@Daaras Ok sounds good.
The Axis Suprise Attack The Allies Tcnance +6
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery and 5 infantry moved from Belarus to Smolensk
2 armour moved from Western Ukraine to Smolensk
2 armour moved from Belarus to Archangel
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
3 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Denmark
2 infantry moved from Normandy Bordeaux to Holland BelgiumCombat - Germans
Battle in Archangel
Germans attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Archangel, round 1 : 1/5 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 armour, 1 artillery and 5 infantry
Russians defend with 3 infantry
Germans roll dice for 2 armour, 1 artillery and 5 infantry in Smolensk, round 1 : 4/8 hits
Russians roll dice for 3 infantry in Smolensk, round 1 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
2 artilleries and 4 infantry moved from 112 Sea Zone to Norway
1 artillery and 6 infantry moved from Western Ukraine to Bryansk
1 armour moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 aaGun moved from Western Germany to Denmark
1 aaGun moved from France to Western Germany
1 artillery moved from Western Germany to Denmark
1 aaGun moved from Normandy Bordeaux to France
1 armour moved from Western Germany to Denmark
2 infantry moved from Poland to Germany
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 aaGun moved from Eastern Poland to Poland
1 aaGun moved from Eastern Poland to Western UkrainePlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 destroyer placed in 112 Sea Zone
1 fighter placed in Western Germany
1 armour placed in Germany
1 infantry placed in France
1 artillery and 1 infantry placed in Western Germany
1 artillery and 1 infantry placed in Germany
1 artillery and 1 infantry placed in Germany
1 infantry placed in FranceTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsProduction/PUs Summary :
Germans : 50 / 60
Russians : 21 / 30
Japanese : 41 / 48
Americans : 60 / 78
Chinese : 11 / 17
British : 30 / 32
UK_Pacific : 11 / 12
Italians : 24 / 36
ANZAC : 14 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.765
Median : 4.000
Variance : 1.562
Standard Deviation : 1.250
Total rolls : 17Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.769
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13Russians Combat
1 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Russians
Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 tactical_bomber moved from Russia to Archangel
1 armour moved from Russia to Archangel
2 fighters moved from Russia to Archangel
1 infantry moved from Vologda to Archangel
8 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Smolensk
2 armour moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
1 infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Russians
Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 tactical_bomber moved from Russia to Archangel
1 armour moved from Russia to Archangel
2 fighters moved from Russia to Archangel
1 infantry moved from Vologda to Archangel
8 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Smolensk
2 armour moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
1 infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from JapaneseCombat - Russians
Battle in Smolensk
Russians attack with 3 armour, 10 infantry and 1 mech_infantry
Germans defend with 2 armour, 1 artillery and 4 infantry
Russians roll dice for 3 armour, 10 infantry and 1 mech_infantry in Smolensk, round 1 : 5/14 hits
Germans roll dice for 2 armour, 1 artillery and 4 infantry in Smolensk, round 1 : 5/7 hits
5 infantry owned by the Russians , 4 infantry owned by the Germans and 1 artillery owned by the Germans lost in Smolensk
5 infantry owned by the Russians , 3 armour owned by the Russians and 1 mech_infantry owned by the Russians retreated to Russia
Germans win with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 5 infantry
Battle in Archangel
Russians attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 armour, 1 artillery and 2 infantry
Russians roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 1 : 1/5 hits
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Archangel, round 1 : 4/5 hits
1 infantry owned by the Russians , 1 armour owned by the Russians , 1 infantry owned by the Germans and 2 fighters owned by the Russians lost in Archangel
retreated to Archangel
Germans win with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -26
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 2 fighters and 1 infantryNon Combat Move - Russians
1 infantry moved from Vologda to Nenetsia
1 infantry moved from Vologda to Russia
2 infantry moved from Samara to Russia
1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Samara to Novosibirsk
2 infantry moved from Tambov to Russia
1 infantry moved from Rostov to Tambov
4 infantry moved from Volgograd to Samara
1 aaGun moved from Buryatia to Yakut S.S.R.Place Units - Russians
3 infantry placed in Volgograd
3 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs totalTerritory Summary for Russians :
Yakut S.S.R. : 1 aaGun and 1 infantry
Timguska : 1 infantry
Rostov : 1 infantry
Nenetsia : 1 infantry
Russia : 4 aaGuns, 1 airfield, 3 armour, 3 artilleries, 1 factory_major, 22 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 infantry
Novosibirsk : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 3 infantry
Samara : 4 infantry
113 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 50 / 60
Russians : 22 / 22
Japanese : 40 / 48
Americans : 60 / 78
Chinese : 11 / 17
British : 30 / 32
UK_Pacific : 11 / 12
Italians : 24 / 36
ANZAC : 14 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.129
Median : 3.000
Variance : 0.633
Standard Deviation : 0.796
Total rolls : 31Germans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.917
Median : 2.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12Russians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.263
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 3 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Sakha to Siberia
Japanese take Siberia from Russians
1 artillery and 1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Anhwe to Hunan
1 armour moved from Anhwe to Hunan
1 armour moved from Kiangsu to Kiangsi
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 bomber moved from Kiangsu to 43 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea ZoneCombat - Japanese
Battle in Hunan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 2 infantry
ANZAC defend with 1 armour; Americans defend with 1 airfield and 1 harbour
Japanese roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
Americans roll dice for 1 armour in Philippines, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
ANZAC defend with 2 destroyers
Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber and 1 destroyer in 43 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 2 destroyers in 43 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Japanese lost in 43 Sea Zone
Japanese roll dice for 1 bomber and 1 destroyer in 43 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 2 destroyers in 43 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 bomber and 1 destroyer in 43 Sea Zone, round 3 : 2/2 hits
ANZAC roll dice for 2 destroyers in 43 Sea Zone, round 3 : 0/2 hits
2 destroyers owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 10
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 2 destroyers
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 17 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 fighter moved from 16 Sea Zone to Japan
1 fighter moved from 19 Sea Zone to Japan
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to Manchuria
1 mech_infantry moved from Kiangsu to Kwangtung
1 bomber moved from 43 Sea Zone to HainanPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
2 destroyers and 2 submarines placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
Japanese collect 45 PUs (2 lost to blockades); end with 45 PUs totalDice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.720
Median : 4.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 50Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.792
Median : 4.000
Variance : 0.522
Standard Deviation : 0.722
Total rolls : 24ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.625
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Chinese Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
Bump
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 7 infantry, 2 submarines and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 transport moved from 91 Sea Zone to 90 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
6 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 7 infantry, 2 submarines and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 transport moved from 91 Sea Zone to 90 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
6 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to TunisiaCombat - Americans
Battle in Holland Belgium
Americans attack with 2 artilleries and 4 infantry
Germans defend with 4 infantry
Americans roll dice for 2 artilleries and 4 infantry in Holland Belgium, round 1 : 0/6 hits
Germans roll dice for 4 infantry in Holland Belgium, round 1 : 1/4 hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 2 artilleries and 3 infantry in Holland Belgium, round 2 : 2/5 hits
Germans roll dice for 4 infantry in Holland Belgium, round 2 : 0/4 hits
2 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 2 artilleries and 3 infantry in Holland Belgium, round 3 : 1/5 hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 2 artilleries and 3 infantry in Holland Belgium, round 4 : 2/5 hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Americans: 2 infantry
Battle in Tunisia
Americans attack with 1 artillery and 6 infantry
Italians defend with 1 armour and 3 infantry
Americans roll dice for 1 artillery and 6 infantry in Tunisia, round 1 : 2/7 hits
Italians roll dice for 1 armour and 3 infantry in Tunisia, round 1 : 3/4 hits
3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Tunisia
Americans roll dice for 1 artillery and 3 infantry in Tunisia, round 2 : 1/4 hits
Italians roll dice for 1 armour and 1 infantry in Tunisia, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Americans roll dice for 1 artillery and 2 infantry in Tunisia, round 3 : 1/3 hits
Italians roll dice for 1 armour in Tunisia, round 3 : 0/1 hits
1 armour owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour and 3 infantry
Casualties for Americans: 4 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 12 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Algeria to Morocco
6 infantry moved from Morocco to Algeria
8 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Central United States to 91 Sea Zone
1 transport moved from 90 Sea Zone to 101 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
2 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 submarine and 4 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
2 artilleries and 7 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsTerritory Summary for Americans :
Queensland : 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 4 infantry
Midway : 1 airfield
Java : 1 artillery and 3 infantry
Sumatra : 1 flag, 1 infantry and 1 mech_infantry
42 Sea Zone : 1 destroyer and 2 transports
26 Sea Zone : 1 destroyer, 2 submarines and 1 transport
10 Sea Zone : 1 destroyer and 1 submarine
17 Sea Zone : 1 flag
16 Sea Zone : 1 destroyer
54 Sea Zone : 1 transport
Central United States : 1 aaGun and 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 7 infantry
Gibraltar : 1 aaGun and 7 infantry
Morocco : 1 flag, 1 artillery and 9 infantry
Algeria : 1 flag, 7 infantry
Tunisia : 1 flag, 1 artillery and 2 infantry
Holland Belgium : 1 flag, 2 artilleries and 2 infantry
101 Sea Zone : 1 submarine and 5 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 5 destroyers, 1 fighter and 7 transports
110 Sea Zone : 4 destroyers, 3 submarines and 3 transports
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 47 / 60
Russians : 20 / 22
Japanese : 47 / 45
Americans : 62 / 83
Chinese : 8 / 17
British : 30 / 32
UK_Pacific : 11 / 12
Italians : 23 / 36
ANZAC : 14 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 13 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 11 times
Average roll : 3.804
Median : 4.000
Variance : 1.236
Standard Deviation : 1.112
Total rolls : 56Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Italians Combat
1 was rolled 1 times
2 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.865
Median : 4.000
Variance : 0.694
Standard Deviation : 0.833
Total rolls : 37 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 4 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag
Yunnan : 1 artillery
Kansu : 1 infantry
Hopei : 1 infantry
Chahar : 1 artillery and 5 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 47 / 60
Russians : 20 / 22
Japanese : 44 / 45
Americans : 62 / 83
Chinese : 11 / 18
British : 30 / 32
UK_Pacific : 11 / 12
Italians : 23 / 36
ANZAC : 14 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 13 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 11 times
Average roll : 3.804
Median : 4.000
Variance : 1.236
Standard Deviation : 1.112
Total rolls : 56Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Italians Combat
1 was rolled 1 times
2 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.865
Median : 4.000
Variance : 0.694
Standard Deviation : 0.833
Total rolls : 37 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Combat Move - British
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
3 infantry moved from Shan State to Malaya
1 fighter moved from India to Malaya
1 tactical_bomber moved from India to Malaya
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kweichow to Hunan
2 mech_infantrys moved from Yunnan to Hunan
1 mech_infantry moved from Shensi to Hunan
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Combat Move - British
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
3 infantry moved from Shan State to Malaya
1 fighter moved from India to Malaya
1 tactical_bomber moved from India to Malaya
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kweichow to Hunan
2 mech_infantrys moved from Yunnan to Hunan
1 mech_infantry moved from Shensi to Hunan
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy BordeauxCombat - British
Battle in Hunan
British attack with 2 infantry and 3 mech_infantrys
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 2 infantry and 3 mech_infantrys in Hunan, round 1 : 1/5 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 1 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Hunan
British roll dice for 2 infantry and 3 mech_infantrys in Hunan, round 2 : 1/5 hits
Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Malaya
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 1 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Malaya
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 2 : 0/5 hits
Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 3 : 1/5 hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 1 : 2/5 hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 1 : 1/3 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Battle in Normandy Bordeaux
British attack with 3 fighters and 6 infantry
Germans defend with 1 factory_minor, 1 harbour and 8 infantry
British roll dice for 3 fighters and 6 infantry in Normandy Bordeaux, round 1 : 2/9 hits
Germans roll dice for 8 infantry in Normandy Bordeaux, round 1 : 2/8 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 3 fighters and 4 infantry in Normandy Bordeaux, round 2 : 3/7 hits
Germans roll dice for 6 infantry in Normandy Bordeaux, round 2 : 2/6 hits
2 infantry owned by the British and 3 infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 3 : 3/5 hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 3 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 8 infantry
Casualties for British: 5 infantryNon Combat Move - British
1 fighter moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Normandy Bordeaux to United Kingdom
2 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Persia to Iraq
2 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
4 infantry moved from India to Burma
1 infantry moved from India to West India
1 aaGun moved from India to West India
1 aaGun moved from India to Burma
1 fighter moved from Malaya to Burma
1 tactical_bomber moved from Malaya to Burma
1 infantry moved from Union of South Africa to RhodesiaPlace Units - British
1 infantry placed in Union of South Africa
1 artillery placed in United Kingdom
1 fighter placed in Union of South Africa
1 destroyer and 1 transport placed in 110 Sea Zone
British undo move 2.
1 artillery placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs totalTerritory Summary for British :
Kwangsi : 1 aaGun
Hunan : 1 infantry and 3 mech_infantrys
Burma : 1 aaGun, 1 fighter, 4 infantry and 1 tactical_bomber
India : 1 airfield and 1 harbour
Malaya : 3 infantry
French Indo China : 1 mech_infantry
Celebes : 1 infantry
West India : 1 aaGun and 1 infantry
Belgian Congo : 1 fighter and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 armour and 1 mech_infantry
Rhodesia : 1 infantry
Morocco : 1 infantry
French Equatorial Africa : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Syria : 1 flag, 1 infantry
Ethiopia : 1 flag
109 Sea Zone : 1 flag
Iraq : 1 flag, 1 infantry
Eastern Persia : 1 flag, 2 infantry and 1 mech_infantry
Persia : 1 flag
110 Sea Zone : 4 destroyers, 1 submarine and 4 transportsProduction/PUs Summary :
Germans : 45 / 60
Russians : 20 / 22
Japanese : 38 / 45
Americans : 62 / 83
Chinese : 12 / 18
British : 35 / 35
UK_Pacific : 16 / 0
Italians : 20 / 36
ANZAC : 14 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 20 times
3 was rolled 26 times
4 was rolled 14 times
5 was rolled 32 times
6 was rolled 29 times
Average roll : 3.784
Median : 4.000
Variance : 1.746
Standard Deviation : 1.322
Total rolls : 139Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Germans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.857
Median : 4.500
Variance : 1.185
Standard Deviation : 1.089
Total rolls : 28British Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 14 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 14 times
Average roll : 3.891
Median : 4.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 55Italians Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.182
Median : 2.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Americans Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.865
Median : 4.000
Variance : 0.694
Standard Deviation : 0.833
Total rolls : 37 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Place Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Units Change Ownership
Some Units in India change ownership: 3 mech_infantrys
Some Units in Malaya change ownership: 1 harbourTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_major
French Indo China : 1 flag
Celebes : 1 flagProduction/PUs Summary :
Germans : 45 / 60
Russians : 20 / 22
Japanese : 38 / 45
Americans : 62 / 83
Chinese : 12 / 18
British : 35 / 35
UK_Pacific : 16 / 16
Italians : 20 / 36
ANZAC : 14 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 20 times
3 was rolled 26 times
4 was rolled 14 times
5 was rolled 32 times
6 was rolled 29 times
Average roll : 3.784
Median : 4.000
Variance : 1.746
Standard Deviation : 1.322
Total rolls : 139Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Germans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.857
Median : 4.500
Variance : 1.185
Standard Deviation : 1.089
Total rolls : 28British Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 14 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 14 times
Average roll : 3.891
Median : 4.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 55Italians Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.182
Median : 2.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Americans Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.865
Median : 4.000
Variance : 0.694
Standard Deviation : 0.833
Total rolls : 37 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Bryansk to Tambov
1 artillery moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Rostov
3 infantry moved from Ukraine to Rostov
1 armour, 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
2 transports moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Northern Italy to Western Germany -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Bryansk to Tambov
1 artillery moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Rostov
3 infantry moved from Ukraine to Rostov
1 armour, 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
2 transports moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Northern Italy to Western GermanyCombat - Italians
Battle in Tambov
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Tambov, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Tambov
Italians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 artillery and 2 infantry
Italians roll dice for 2 cruisers in Tunisia, round 1 : 1/2 hits
Italians roll dice for 1 artillery and 3 infantry in Tunisia, round 1 : 1/4 hits
Americans roll dice for 1 artillery and 2 infantry in Tunisia, round 1 : 2/3 hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits
Americans roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Rostov
Italians attack with 2 artilleries and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 2 artilleries and 3 infantry in Rostov, round 1 : 1/5 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 1 : 1/4 hits
British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 1 : 1/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 armour, 1 artillery and 1 bomber in Anglo Egyptian Sudan, round 2 : 1/3 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 armour owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Anglo Egyptian Sudan to Southern Italy
1 artillery and 3 infantry moved from Western Ukraine to Bryansk
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 aaGun moved from Northern Italy to Western GermanyPlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Egypt
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.857
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 35British Combat
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 4.040
Median : 5.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 25Americans Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
Good vacation?
-
yep, just tired
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea ZoneAirborne Attack Move - ANZAC
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea ZoneAirborne Attack Move - ANZAC
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 artillery moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
2 destroyers moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 armour, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 2 destroyers and 1 transport
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag
62 Sea Zone : 1 destroyer and 2 submarinesProduction/PUs Summary :
Germans : 45 / 60
Russians : 17 / 22
Japanese : 38 / 45
Americans : 61 / 83
Chinese : 12 / 18
British : 34 / 35
UK_Pacific : 16 / 16
Italians : 25 / 37
ANZAC : 14 / 26
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 2.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Japanese Combat
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Scotland : 2 infantry
Production/PUs Summary :
Germans : 45 / 60
Russians : 17 / 22
Japanese : 38 / 45
Americans : 61 / 83
Chinese : 12 / 18
British : 34 / 35
UK_Pacific : 16 / 16
Italians : 25 / 37
ANZAC : 14 / 26
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 2.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Japanese Combat
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
Test summary from TripleA, engine version: 1.6.1.4, time: 01:35:10