for 6 infantry in Tunisia, round 2 : 0/6 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 2/2 hits
2 infantry owned by the Americans lost in Tunisia
Americans roll dice for 4 infantry in Tunisia, round 3 : 1/4 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 2/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Americans roll dice for 2 infantry in Tunisia, round 4 : 0/2 hits
Italians roll dice for 1 artillery in Tunisia, round 4 : 1/1 hits
1 infantry owned by the Americans lost in Tunisia
Americans roll dice for 1 infantry in Tunisia, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Tunisia, round 5 : 0/1 hits
Americans roll dice for 1 infantry in Tunisia, round 6 : 0/1 hits
Italians roll dice for 1 artillery in Tunisia, round 6 : 1/1 hits
1 infantry owned by the Americans lost in Tunisia
Italians win with 1 artillery remaining. Battle score for attacker is -15
Casualties for Italians: 1 infantry
Casualties for Americans: 6 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 13 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 13 infantry in Normandy Bordeaux, round 1 : 4/14 hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 1 : 2/3 hits
2 infantry owned by the Germans , 2 infantry owned by the Americans and 1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 11 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
3 transports moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to Morocco
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
2 infantry moved from Queensland to Northern Territory
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
7 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 7 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Morocco
4 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer and 5 transports placed in 101 Sea Zone
2 artilleries and 8 infantry placed in Eastern United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Borneo : 1 artillery and 2 infantry
Northern Territory : 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Sumatra : 1 flag, 1 infantry and 1 mech_infantry
43 Sea Zone : 1 destroyer and 2 transports
46 Sea Zone : 1 destroyer, 2 infantry, 1 submarine and 1 transport
26 Sea Zone : 1 destroyer and 1 submarine
25 Sea Zone : 1 submarine
10 Sea Zone : 1 destroyer
17 Sea Zone : 1 flag
Central United States : 1 aaGun and 1 factory_major
Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 8 infantry
Gibraltar : 1 aaGun and 5 infantry
Morocco : 1 flag, 1 aaGun, 2 artilleries and 6 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 11 infantry
Algeria : 1 flag
119 Sea Zone : 1 flag, 2 submarines
101 Sea Zone : 1 destroyer and 5 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 5 destroyers, 1 fighter, 1 submarine and 8 transports
110 Sea Zone : 4 destroyers and 7 transports
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 49 / 62
Russians : 17 / 19
Japanese : 39 / 44
Americans : 60 / 80
Chinese : 9 / 18
British : 30 / 35
UK_Pacific : 20 / 16
Italians : 24 / 37
ANZAC : 14 / 26
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 10 times
3 was rolled 13 times
4 was rolled 8 times
5 was rolled 17 times
6 was rolled 16 times
Average roll : 3.737
Median : 4.000
Variance : 0.827
Standard Deviation : 0.909
Total rolls : 76Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Germans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.429
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Italians Combat
1 was rolled 2 times
2 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9Americans Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 12 times
4 was rolled 7 times
5 was rolled 13 times
6 was rolled 12 times
Average roll : 3.893
Median : 4.000
Variance : 1.055
Standard Deviation : 1.027
Total rolls : 56 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
4 infantry moved from Chahar to Jehol
1 artillery moved from Chahar to Jehol
1 infantry moved from Chahar to Jehol -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
4 infantry moved from Chahar to Jehol
1 artillery moved from Chahar to Jehol
1 infantry moved from Chahar to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 1 artillery and 5 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 artillery and 5 infantry in Jehol, round 1 : 1/6 hits
Japanese roll dice for 3 infantry in Jehol, round 1 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 artillery and 4 infantry in Jehol, round 2 : 2/5 hits
Japanese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 infantry moved from Hopei to AnhwePlace Units - Chinese
3 infantry placed in Yunnan
1 infantry placed in Kweichow
2 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
Chinese collect 10 PUs (1 lost to blockades); end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Jehol : 1 flag, 1 artillery and 3 infantry
Yunnan : 1 artillery and 3 infantry
Kweichow : 1 infantry
Tsinghai : 1 infantry
Anhwe : 3 infantryProduction/PUs Summary :
Germans : 49 / 62
Russians : 17 / 19
Japanese : 37 / 44
Americans : 60 / 80
Chinese : 11 / 16
British : 30 / 35
UK_Pacific : 20 / 16
Italians : 24 / 37
ANZAC : 14 / 26
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 14 times
3 was rolled 22 times
4 was rolled 11 times
5 was rolled 21 times
6 was rolled 17 times
Average roll : 3.524
Median : 3.000
Variance : 0.853
Standard Deviation : 0.924
Total rolls : 103Null / Other
1 was rolled 3 times
3 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.100
Median : 3.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10Japanese Combat
1 was rolled 3 times
3 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.100
Median : 3.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10Germans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.429
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Italians Combat
1 was rolled 2 times
2 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9Chinese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.909
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Americans Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 12 times
4 was rolled 7 times
5 was rolled 13 times
6 was rolled 12 times
Average roll : 3.893
Median : 4.000
Variance : 1.055
Standard Deviation : 1.027
Total rolls : 56